
Well don't forget to fix the root cause of the problem...your tank sucks...maybe fix that too? lol....One problem I noticed for ressing is:
In raid, no raidmode, extended target with tanks.
Tank dies 200+ feet away, cleric keeps targeting the corpse trying to drag/ress it, which breaks its healing cycle to group/exttar that needs it. Corpse is obviously too far to be ressed, but keeps being targeted. My solution is to hit my "/hidecorpse all" hotkey to get the cleric back to normal function.
Recommendation: Ignore corpses that are too far from drag range (50 feet?)
Second problem, as mentioned above:
Corpse is not drag-able / no consent / etc, and is 11 feet away. The problem is auto-consent is not on by default.
Resser (Cleric/Shaman) will not ress it, which means that the group grinds to a halt despite the fact the corpse is totally within ress range.
Recommendation: better logic, try to /corpse it and if that doesn't work then ress it anyways, although that could be problematic in the case of mobs/auras/cliff/etc. Maybe a toggle option is good here?
this is mentioned earlier in the discussion and in the mq2cleric vid > At This Mark < - but the heals are as they are - heals heals are for category heal, sub category heal - the only exception to that is the lvl 51 remedy if you are not byos (it should be a quick heal, but eq has it as a heal/heal)Is there a cross reference of the cleric's heal options to what the spell actually is for TLP's? Specifically, Pop era? I dont know to set thresholds to because I don't know what each option actually links to for teh heal spell. The descriptions on the instructions do not make sense to me when i look at the spell options.

nah, they use the non ma heal values for xtarget, and no plans on changing that. (there is a bunch of reasons why, not just we're jerks)Hi Sic, I was wondering if you guys have considered adding a setting for HealsHealsXtarget DurationHealsXtarget QuickhealsXtarget.
My guild basically has all mostly all boxed healers who have main tanks on extended Target.
The problem that my guild and I are running into is, or the work around I've found is to have to set our DurationHealsNoTMA to 0 so that the Shamans/Clerics don't HoT the extendedtarget tanks, but this causes them to not DurationHeal their groupmates, besides the MA.
Come to think of it, maybe an easier way would be to have a UseXTargetDurationHealing box?
Thanks for your time.
- Internal Cleanup
- Adjusted some extra unnecessary buff checking.
-- This helps lower additional mq2cwtnbuff file reads.
- Fixed an issue where we would autoinventory coin.
-- Don't ask. :p
- Rezzing on XTarget players now correctly checks range for /corpse.
- Corrected issue that mainly affects Duration heals which was intended to check the buff status before casting it via cwtnbuffs.
-- This mainly affects duration heals, as we...
1. - that is fundamentally incorrect - We literally make additions to the plugins on a daily and weekly basis. The majority of the requests that we get are for a very specific thing that is outside the scope of "just doing their job". I recently had a request for mq2monk that would do a 3 monk tanking rotation with forcing other monks to FD and cycle discs until its over and then FD and cycle in the next monk - that is just not a request that is going to get added to mq2monk.I know, in general, you don't take requests, but I found something, that is somewhat important I think, for all plugins. I would love to have maybe a setting that says, don't cast anything while in lobby.
Here is an example of what happens. Cleric dies, ports to lobby and waits for rez. She auto casts DI on herself (using an emerald) and then auto casts her 20 min recast mana boost, then gets rezzed and now she cant do the mana boost and needs to re-di. It seems like a huge waste on something that could easily have a zone check.
Honestly, I think you (Redguides in general as well) should have it so, we can make requests with a monetary value. ie, it requires $5 to make a legitimate request and every upvote is $5, once it hits a certain threshold, you do it.
We can put our money where our mouth is. I have paid for almost every one of your mq2s and I feel like we, as supporters, should have some ability to request features. Just a thought.
... I feel like we, as supporters, should have some ability to request features. Just a thought.
We don't mind requests - that's part of making a good product and as mentioned, we add anything that makes sense.Sic, I wasn't attacking you. My apologies if it felt that way. I had no idea about the cfg file, that is great and may work for what I need. I thought a monetary would filter out the nonstop requests you get is all. As always I am impressed with your work.
Will that not turn it off for good essentially? Since I thought command line instructions were permanent vs GUI ephemeral? In essence his cleric dies and the zone config turns off DI. He gets a rez back to some other random zone. Wouldn’t that still leave DI off until he either reversed the command or toggle it temporarily back on in the GUI?${Me.Class.ShortName[CLR] && ${CWTN.UseDivineIntervention}) /clr usedivineintervention off
yes it would. you would then use another cfg to turn it back on. i provided the link to the .cfg section which allows all sorts of personal customization.Will that not turn it off for good essentially? Since I thought command line instructions were permanent vs GUI ephemeral? In essence his cleric dies and the zone config turns off DI. He gets a rez back to some other random zone. Wouldn’t that still leave DI off until he either reversed the command or toggle it temporarily back on in the GUI?
2. you can pause or unload the plugin or adjust your settings upon loading into a zone you want to.
CFG File - so you would have a GuildLobby.cfg and inside the file you could have something like /if (${Me.Class.ShortName[CLR] && ${CWTN.UseDivineIntervention}) /clr usedivineintervention off
- Will no longer cast DI in a safezone if you have Revival Sickness.
-- this helps prevent wasted emeralds.
if you are in byos your heals are checked in your spell bar top to bottom, so if you have your CH earlier in your bar than your light line, its going to cast the CH first.Is there a setting for MQ2Cleric to use the Light spell line? if i use BYOS and i have light and Complete heal my cleric never uses Light, and will always use CH. it's not so effective when healing squishy characters. If i take CH out of the spell set it will only HoT.
if you are in byos your heals are checked in your spell bar top to bottom, so if you have your CH earlier in your bar than your light line, its going to cast the CH first.
loaded up, byos'd - have my healshealsnotma set appropriately, casts the light line as expected.
View attachment 30404
I would suggest you double check your healing thresholds
to answer your question directly "is there a setting for mq2cleric to use the light spell line?"
no. it already does use it if you have it memorized.
Non-byos it checks it before CH - because we're checking those spells directly.
in BYOS it checks it based on your spell order in your spellbar, this allows you to use any healing spells in your byos.
So the order of spells memed is the priority for BYOS?
Nice! thank you i will test that out. That was probably the only thing i didnt think to check. I appreciate the quick replies!I did say so twice, yup
If they are the same category and sub category, yes.
Affirmative.
That's a big 10-4
Indeed-a-rino
Abso-posa-tively

