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MQ2BerZerker

Plugin - MQ2BerZerker (1 Viewer) 3.1.52471.11

Just had one of mine expire this week-got the forum alert that it had expired, no emails or anything. Since I'm on here constantly refreshing hoping for the next plugin to pop up, not a big deal!
 
Just had one of mine expire this week-got the forum alert that it had expired, no emails or anything. Since I'm on here constantly refreshing hoping for the next plugin to pop up, not a big deal!
Your MQ2Shaman had expired, it looks like you repurchased. "Next" plugins are instant when purchased now. There is no longer a waiting period. The waiting period was transferred to the Legacy build.
 
Hi all, hope I've found the right spot for this. I use CWTN Zerker for my zerkers, and I'm finding that during the Aten Ra mission, my zerkers will oftentimes be in Juggernaut form and stuck on the spot. Sure enough, one of them gets the aura and I can't run him across the room, and it creates havoc. Any way I can disable the use of Juggernaut just for that mission?

Thanks,

Dysanor
 
Hi all, hope I've found the right spot for this. I use CWTN Zerker for my zerkers, and I'm finding that during the Aten Ra mission, my zerkers will oftentimes be in Juggernaut form and stuck on the spot. Sure enough, one of them gets the aura and I can't run him across the room, and it creates havoc. Any way I can disable the use of Juggernaut just for that mission?

Thanks,

Dysanor
you can turn off usage of Frenzied Resolve if you dont want to use frenzied resolve

Q. Sometimes my berzerker won't chase the MA.
A. Probably have Frenzied Resolve Discipline as their currently active disc, which roots you in place. Sometimes this can be annoying. You can /zerk UseFrenied off, to turn off that ability. But be aware that significantly reduces your overall average DPS. We automatically click off frenzied resolve if you're in chasemode and stuck behind your MA.
 
Hi all, hope I've found the right spot for this. I use CWTN Zerker for my zerkers, and I'm finding that during the Aten Ra mission, my zerkers will oftentimes be in Juggernaut form and stuck on the spot. Sure enough, one of them gets the aura and I can't run him across the room, and it creates havoc. Any way I can disable the use of Juggernaut just for that mission?

Thanks,

Dysanor
as was already mentioned, your problem is not Juggernaut form, but instead Frenzied Resolve. However, you can disable the illusion by adding it to your blocked buffs list in the EQ client.
 
Hi all, hope I've found the right spot for this. I use CWTN Zerker for my zerkers, and I'm finding that during the Aten Ra mission, my zerkers will oftentimes be in Juggernaut form and stuck on the spot. Sure enough, one of them gets the aura and I can't run him across the room, and it creates havoc. Any way I can disable the use of Juggernaut just for that mission?

Thanks,

Dysanor
you can turn off usage of Frenzied Resolve if you dont want to use frenzied resolve

Q. Sometimes my berzerker won't chase the MA.
A. Probably have Frenzied Resolve Discipline as their currently active disc, which roots you in place. Sometimes this can be annoying. You can /zerk UseFrenied off, to turn off that ability. But be aware that significantly reduces your overall average DPS. We automatically click off frenzied resolve if you're in chasemode and stuck behind your MA.
Another alternative is to block the Juggernaut form just make sure it isn't the buff just the illusion of it.
 
being rooted in place and randomly blinded for using some of your core abilities adds so much immersion to playing a berserker.
 
How do you guys automate phoenix feather with your zerkers?

The plug-in used to also lock zerker at 89% \health for dps. Is that no longer a thing?
 
Last edited:
How do you guys automate phoenix feather with your zerkers?

The plug-in used to also lock zerker at 89% \health for dps. Is that no longer a thing?
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<< has a link to > AddClicky < Info

from the FAQ:

Q. What is the deal with limited health?
A. Zerkers have a bunch of abilities that require them to be injured to use.
Once you get lvl/aa/abilities that value will end up being 89% health.

