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MQ2BerZerker

Plugin - MQ2BerZerker (1 Viewer) 3.1.52471.11

When I load the plugin, it says Updated: Progressive Spell - Composite Rage, even though I have Ecliptic Rage. Could this mismatch be the problem?
hope y'all don't mind a thought from the peanut gallery: when I read this it sounded like the logic where mq2berserker will still use an older prog skill if it's more damage than the new one based on completed progression. I'm out of practice so I'll make up names, but e.g. if your progression is 6/6 for 105 and 1/6 for 110, it'll use <105_prog_skill> over <110_prog_skill>. Is that logic still a thing and could the zerkers be using an older disc without yclept realizing?
 
hope y'all don't mind a thought from the peanut gallery: when I read this it sounded like the logic where mq2berserker will still use an older prog skill if it's more damage than the new one based on completed progression. I'm out of practice so I'll make up names, but e.g. if your progression is 6/6 for 105 and 1/6 for 110, it'll use <105_prog_skill> over <110_prog_skill>. Is that logic still a thing and could the zerkers be using an older disc without yclept realizing?
no thanks. this has nothing to do with it at all
 
Question: War Cry

I have noticed that if you have wary cry enabled and MGB disabled this works fine, but on the same settings and then you turn on MGB it will fire the singular war cry then fire the MGB which makes no sense

so i guess what im asking is that once MGB is enabled can it check if MGB is on before firing off the singular war cry?

thank you
 
Question: War Cry

I have noticed that if you have wary cry enabled and MGB disabled this works fine, but on the same settings and then you turn on MGB it will fire the singular war cry then fire the MGB which makes no sense

so i guess what im asking is that once MGB is enabled can it check if MGB is on before firing off the singular war cry?

thank you
we only use mgb if use war cry is enabled and war cry is ready, and mass group buff is ready
 
we only use mgb if use war cry is enabled and war cry is ready, and mass group buff is ready
yes thats exactly what im saying so if warcry is available and then i click on MGB i see it firing singular warcarcry then the MGB fires which is why im asking

Warcry On MGB off - fine

then when you enable MGB it fires the singular warcry without the mgb when you enable it manually on the UI

unless im doing something wrong this is the behavior ive been getting recently
 
yes thats exactly what im saying so if warcry is available and then i click on MGB i see it firing singular warcarcry then the MGB fires which is why im asking

Warcry On MGB off - fine

then when you enable MGB it fires the singular warcry without the mgb when you enable it manually on the UI

unless im doing something wrong this is the behavior ive been getting recently
we only press mgb if warcry is ready, which means we don't press mbg if warcry is used
 
mind showing me your missing and your abilities listed please?

sorry this is taking so long - should really be a simple fix - but i don't have any toons i can replicate it with, so not so

hrm, i think i know why actually --- if you can just share me your missing and abilities to confirm
After today's patch, Ecliptic is showing up in the spells list! And firing. So thanks, it is fixed now, much appreciated.
 
I cant get /ber show or /zerk show to bring up the window for the plugin. Am i dumb and missing something? It always showed up on its own before i logged on today. /zerk help or /ber help is not doing anything when i try to use it either.
The plugin is working, it uses my skills etc as if its in "Manual" mode. But the MQ window shows no text when i type /zerk mode 0 or /ber mode 0.
Just seems like the window is turned off.
I am using default UI have tried "Use new UI engine" un-checked and checked.
I tried unloading and reloading both the plugin and MQ. I reupdated plugins and reinstalled MQ. Even rebooted the PC and retired. Still no window for the plugin.
 
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I cant get /ber show or /zerk show to bring up the window for the plugin. Am i dumb and missing something? It always showed up on its own before i logged on today. /zerk help or /ber help is not doing anything when i try to use it either.
The plugin is working, it uses my skills etc as if its in "Manual" mode. But the MQ window shows no text when i type /zerk mode 0 or /ber mode 0.
Just seems like the window is turned off.
I am using default UI have tried "Use new UI engine" un-checked and checked.
I tried unloading and reloading both the plugin and MQ. I reupdated plugins and reinstalled MQ. Even rebooted the PC and retired. Still no window for the plugin.
Try /plugin mq2berzerker load
 