Yw astraNice! thank you i will test that out. That was probably the only thing i didnt think to check. I appreciate the quick replies!![]()

i'll look at it - for the time being you'll need to byos, another pain in the ass shitty out-of-the-rest-of-the-way-they-do-things thing from eqI usually don't pay much attention to the cleric but today I actually started digging in and noticed that on Riz the 65 cleric will memorize two remedies that share the same cool down. One much better healing and cast time. I read the posts previously that you did it because higher lvls you can use two remedy spells. Any chance at PoP era we could free up that gem slot for something else as the 2nd remedy will never fire in current content to my knowledge. View attachment 30641
these don't share the same cooldown - unless somehow there is some weird tlp server fuckery afootI usually don't pay much attention to the cleric but today I actually started digging in and noticed that on Riz the 65 cleric will memorize two remedies that share the same cool down. One much better healing and cast time. I read the posts previously that you did it because higher lvls you can use two remedy spells. Any chance at PoP era we could free up that gem slot for something else as the 2nd remedy will never fire in current content to my knowledge. View attachment 30641

On the TLP at least remedy locks out your spell bar so you can’t cast another spell on cool down. So by the time you can cast another spell you can cast the higher lvl one again. If you want a video I can provide one to show you. Not sure if you have a TLP cleric to test with.these don't share the same cooldown - unless somehow there is some weird tlp server fuckery afoot
View attachment 30642
so they don't share a timer is what you're saying.On the TLP at least remedy locks out your spell bar so you can’t cast another spell on cool down. So by the time you can cast another spell you can cast the higher lvl one again. If you want a video I can provide one to show you. Not sure if you have a TLP cleric to test with.
Remedy will lock out your spell bar and NOT allow you to cast any more spells until the refresh is done. Casting either remedy will block you from casting any spells for the same duration. So in saying that you would only ever cast the higher lvl spell. Its the same mana, more health, and quicker cast time. You cast the higher lvl remedy and your spell bar is locked for ~2sec. You cast the lower lvl spell and your spell bar is locked for the same ~2sec. There is 0 reason to ever cast the lower lvl spell. Call it a shared cast timer or not. Either way you skin the cat, you can only ever cast one of them at a time. So you would only EVER cast the higher lvl spell.so they don't share a timer is what you're saying.
well, that's going to vary based if you have anything for cast time reduction - reducing the cast time will make that gap different.
so not planning on making changes here - if you want to load different spells you can go byos and load up the spells you would like to load up
you're on live (as in not test server) right? gonna pm youI've lived with it for this long with out even noticing so its not a huge issue. Just sharing that you could free up a gem slot for lower level clerics. Put a cure up or some other spell since that's wasting a gem slot.
- "Mercifucl Shield" addclicky burn usage:
-- If you have a "Merciful Shield" item added to your burn addclicky, you will now target your MA before usage.
- We will only memorize 1 remedy heal if you are below lvl 86.
-- sub 86 remedy line spells reuse is the same as recovery, so you end up not being able to use more than 1 with any real meaning.
-- this will now just memorize 1 remedy if we're below lvl 86, and memorize the light heal line in the next slot...
yes, they pick a target and go and rez it.This is a little bit outside of the normal use-case, but I noticed some behavior today and just wanted to confirm how MQ2cleric selects the target for rez. The scenario was a 30char raid group recovering from a wipe. 4x clerics with epic 1.0s all running mq2cleric. I noticed the clerics all seemed to cast rez on the same char at one time. The reason I noticed was a char was not accepting rez, so all 4 of the clerics were chain rezzing the one char that would not accept. After I accepted I watched as all 4 clerics would select the same next target for rez until the remaining ~6 chars were rezzed. Is that expected behavior based on how rez target is selected?
This is a little bit outside of the normal use-case, but I noticed some behavior today and just wanted to confirm how MQ2cleric selects the target for rez. The scenario was a 30char raid group recovering from a wipe. 4x clerics with epic 1.0s all running mq2cleric. I noticed the clerics all seemed to cast rez on the same char at one time. The reason I noticed was a char was not accepting rez, so all 4 of the clerics were chain rezzing the one char that would not accept. After I accepted I watched as all 4 clerics would select the same next target for rez until the remaining ~6 chars were rezzed. Is that expected behavior based on how rez target is selected?