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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Bst

Plugin - MQ2Bst 3.1.52471.11

If you just playing a single character on a raid setting, you much better off learning to play the class sans automation. Mq2melee/cast are trash, don't bother with those plugins.
I know the class well enough. Thats not the problem. Moving mouse and clicking buttons as fast and as precise is.
 
I know the class well enough. Thats not the problem. Moving mouse and clicking buttons as fast and as precise is.
Yeah, don't mouse click buttons or spell gems. Good raid players have keybinds for all the important stuff as well as multibinds for spell rotations. Use the in-game social keys to link multiple discs/AAs to a button. With MQ running, you can still use /if and /multiline to condense many things down into one keybind. For example, lets say you have a burn routine of several AAs that all need to happen right at the start of the burn, you can use something like /multiline ; /alt act ##; /alt act ##; /disc xyz as a single line and still have 4 other linked commands.
 
If you just playing a single character on a raid setting, you much better off learning to play the class sans automation. Mq2melee/cast are trash, don't bother with those plugins.
Maybe I'm ignorant but on a TLP both work out great. For it being so much trash there are still a TON of items that still rely on it in support on this forum as well.
 
Yeah, don't mouse click buttons or spell gems. Good raid players have keybinds for all the important stuff as well as multibinds for spell rotations. Use the in-game social keys to link multiple discs/AAs to a button. With MQ running, you can still use /if and /multiline to condense many things down into one keybind. For example, lets say you have a burn routine of several AAs that all need to happen right at the start of the burn, you can use something like /multiline ; /alt act ##; /alt act ##; /disc xyz as a single line and still have 4 other linked commands.
I know all that and as said, i have to find the time to work my personal solution out. I envision something like /autoskill .. but with way more things in it. Until then mq2bst in manual is the next best thing.
When not boxing, i just enjoy the good old EQ feeling of /autoattack on and then do special/situational stuff myself. Its more relaxing that way. Works extremely well when playing/driving a tank. Thats all.
 
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Not until they rebuild next, no

Not sure when the next rebuild will be but I blocked "exceptional velocity" on my whole group using "/dgga /blockspell add me 30298" and the spamming and subsequent bst mana drain stopped. My shammy had buffed the group with symbol of celerity and exceptional velocity would not overwrite it so my bst would cast ally's unity until he was oom. Hope this helps someone else.

-G
 
Not sure when the next rebuild will be but I blocked "exceptional velocity" on my whole group using "/dgga /blockspell add me 30298" and the spamming and subsequent bst mana drain stopped. My shammy had buffed the group with symbol of celerity and exceptional velocity would not overwrite it so my bst would cast ally's unity until he was oom. Hope this helps someone else.

-G
well next has been rebuilt a few times since then with the updates.

I run a shm and bst full time with my crew.

on top of the regular checks we now additionally check for haste values in the sub checks for our group members needing buffs

are you sure you're still having issues? the other folks that were having this issue the updates fixed (which tested before i pushed the fixes)
 
I had it show back up again after I ran the update yesterday on launched on 2 of 6 bsts. Haven’t had time yet to try and chase down what might have been causing just those two and not the other 4
 
I had it show back up again after I ran the update yesterday on launched on 2 of 6 bsts. Haven’t had time yet to try and chase down what might have been causing just those two and not the other 4
i think i just figured it out.

there are TWO friggen spells that are the "same" - one is an actual utility beneficial subcategory haste, the other is unknown/unknown.

the annoying thing is - with whatever spells my beastlords have, i can't get the error to happen, so it makes trying to fix something i can't replicate challenging.

but now that i've figured out that one of them is 0/0 unknown/unknown, I should be able to figure out a solution even without being able to replicate the problem
 
i think i just figured it out.

there are TWO friggen spells that are the "same" - one is an actual utility beneficial subcategory haste, the other is unknown/unknown.

the annoying thing is - with whatever spells my beastlords have, i can't get the error to happen, so it makes trying to fix something i can't replicate challenging.

but now that i've figured out that one of them is 0/0 unknown/unknown, I should be able to figure out a solution even without being able to replicate the problem

  • Ally's Unity grants your warder Astounding Velocity and Spirit of Mandrikai.
  • Astounding Velocity "Reflects Exceptional Velocity on your group."
  • Exceptional Velocity will not overwrite Symbol of Celerity.
  • Bst keeps casting Ally's Unity over and over until OOM as long as the group is not in combat.
I'm guessing that this is only happens when the warder is missing Astounding Velocity, but I could be wrong.
 
