Ah I see the issue. Translocate is just for a punt to bind. I'll get it updated. In the meantime add the character name casting the zephyr to your approved list and it will accept it.
awesome, thank you!
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Ah I see the issue. Translocate is just for a punt to bind. I'll get it updated. In the meantime add the character name casting the zephyr to your approved list and it will accept it.
[MyMage_Names]
Bob=1
Mike=1
Sally=1
Tom=1
[MyWarrior_Names]
Bob=1
Mike=1
Sally=1
Fred=1
[MyMage_Names]
Tom=1
[MyWarrior_Names]
Fred=1
[Global_Names]
Bob=1
Mike=1
Sally=1

Mentioned on page 1.is there an hidden option for accept delay?
Go into your MQ2autoaccept config file (should be in your MQ2 folder) and there should be a setting that's something like delay=0 or acceptdelay=0. You can change it to whatever you want. I changed all mine to =5 or =10 because I thought it looked weird if all my toons were instantly accepting invites to stuff. Sorry that I didn't provide the exact argument - I'm not at home.
Mentioned on page 1.
i didn't see either in the ini was looking to have @ChatWithThisName confirm
It won't do anything. The plugin has a 3 second delay built in for joining group/raid/fellowship, for everything else it seems to do it automatically whenever the windows are up.
- Removed using namespace std
- Removed pragma warning disable
- Moved global buffers to appropriate functions
- Removed unused variables
- Removed Update_INIFileName() since it never changed
- Removed redeclared variables
- Removed mixed tabs and spaces (more spaces than tabs, so spaces win)
alynel
- Switched to range based loop and emplace_back
MQ2AutoAccept - Cleanup (bb5e8e01) · Commits · RG Creators / VeryVanilla
- Removed using namespace std - Removed pragma warning disable - Moved global buffers to appropriate functions - Removed unused variables - Removed Update_INIFileName() since it never changed - Removed...gitlab.com
I believe I seen in discord earlier this month a command that will broadcast for everyone currently logged on in your Broadcast group to auto add each other, but I don't see something like that here.
Would some kind coding master please post it here ?
/noparse /bcaa //bcaa //autoaccept add ${Me.Name} /bcaa //autoaccept save
AutoAccept to make everyone add everyone else
/noparse /bcaa //bcaa //autoaccept add ${Me.Name}
/bcaa //autoaccept save
Think they ask if the person is not in any of those categories.everquest has that option build in
Can you autoaccept taskadds? I did not see that option.
It's spelled out in the 4-5 posts directly above yours. Case sensitive probably, but it works based on the list of people.

All good my man. Definitely take a look through the discussion threads on plugins though as they nearly always will have your answerOh I see, I should have done a search.![]()
.
yup, its in the MR to fix the autoaccept not respecting being turned on/off for purposes of guild/fellowship/raid invites - added it when i saw the convo this morningSomething I noticed is that autoaccept is doing Yes on the Shaman AA Call of the Wild "rez", which seems to mess up mq2rez. It will cause the toon that gets CotW rezed to accept the rez but then just stay dead with with the "Respawn Options" window open until the rez timer runs out and the character releases to bind after the 5 minute timer is up (at least, this has been my experience).
It's easy to test. Turn off both /rez and /autoaccept, kill a toon, CotW res, turn on autoaccept, and it will instantly choose Yes in the window.
The code for autoaccept looks like it's filtering for windows that say "percent" but the Shaman AA res has different text so I think it's getting caught by the //none of the above? do we have any names section of mq2autoaccept.
Anyway, this is the CotW text.
"Soandso's attempting to return you to your corpse. If you accept this, you will still be able to get a resurrection later. Do you wish this?"
View attachment 31036
