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MQ2Bst

Plugin - MQ2Bst (1 Viewer) 3.1.52471.11

@Sic My apologies if this has been asked before but I didn't see it. Using an Abashi's Rod for pulling on my beast and it's working in that he casts it and pulls with it but for some reason he always clicks it a 2nd time despite having the mob on xtar after the spell lands with the first click. Once the 2nd click lands he takes off finally. Depending on the distance between him and the mobs its led to some major beat downs.

Am I overlooking a setting or any suggestions?
 
@Sic My apologies if this has been asked before but I didn't see it. Using an Abashi's Rod for pulling on my beast and it's working in that he casts it and pulls with it but for some reason he always clicks it a 2nd time despite having the mob on xtar after the spell lands with the first click. Once the 2nd click lands he takes off finally. Depending on the distance between him and the mobs its led to some major beat downs.

Am I overlooking a setting or any suggestions?
yup exactly what chat said - some things in this game have a "travel time" and then also after that it sometimes takes eq time to "populate your xtarget" depending on your server this can be longer or shorter.

this isn't really an mq2bst thing, as it would apply to any toon using a clicky for pulling
 
Hello Sic,

Question: GroupShrink

I was curious to know and ask if there is a reason why the shaman Group Shrink option is UseGroupShrink and the Beastlorde Group Shrink option is GroupShrink?

I'm purely asking this question for the purpose of my hotkeys so i have 2 entries:

/cwtnr GroupShrink On/Off
/cwtnr UseGroupShrink On/Off

I would assume since both classes have Group Shrink and both class plugins have the option that they both share the same option settings, although there is probably a good reason why in this case its not.

Thanks.
 
Hello Sic,

Question: GroupShrink

I was curious to know and ask if there is a reason why the shaman Group Shrink option is UseGroupShrink and the Beastlorde Group Shrink option is GroupShrink?

I'm purely asking this question for the purpose of my hotkeys so i have 2 entries:

/cwtnr GroupShrink On/Off
/cwtnr UseGroupShrink On/Off

I would assume since both classes have Group Shrink and both class plugins have the option that they both share the same option settings, although there is probably a good reason why in this case its not.

Thanks.
did you try?

because bst takes both groupshrink and usegroupshrink to accomodate that difference as of july of LAST year.

1663710260211.png
 
Having an issue where it is stuck in a loop casting Health group on pet even if it has better spell already. Shortcut around this for now is have blocked the Higher buff on pet from Shaman.
 
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Having an issue where it is stuck in a loop casting Health group on pet even if it has better spell already. Shortcut around this for now is have blocked the Higher buff on pet from Shaman.
that is the correct thing to do.

please see the FAQ - there are things in eq/mq that can get in a buff contest and you either need to stop casting one of them via options, or turn them off. I personally run a bst/shm combo in several groups, and the i've found the only time there are buffing conflicts is when there is a tier gap between them

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

also please make sure to read the how to ask for help - be specific with what/where/when/how/why --- health group is useful, but specifically what? shaman is useful, but what buff from them?

in this instance, that is unlikely to make much difference, but it helps you get better support, which is why it is in the sticky
 
Hi
this stuff is confusing as hell,slowing figureing it out ,new Plugin MQ2Bst and it wont stop casting Pact line AA anyway to stop this ,been looking and watching vids cant find it mentioned
 
in pet tanking modes it should be using Dire Bite instead of Spirit of Silver

Spirit of Silver has an aggro reduction component
 
in pet tanking modes it should be using Dire Bite instead of Spirit of Silver

Spirit of Silver has an aggro reduction component
hello turnip,

no it isn't shouldn't. we intentionally have it using spirit of silver due to the stun (and damage component). I made myself notes back when we wrote it about possibly making it an option, but never was a need for it. the stun outweighs the other options by quite a bit in all the circumstances we've seen. PetJaws would have an argument in certain cases due to the slow component for it - but we're intentionally using PetSpirit