  • Ally's Unity grants your warder Astounding Velocity and Spirit of Mandrikai.
  • Astounding Velocity "Reflects Exceptional Velocity on your group."
  • Exceptional Velocity will not overwrite Symbol of Celerity.
  • Bst keeps casting Ally's Unity over and over until OOM as long as the group is not in combat.
I'm guessing that this is only happens when the warder is missing Astounding Velocity, but I could be wrong.
I was just asking you to confirm that you are, in fact STILL having the issue, as the people that were having the issue confirmed theirs went away when we updated it

I'm guessing that this is only happens when the warder is missing Astounding Velocity, but I could be wrong.
no

and as i posted, i believe i found the issue - the exceptional velocity is actually 2 different spells, and the triggered "recourse" version does not have a spell category or subcategory (and specifically because of this, mq2 and mq sometimes have different behavior... anyhow it doesn't matter, we're trying to check around those limitations anyhow.

tl;dr pretty sure its fixed, no i don't need you to explain how the spell works - just was asking you to confirm it was still an issue, because as far as i knew it was resolved by the people that said the issue was fixed.
 
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I was just asking you to confirm that you are, in fact STILL having the issue, as the people that were having the issue confirmed theirs went away when we updated it


no

and as i posted, i believe i found the issue - the exceptional velocity is actually 2 different spells, and the triggered "recourse" version does not have a spell category or subcategory (and specifically because of this, mq2 and mq sometimes have different behavior... anyhow it doesn't matter, we're trying to check around those limitations anyhow.

tl;dr pretty sure its fixed, no i don't need you to explain how the spell works - just was asking you to confirm it was still an issue, because as far as i knew it was resolved by the people that said the issue was fixed.
I can attest its happening still. I updated today (havent been on in about a week) and my bst is now chain casting it,
 
I haven't updated to the latest build yet (admittedly), so this might be addressed, but has anyone else been getting the Beastlord targeting himself and not entering into combat? I regularly tab over to the bst and find him just standing there with himself on target not doing anything while the rest of the group is hammering away at mobs.
 
I haven't updated to the latest build yet (admittedly), so this might be addressed, but has anyone else been getting the Beastlord targeting himself and not entering into combat? I regularly tab over to the bst and find him just standing there with himself on target not doing anything while the rest of the group is hammering away at mobs.
nah, nothing like that.

this sounds like he's in manual mode? or maybe you turned off switchwithma - you should keep that on, otherwise when he goes to paragon/etc he won't go back

I would discount-double-check:

mode - needs to be in an assisting mode if you want to assist - in manual mode if your target changed due to clearing it or buffing, it would stop combat since it is no longer attacking

switchwithma - need this on if you want it to "re-check" during combat if its target is not the target that the ma has - so like if it paragon'd someone, or had its target cleared

campradius / assistat - doubt its these, but double-check these as well

lemme know
 
nah, nothing like that.

this sounds like he's in manual mode? or maybe you turned off switchwithma - you should keep that on, otherwise when he goes to paragon/etc he won't go back

I would discount-double-check:

mode - needs to be in an assisting mode if you want to assist - in manual mode if your target changed due to clearing it or buffing, it would stop combat since it is no longer attacking

switchwithma - need this on if you want it to "re-check" during combat if its target is not the target that the ma has - so like if it paragon'd someone, or had its target cleared

campradius / assistat - doubt its these, but double-check these as well

lemme know

Ah, I do use manual mode (admittedly, I've always used manual mode in all the class plugins... mostly without issues). Switchwithma is always on, so that's good. I haven't touched campradius or assistat (and just verified the numbers in there make sense anyway).
It started a little while ago, so I know the behavior hasn't ALWAYS been there. I just can't for the life of me figure out why it might happen sometimes and not others. I'll try running it in assist mode for a while and see if that clears it.
 
