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MQ2Enchanter

Plugin - MQ2Enchanter (1 Viewer) 3.1.52471.11

well my chanter is using Bliss of the Nihil now but he does it nm how many mobs are in camp.

Even if there is only one and no need to mez he mezzes using aoe mez.

Something is broken it seems.
 
well my chanter is using Bliss of the Nihil now but he does it nm how many mobs are in camp.

Even if there is only one and no need to mez he mezzes using aoe mez.

Something is broken it seems.
nothing there changed at all.

sounds more like you don't have an MA set, and you have mobs, and since you don't have an MA targetting anything, you go to mez
 
I have a MA set Sic.

And even if I wouldnt why should the chanter use an aoe mez with only 1 mob in camp?
we've always checked in this order if you have mob(s) to mez (and doesn't matter on count) >>> TargetRing->PBAE->Chaotic (if you're using)->Single Mez <<<

the only parts that changed were adding the missing abilities to the groups, and then determining if we memorize targetring or pbae based on level - I didn't adjust/modify any usage or mez detection. if you have an xtarget mob that isn't the target of your MA, we consider that something that needs mezzing
 
so MQ2enchanter should allways use aoe mez nm how many mobs in camp?

Bliss of the Nihil (lvl 65 targeted ae mez) if 850 mana. Bliss (single mez) is 300 mana. This is a huge difference for a lvl 65 chanter :).
 
so MQ2enchanter should allways use aoe mez nm how many mobs in camp?

Bliss of the Nihil (lvl 65 targeted ae mez) if 850 mana. Bliss (single mez) is 300 mana. This is a huge difference for a lvl 65 chanter :).
yes, like I explained, that is how it works. it has always been the case.

is that something that could/should be adjusted? maybe.
is it something that is different or changed since it has been pre-release and full release? no.

we've always checked in this order if you have mob(s) to mez (and doesn't matter on count) >>> TargetRing->PBAE->Chaotic (if you're using)->Single Mez <<<

the only parts that changed were adding the missing abilities to the groups, and then determining if we memorize targetring or pbae based on level - I didn't adjust/modify any usage or mez detection. if you have an xtarget mob that isn't the target of your MA, we consider that something that needs mezzing

I'm not sure why you asked the same thing that I just answered again as if I didn't answer it. I can only guess you're trying to emphasize that you don't like it.

It probably makes more sense to only use the target/pb based on your aoecount or just more than 1 mezz needy mob since we are checking on how many mobs need mezzing, but that has the potential to have ripple effects and it a substantial change, and not really something that's been a discussion point thus far.

so it'll be something that cwtn and i will have to take a look at - but we will, and if it makes sense, we'll adjust it.

CWTN and i have very different play styles, approaches to the game, and solve problems from different angles - the nice thing about this is we can each give each insight into some effect from a change the other potentially didn't think of.

So we'll look into it, and if it makes sense we'll make adjustments/tweaks where makes sense.

so to recap re: aoemez on 1 mob
I hear you.
yes, it has always been this way.
I understand why you think it shouldn't be this way.
We'll take a look at it.

re: mezzing the only mob on xtarget
- that should only occur if you don't have MA assigned

edited up for some clarity.
 
I've noticed that when I set my enchanter in assist or chase mode and set him to autoassistat 100 and the MA has only one mob on xtar, my chanter doesn't open with Tash followed by slow on incoming mobs, instead, he opens with his nuke and then tashes and slows the MA's target. Could it be changed to Tash first, then slow when there is just one target on xtar? I know it is probably different on TLP vs Live, but just thought i'd ask. :)
 
I've noticed that when I set my enchanter in assist or chase mode and set him to autoassistat 100 and the MA has only one mob on xtar, my chanter doesn't open with Tash followed by slow on incoming mobs, instead, he opens with his nuke and then tashes and slows the MA's target. Could it be changed to Tash first, then slow when there is just one target on xtar? I know it is probably different on TLP vs Live, but just thought i'd ask. :)
We already check for tash 1st then slow 2nd then eradicate magic 3rd, then some other stuff, then some burn stuff and other stuff before we even get to any dotting or any nuking waaaaay down the line.

what is likely happening is when you target the mob you don't immediately get back their buffs. You can see this just by manually targeting a player/mob with a toon and see their name pops up on your target bar a moment before you get any buffs populated.

Since we can't tell if they do or do not have the tash/slow etc from that initial target, we do the first thing we can get to, which would likely be a nuke

so outside of "don't bother doing anything until we see their buffs load" no, not really going to be able to change that.
 
I am trying to stop the plugin from using the pet. Can anyone advise how to do this? I see no toggle for pet use.
 
I am trying to stop the plugin from using the pet. Can anyone advise how to do this? I see no toggle for pet use.
you can have use charm off, and not have any pet components on you. we're set to either use charm or use our pet.

you also can byos and you won't summon a pet since it requires you memorizing spells and such
 
How do I load this plugin, mq2enchanter, when using MQNext?

I used to use the plugin when it was in Beta, and I just purchased it to use it again.

