
| 1: | 28% Chance to trigger: Flames of Power IV |
| 2: | 30% Chance to trigger: Chaotic Fire Refreshment |
| 3: | 10% Chance to trigger: Twincast Rk. III |
| 4: | 25% Chance to trigger: Chaotic Fire Jolt |
| 5: | 6% Chance to trigger: Syllable of Refreshment |
| 6: | 1% Chance to trigger: Flames of Weakness IV |

Added some Ranger shit! Credit for spell/disc/burn rotation goes to @VestalBears! It's still in "beta" testing though.![]()
Quick Tutorial:
- Go to your favorite hunting grounds
- Set a group MA (not the wizard, MT is fine, but MA role must be set).
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#rangerlivesmatter
I was using this to slaughter stuff in FM tonight and noticed a possible Bug or logic flaw. My group is Pal/MT/MA wiz wiz mage chanter cleric . On a single mob they eat it up no problems. If i pull multiples and switch off the first one they stop casting and do not start again until one of those mobs dies. The program is set to auto assist and I have them nuking at 99. I can sent a /nuke resume and nothing and even if i switch back, again nothing. I played with a bunch of commands and on multiple mobs ..if I change I can not get them to cast. Being the tank I have to switch mobs to aggro . So I need them to either follow the assist or stay on the mob I started with. But not casting isn't really an option. On option or command to that effect would be sweet. /nuke followassist or nuketilldead, something along those lines.
So if I am doing something wrong please advise.
ps: Oh and namers Just killed the Drillmaster Mak`Tak and they wouldn't fire
Also, as a mage I do not always have every clicky summoned but if the whole list is not there, it does not use them at all.
It should use them based on availability.




/nuke memorize on wiz crashed for me