Ah, I do use manual mode (admittedly, I've always used manual mode in all the class plugins... mostly without issues). Switchwithma is always on, so that's good. I haven't touched campradius or assistat (and just verified the numbers in there make sense anyway).
It started a little while ago, so I know the behavior hasn't ALWAYS been there. I just can't for the life of me figure out why it might happen sometimes and not others. I'll try running it in assist mode for a while and see if that clears it.
yeah manual mode is 100% going to cause this, and always has. I bold underlined and red'd that, because manual mode has always always always done that. it is literally what the mode does. manual mode was like this before there were other modes for the plugins.

switchwithma is only relevant for being in an assist mode - since manual mode is manually targeting and turning off attack - if you turned off your attack or changed targets (like in the event of paragon'ing someone - you wouldn't re-attack unless manually done so

again, it is likely because he is targeting himself to cast a spell/buff like focused paragon - if he was in manual mode, and then went to do that, he would turn off attack, and then just wait until manually assigned a target and manually had attack turned on
 
yeah manual mode is 100% going to cause this, and always has. I bold underlined and red'd that, because manual mode has always always always done that. it is literally what the mode does. manual mode was like this before there were other modes for the plugins.

switchwithma is only relevant for being in an assist mode - since manual mode is manually targeting and turning off attack - if you turned off your attack or changed targets (like in the event of paragon'ing someone - you wouldn't re-attack unless manually done so

again, it is likely because he is targeting himself to cast a spell/buff like focused paragon - if he was in manual mode, and then went to do that, he would turn off attack, and then just wait until manually assigned a target and manually had attack turned on

Yea, I've always run kissassist aloneside manual mode to handle the target switching and stuff. Honestly, I prefer it only because I'm very comfortable with the syntax to control the toons when running kiss. If I know I'm going to be parked in one place for a while the assist mode on the plugins does work much better.
 
things that you would target someone/self in combat to cast:
mercfero/sharedmerc
Focused Paragon of Spirits
mending if you had usemending on
pet buff if you had combatsummonpet turned on and your pet needed the buff
PetDef if you had combatsummonpet turned on and your pet needed the buff
any cure clicky if you had usecures on

that's off the top of my head
 
I just downloaded the new MQ2next, and purchased this MQ2bst, I extracted it to my plugins folder, and i'm getting an error that the entry point could not be located in the DLL. Any ideas what is causing this? Both are fresh installs.
 
I just downloaded the new MQ2next, and purchased this MQ2bst, I extracted it to my plugins folder, and i'm getting an error that the entry point could not be located in the DLL. Any ideas what is causing this? Both are fresh installs.
howdy swamsam, chat updated the CWTN and Next post last night.


Update for CWTN and Next plugins. Redbot's got the licenses for next being added automagically!
The bad news on that is the sync is only run every 4 hours, or 6 times a day.
What this means for you, the user:
You no longer need to message me or Sic, and no longer need to wait for one of us to respond to the message.
It won't necessarily be 4 hours for the sync, unless you made a purchase immediately after the last time the sync was run. It could be 10 minutes, 2 hours, 30 minutes and 42 seconds, etc.

Happy hunting!

a: you can't copy live/test/whatever DLLs around to different installs - they don't work like that - that is why you are getting the entry point error. you can't run a mq2 .dll with next, or test with live or emu with test etc

b: you should let your VV launcher download and place all your files for you - because of reason a

c: next licenses are now sync'd every 4 hours to any purchases/renewals

d: once that sync takes place you will see the license on the VV downloaded as expected
 
Hey, curious if there's a way to add another AA or spell to burn rotation? ive noticed its not using Ferociousness at all
 
Hey, curious if there's a way to add another AA or spell to burn rotation? ive noticed its not using Ferociousness at all
howdy Cantb2good,

no, there isn't a way for you to add anything to the rotation

it is set up to use ferociousness as part of its tier'd burn routine after savage fades - I'll take a look and ensure that is working - i recently made changes to ensure that GBA works if you're lower lvl, so i might have goof'd something

I see the issue - for some reason the check to ensure you don't have the buff from savage is not working correctly - what's weird is we haven't changed anything with that in the library at all - coincidentally its not the check we want to use anyhow.

tl;dr - yeah appears there's a new? bug but i'll fix it

yay
1630939887482.png
 
Awesome! You're great man, appreciate all the hard work making this grind game that much more enjoyable! Maybe the zerk wasnt letting the mob live long enough to get to fero burn heh. Anxiously anticipating mq2necro and bard :P

