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MQ2Enchanter

Plugin - MQ2Enchanter (1 Viewer) 3.1.52471.11

you can always turn on usemelee if you want a 500 radius camp and your toons from 480 away to come running to the mob, if their assist conditions are met - they'll start running to the mob to melee it. which goes back to the "you, personally, want a 500 camp, have at it, can absolutely do that that is exactly why you *can* set a camp that high with a slash command. but that comes with all that would happen with using a 500 camp radius. "

so maybe that is an option that might meet your specific needs.
Ive done ToV and CoV full raid clears with them, both ways. The 500 works.. I dont know "why it works better". I just set it to that default so I dont forget, then when I go to group, its less busy and I just dial it back in temp (UI) setting. Love the plugin, was just commenting on why "someone" might have a big camp radius.
 
Ive done ToV and CoV full raid clears with them, both ways. The 500 works.. I dont know "why it works better". I just set it to that default so I dont forget, then when I go to group, its less busy and I just dial it back in temp (UI) setting. Love the plugin, was just commenting on why "someone" might have a big camp radius.
yea this sounds accurate.

more than likely you often find yourself fighting giant-ass mobs, which often can mean they're outside your campradius, so increasing your campradius so the mob is inside it, thus meeting their conditions to engage is probably what is happening which would be the same in "group" content if you were fighting dracoliches or dragons etc regularly.

so increasing your campradius so the mob is inside it would definitely be the way to go.

as i mentioned, i think hylander's point is a campradius (without usemelee) larger than your casting radius isn't really going to do much that i can think of - if your spell doesn't go to 9999 range away, then setting your camp 9999 range doesn't mean you can now cast upon it
 
Ive done ToV and CoV full raid clears with them, both ways. The 500 works.. I dont know "why it works better". I just set it to that default so I dont forget, then when I go to group, its less busy and I just dial it back in temp (UI) setting. Love the plugin, was just commenting on why "someone" might have a big camp radius.
some folks will use a cwtnsettings.mac to change their settings for raid and then back to group settings afterwards which might have something like

(Psuedo quick code incoming)
/mac cwtnsettings raid and /mac cwtnsettings group
C#:
sub Main(setting)

    /call ${setting}

/return

sub raid
    if (${Me.Class.ShortName.Equal[BST]}) {
        /docommand /${Me.Class.ShortName} usealliance true
        /docommand /${Me.Class.ShortName} forcealliance true
    }
/return

sub group
    if (${Me.Class.ShortName.Equal[BST]}) {
        /docommand /${Me.Class.ShortName} usealliance false
    }
/return

and they'd have things setup for each classes and settings they like to set for raid and for group and then can quickly swap just by firing a little mac
 
Ive done ToV and CoV full raid clears with them, both ways. The 500 works.. I dont know "why it works better". I just set it to that default so I dont forget, then when I go to group, its less busy and I just dial it back in temp (UI) setting. Love the plugin, was just commenting on why "someone" might have a big camp radius.
Durango,

You’ve done full ToV and full CoV clears boxing toons?
 
Durango,

You’ve done full ToV and full CoV clears boxing toons?
not alone. i run 6-24 depending on fight. sorry if it came out as *solo*. i wouldnt think less then 3 drivers (grik, zland, RA, sont, tantor, velk (maybe)? maybe super custom people could with less..
 
View attachment 33209

you have spell focus aura and combat innate aura --- your combat innate aura is the aura that you're trying to cast - that you said you didn't have.

since we now know that you're saying you want to cast it. we now need to either a: pick a different aura, or b: determine why it isn't landing - you would check your red eq error messages and check that you don't have an error - or why it thinks it is missing.

in the mean time you should turn off "please cast this aura" and then it won't cast it :)


looks like the issue is because the spell doesn't cast the spell it says it does, so we click it off.

this shouldn't be called this.

View attachment 33210

anyhow, know we know that you *are* telling it to cast this aura, swap what auras you're using, untill we address this eq issue

Hi. I don't think there were updates for this item after those posts but thought I would share a bit more information from my experience just in case its helpful. The constant recasting of the aura seems to only occur for me after teleporting or using fellowship insignia. Once I get into that loop, I just switch auras so that it removes the ones currently up then switch back to my standard combat/learners combo and the auras go up fine without the constant recasts.
 
