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MQ2Eskay

Plugin - MQ2Eskay 3.1.52471.11

Real newbie guys when it comes to plugins here.
I use MQ2ESKAY plugin, and I wounder if I need to write/change in KissAssist_my'sk'name configuration_settings file?
My sk dont want to FD, instead die as jerk
 
Real newbie guys when it comes to plugins here.
I use MQ2ESKAY plugin, and I wounder if I need to write/change in KissAssist_my'sk'name configuration_settings file?
My sk dont want to FD, instead die as jerk
you shouldn't be running kissassist with mq2eskay. you will have conflicting behavior as they are both combat routine managers.
 
Camping in Chardok SK doesn't auto attack Deathfang once Deathfang comes into camp.

SK is in Mode 5 (puller tank), auto attacks all other mobs just Deathfang once auto attack is turned on manually all works as intended. Not sure if it is an effect Deathfang uses or what that blocks auto attack being turned on.
 
Is there a way to save the Dashboard window settings ? I have it currently taking up half my screen and have to resize it every login.
 
When you get it the size and position you want, click the x in the top right corner to close the window then /shd show should bring it back with your saved settings
 
Camping in Chardok SK doesn't auto attack Deathfang once Deathfang comes into camp.

SK is in Mode 5 (puller tank), auto attacks all other mobs just Deathfang once auto attack is turned on manually all works as intended. Not sure if it is an effect Deathfang uses or what that blocks auto attack being turned on.
should check your campradius to make sure the mob is actually inside your campradius - if you have it too small, the mob might be sitting outside it and punching you in the face.

since this, iirc, is the chokidai room - it is also possible he got chokidai'd and was memwiped off of your xtarget, in which case you wouldn't fight him until he was back on xtarget
 
Yeah think it could of just been my camp radius, Had camp radius set at like 20 or something in the safe hallway area so that way SK would actually pull into that area and the assisting toons would engage.
 
I am having an issue with campradius. Currently I have my SK as the main tank/assist set to mode 4. Campradius is set to 20 to keep it tight in the caves i am killing in. I use the beastlord in mode 6 to be the puller and set as puller in the group window. For some reason my SK will run off and attack mobs way before they get to the camp causing everyone to sit and do nothing. Then if an mob spawns or runs into the camp the tank will still sit off on his own killing and let the group in the camp die because they are too far away to assist where he is at and the tank doesn't run back to the real camp.

camp radius.PNG
 
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You should use a bigger radius on other toons.

PS: remove the pic, we see the name of your toons.
 
yes i have thought about increasing the campradius on the assist toons but that is band aid not a fix. If that is the only solution though than so be it
 
U should pull with the SK. Usually my puller tank have a smaller campradius than the other, so he doesn't run away to mob when it s inside his campradius.
Which command do you use to set the campradius?
 
/shd campradius 20. I have tried setting the SK as the puller as well and i will see the same thing happening
 
so with a lot of trials and tweaks I've noticed something. The smaller I started making the assist toons campradius, the closer to the real camp the SK would run out to start attacking. It seems as if instead of looking at his own campradius for engagement, because multiple toons are using the plugins, it was going off whoever had the biggest campradius set and that is where the line was for the SK to start engage the enemy.
 
so with a lot of trials and tweaks I've noticed something. The smaller I started making the assist toons campradius, the closer to the real camp the SK would run out to start attacking. It seems as if instead of looking at his own campradius for engagement, because multiple toons are using the plugins, it was going off whoever had the biggest campradius set and that is where the line was for the SK to start engage the enemy.