It does not show up in "MQNext"-plugins window, but it does show up if I change the selection from MQnext to Live, see below:

plugwin01.png

plugwin01.png

When I use the /plugin mq2enchanter load command, it says plugin 'mq2enchanter' could not be loaded.

Any advice?
 
How do I load this plugin, mq2enchanter, when using MQNext?

I used to use the plugin when it was in Beta, and I just purchased it to use it again.

It does not show up in "MQNext"-plugins window, but it does show up if I change the selection from MQnext to Live, see below:

When I use the /plugin mq2enchanter load command, it says plugin 'mq2enchanter' could not be loaded.

Any advice?
howdy Dadbod,


if you just purchased mq2enchanter (which appears to be the case) the "next" licenses sync 6 times a day, every 4 hours

this is why it didn't show up in your mq "next" plugin tab - because the server hasn't sync'd your license yet.
 
Excellent, thanks a lot :-)
soon :tm: there will just be "next" and no more MQ2 AND next so there won't be this "waiting for server to sync" or where cwtn and i had to manually do stuff every day going forward.

it definitely isn't ideal, so we're real sorry about that hiccup

(and i don't know what time marks the server updates, so just keep checking that launcher)
 
good morning everyone,

I have been having an issue with lag on my chanters, I run on test when trying different groups and when i have any other plugin loaded other than chanter it runs flawlessly. as soon as i set up chanter his screen gets really laggy. I have 2 different chanters and its happening on both. I have max background fps and use mq2eqwire. anyone had this issue before?
 
good morning everyone,

I have been having an issue with lag on my chanters, I run on test when trying different groups and when i have any other plugin loaded other than chanter it runs flawlessly. as soon as i set up chanter his screen gets really laggy. I have 2 different chanters and its happening on both. I have max background fps and use mq2eqwire. anyone had this issue before?
would double check that you don't have your mq2 install getting scanned by antivirus or sync'd with something like onedrive - that can and will cause you issues.

also, you should consider swapping over to mq "next" as "next" has some significant improvements in it, and there are still some lingering bugs in mq2
 
If it were all 6 toons lagging out or slow respond times i would think of something background but its only the chanter, either of them and once i unplug mq2enchanter and go to flying them manually they are fine. i am using paly, shammy, enchanter and 3 mages. all but paly are running plugins.

i will check on live later this evening and see if it happens there. more than likely i have something set wrong somewhere just not seeing it .
 
If it were all 6 toons lagging out or slow respond times i would think of something background but its only the chanter, either of them and once i unplug mq2enchanter and go to flying them manually they are fine. i am using paly, shammy, enchanter and 3 mages. all but paly are running plugins.

i will check on live later this evening and see if it happens there. more than likely i have something set wrong somewhere just not seeing it .
hard to say. if you don't have your eqclient setup correctly (and maybe that instance is always getting maxed out when mq2enchanter is trying to do things, and coincidentally just happens to be THAT character that is always locked to a core --- suggest to run CPUAFFINITY#=-1 for all instances of CPUAFFINIYT in your eqclient), or having unlimited frames turned all the way up, or converses all the way to min etc could be it. you may also just have logs turned on on that character, which would then be then getting scanned by the aforementioned "antivirus / sync" thing etc etc etc

again, I'd strongly recommend making the swap to "Next" soon, as that will be "the" version of MacroQuest that we have here at RG, and there are significant performance increases in macroquest over mq2
 
cpuaffinity is done a while ago. i think you may be on to something with logs. chanter is the only character i hardly ever used being more of a bard type of group. i will try and get rid of any logs and give it a whirl.

i havent ran a chanter in group in almost a year. i made this group for if/when mq2paly is released i would have one ready to go. with mq2mage its brought me to wanting to max out everyones aa's before new expac.

mq2next is on my radar, i took a break for most of COV so still getting back into the swing of things and trying new things prior to jumping back to live servers. i plan on changing over before i take the leap
 
not sure if this is working as intended or not got the slow stick on my chanter and i understand it will spam it if there is something blocking it but i already did my due diligence there how ever ......

if i have him using melee he uses the clicky under offensive
if he is set to not use melee he doesnt use it at all

is my only option to have the enchanter swinging to use offensive clickies ?
 
not sure if this is working as intended or not got the slow stick on my chanter and i understand it will spam it if there is something blocking it but i already did my due diligence there how ever ......

if i have him using melee he uses the clicky under offensive
if he is set to not use melee he doesnt use it at all

is my only option to have the enchanter swinging to use offensive clickies ?

