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MQ2Bst

Plugin - MQ2Bst 3.1.52471.11

Sic, just noticed that BST will not cast Fero if it fades on group or pets, only when it is gone on him (other buffs will be recast just fine), am using NextBST and not sure if this behavior exists on MQ2BST.
i dunno about live vs. next because i'm not sure if you mean sharedmercfero or just fero - both of them we only check other's when no xtargets

we only check other's while we don't have xtargets, and we only check melee, and we don't check pets (its been this way a while). fif we have mobs on xtarget we only check ourself

the only recent change was not to overwrite if you had another shared ferocity already on you
 
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we only check other's while we don't have xtargets, and we only check melee, and we don't check pets
He won't cast it at all unless it is not on him, I had it dispelled by some random mob and didn't even notice for a bit since he would always recast it if it dropped on SK or Ranger before.
 
He won't cast it at all unless it is not on him, I had it dispelled by some random mob and didn't even notice for a bit since he would always recast it if it dropped on SK or Ranger before.
might want to try refreshing your ui - mq2 might think you have mobs on xtarget

if it isn't buffing other members of your group and you don't have an xtarget issue, then it likely means *everything* is broken for next.

i'll rebuild next later and take a look
 
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@Camikazi can confirm issue, and fix (it is both mq2 and mqnext)
 
I seem to be having two problems with the plugin currently, and I don't know if they are connected or not. The first is this error that I get.

733989b1b8a7fe88bade1ccc37eabe46.png

And the second is no matter what I try, it will not slow the mobs. I tried both SlowNamed and SlowAll, and the slow was not even tried. BST is above 110 with the Sha's Reprisal AA, and if I use them to pull, it will use the AA to pull, but not to slow.

When I noticed the error, I reinstalled the plugin, in hopes that would fix it. But it persisted through the reinstall.
 
I seem to be having two problems with the plugin currently, and I don't know if they are connected or not. The first is this error that I get.

View attachment 31816

And the second is no matter what I try, it will not slow the mobs. I tried both SlowNamed and SlowAll, and the slow was not even tried. BST is above 110 with the Sha's Reprisal AA, and if I use them to pull, it will use the AA to pull, but not to slow.

When I noticed the error, I reinstalled the plugin, in hopes that would fix it. But it persisted through the reinstall.
yeah one sec on the valid spell =p, "fixing" other stuff i borked that up - just knocking it out of the park today.

re: the sha's reprisal - keep in mind it will *only* do it to your current target, we don't target around to slow additional things, we will only bother if your target still has a good chunk of its health left - if by the time we're to this spot, and the mob is nearly dead we wanna keep whackin it - we check if it is already slowed and compare the spell from our sha's vs the speed of what slow is on the mob to determine what is better.

before i upload an update on the paragon update that i updated to update the update, let me check sha's works

yeah sha's is working
1627271475716.png

anyhow - going to upload the fix for the invalid spell thing
 
Thank you for the quick update. I was going to ask what was the threshold for the plugin to determine if the mob was too low to cast slow, because it was not slowing on fights that lasted almost two minutes long. But the update seemed to make my bst start slowing fine.
 
Thank you for the quick update. I was going to ask what was the threshold for the plugin to determine if the mob was too low to cast slow, because it was not slowing on fights that lasted almost two minutes long. But the update seemed to make my bst start slowing fine.
your welcome, sorry for troubles
 
@ChatWithThisName @Sic

Love this plugin, and appreciate the work put in to it. I only use my BST in group, as I am sure others do. My BST uses Beastial Alignment when a named pops, totally pimping the group damagewise. There anyway we can incorporate an option to use the group version during a burn so the whole group gets the damage buff?
 
@ChatWithThisName @Sic

Love this plugin, and appreciate the work put in to it. I only use my BST in group, as I am sure others do. My BST uses Beastial Alignment when a named pops, totally pimping the group damagewise. There anyway we can incorporate an option to use the group version during a burn so the whole group gets the damage buff?
we already do, it is part of the tier'd burn.

are you lower lvl? as in, not like 105+ (in this case) because it might need an adjustment if you don't have some of the tier'd burn abilities.

I'll take a look and adjust
 
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we already do, it is part of the tier'd burn.

are you lower lvl? as in, not like 105+ (in this case) because it might need an adjustment if you don't have some of the tier'd burn abilities.

I'll take a look and adjust

Am 115. Regular BA gets hit on burns, but I've yet to see the group version get used. Unless there are only certain parameters that get it used. But with an all Melee group,minus the healer, I'd think it'd get used. Appreciate the look :).
 
Am 115. Regular BA gets hit on burns, but I've yet to see the group version get used. Unless there are only certain parameters that get it used. But with an all Melee group,minus the healer, I'd think it'd get used. Appreciate the look :).
yup we do, its part of the tier'd burn routine. I'll review if there is a different spot that i'd want to use it in, but i can confirm it does fire when it is told to as part of the tier'd routine i mentioned.
 
yeah going to adjust the requirement for fero if you didn't have fero (like in the case of being between 83 -> 105, and also going to make it pair *with* fero instead of waiting for fero to change.
 