Hi. I don't think there were updates for this item after those posts but thought I would share a bit more information from my experience just in case its helpful. The constant recasting of the aura seems to only occur for me after teleporting or using fellowship insignia. Once I get into that loop, I just switch auras so that it removes the ones currently up then switch back to my standard combat/learners combo and the auras go up fine without the constant recasts.
nah, i did several updates after that to try and address the various issues (that day as a matter of fact - i guess they just were not in update notes for whatever reason) - this is the first i've heard in 2 months there is still an issue.
i mapped out all the incorrect auras (which unfortunately there are several). I had opened a next issue in the hopes there would be some way to pull the actual name from the name (there isn't)

any time we go to cast auras that we're not using we actually strip the other auras off (even if 1 matches what we want to be using but the other doesnt)

mana rep does fade when you zone, so it would be expected that it would get recast. I do need to add our "wait a smidge after zoning before doing aura" however
 
Odd one, plugin is casting Gift on Brilliance on my SK pet. It's odd because this is a lvl 60 spell and my group is all lvl 115 and SK pet is lvl 113.

Entire crew had Voice of Sag, I had the SK plugin on pause so he summoned the pet after everyone was buffed. MQNext, Live, Gold

1637283164809.png
 
Odd one, plugin is casting Gift on Brilliance on my SK pet. It's odd because this is a lvl 60 spell and my group is all lvl 115 and SK pet is lvl 113.

Entire crew had Voice of Sag, I had the SK plugin on pause so he summoned the pet after everyone was buffed. MQNext, Live, Gold

View attachment 35072
well it checks the whole group for any class that can cast, and if it is missing the buff and it stacks it'll cast.

so I'm guessing your pet died and didn't have regen/pool on it.

but that should probably be level gated, since 2 mana regen and 150 mana pool isn't going to do too much =p

pretty funny

1637284325090.png
 
You could also adjust your campsize if you're in assist mode.

The enchanter will mez things inside of the camp, or up to campradius distance from you if in a chase mode. If they lack line of sight, they will move to get line of sight. By not moving we would effectively just ignore stuff just because it's around a corner right in front of us, which we don't want to do. The most likely scenario where this is useful is if there is an object near your camp, and a mob is hitting the group through the object, like a rock for example.
 
First, I want to say thank you for this plugin, it is fantastic. I use it every day, and it has made my EQ life a lot more fun.

I have a feature request: spell group rune as an option.

Back in the days when I was using ISB only, I had a "after combat" macro for my different toons, and for the enchanter, it was the spell version of group rune. It was great, and also now, when I play with a friend who mains an enchanter, I am getting it refreshed after each combat.

Especially when crawling dungeons with softer or newer toons, it is a life saver, and it makes me willing to try out stuff that I would not have tried out else.

For behaviour, it would be fine if it just refreshed out of combat, and if the current buff was more than 2 min old or had dropped on one of the toons. I am guessing that would cover most scenarios. I realize that costs a few gems, but that is fine with me, it is worth it.

For spell slots: I would be willing to part with charm or the chromatic nuke.

I realize that it is quite hard to get new features added, but it can't hurt to ask. It is a really cool feature, that enables more styles of play, especially with more "softer" classes in the group.
 
I realize that it is quite hard to get new features added, but it can't hurt to ask.
we add features all the time.

what rune spell line specifically? I'm guessing like "crepuscular rune" (114)?

it is unlikely we're going to take a look at this any time soon with xpac and all the other things happening, but i can take a look sometime soon. and at least for now, it would likely just be byos usage.
 
we add features all the time.

what rune spell line specifically? I'm guessing like "crepuscular rune" (114)?

it is unlikely we're going to take a look at this any time soon with xpac and all the other things happening, but i can take a look sometime soon. and at least for now, it would likely just be byos usage.

Yes Crepuscular.

If I go BYOS, will I then loose the Nights Endless Terror-short term buffing? That one is really nice to have handled, there is a lot of complexity handling with that, and is a short term buff...
 
Yes Crepuscular.

