nyghteyes
What is a macro??
- Joined
- Mar 21, 2006
- RedCents
- 1,347¢
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Since brainiac is still working on MQ2 nav a lot a future update may come out that makes all navmeshes obsolete. Much like how all older navmeshes were made obsolete recently.
What I am saying is I wouldn't advise making meshes years in advance, it may be a waste of your time right now =P
either way kudos for the current meshes saves me some time
This is only years in advance on one or yep progression servers. For the rest of us this is useful stuff. Recommend keeping the meshes coming!
Afaik, brainiac only mentioned that, prior to the latest release. It didnt sound like he was going to do another full overhaul as this engine works really well. 6 months ago this wouldnt have been worthwhile.
These meshes work on all live servers, not just progression. I have adjust settings for general pathing for what I can see in the first few passes, i.e. making sure you can get across bridges ect. as not try to run over pillars and such. I didnt scour these for perfection or create non walking areas. I will be working my way through the expansions now that I see people want these made for them.
You seem to be stuck on that these always need to get remade. They dont. Mq2nav Mesh generator has only had 1 major overhaul that required you to toss your old mesh's. Unless you are seeing some major failure in mesh generation I highly doubt brainiac is coming out with a new one anytime soon, this is just based on reading his posts in his thread.
Chelsith Reborn
Evantil, the Vile Oak
Heart of Fear: The Epicenter, The Rebirth and The Threshold
Plane of Shadow
The Crystal Caverns: Fragment of Fear
Valley of King Xorbb
How do you fix zones where they mesh below? It seems I have run into a lot of old world zones where that happens.