Is there any way to turn off Roar of Thunder, or at least make it manual?
no there isn't - i do need to update it to not do it if you're "tanking" (tank mode or assigned as group main tank) - is this your issue with it?

after lvl 77 it becomes like a 4.5 m reuse, so we just use it in combat rather than waiting for a burn, but i might move it around

yeah i'm going to make some adjustments to how this operates (but there's a compelling reason it isn't going to be a toggle.)
 
I was more interested for raid mode so it doesn't interfere with other classes dots, I think Necros have a dot that is blocked or overridden by it.
 
I was more interested for raid mode so it doesn't interfere with other classes dots, I think Necros have a dot that is blocked or overridden by it.
do you know which one? i'm guessing the grip line because of the str reduction - that is pretty annoying :(
so yeah, in that case, it makes sense to be able to turn that off.
 
yup we do, its part of the tier'd burn routine. I'll review if there is a different spot that i'd want to use it in, but i can confirm it does fire when it is told to as part of the tier'd routine i mentioned.

Treat me like an idiot for a second :P ... what is the difference between when I see self BA (burnonnamed), and tier'd routine? And how can I use/activate that in group?
 
Treat me like an idiot for a second :P ... what is the difference between when I see self BA (burnonnamed), and tier'd routine? And how can I use/activate that in group?
There's no difference. All "Burn" options lead to the tier'd burn routine that Sic is talking about. It goes in the order as defined by the logic programmed into the plugin. It uses certain things first and then uses other things after the first things wear off. It keeps going as long as the conditions for using burns is still in play. It doesn't just "click all the things" at once like Kissassist burn section does. It is not configurable and you don't have to do anything on your end.
 
Treat me like an idiot for a second :P ... what is the difference between when I see self BA (burnonnamed), and tier'd routine? And how can I use/activate that in group?
burn all named = if you're fighting a named, start your burn.
burn always = never stop being in a burn situation
burncount = burn if there are this many or more mobs on xtarget
burnnow = keep burning until either no mobs on xtarget, or turn burnnow off

we don't just slap every burn item when we're burning - we have a tier'd burn routine - do this and this, once those are over, do that, then this, when that's done do this etc

do burnitem1, burnitem2, burnitem3
when those are over, do burnitem4, burnitem5
when those are over, do burnitem6, burnitem7

etc
 
burn all named = if you're fighting a named, start your burn.
burn always = never stop being in a burn situation
burncount = burn if there are this many or more mobs on xtarget
burnnow = keep burning until either no mobs on xtarget, or turn burnnow off

we don't just slap every burn item when we're burning - we have a tier'd burn routine - do this and this, once those are over, do that, then this, when that's done do this etc

do burnitem1, burnitem2, burnitem3
when those are over, do burnitem4, burnitem5
when those are over, do burnitem6, burnitem7

etc

Thanks much. Better understood now=)
 
Another raid modification if you are working in my last suggestion.... Bite of the Asp is another that blocks better dots, is there a way that you can turn off Eagle Strike in raid mode? I have autoskill set to Tiger Claw, but it seems that I get the occasional Eagle Stike in.
 
Another raid modification if you are working in my last suggestion.... Bite of the Asp is another that blocks better dots, is there a way that you can turn off Eagle Strike in raid mode? I have autoskill set to Tiger Claw, but it seems that I get the occasional Eagle Stike in.
can you show me specifically what dot is getting blocked/overwritten by it?

checking the stacking - the dots that say they don't stack don't appear to be getting blocked by it nor overwritten

couple of spells "stacking" says wont' work
1628385778307.png

1628385890772.png
1628385981513.png
 
Sorry to be more clear, its a very low dps dot that if a raid mob gets buff locked then the trade off isnt worth it. If I am out soloing or in a group that issue doesnt apply and its all good to use. Thats the point with potentially turning it off on /raid mode.

Roar of Thunder on the other hand is blocking the Grip Line.
 
Sorry to be more clear, its a very low dps dot that if a raid mob gets buff locked then the trade off isnt worth it. If I am out soloing or in a group that issue doesnt apply and its all good to use. Thats the point with potentially turning it off on /raid mode.

Roar of Thunder on the other hand is blocking the Grip Line.
that's why i asked. I understand what bite does :).
Tiger claw puts raven's claw on the mob - which is also a buff slot - so they both add a buff slot so in which case, we're going to continue using eagle strike
 
So think if it like Turgs all Shaman can cast it but its only going to stick once. Bite of the asp is treated like a individual dot and if you have 5 beasts on the raid casting its going to take up 5 slots. Whearas Raven's claw is a debuff and only sticks once even if all 5 of us proc it.

The alternative would be to default it to Dragon Punch which procs Gorilla Smash which is an extra hit and not a buff slot.
 