Thanks again
 
I was just asking you to confirm that you are, in fact STILL having the issue, as the people that were having the issue confirmed theirs went away when we updated it


no

and as i posted, i believe i found the issue - the exceptional velocity is actually 2 different spells, and the triggered "recourse" version does not have a spell category or subcategory (and specifically because of this, mq2 and mq sometimes have different behavior... anyhow it doesn't matter, we're trying to check around those limitations anyhow.

tl;dr pretty sure its fixed, no i don't need you to explain how the spell works - just was asking you to confirm it was still an issue, because as far as i knew it was resolved by the people that said the issue was fixed.


i have not been running the bst with my group lately, but i did some last night and found this still happens. i tend to run in vorpal mode, but after reading through some of comments (like this one), i tried changing the mode and whatnot... same thing in each mode

i have symbol of celerity blocked on the pet, but he will still non stop chain cast Ally's unity.

EDIT**

So i was testing something... it's somewhere in how it reads which classes to buff... i did single target Sham Unity for haste on sham/cler/ench and other classes' pets. bst did not cast Ally's Unity. BUT, if i cast sham unity on SK,Bard,Zerk,Bst,Rog,Rng,Mnk, the bst would instantly start casting again.
 
i have not been running the bst with my group lately, but i did some last night and found this still happens. i tend to run in vorpal mode, but after reading through some of comments (like this one), i tried changing the mode and whatnot... same thing in each mode

i have symbol of celerity blocked on the pet, but he will still non stop chain cast Ally's unity.

EDIT**

So i was testing something... it's somewhere in how it reads which classes to buff... i did single target Sham Unity for haste on sham/cler/ench and other classes' pets. bst did not cast Ally's Unity. BUT, if i cast sham unity on SK,Bard,Zerk,Bst,Rog,Rng,Mnk, the bst would instantly start casting again.
aye, it is still an issue that should be resolved next patch as i mentioned previously. with an explanation in the post that you quoted :(

the assist mode you are in or not has no bearing on buffing.

sorry about the troubles with the ally's unity - there were reasons why specifically i didn't include some of the functionality/usage when we first put mq2bst together. one of them being some of their spells don't do what they're supposed to do all the time, and trying to find them and make work arounds end up being super challenging when you can't replicate the issue as i mentioned before.

With the next update not only should it have additional checks, but there will also a /bst usehaste option so if some reason there somehow is still an issue in the future, you can just turn off usage of that part of ally's unity (the auto trigger)
 
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aye, it is still an issue that should be resolved next patch as i mentioned previously. with an explanation in the post that you quoted :(

the assist mode you are in or not has no bearing on buffing.

sorry about the troubles with the ally's unity - there were reasons why specifically i didn't include some of the functionality/usage when we first put mq2bst together. one of them being some of their spells don't do what they're supposed to do all the time, and trying to find them and make work arounds end up being super challenging when you can't replicate the issue as i mentioned before.

With the next update not only should it have additional checks, but there will also a /bst usehaste option so if some reason there somehow is still an issue in the future, you can just turn off usage of that part of ally's unity (the auto trigger)


lol now that i notice... i totally read the "joined/Member since" date as the date of the post and not actually when the response/comment was. :P

either way thank you :D
 
Hi,
I just made level 95 on my Beast and got all the spells. I noticed that while not in combat the MQ2Bst casts "Shared Brutal Ferocity" then casts "Brutal Ferocity" to override. It just keeps doing that over and over. I didnt see any setting to change to make it us just the group spell. Could I just block the Self buff "Brutal Ferocity" or would that mess with the programming? Works fine once in combat. Thanks, AnotherJohn
 
Hi,
I just made level 95 on my Beast and got all the spells. I noticed that while not in combat the MQ2Bst casts "Shared Brutal Ferocity" then casts "Brutal Ferocity" to override. It just keeps doing that over and over. I didnt see any setting to change to make it us just the group spell. Could I just block the Self buff "Brutal Ferocity" or would that mess with the programming? Works fine once in combat. Thanks, AnotherJohn
Hrm, you shouldn't have both of them memorized

it looks like it might be possible from 95 - 99 (until you get your first chill) to have both memorized if you have usemending turned off.
can just turn on usemending until you get chill at 99
 
Hrm, you shouldn't have both of them memorized

it looks like it might be possible from 95 - 99 (until you get your first chill) to have both memorized if you have usemending turned off.
can just turn on usemending until you get chill at 99

Good catch, I did not have "usemending" checked. Once I checked it the the problem stopped. Thanks
 
Any reason this is using the 107 lance rather then the 112 lance on a lvl 115 bst?
 