Try /plugin mq2berzerker load
i did, i ended up changing my resolution around until i could see the window. Now i can see it but the majority of it is off screen. I cant "grab" the window to move it. Since i can only see the lower right corner of the window (in the upper left of my screen) i can only resize the part that shows.
I attached a picture of the left half of my screen so you can see what i mean. Im horrid at properly describing things lol
 

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Is there a way to get the Berserker to use Axe of Rallos? We're in Underfoot and its a new ability, uses everything else fine
Hrm, I think I accidentally deleted it when I refactored recently. (More specifically deleted the axes it needs to summon. If you manually sunmon some imagine it will use it)

I'll take a look when I get home from this doc apt
 
Hrm, I think I accidentally deleted it when I refactored recently. (More specifically deleted the axes it needs to summon. If you manually sunmon some imagine it will use it)

I'll take a look when I get home from this doc apt
I appreciate it - axes are summoned and in inventory, am able to manually click
 
I appreciate it - axes are summoned and in inventory, am able to manually click
Hrm, I think I accidentally deleted it when I refactored recently. (More specifically deleted the axes it needs to summon. If you manually sunmon some imagine it will use it)

I'll take a look when I get home from this doc apt
nope, i didn't delete anything.

I suspect this is a matter of expectation - DAxeThrow and DAxeOf are gated behind "modern end regen" for regular usage, which means for lvl 85 we only use it during burns. the items moved behind "modern end regen" have been vetted and requested quite a bit due to the endurance usage and minimal ways to get endurance back until lvl 86

C++:
// DAxeThrow and DAxeOf we get at 85, but we don't start getting good end regen until 86
// for that small timeframe, let's only use dAxeThrow and DAxeOf during burns

looks like we made this adjustment June of 2023

1762901735897.png
 
lv 130 Ber didn't summon Axe of Obliterator,anything wrong?
 

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err nope, i did that already - unless they patched and fixed the axe from "Axe of the Eviscerator" from beta let me check
1765211402619.png

we output that you need them - they're honed

ok i see it

funny i had a note from beta

INI:
// TODO: I bet they change the axe
 
I have been searching and trying to find an answer to this, but have come up short.

I want to be able to use KICK Combat ability just to max it out for the achievement. However, either this plugin or some other plugin is forcing me to use FRENZY instead. I am just trying to figure out how to disable this temporarily so I can KICK just for the ability increase. Any help is appreciated. Thank you.
 
I have been searching and trying to find an answer to this, but have come up short.

I want to be able to use KICK Combat ability just to max it out for the achievement. However, either this plugin or some other plugin is forcing me to use FRENZY instead. I am just trying to figure out how to disable this temporarily so I can KICK just for the ability increase. Any help is appreciated. Thank you.
If you want to do that, you'll want to pause or I load berzerker, because we're not going to let you do that.

You also likely have /autoskill set, which is an eq command, so you'd want to change that to kick (and not have mq2berzerker try and fix your ways)
 
If you want to do that, you'll want to pause or I load berzerker, because we're not going to let you do that.

You also likely have /autoskill set, which is an eq command, so you'd want to change that to kick (and not have mq2berzerker try and fix your ways)

Thank you Sic. That was something I was wondering after looking through all /commands and didn't see one for specifically stopping that. So I wasn't sure if it was like one of the other MQ plugins. I will go ahead and unload MQ2Ber because every time I set Kick to AutoActivate it would immediately set it back to Frenzy.
 
Question: Axe of Trung

is there a reason why the berzerker is not spamming this disc? he does activate it but the delay for activation is like minutes and this disc is 130 should be priority.

1768539805012.png

thank you
 
Question: Axe of Trung

is there a reason why the berzerker is not spamming this disc? he does activate it but the delay for activation is like minutes and this disc is 130 should be priority.

View attachment 74244

thank you
we do use it in our routine whenever we get there and it is ready to use - there are no special requirements.


