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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2BerZerker

Plugin - MQ2BerZerker (1 Viewer) 3.1.52471.49

Ahh second problem with that, cleric spam heals him over and over and over when she is using kissassist to heal group... not sure how to get around all this. Is there plans in the future to
add an override feature for Ritual scarification?
you need to adjust your heal values in your kiss ini

kiss you can have a |MA and |!MA for heals, and set those values accordingly

example from my kiss ini
INI:
;Sincere Remedy - "insta duration" heal set for MA only
Heals18=Sincere Remedy|99|MA
;Sincere Remedy - "insta duration" heal set for Not MA
Heals28=Sincere Remedy|80|!MA

Ahh second problem with that, cleric spam heals him over and over and over when she is using kissassist to heal group... not sure how to get around all this. Is there plans in the future to
add an override feature for Ritual scarification?

There is not
 
Yes, I actually have that specific line.. and it works fine while in combat, but out of combat she spam heals the zerker as he is locked at 71%.. all the extra hp from ToV and cleric aura bugs it to a low locked HP... the whole open wound/scarification line is junk.. hated it from its inception lol.

Owell I can just use the kissassist macro. too bad because that plugin is awesome.
 
Yes, I actually have that specific line.. and it works fine while in combat, but out of combat she spam heals the zerker as he is locked at 71%.. all the extra hp from ToV and cleric aura bugs it to a low locked HP... the whole open wound/scarification line is junk.. hated it from its inception lol.

Owell I can just use the kissassist macro. too bad because that plugin is awesome.
well you can adjust your kiss !MA value to match below what value you don't want to heal your non-mas at. in this case it would be below 71 so 70|!MA

What level is your character?
how many max hps does your character have?
and which Limiter spell does the plugin you have when you load it up?
 
Ok, i can just change the values for the heal...

the zerker I assume your asking..
he is 115, 417,000 when buffed and he uses Ritual Scarification Rk. II


AND.... I got the cleric fixed up right, just took me a few to figure out... ya I am slow haha.,. ty for your time Sic.
 
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Ok, i can just change the values for the heal...

the zerker I assume your asking..
he is 115, 417,000 when buffed and he uses Ritual Scarification Rk. II


AND.... I got the cleric fixed up right, just took me a few to figure out... ya I am slow haha.,. ty for your time Sic.
hrm weird

ritual scarification should max out at (rank 1 324k, rank 2 340k, rank 3 357k ), or 89% whichever is lower so if you're getting so if that 71% health then yeah you're getting scammed
Code:
Open Wound Rk. I maxes out at 117k or 89% whichever is lower.
Open Wound Rk. II maxes out at 122k or 89% whichever is lower.
Open Wound Rk. III maxes out at 127k or 89% whichever is lower.

Ritual Scarification Rk. I maxes at 324k or 89% whichever is lower.
Ritual Scarification Rk. II maxes out at 340k or 89% whichever is lower.
Ritual Scaritifaction Rk. III maxes at 357k or 89% whichever is lower.

Doesn't appear to be an upgrade for CoV - wonder what hps are going to look like heh.
 
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Anyone else having issues with it not opening?..its currently loaded, its been working the last few days and it is "showing" the window tab is there but it wont un-minimize, i click it and it just stays the same, i close it, reload it and all the same, ive restarted my comp tried lots of things. any help?
 
Hey guys, anyone else have the issue where their berserkers running Berzerker are bouncing all over? I've isolated the issue to where when they engage a mob they get a weird pathing they try to follow and they bounce all over the place. Is this normal? It's so bad I'm almost ready to abandon and run them on Kissassist instead.
 
1606523136455.png
Blue'd out my chars. This is my crew engaging an infected orc. I picked one of the zerkers bouncing all over the place and this is the path it was trying to take around in a big triangle back to the 'an infected orc'.
 
Sounds like you're engaging with the follow me button still clicked. Either unclick that button before fighting of /afollow off. I'm very guilty of this and they bounce and spin and do weird things.
 
Seeing that nav line in your image, it looks like they are trying to navigate somewhere while being with you. I would double check u dont have afollow stuck on
 
the only place in the game that mob is found is in eastern waste (ToV).

I'm not sure how far you are zoomed in, so hard to see how much deviation the navigation line has from where it wants to go.