PetSpirit -- This is the stun version of the pet proc line - we use this over the other 2 options
PetBite -- Unused since we use the Spirit Line for the stun proc - Possible users might want options down the line?, for TLP
PetJaws -- Unused since we use the Spirit Line for the stun proc - Possible users might want options down the line?, for TLP

if you're very passionate about it, you could add spirit of siver to your blocked pet buffs (right-click and add or type it out, just make sure to spell it correctly - siver vs silver), and the plugin would no longer apply it
 
i disagree, when pet is tanking i need it to hold aggro and not have it bounce to me every time silver procs.

using bite i can freely use all 3 dots and never take aggro. maybe the stun was important at lower levels but i urge you to take another look.

either way, thank you for taking the time to respond. i consider these plugins indispensable in group play and i can always go back to using my holyshits when soloing.
 
i disagree, when pet is tanking i need it to hold aggro and not have it bounce to me every time silver procs.

using bite i can freely use all 3 dots and never take aggro. maybe the stun was important at lower levels but i urge you to take another look.

either way, thank you for taking the time to respond. i consider these plugins indispensable in group play and i can always go back to using my holyshits when soloing.
i can take a look. I dont pet tank very often and bsts scale weird, so it is possible with the dmg output that bsts have atm relative to what they did a few xpacs ago that it is more weighted in that direction. but saying that it bounces every time you procs is more useful to me to determine if you are saying "i feel" compared to "this is happening" so thank you for that clarification,
 
@turnip

I'm going to add usage of petbite line if we're tanking - unfortunately, due to how the velocityunity line works, this means that you will need to add siver to your petblocked buffs, because unity will overwrite petbite with siver, yet petbite does not overwrite siver --- unfortunately it doesn't act/behave like panthea's agg/prot lines :(

we're also going to prefer using the dmg/dot/endurance recourse bite over the other version (at 117 that is wearying over dire) unless you have some strong and supported reason to prefer the agi/str/ac debuff
 
RedMan updated MQ2Bst with a new update entry:

10/26/2022

- Corrected a pet buff check that would prohibit Companion's Fortification from firing.
- Corrected a pet buff check that would prohibit Protection of the Warder from firing.
- Added PetBite over PetSpirit for tanking
-- Keep in mind, UnityVelocity line overwrites PetBite with PetSpirit line, and PetBite does not overwrite PetSpirit line
--- meaning you will have to block your petSpirit line if you don't want to use the PetSpirit buff
--- as it gets applied from other abilities.

Read the rest of this update entry...
 
Question:

Will my BST still DPS and fight normally with BYOS enabled?

I am having an issue where my BST keeps trying to overwrite my Shaman's buffs and it gets the BST stuck in a constant casting loop. I have to use BYOS to stop him from doing that.
yes. the only thing byos does is not memorize spells - thusly doesn't do buffing because it isn't swapping gems around.

this is why i suggested byos to you if you didn't want to put in the effort to the do other things i mentioned - blocking spells, determining what is causing it, etc.
 
@turnip

I'm going to add usage of petbite line if we're tanking - unfortunately, due to how the velocityunity line works, this means that you will need to add siver to your petblocked buffs, because unity will overwrite petbite with siver, yet petbite does not overwrite siver --- unfortunately it doesn't act/behave like panthea's agg/prot lines :(

we're also going to prefer using the dmg/dot/endurance recourse bite over the other version (at 117 that is wearying over dire) unless you have some strong and supported reason to prefer the agi/str/ac debuff
the only issue i have with Wearying is it is counter based an i despise all counter based buffs especially on pets. its not as big a deal with automation i guess but i'd suggest keeping it memmed so you can rebuff it after every fight.

Dire doesn't have this issue.
 
the only issue i have with Wearying is it is counter based an i despise all counter based buffs especially on pets. its not as big a deal with automation i guess but i'd suggest keeping it memmed so you can rebuff it after every fight.

Dire doesn't have this issue.
good catch - yeah that is annoying, i didn't catch that difference.