[01/16 08:16:28][MQ2BerZerker]:: Using Combat Ability: Obliterating Volley
[01/16 08:16:28][MQ2BerZerker]:: Using: Disarm
[01/16 08:16:29][MQ2BerZerker]:: Using Combat Ability: Axe of Trung
[01/16 08:16:32][MQ2BerZerker]:: Using Combat Ability: Obliterating Axe Throw
[01/16 08:16:33][MQ2BerZerker]:: Using Combat Ability: Festering Rage VII
[01/16 08:16:36][MQ2BerZerker]:: Using: Intimidation
[01/16 08:16:37][MQ2BerZerker]:: Using Combat Ability: Eviscerator's Covariance Rk. III
[01/16 08:16:39][MQ2BerZerker]:: Using AA: Braxi's Howl
[01/16 08:16:39][MQ2BerZerker]:: Using Combat Ability: Reciprocal Rage
[01/16 08:16:40][MQ2BerZerker]:: Using Combat Ability: Draining Strikes Rk. III
[01/16 08:16:40][MQ2BerZerker]:: Using: Disarm
[01/16 08:16:41][MQ2BerZerker]:: Using Combat Ability: Obliterating Frenzy
[01/16 08:16:42][MQ2BerZerker]:: Using Combat Ability: Obliterating Volley
[01/16 08:16:42][MQ2BerZerker]:: Using Combat Ability: Axe of Trung
[01/16 08:16:43][MQ2BerZerker]:: Using AA: Binding Axe


8:16:29 -> 8:16:42 is roughly 13 seconds
 
Question: Frenzied Resolve Discipline

Exactly why is frenzied resolve discipline being overridden when other disciplines are refreshed?

Im asking this because i cant understand why it would want to be overriden, so atm im haaving to pause the plugin and manually use it then unpause it when its done

Thank you
 
Question: Frenzied Resolve Discipline

Exactly why is frenzied resolve discipline being overridden when other disciplines are refreshed?

Im asking this because i cant understand why it would want to be overriden, so atm im haaving to pause the plugin and manually use it then unpause it when its done

Thank you
you should let the plugin do the things the plugin is trying to do when it wants to do it.

either a: you're too far away when you're chasing so we cancel it so you can catch up

or b: you are entering your burns and your burns are available, so we get into our burn rotation.

because as i mentioned

your burncount is "how many mobs on my xtarget until i start burning", so if this is set to 4 - you'd burn when you have 4 mobs on xtarget, if it is set to 1, you're going to burn anytime you're fighting something

reasons to burn:
- burnalways
- burnallnamed and fighting a name
- a burnnow was issued
- you have an equal number or great amount of mobs on xtarget as your burncount
- - you can tell by the name "burn count" that it is the "count of the mobs to start burning"
we actually already went over this before

Question: Timer 15

I was wondering if retaliation and frenzied can be toggled to use 1 or the other? these 2 options are under the same timer 15 and retaliation will almost always be used before frenzied.

My question is that is there a way that if retaliation is enabled then frenzied is not an option, and that if frenzied is enabled then retaliation wouldn't be an option?

thank you

Toggle them how you want.

Turn off retal and frenzy on if you only want that or vice versa

another timer 15 question

Ive done what you had sugessted i just clicked frenzied actuallly was monitoring it and if frenzied is activated and mangling is avail then frenzied will be droped and then mangling activated. any ideas? Thank you

once again i just clicked frenzied and when mangling CA popped it just over rid frenzied

View attachment 70385

I'm not really sure what you're asking.

Toggle them how you want and let the plugin do it's thing

Sorry Sic,

I guess what im asking is when i have frenzied disc activated and its running them Mangling discipline is avaiable why is it that frenzied discipline gets Null over mangling although the timer for frenzied is still runnuing?

still not 100% sure i understand what you're asking - but if you're asking "i have an active disc and then it gets cancelled for mangling" it tells you in the output window that it is doing that because you're now entering your burn conditions

THIS IS CORRECT BUT ANY WAY AROUND IT SO THAT THE FRENIZIED DICS WILL COMPLETE? sorry for caps


if a dic is already burning why cancel it? just asking

It is 2025. Caps isn't ok. Leaving them and saying sorry about it is lazy

Yes we cancel things to start our burn routine.

You could adjust your burn settings so you don't burn until you /ber burnnow

sorry sic, burnalways off, burn all named off this happened 3 times and was anble to catrch a screen shot.. frenzied is still running then it stops it to cast andothe CA

View attachment 70462

View attachment 70464

thank you

you mentioned burnalways off
you mentioned burnallnamed off
you didn't mention if you were "burn now"
you didn't mention your burncount (this is what i suspect is where you're confused)

because like i said, we do cleaving when we're burning - and we only stop other discs when we're burning.

so somehow, you're burning



if you don't want to burn

don't /ber burnnow, have /ber burnalways off, /ber burnallnamed off, /ber burncount 99

edit: you edited your post after i replied but still doesn't show your burncount.