It could be quite a few things, but it's hard to say without more information. If you pop into discord and send me a PM I can hopefully get you sorted out with screenshare or some other method of showing me what's going on.
 
you could also try to make sure as wired said the followme button is not active.
and then

/bcaa //multiline ; /afollow off ; /stick off ; /moveto off ; /nav stop ; /play off
 
Hey guys just purchased the plugin but im quite new to loading these. i downladed and put in macro folder, but when i type /plugin mq2berzerker load it just tells me it can't be laoded
 
Hey guys just purchased the plugin but im quite new to loading these. i downladed and put in macro folder, but when i type /plugin mq2berzerker load it just tells me it can't be laoded
You have to "watch" it, little action in the top right corner of the page. It will auto DL with the RG launcher tool, then click update under the Plugin's tab. It is a plugin, not a Macro. Once you do that, the in game command will load it, if you cant see it after it says loaded, do /zerk show or /reload (sometimes it seems twitchy on first load)
 
Hey guys just purchased the plugin but im quite new to loading these. i downladed and put in macro folder, but when i type /plugin mq2berzerker load it just tells me it can't be laoded
you do not move the .dll anywhere. you download it via the redguide's launcher, it places it in your release folder and then in game you do /plugin mq2berzerker load it is also a plugin and not a macro (that's important since you put it in your macro folder).

Definitely make sure you give the accompanying videos a watch

This is the order I would watch:
CWTN UI
MQ2Berzerker
and last but VERY important
Moving your toons around with cwtn and other macros
 
hrm weird

ritual scarification should max out at (rank 1 324k, rank 2 340k, rank 3 357k ), or 89% whichever is lower so if you're getting so if that 71% health then yeah you're getting scammed
Code:
Open Wound Rk. I maxes out at 117k or 89% whichever is lower.
Open Wound Rk. II maxes out at 122k or 89% whichever is lower.
Open Wound Rk. III maxes out at 127k or 89% whichever is lower.

Ritual Scarification Rk. I maxes at 324k or 89% whichever is lower.
Ritual Scarification Rk. II maxes out at 340k or 89% whichever is lower.
Ritual Scaritifaction Rk. III maxes at 357k or 89% whichever is lower.

Doesn't appear to be an upgrade for CoV - wonder what hps are going to look like heh.

This will be the first time that I have been in a position to get new .ini files at the beginning of an expansion. First, I appreciate all the hard work that has and will be done by the coders in this group. I am in awe of your work. With that said, how long does it normally take before new .ini files start appearing for the classes. No rush on the answer, just never asked it before. Thanks again and your hard work does not go unappreciated in this house of horrors (meaning my house in a rather chilly Wednesday morning her in sunny central FL. 34 degrees this morning on my way out.)
 
Hey guys, curious is mq2berzerker something you can use with a zerker outside of the group?
you can, but we don't have built-in out-of-group assisting - so you would need it in manual mode, with someone calling the zerk to attack.

or if you stick it with a healer and have that healer heal on xtarget, you can set the zerker on tank mode and it will engage that way
 
you can, but we don't have built-in out-of-group assisting - so you would need it in manual mode, with someone calling the zerk to attack.

or if you stick it with a healer and have that healer heal on xtarget, you can set the zerker on tank mode and it will engage that way
Can set the zerker to tank mode, slightly larger then reg group tank, they will assist 95% of the time. They dont snap roll to rear, since they are the "tank" but can add the little zip extra.
 
Can set the zerker to tank mode, slightly larger then reg group tank, they will assist 95% of the time. They dont snap roll to rear, since they are the "tank" but can add the little zip extra.
they will start tanking if the mob gets on xtarget and enter that camp radius - which is why having them in a group with an out of group assist healer makes it easymode
 
they will start tanking if the mob gets on xtarget and enter that camp radius - which is why having them in a group with an out of group assist healer makes it easymode
Was just offering a quick option if its one char.. Bards playing.. well anything, can do a dot pulse, a slow, a regen.. didnt know all the details, was saying if its "only" a zerker :P
 
all my CWTN plugs are beeping at me with the error "You have set a camp, but are off mesh". Any way to disable the beep? All I'm doing is levitating slightly too high above the mesh, but I honestly don't care about being "on mesh"
 
all my CWTN plugs are beeping at me with the error "You have set a camp, but are off mesh". Any way to disable the beep? All I'm doing is levitating slightly too high above the mesh, but I honestly don't care about being "on mesh"
This only happens when you try and set a camp and are not on mesh. Levitating shouldn't do that as you would still have mesh under you and will still be able to navigate.

If you are on a non meshed area and set a camp it will warn you.

No way to turn that off.

Be sure youre not running mq2groundspawns and left active on, as that will beep any time you are off mesh.
 
Plugin - MQ2BerZerker

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