He goes out to assist the party, weather its in his camp radius. I dont play a SK, i play a war x2 with MQwar, and i set his camp at 40-50, assist toon as far out as reasonable for the area (dont want adds sometimes). In GD/EW i set puller/tank to 40, assist to 100. War runs back, spins, the DPS jump the mob at around the 70-75 mark, he runs out there to tank it.
 
so with a lot of trials and tweaks I've noticed something. The smaller I started making the assist toons campradius, the closer to the real camp the SK would run out to start attacking. It seems as if instead of looking at his own campradius for engagement, because multiple toons are using the plugins, it was going off whoever had the biggest campradius set and that is where the line was for the SK to start engage the enemy.
He goes out to assist the party, weather its in his camp radius. I dont play a SK, i play a war x2 with MQwar, and i set his camp at 40-50, assist toon as far out as reasonable for the area (dont want adds sometimes). In GD/EW i set puller/tank to 40, assist to 100. War runs back, spins, the DPS jump the mob at around the 70-75 mark, he runs out there to tank it.
no that is not what is happening at all.

the cwtn plugins in a tank mode uses camp radius + campoverlapbuffer to determine the distance at which to engage mobs. it will only campoverlap buffer if your team mate is getting beat up.

/shd CampOverlapBuffer - is the distance out of Camp to help group members (assigned puller excluded).
/war CampOverlapBuffer - is the distance out of Camp to help group members (assigned puller excluded).

the plugins don't care what other characters or plugins are doing at all. (as far as what their settings are). They just do what their settings are. so if you have 60 campradius and a 20 campoverlapbuffer if your group member is getting punched within 70 from your center campradius you're going to go and engage it.

this makes it so if somehow you had a toon sitting on the edge of camp and they were getting punched the tank would still engage them.

if someone is pulling other than the tank, you should flag them as puller in your group window.

My suggestions would be:
1. Assign puller as puller (then campoverlapbuffer is ignored as it states in the commands)
2. Adjust your tank campradius to something slightly smaller than the rest of the group - I usually use ~45 in my tank, and 60 on my dps --- that way where my tank engages will never be outside of range from my dps.
3. ensure the rest of the group is returning to camp correctly after combat so everyone is nice and neat and tidy.
 
trying to use mq2eskay and i get this error . I am a bit of a MQ noob.
error.jpg
 
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trying to use mq2eskay and i get this error . I am a bit of a MQ noob.
View attachment 25016
this means you're trying to use a plugin that doesn't match the release that you're using for mq2.

example you are trying to use a test plugin on live or vice versa

I see you usually download VV live - but don't have a mq2eskay license, you would need to purchase a license, and then download it via the RG launcher
 
This seems like a silly question, but I'm asking here because it appears pulling is implemented independently for each of the various plugins/macros. If this is correct, my follow-up is to ask what I can do to encourage pulling mobs from the upper level of the Chardok Library area. I've set the Pull ZRadius to as high as 2500, but nothing will be pulled from there when camp is set on the lower floor.
 
- you need to be in tank puller mode
-have the roles set - tank,assist ..
- i found out, that sometimes i have to uncheck usestick
 
This seems like a silly question, but I'm asking here because it appears pulling is implemented independently for each of the various plugins/macros. If this is correct, my follow-up is to ask what I can do to encourage pulling mobs from the upper level of the Chardok Library area. I've set the Pull ZRadius to as high as 2500, but nothing will be pulled from there when camp is set on the lower floor.
You likely have a break in your mesh. you can /nav ui and then click on the "render navigation mesh" and follow it to the area and see where a break is - you would need to edit the mesh to have a connection or a walkable area if there is a break.

You can do a /shd debugpulls on once (the once is important otherwise it will just go nonstop) and be told why you skipped pulling mobs specific mobs - I'd wager it is "no navigation path found" or whatnot

- you need to be in tank puller mode
-have the roles set - tank,assist ..
- i found out, that sometimes i have to uncheck usestick

1. any puller mode pulls
2. you don't need tank or assist set in group window to pull - but i do suggest having your roles set appropriately --- if you are group leader you will set yourself group maintank if you aren't otherwise
3. usestick has nothing to do with pulling - unless you're pulling with melee.

rouneq's is almost certainly to do with navmesh issue (unless mobs are ignore). but doing the debug pulls would tell us.

if we're talking about charoktwo (the EOK version) you most likely have a break at a point somewhere like this:
where the eq game file says there is a hard wall there, but we can actually walk through it
1603106251762.png

what you need is an offmesh connection bridging the two sides like so:

1603106301548.png

I've attached a chardoktwo.navmesh (you would put this in your MQ2->Release->MQ2Nav folder
 

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You likely have a break in your mesh. you can /nav ui and then click on the "render navigation mesh" and follow it to the area and see where a break is - you would need to edit the mesh to have a connection or a walkable area if there is a break.

rouneq's is almost certainly to do with navmesh issue (unless mobs are ignore). but doing the debug pulls would tell us.