Any reason this is using the 107 lance rather then the 112 lance on a lvl 115 bst?
it uses 2 lances, because there is a timer11 lance and a timer 7 lance.
the timer 7 lance stops at 107, the timer 11 lance is 102 and 112
 
Suggestion:

Spellslot 13 permanently holds Allys Unity which is a 2:15h duration haste buff (overwritten by shm symbol of celerity) in lvl 115. Imo it should be swapped in if needed and the spell slot could be put to better use.

Our heal spell goes to the swapslot (which is 8, for low level compatibility reasons i presume). But if UseMending is on it would be much better in slot 13, freeing the swapslot and still be ready for emergency heals.
 
Suggestion:

Spellslot 13 permanently holds Allys Unity which is a 2:15h duration haste buff (overwritten by shm symbol of celerity) in lvl 115. Imo it should be swapped in if needed and the spell slot could be put to better use.

Our heal spell goes to the swapslot (which is 8, for low level compatibility reasons i presume). But if UseMending is on it would be much better in slot 13, freeing the swapslot and still be ready for emergency heals.
you can byos if you want to use a different spellset

ally's unity does other stuff, and its going to stay how it is for now

gem 8 is blood btw, gem 7 is where we put mending if usemending is on, we don't put mending in our best ability slot =p

I'll consider it, but no plans on it - and absolutely 1000% not making any changes that involve ally's unity until these current fixes for it are live and i can confirm it fixed all the issues with the stupid, dumb, absolutely hateful stupid spell.
 
you can byos if you want to use a different spellset

ally's unity does other stuff, and its going to stay how it is for now

I'll consider it, but no plans on it.
Yea it was not supposed to be demand, critic or anythting. Just a suggestion as i feel its occupying a spell slot for a 1 times per hour cast and should be swapped.

Byos doesnt improve it, but makes it worse.
 
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it uses 2 lances, because there is a timer11 lance and a timer 7 lance.
the timer 7 lance stops at 107, the timer 11 lance is 102 and 112
I'm aware the two are on different timers however the plugin is not loading the 112 lance at all for me and is only loading the 107.

Plugin spell lineup is:
Vkjen's Maelstrom
Bloodmaw's Bite
Frozen Malignance
Frostbite Lance
Restless Roar
Endaroky's Chill
Neemzaq's Endemic
Ikatiar's Blood
Griklor's Feralgia
Composite
Sympathetic Warder
Shared Fero
Coalition
 
I'm aware the two are on different timers however the plugin is not loading the 112 lance at all for me and is only loading the 107.

Plugin spell lineup is:
Vkjen's Maelstrom
Bloodmaw's Bite
Frozen Malignance
Frostbite Lance
Restless Roar
Endaroky's Chill
Neemzaq's Endemic
Ikatiar's Blood
Griklor's Feralgia
Composite
Sympathetic Warder
Shared Fero
Coalition
you have useaoe turned on, so instead of the lance2, you are going to use roar --- because they are both timer 11

if you would prefer to not use the aoe version of your timer 11 spell - /bst useaoe off
 
Odd question but I just purchased the MQ2Bst plugin. It shows when i look at redguides launcher for live but does not show for MQnext. I tried using the migrator and manually copying the dll file over but still does not update the plugins. I also get an error saying ?shoulddisplaythisskill@ccombatskills.... could not be located in the dynamic link library MQNEXT\Plugins\mq2bst.dll. Anyone had similar issues and know how to fix? my sk/shm/berz plugings migrated over no problem
 
Odd question but I just purchased the MQ2Bst plugin. It shows when i look at redguides launcher for live but does not show for MQnext. I tried using the migrator and manually copying the dll file over but still does not update the plugins. I also get an error saying ?shoulddisplaythisskill@ccombatskills.... could not be located in the dynamic link library MQNEXT\Plugins\mq2bst.dll. Anyone had similar issues and know how to fix? my sk/shm/berz plugings migrated over no problem
howdy fanrab

you can't copy over the .dll they are entirely different systems - you should let the VV Launcher handle all downloading and file placement.

you need to wait for the system to sync your purchase > Information here <
 
Plugin - MQ2Bst

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