If I go BYOS, will I then loose the Nights Endless Terror-short term buffing? That one is really nice to have handled, there is a lot of complexity handling with that, and is a short term buff...
thx for confirmation, as i said we'll take a look at it sometime soon. we understand the things :)
 
Love all the CWTN plugins I have used so far I just have one small question about this one. My last spell gem no longer gets used so are there really fewer than 13 things worth keeping memorised on a chanter? It used to be Night Terror line but thats now in slot 2 and slot 13 is empty, /enc missing shows I have all spells the plugin wants and I have the lastest version of both next and MQ2Enchanter so I was just curious.
 
Love all the CWTN plugins I have used so far I just have one small question about this one. My last spell gem no longer gets used so are there really fewer than 13 things worth keeping memorised on a chanter? It used to be Night Terror line but thats now in slot 2 and slot 13 is empty, /enc missing shows I have all spells the plugin wants and I have the lastest version of both next and MQ2Enchanter so I was just curious.
it depends on settings and what spells you have, typically we save 13 for alliance if you use that, or for other spells

if you have usecharm on, we memorize charm in your 2 slot, if you have usecharm off we put NDT in that slot.
for gem 13 we put alliance there if usealliance is on, or we put NDT if you don't otherwise have it memorized
you could still manually slap a spell in there if you wanted (as long as the plugin knew what the spell was - as in it is one of the spells the plugin reports it uses - it would use it)

we try and cover all the bases, but for some of the spell casters it would be possible to turn off a bunch of settings and then have empty gems - often we're not just going to slap a spell in a lot if we're not trying to use it, some folks like this because it can give them some personal flex without byos
 
Awesome thanx :) Now can you tell me why my chanter runs to narnia when we are fighting if not set on melee? Noticed it in ToFS floor 3 when doing hunter. We'd be fighting in a room and the chanter would run to stand outside the door firing into the room then run back when combat ended. Im sure its some kind of technique to avoid taking swipes from failed mezzes or something but it was odd to watch.
 
Awesome thanx :) Now can you tell me why my chanter runs to narnia when we are fighting if not set on melee? Noticed it in ToFS floor 3 when doing hunter. We'd be fighting in a room and the chanter would run to stand outside the door firing into the room then run back when combat ended. Im sure its some kind of technique to avoid taking swipes from failed mezzes or something but it was odd to watch.
if you don't have los and in a mode other than manual mode, we will move to get los (by means of navigating to the mob until we have los) to mez.

f you are in a camp mode, after combat, you would move back to your camp if you had moved away from it for some reason or another
 
Is there a minimum distance its looking for for this? cuz there were alot of positions closer that would have LoS and she was always outside the door.so maybe all the other positions were past the walls or something?
 
Is there a minimum distance its looking for for this? cuz there were alot of positions closer that would have LoS and she was always outside the door.so maybe all the other positions were past the walls or something?
i explained how it works.

it navs to the mob calculating if it has LoS on the way, if it finds los while on the way, it will stop naving.

maybe you have a bad mesh spot

if your enchanter is straight dipping out of the room in the wrong direction, it either means a: you have something else doing that, b: your nav mesh thinks that is the best route for it, or c: something else like knockback or fear or somesuch.

I wouldn't be surprised if it was just a mesh issue
 
Is there a minimum distance its looking for for this? cuz there were alot of positions closer that would have LoS and she was always outside the door.so maybe all the other positions were past the walls or something?

Yes, the minimum distance is your enchanters campradius. If your campradius is exceeding the size of the room you're in and the mob is being pulled through the door, chances are they start to navigate to the mob when it enters the camp, but then the mob blows past them and then they just stay where they are because they have LoS so there is no longer a reason to continue to move.
 