Thanks for the info. The particular connection point you added is good, but not where I'm pulling. But it did lead me to make the connection points in the area I am pulling.
 

Attachments

So I have both ESkay and MQ2Cleric and they are both great plugins, but my main issue is, the plugin doesn't med. Ever. I have my settings set to med at 99 and stop at 100 and both cleric and sk will still just stand there until there are both oom and endurance and then die.
 
DO you have a camp set and in any mode other than Manuel? or Sic Tank modes? Pluggin won't do any movement aspects of the program if in Manuel mode.
 
Sic tank mode doesn't set a camp spot like tank mode so that's probably part of the issue and most modes I've found on the others only sit when the MA does.
 
That is your issue there, SIc Tank mode works as if tank is in Manuel mode with camp set abilities (if that makes sense) IE you can run around in the camp area without your toon auto running back to where they were. Cleric should sit in assist mode if a camp is set sounds like you do not have a camp itself set within the plug ins.

Campfire being set is different than having a camp area set for plugin/macro concerns (to the best of my knowledge)
 
That is your issue there, SIc Tank mode works as if tank is in Manuel mode with camp set abilities (if that makes sense) IE you can run around in the camp area without your toon auto running back to where they were. Cleric should sit in assist mode if a camp is set sounds like you do not have a camp itself set within the plug ins.

Campfire being set is different than having a camp area set for plugin/macro concerns (to the best of my knowledge)
even in assist mode, and basic tank mode they still won't med. campfire is being placed in all 3 modes, sic, assist and tank but no one is sitting to med. doesn't matter much for the cleric in open zones, but i'm not gonna be sitting on my mount while tanking that in itself causes deaths
 
even in assist mode, and basic tank mode they still won't med. campfire is being placed in all 3 modes, sic, assist and tank but no one is sitting to med. doesn't matter much for the cleric in open zones, but i'm not gonna be sitting on my mount while tanking that in itself causes deaths

if your tank is just tanking and you expect it to return to camp and sit down, it should be in a tank mode. mode 4.

mode 4 returns to camp and sits back down after combat if you have no aggro mobs on xtarget.

cleric you will want in assist mode (mode 1) if you want to return to camp and sit down between fights when you have no aggro mobs on xtarget.

Even says in the description for sictank mode that it sets a camp, and does tank stuff, but doesn't return/sit down

Mode:
/shd mode - Manual|Assist|Chase|Vorpal 0|1|2|3|4|5|6|7
Has access to all of the CWTN plugin "Modes"
Mode 0 - Manual --- Manual
Mode 1 - Assist --- assist your MA and returns to camp
Mode 2 - ChaseAssist --- chasses and assists your MA
Mode 3 - Vorpal Mode (Assist but no camp or chase)
Mode 4 - Tank --- tank stuff
Mode 5 - PullerTank --- pull and then tank
Mode 6 - Puller Assist pull and then assist MA
Mode 7 - SicTank Mode --- sets a camp, and does tank stuff, but doesn't return/sit down
Mode 8 - Hunter Tank mode --- runs around and kills stuff
 
I am not going to continue my SK. Will the license just expire after a year or do i have to cancel a subscription or something? How is relicensing handled anyway, asking for a warrior friend 😇
 
I believe they aren't auto-renewing. If you go under the resources menu up top, then licenses, you should see a button to click to renew if and when you are ready to do that.
 