From the clicky info page (https://www.redguides.com/community/threads/addclicky-information.76973/):

Offensive - when you are fighting (in melee combat), and we are missing the buff from the item, or your target is missing the buff from the item. This currently doesn't check for slowed% or anything else like that, and since it isn't checking for spell type for usage just "am i missing the buff AND is the mob missing the spell from it" it can and will spam on usage. it doesn't work like we/you want and this is high on the list of things we want to change when we do the aforementioned overhaul.)
 
not sure if this is working as intended or not got the slow stick on my chanter and i understand it will spam it if there is something blocking it but i already did my due diligence there how ever ......

if i have him using melee he uses the clicky under offensive
if he is set to not use melee he doesnt use it at all

is my only option to have the enchanter swinging to use offensive clickies ?
From the clicky info page (https://www.redguides.com/community/threads/addclicky-information.76973/):

Offensive - when you are fighting (in melee combat), and we are missing the buff from the item, or your target is missing the buff from the item. This currently doesn't check for slowed% or anything else like that, and since it isn't checking for spell type for usage just "am i missing the buff AND is the mob missing the spell from it" it can and will spam on usage. it doesn't work like we/you want and this is high on the list of things we want to change when we do the aforementioned overhaul.)
yup thanks gpag, exactly correct.
 
Running MQNext on Chase and enchanter slows, tashes, then stands there looking like an idiot. Will not nuke, dot, send pet, etc. MA/MT set. What am I missing?

1636257129903.png
 
Last edited by a moderator:
are you below your nukemanamin and dotmanamin?

also that is an absurd campradius.
I run mag and enchanter default 500 for raids.. granted, when i get on doing group i kick it down to 80.. but yeah, need them to act not sit on thumbs in dynamic raid enviroments :(
 
are you below your nukemanamin and dotmanamin?

also that is an absurd campradius.

I think I may have figured it out, although I am not entirely sure. my suspicsion is that It does not like the fact I hadn't /war resetcamp
 
I think I may have figured it out, although I am not entirely sure. my suspicsion is that It does not like the fact I hadn't /war resetcamp
well /war resetcamp would not matter because this is an enchanter - but if you hadn't reset your camp, and the mob is outside of it. then yes. you would not attack the mob.

but you said you were in chase mode. so i'm not sure what you're talking about
 
well /war resetcamp would not matter because this is an enchanter - but if you hadn't reset your camp, and the mob is outside of it. then yes. you would not attack the mob.

but you said you were in chase mode. so i'm not sure what you're talking about

Yup... in chase mode just standing there like a dick after tash and slow.
 
Personally, I use Vorpal for raids, but that's a side issue.

Have you tried using RaidMode on with a raid MA set?
 
Why set a campradius at greater than max spell casting range ?
So that they dont stand there and watch 7 mobs whale the shit out of the off tank. I dont know "if" the logic is supposed to work that way, but both mages and chanter will not engage, outside of camp range, even if the tank (MA) is on the mob.
 
So that they dont stand there and watch 7 mobs whale the shit out of the off tank. I dont know "if" the logic is supposed to work that way, but both mages and chanter will not engage, outside of camp range, even if the tank (MA) is on the mob.
correct. if the mob is outside of the campradius which is the "area i should do stuff in" then we're not going to do stuff to it.

hylander's point is: unless you're moving closer anyhow, how are you expecting it to cast on something so far away
 
correct. if the mob is outside of the campradius which is the "area i should do stuff in" then we're not going to do stuff to it.

hylander's point is: unless you're moving closer anyhow, how are you expecting it to cast on something so far away
I want them to see "oh shit there is a fight" run to cast range, and start doing stuff. I know they arnt meant for raiding, but they have been working well.. and alot of the caster issues cleared up when i said 500 as "raid" camp..
 
I want them to see "oh shit there is a fight" run to cast range, and start doing stuff. I know they arnt meant for raiding, but they have been working well.. and alot of the caster issues cleared up when i said 500 as "raid" camp..
they're meant to do the stuff they do. there are plenty of people who clear the xpac with the plugins. to say "they're not meant to / or they are meant to" is kind of a silly statement.

what they are "meant to" do is only engage things that meet their engage settings, campradius, ma target, assist health etc.

they are, indeed, not "meant to" go bolting across the map.

if you, personally, want a 500 camp, have at it, can absolutely do that that is exactly why you *can* set a camp that high with a slash command. but that comes with all that would happen with using a 500 camp radius.

but imagine if for 0 reason they just willy nilly took off across the map to enage things - that doesn't make any sense at all. it would like if a rando guild member just decided to willy nilly go bolting across the map to do things before they were told they are supposed to do that - #BenchWarmer

if you want your toons to run to a certain area to start doing stuff, you should tell them to do so - they do not mind read. :(

enchanter does reposition to mez if they don't have LoS - because that is something that we wouldn't want 1 rock/pebble/blade of grass to make it so you can't do your job, but outside of that, we certainly aren't looking to have toons running around as soon as something becomes aggro
 
you can always turn on usemelee if you want a 500 radius camp and your toons from 480 away to come running to the mob, if their assist conditions are met - they'll start running to the mob to melee it. which goes back to the "you, personally, want a 500 camp, have at it, can absolutely do that that is exactly why you *can* set a camp that high with a slash command. but that comes with all that would happen with using a 500 camp radius. "

so maybe that is an option that might meet your specific needs.
 
Plugin - MQ2Enchanter

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