your burncount is "how many mobs on my xtarget until i start burning", so if this is set to 4 - you'd burn when you have 4 mobs on xtarget, if it is set to 1, you're going to burn anytime you're fighting something

so im not sure of the burn now

i assume its burnnow off

okay let me read what you stated kind of confused


deffinatly im not using the Burnnow command at all

View attachment 70465

okay you caught me i have it set to 1 but then why is it burning when im not using burnnow and have burnname and burnaalqays off?

because as i mentioned

your burncount is "how many mobs on my xtarget until i start burning", so if this is set to 4 - you'd burn when you have 4 mobs on xtarget, if it is set to 1, you're going to burn anytime you're fighting something

reasons to burn:
- burnalways
- burnallnamed and fighting a name
- a burnnow was issued
- you have an equal number or great amount of mobs on xtarget as your burncount
- - you can tell by the name "burn count" that it is the "count of the mobs to start burning"
 
tl;dr - it is doing what it is doing on purpose.

you should let the plugin do the things the plugin is trying to do when it wants to do it.

either a: you're too far away when you're chasing so we cancel it so you can catch up

or b: you are entering your burns and your burns are available, so we get into our burn rotation.

if you dont want to burn, adjust your burn settings (including the burncount we have spoken about previously)
 
for some reason, my lvl 90 zerker isnt wanting to use Reckless abandon at all. Despite having him set to burn always. Is there a specific check/ect that isnt lining up for him to want to use it? Or is this a bug.
 
for some reason, my lvl 90 zerker isnt wanting to use Reckless abandon at all. Despite having him set to burn always. Is there a specific check/ect that isnt lining up for him to want to use it? Or is this a bug.
I imagine you don't have enough hps
 
Im noticing the same thing with Reckless Abandon and Juugernaut Surge he is level 95. After a burn it and juggernaut surge will be the only things not used. Here a screenshot a the plugin output during a burn on a combat dummy. No Reckless or Juggernaut Surge was used.
1771902530462.png

1771902574907.png
 
Im noticing the same thing with Reckless Abandon and Juugernaut Surge he is level 95. After a burn it and juggernaut surge will be the only things not used. Here a screenshot a the plugin output during a burn on a combat dummy. No Reckless or Juggernaut Surge was used.
View attachment 75622

View attachment 75623
Reckless Abandon is part of your tier'd burns. we pair it with Cleaving Disc or Mangling Disc (or if you don't have those, during the cleaving part of the burn).
so just smacking a burn on a dummy isn't a good way to show it is or isn't working - but i do see you are running cleaving in that output.

(jugg surge wont work on a dummy)

please confirm you're not using the new ui window
 
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Reckless Abandon is part of your tier'd burns. we pair it with Cleaving Disc or Mangling Disc (or if you don't have those, during the cleaving part of the burn).
so just smacking a burn on a dummy isn't a good way to show it is or isn't working - but i do see you are running cleaving in that output.

please confirm you're not using the new ui window
How can I confirm what UI window I am using? Here is the UI window I have for the plugin which I believe is the new one

1771904854358.png
 
How can I confirm what UI window I am using? Here is the UI window I have for the plugin which I believe is the new one

View attachment 75643
talking about the eq new ui engine - the one that we'd give you a giant warning about.

dont worry about it tho. i'll see if i can replicate

I dont recommend using the opener btw, it is a dps loss
 
manually clicking on mangling (to save some time) and then turning my attack on it fires as expected
INI:
[MQ2BerZerker]:: Using AA: Reckless Abandon
[MQ2BerZerker]:: Using: Intimidation
[MQ2BerZerker]:: Using AA: Braxi's Howl

1771905903541.png

We haven't adjusted anything here in quite some time, so i was expecting something to be off with MA like aa timer or something, even made some tests and went through that before trying it =p, but works as expected here

to clarify:

if UseMangling -> we pair it with mangling (if you have mangling - otherwise we dont use it)
if UseMangling is off -> we pair it with Cleaving Disc (or just use it if you don't have cleaving)

this means i suspect the issue is you have UseMangling on, but don't have mangling disc

I suspect we should adjust that if you have usemangling, but dont have mangling, you use it during your primary burn for levels that dont have it

in the meantime, turn off usemangling, and then watch when mangling is up
 
Plugin - MQ2BerZerker

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