I am not going to continue my SK. Will the license just expire after a year or do i have to cancel a subscription or something? How is relicensing handled anyway, asking for a warrior friend 😇
I believe they aren't auto-renewing. If you go under the resources menu up top, then licenses, you should see a button to click to renew if and when you are ready to do that.
correct, they do not autorenew
 
Nothing special here. Just a few tips I have noticed while using this plugin. Some of these may be able to enable in the plugin but I'll be damned if I can figure out how and where. IMO many of these missing skills and other things should be added.

Plugin will NOT shrink your pet and will fight you if you try unless you do this. Who the hell wants a big ass pet's, well ass in your face all of the time?:
Click the BYOS box
Mem pet shrink in any spell gem
Plugin will cast twice
Uncheck BYOS box
Plugin will remem whatever spell gem you used
Rejoice in the fact your pet is now tiny as it should be and no longer in your face or in the way of you clicking on things (click through pets makes it impossible to use AA summon banker and the like FYI). Pausing Plugin works but this is semi-automated.

Thought Leech is not used often enough to keep yourself in mana:
Put it on a bar and click it manually, 75% range is where I click it

Leechcourse will not be used as it shares a cooldown BUT if you burn a lot it is handy. IMO this is superior to what is used anyway so I sometimes click it before the plugin has a chance to do it's thing. I guess it depends on your DPS if this is better or not:
Put it on a bar and click it manually

Blood drinker item from DHHA and other items you have may not be used during burns. It may not work with other things up but if you burn a lot it will become avail when other things are on cooldown:
Put it on bar and click manually OR put it on cursor and add it to your Burn by typing /shd addclicky burn

Make yourself an ignore button for times when plugin starts pulling quest mobs or whatever else is a bad idea. It will try and pull most of the quest toons and their friends in CC for instance:
/shd ignore

Make yourself buttons for your favorite modes:
/shd Mode 0 and the like. Name them something you can remember like Manual, Tank, Puller Tank,... You can see what the mode corresponds to in the output tab on your Eskay display window. Or here is the list copied from commands page:

Mode 0 - Manual --- Manual
Mode 1 - Assist --- assist your MA and returns to camp
Mode 2 - ChaseAssist --- chasses and assists your MA
Mode 3 - Vorpal Mode (Assist but no camp or chase)
Mode 4 - Tank --- tank stuff
Mode 5 - PullerTank --- pull and then tank
Mode 6 - Puller Assist pull and then assist MA
Mode 7 - SicTank Mode --- sets a camp, and does tank stuff, but doesn't return/sit down
Mode 8 - Hunter Tank mode --- runs around and kills stuff

When your SK starts to do something retarded while in PullerTank mode like pulling some random mob from the other end of the zone and you see it slam the Manual mode button you made above to regain control, run back to camp, and hit the Tank button you just made or Feign Death (provided you turned off auto stand on feign in the settings).

Play around with pull arcs. They are cool. 90 makes a pizza slice, 180 makes half a circle,... all based on the direction you are pointing when you enable PullerTank mode. Sometimes a circle just won't work to pick only the mobs you want for your camp.

Use the check boxes to make temporary change and things like /shd usebeza 0 for things you want to be made a standard thing.

These are just the ones off the top of my head while things are being patched. Please feel free to add anything you might find useful. The thread page probably has most/all of this but it is getting pretty long and difficult to find the nuggets of goodness within.
 
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plugin not macro - might sound pedantic, but users get confused when someone says this is a macro and tries to use macro commands like "/mqp on" or "/end" and they don't work because this isn't a macro.

shrink - many folks just use a metamorph wand for something less annoying than a skeleton - or a group member that has group shrink (mq2bst or mq2shaman will do group shrinking for example).

thought leech has an 18m reuse, its used if you're 50% or lower mana or less than 25% endurance - also used during burn
leech curse is used in dps because we're doing a cascading tanking rotation when we're tanking

it is unlikely that you are pulling something across the zone unless your pull radius has that mob inside it, and there are no other mobs that have a navigation path shorter to get to close enough.
 
Plugin - MQ2Eskay

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