Gonna leave it how it is atm, but i'll give it some "play time" and see how disruptive it is, and either memorize it (instead of velocity/unity) or use the other one
 
FAQ said:
Q. What is BandoSwap?
A. BandoSwap will check your bandolier sets for a 1h or h2h set (or combo of those), and check if you have a 2h set (it goes top to bottom in the list, no need to name it specifically).
When you are outside of "Vindication" / "DFury" you will keep using your 1h/h2h set, but during Vindication and DFury you will swap to 2h set for that sweet extra damage.

Is there anything I need to do extra or turn on in order for this to work? Was doing some testing and I never see my Bst auto-swap to his 2H when "Ikatiar's Vindication Rk III" is activated or Fury line of combat ability. Does "Auto Swap" need to be checked?
 
View attachment 43240

Is there anything I need to do extra or turn on in order for this to work? Was doing some testing and I never see my Bst auto-swap to his 2H when "Ikatiar's Vindication Rk III" is activated or Fury line of combat ability. Does "Auto Swap" need to be checked?
no, just turned on, and have the 2 bandoliers correctly created - i also go over this in the video

your set needs to be a 2h set and a 1hb/h2h set - you can't use piercing weapons (and shouldn't).

suggested to use monk/bst weapons specifically --- club/katar and fighting staff
 
no, just turned on, and have the 2 bandoliers correctly created - i also go over this in the video

your set needs to be a 2h set and a 1h/h2h set - you can't use piercing weapons (and shouldn't).

suggested to use monk/bst weapons specifically --- club/katar and fighting staff
1667311586783.png1667311604573.png
I'm using Umbrablade Katar / Velium Endowed Katar for my 1H combo, and a Diseased Netherbian Clawed Staff for 2H.
 
View attachment 43241View attachment 43242
I'm using Umbrablade Katar / Velium Endowed Katar for my 1H combo, and a Diseased Netherbian Clawed Staff for 2H.
and what does it show when you do a /bst usebandoswap - no on/off etc -just "/bst usebandoswap" - because this will check again in case you have updated your bandoliers since you loaded in-game - and tell you if it can swap or not

1667311810624.png

(before you ask, no you don't need autoswap turned on)

1667311822913.png1667311830963.png

1667311870960.png
 
How can I get my Beastlord macro to stop removing the pet buff that makes it proc the Slow (melee speed debuff).
As soon as I manually take over the macro, and cast the buff; the macro removes it.
Doesn't matter if I select for the BL character to use his AA Slow or not.
 
How can I get my Beastlord macro to stop removing the pet buff that makes it proc the Slow (melee speed debuff).
As soon as I manually take over the macro, and cast the buff; the macro removes it.
Doesn't matter if I select for the BL character to use his AA Slow or not.
howdy ogre

I'm assuming this is an mq2bst question because you have mq2bst - I'm going to move this to the mq2bst discussion thread?

Please make sure to post in the correct area - you posted in the macro discussion area, not the CWTN section and not in the existing mq2bst discussion thread - you also didn't mention what automation you're using so no one knows how to help you.

if you're asking about mq2bst please make sure to check out the sticky which includes how to ask for help

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

You didn't say what pet buff by name - and you said "remove" and we don't actually remove anything, we just cast what we're supposed to - in this case it is an ability that overwrites, so i can only take guesses that you're asking about the "Jaws" line of petbuffs --- we've never used the Jaws line and up until the last 2 builds we didn't use PetBite line either - the reason I mention this is because the 2 recent update notes specifically talk about if you don't want PetSpirit line of buffs that you have to block it.

You will have to add siver to your pet's blocked spells

a few posts up i said:
Unfortunately, due to how the velocityunity line works, this means that you will need to add siver to your petblocked buffs, because unity will overwrite petbite with siver, yet petbite does not overwrite siver --- unfortunately it doesn't act/behave like panthea's agg/prot lines

hopefully that information helps - definitely check the sticky
 
Plugin - MQ2Bst

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