Open Wound Rk. I maxes out at 117k or 89% whichever is lower.
Open Wound Rk. II maxes out at 122k or 89% whichever is lower.
Open Wound Rk. III maxes out at 127k or 89% whichever is lower.

Ritual Scarification Rk. I maxes at 324k or 89% whichever is lower.
Ritual Scarification Rk. II maxes out at 340k or 89% whichever is lower.
Ritual Scaritifaction Rk. III maxes at 357k or 89% whichever is lower.

- UseBloodFury is now available even if you have a limiter.
-- (Check your settings! Remember, to save your settings you need to type in the command, not use the window!)
-- It's only used for abilities that require your health be dropped to fire.


This was added in January of 2021

What does this mean? it means you can health lock if you turn off usebloodfury, if for some unknown reason you would rather lock your health instead of using bloodfury.

TL;DR - the plugin automagically handles it still, you don't need to do anything.
 
Ty. Didn’t know the bloodfury thing they added.

I’ve been working with addclickies. Was hoping there’d be more logic check to have it stagnated rather than having them all fire it at once.
 
Ty. Didn’t know the bloodfury thing they added.

I’ve been working with addclickies. Was hoping there’d be more logic check to have it stagnated rather than having them all fire it at once.
we do what we can, but as mentioned in the addclicky thing

Q. How do I get my group to stagger clickies?
A. This isn't an easy one to answer. The CWTN plugins don't track or wait for other toons to do anything. They say "Am i supposed to do my thing now, is my item ready, am I missing whatever buff it gives?" if those are true, it does it. so it is possible multiple characters start casting their abilities at the same time. For the next update (3/25/2021ish) we have some additional logic to try and help stagger items that give a group buff or drop an aura buff on the ground - things like the Unity Feather or the Rage of Rolfron for CopIV. This won't be perfect, but it adds extra "smarts" to try and help stagger those group buff items specifically.

if you're looking for a magical rotation, i would suggest utilizing something like a Lua script, or a macro to coordinate that with your team over dannet.

eventually when we incorporate dannet for buffs, we'll revisit this for coordinated stuff like addclickies, but it is explained how it works in the addclicky page and above
 
/zerk addclicky burn (hold it in your cursor) if you want it to fire off on burns only
/zerk addclicky offensive (hold it in cursor) if you want it to fire off as soon as its ready

I save it on tanks for burns, on dps it fires as soon as its ready...timing sometimes stacks..but meh...stuff is dying in 5-10 seconds anyways...it helps but not a game changer in the large scheme of things
 
we do what we can, but as mentioned in the addclicky thing

Q. How do I get my group to stagger clickies?
A. This isn't an easy one to answer. The CWTN plugins don't track or wait for other toons to do anything. They say "Am i supposed to do my thing now, is my item ready, am I missing whatever buff it gives?" if those are true, it does it. so it is possible multiple characters start casting their abilities at the same time. For the next update (3/25/2021ish) we have some additional logic to try and help stagger items that give a group buff or drop an aura buff on the ground - things like the Unity Feather or the Rage of Rolfron for CopIV. This won't be perfect, but it adds extra "smarts" to try and help stagger those group buff items specifically.

if you're looking for a magical rotation, i would suggest utilizing something like a lua script, or a macro to coordinate that with your team over dannet.

eventually when we incorporate dannet for buffs, we'll revisit this for coordinated stuff like addclickies, but it is explained how it works in the addclicky page and above
Would be feasible to let us define our own threshold for the clicky routine vs using a hard coded value?
 
Is the Plugin supposed to automaticly use the health limiter?
Did you check the faq, or read the last couple of posts?

It handles using the health limiter if you turned off usebloodfury.

I would recommend leaving usebloodfury enabled and letting the plugin do it's job
 
Health limiters suck, why anyone would choose to give up 11% of their hps permanently, instead of using Bloodfury is beyond me
 
Getting this on my Berserker on Test, wants to continually summon Axe of the Conqueror and says I don't have the components. I've circled the components in inventory.