Yes, the minimum distance is your enchanters campradius. If your campradius is exceeding the size of the room you're in and the mob is being pulled through the door, chances are they start to navigate to the mob when it enters the camp, but then the mob blows past them and then they just stay where they are because they have LoS so there is no longer a reason to continue to move.
Thats a good point. I didnt think to look at her camp radius but your comment makes sense because I had to limit the tanks CR so it wasnt ovelapping multiple rooms or extending into other corridors or passages. I also run MQ2mage and that toon didnt exhibit the same behaviour though, even with the same CR as the enchanter. I have since swapped the chanter for a bard and eagerly await "The plugin that shall not be named"'s release :D
 
Thats a good point. I didnt think to look at her camp radius but your comment makes sense because I had to limit the tanks CR so it wasnt ovelapping multiple rooms or extending into other corridors or passages. I also run MQ2mage and that toon didnt exhibit the same behaviour though, even with the same CR as the enchanter. I have since swapped the chanter for a bard and eagerly await "The plugin that shall not be named"'s release :D
enchanter is the only character that we move to do something like this, and only when not in manual mode, and only for purposes of mezzing, not being able to mez when your other conditions are met (like in this instance of being in your camp etc) due to something silly like a rock, or a corner is less than ideal, so we opt to move to the mob so we can give it some sleepy time. hope that helps
 
Just loaded MQ2Enchanter and watched the tutorial video and my MQ window does not show tabs for settings etc. I am using the custom UI Sparxx.
Any insight on this issue is greatly appreciated.

Thanks
 
Just loaded MQ2Enchanter and watched the tutorial video and my MQ windows does not show tabs.
Any insite on this issue is greatly appreciated.

Thanks
howdy d1ly,

all of the cwtn plugins have a discussion thread specifically for them, please ensure to post there so you don't get lost in the shuffle.

This link has a link to all the guides and tutorial and info, including the CWTN UI Vid
> Getting Started With The CWTN Plugin <

you will likely want to give the UI vid a watch and follow the instructions there. upon loading the plugin for the very first time you would receive a red message saying that you need to do a /reloadui or a /loadskin default to reload your ui window.

but you can watch me explain it here:

 
Is there a way you could make it cast mind coil on the MA's active mob and to also use the Appropriation line, just looking for a little more mana regen help for the group.
 
Is there a way you could make it cast mind coil on the MA's active mob and to also use the Appropriation line, just looking for a little more mana regen help for the group.
it isn't currently set to use appropriation unless usedot is turned off (which would mean no mindxxx) - this is silly and needs to be adjusted

I'm going to adjust it so if you have it memorized it would use it, you'll need to byos, or configure your settings in a way that you can have a gemslot that allows you to self populate (like alliance turned off and no usecharm makes 13th gem empty). and then it would juse use appropriation as a nuke respecting your other settings that decide when to nuke.

probably next build next build will have it
 
Chat:
I just migrated to Next and so far seems smooth with one exception. My enchanter will chain cast shield of restless ice. I know about lower spells and overwriting issues, but this is not a stacking issue. The spell lands every time on me. I thought it might be some strange stacking issue so i clicked off all buffs and have all toons pause on. I unpasue the enc and he will start the buff cycle and then get to shield of restless ice and just keep casting it over and over and it refreshes the buff each time. I have tried changing stances nothing seems to work. It was all fine before migrating to next. Any ideas to stop this would be appreciated. I've watched Sics video but it just references NDT.
 
Chat:
I just migrated to Next and so far seems smooth with one exception. My enchanter will chain cast shield of restless ice. I know about lower spells and overwriting issues, but this is not a stacking issue. The spell lands every time on me. I thought it might be some strange stacking issue so i clicked off all buffs and have all toons pause on. I unpasue the enc and he will start the buff cycle and then get to shield of restless ice and just keep casting it over and over and it refreshes the buff each time. I have tried changing stances nothing seems to work. It was all fine before migrating to next. Any ideas to stop this would be appreciated. I've watched Sics video but it just references NDT.
did you happen to go silver with rank 2 spells?

currently there is an issue with rank checking in next

to stop in the meantime you would need to block the spell by rank and/or go byos to not try and cast
 
Thnx that must be the issue because I see him trying to cast rk2 and he is in fact silver, i just noticed the same thing on my shm who just went silver
 
The blocked buff seems to not be working. If i pay the station cash to upgrade to rk2 spells that should fix it?
 
I tried the rk2 first no chance so i cleared that and tried the rk1. I typed in /blockspell add me 59842
 
I watched that video and have spent the last 20 min looking for the getting started video :(
 
Plugin - MQ2Enchanter

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