So think if it like Turgs all Shaman can cast it but its only going to stick once. Bite of the asp is treated like a individual dot and if you have 5 beasts on the raid casting its going to take up 5 slots. Whearas Raven's claw is a debuff and only sticks once even if all 5 of us proc it.

The alternative would be to default it to Dragon Punch which procs Gorilla Smash which is an extra hit and not a buff slot.
that makes sense about the individual slots thanks for the info - that's why i was asking the questions, because i didn't see a reason why.

yeah i think claw is a better choice than dragon punch/tail rake

the main point of the questions was to determine if it should just automagically make the change or be an option. I can't really think of a strong argument to not just handle it automatically - if you're in a raid, you probably value your buff slots more than very tiny tiny dps amount (from the dot), so it makes sense to auto handle it if you are in raidmode. this allows folks who are just "in a raid" and not "in raid mode" to continue to use as if they were just in a group

good info and thanks @carsonhen
 
that makes sense about the individual slots thanks for the info - that's why i was asking the questions, because i didn't see a reason why.

yeah i think claw is a better choice than dragon punch/tail rake

the main point of the questions was to determine if it should just automagically make the change or be an option. I can't really think of a strong argument to not just handle it automatically - if you're in a raid, you probably value your buff slots more than very tiny tiny dps amount (from the dot), so it makes sense to auto handle it if you are in raidmode. this allows folks who are just "in a raid" and not "in raid mode" to continue to use as if they were just in a group

good info and thanks @carsonhen

Questions were good, I wasnt doing a good job explaining haha. I agree not necessary for an opt in, seems like raid mode can handle it. I do think Roar of Thunder maybe should be as a option though, in case you are grouped with a Necro. Anyway, I appreciate the work!
 
Questions were good, I wasnt doing a good job explaining haha. I agree not necessary for an opt in, seems like raid mode can handle it. I do think Roar of Thunder maybe should be as a option though, in case you are grouped with a Necro. Anyway, I appreciate the work!
well yeah i said i'd take care of RoT. did that the other day for next update. all good to go there
1628390156605.png
 
new to the plugin, whats the command to stop casting focus when cleric uses armor of sincerity? not doing anything cept trying to cast that on cleric. thanks

edit- nvm clicked use focus off and it stopped him from chain casting it.
 
is there a way i can setup mq2bst to assist someone outside of group? i dont want to start a raid because the exp goes to crap. but i have more than 6 accounts and would like to have the other toons assist my tank from outside group
 
new to the plugin, whats the command to stop casting focus when cleric uses armor of sincerity? not doing anything cept trying to cast that on cleric. thanks

edit- nvm clicked use focus off and it stopped him from chain casting it.
you can either turn off usefocus - or you should block whichever spell on whichever toon you don't want casted.

Fom the FAQ:
Q. Bst is chain casting something?
A. There are a few lower lvl / mid level buffs that eq/mq2 reports stack that do not, or will chain overwrite other buffs and you get into a buffing contest with another toon. You either have this situation or some other issues. I would suggest checking for the red error text that eq gives you to tell you WHY it didn't successfully take hold and then go from there. You can block anything you don't want cast.

This is a built-in everquest feature - right click on the buff and "add this spell to list of blocked spells" or go through the eq menu -> character -> blocked buffs.


EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)


This is particularly a problem with the focus line, especially if you have a large level gap between the bst and your cleric (particularly if your bst is lower than the cleric) - you can run into issues where mq2 says that it will stack, but then your armor of line will not actually allow it.
 
is there a way i can setup mq2bst to assist someone outside of group? i dont want to start a raid because the exp goes to crap. but i have more than 6 accounts and would like to have the other toons assist my tank from outside group
we do not have built-in out of group assisting.
 
So right now the BST and Shaman both cast the Avatar line and Ferocity line but only in combat.

Can we get them spells added to the out of combat buffing also so they can keep the buff cycling through?
 
@Raidien1 posted :
So right now the BST and Shaman both cast the Avatar line and Ferocity line but only in combat.

Can we get them spells added to the out of combat buffing also so they can keep the buff cycling through?
this is the mq2bst thread. I already asked you to please post in the thread for the respective plugin. posting mq2shaman stuff in the mq2bst thread is not helpful.

We do buff both merc ferocity and shared merc ferocity out of combat. - in fact, we ONLY check others out of combat.

are you sure you're not byos? we actually check in case you are byos.

keep in mind you only memorize mercferocity for low lvl/tlp stuff if you're not tanking and you don't have usemending on
 
I run SK/CLR/BST/ROG/ZERK/BARD

Is there a possibility to have bst check for exceptional velocity buff and if it isn't up the bst would cast the pet unity spell that grants group haste.

Maybe this is covered but I can't seem to find anything. This would always keep the haste buff on the entire group. Only spell so far that i haven't seen it keep up on everyone.

Excellent plugins.

I'm pretty novice to bst in general so he is just running the plugin without much tending to.
 
Plugin - MQ2Bst

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