1647683442213.png
 
Getting this on my Berserker on Test, wants to continually summon Axe of the Conqueror and says I don't have the components. I've circled the components in inventory.

View attachment 38771
circling doesn't show anything really.

can you show that they are in fact, honed axe components?
can you inspect them and show their ID (in case that changed)
 
circling doesn't show anything really.

can you show that they are in fact, honed axe components?
can you inspect them and show their ID (in case that changed)
Same here. Details provided as requested
 

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interesting, wondering if there is something off on the test server with finding items or reagents

what does /status item honed axe components return?
what does /status item id 82697 return?

what does ${FindItem[Honed Axe Components]} return

what does ${FindItemCount[Honed Axe Components]}
 
interesting, wondering if there is something off on the test server with finding items or reagents

what does /status item honed axe components return?
what does /status item id 82697 return?

what does ${FindItem[Honed Axe Components]} return

what does ${FindItemCount[Honed Axe Components]}
I get "not valid command" with /status and I'm not sure how to use the TLO calls. If i add /ber before the TLO, I get "Honed isn't a valid option" and "0 isn't a valid option" for those.
 
I get "not valid command" with /status and I'm not sure how to use the TLO calls. If i add /ber before the TLO, I get "Honed isn't a valid option" and "0 isn't a valid option" for those.
/status is an mq2status command, so mq2status needs to be loaded.

the other items you can use the mq console or just /echo it

/echo ${FindItem[Honed Axe Components]} count is: ${FindItemCount[Honed Axe Components]}
 
/status is an mq2status command, so mq2status needs to be loaded.

the other items you can use the mq console or just /echo it

/echo ${FindItem[Honed Axe Components]} count is: ${FindItemCount[Honed Axe Components]}
Thanks. I've been trying to learn the TLO stuff. As requested. In the order you listed them. I did the last one twice because I accidentally missed the o at the end of /echo but it still made the call the first time.
 

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Thanks. I've been trying to learn the TLO stuff. As requested. In the order you listed them. I did the last one twice because I accidentally missed the o at the end of /echo but it still made the call the first time.
ok thank you. I'll do some testing and then let the MQ devs know there appears to be an issue with finditemcount for the test compile
 
If I am in RaidMode, and have BurneAllNamed and BurnAlways turned off, why does it burn as if BurnAlways is checked? How do I hold back on burns if in RaidMode?
 
You probably need to adjust your burn count
Good lord... Yes! I'm usually raiding on a different zerker, who has count set to 99.... Forgot to set it on this box. Thanks for the reminder. You don't look at these things for a while, then you forget.
 
Good lord... Yes! I'm usually raiding on a different zerker, who has count set to 99.... Forgot to set it on this box. Thanks for the reminder. You don't look at these things for a while, then you forget.
Meh...I have my burcount at like 3...and i roll with at least 4 Zerkers and 2 or 3 enchanters with their burncount set at the same...bottom line...keep those zerk burns going...why you holding back? Clear that trash...lol

Like burns, pet clicky cycles, rings, unity...keep al that stuff on as much as possible (Unless you've got a very specific reason you're holding that cooldown). A better strategy (IMO) is only hold burns on your heavy hitters (subbed-maxed chars)...everyone else burn that shi...
 
Question about behaviour. Just turned 69 and memmed Destroyers Volley. I had Rage Axes in range/ammo slots. It went through the process of summoning Axe of the Destroyer x200, but did not swap out the current Rage axes in range/ammo. I assumed I should, but when I attempted to while plugin was active (not paused), it would not let me. Usually, with every other plugin, you have 15 secs to do something with items before autoinventory. The plugin prints the message I have 15s, but it was instantaneous returned back to inv. By design? Bug? Am I doing it wrong?
 
Plugin - MQ2BerZerker

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