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    Frostreaver

IRL - May 2026 Update (live 20; test 12, 26) (2 Viewers)

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Test update tomorrow. Details to come.

May 12, 2026
_____________________


*** Highlights ***

- Raid difficulty NPCs will now give a two and a half minute (instead of five) out-of-combat timer.


*** Items ***

- Bramblefang and Short Spear of Resonant Fracture should both now have their particle effects.
- Fixed an issue where Free Storage key ring items would count towards used slots.
- Created new Time Locked Progression starter packs for Frostreaver, available when the server opens.


*** Quests & Events ***

- Tallongast (Raid) - Adjusted the center point and radius of the tether area.
- Tallongast (Raid) - Single-target heals should now affect good eggs.
- Spitetangle (Raid) - Fixed an issue with the "Cracked" achievement. As part of the fix, the prisons will now despawn when their health drops to approximately 15%.
- Spitetangle (Base, Mission, and Raid) - Changed the Spite zone geometry and the pathing in the large open room of the sewers to reduce the instances of NPCs going under the floor.
- Echo of Hate (Raid) - The Wax oozes should cover more of the raid area. Its aura is also a larger radius.
- Spiteful Machinations (Quest) - In the Labyrinth of Spite, Drew Xiomar will now talk to all players regardless of level but will only grant the task Spiteful Machinations if level 115 or higher.


*** Spells ***

- Hybrid and Melee Classes - Adjusted existing Progressive abilities to fix the three ways they had been falling behind both content and other abilities. Rank 1 of a new ability is now equal to Rank 6 of the previous ability and all other ranks are upgrades. We are targeting June for a similar upgrade for Caster and Priest classes.
- Beastlord - In addition to the larger upgrades to the Dichotomic Fury line, added a new boost to Pet Critical Melee Damage that improves along with the amount of HP, Mana, and Endurance that the line returns.
- Updated the achievements that all Reciprocal Progressive abilities from The Outer Brood use for advancement. Ranks 2 and 3 can now be obtained by accomplishments from Laurion's Song and not Night of Shadows, The ranks obtained from achievements in The Outer Brood are unchanged.
- Magician - Corrected the description for Dyzil's Deafening Decoy to properly reflect that it consumes Malachite, not Peridot.


*** NPCs ***

- Raid difficulty NPCs will now give a two and a half minute (instead of five) out-of-combat timer.
- Considering an Encounter Locked NPC will now show who it is locked to.


*** Miscellaneous ***

- Typos were fixed in the components and collection items for the Claws of Veeshan achievement: Altered Velium.
- Fixed DX11 memory corruption that caused random client crashes.
- Using the /hotbutton command with a very long argument will no longer crash the client.
- Fixed a zone crash that could occur in raid instances.
- Added a speculative fix for a zone crash involving inventory item processing.
- Fixed an issue where mounts could die if hit by an area effect spell soon after being summoned.
- Fixed awkward camera bounce when on certain mounts while in first person view.
- Partial item stacks can now be combined in the Activated Items keyring by picking one up and placing it onto another.
- Depositing stackable items into the Activated Items keyring will now attempt to fill any partial stacks in the keyring even if the keyring is full.


*** UI ***

- The borderless fullscreen checkbox in the Options Display window now behaves itself.
- Mitigated a crash when re-entering the world after camping out to server select screen, while in fullscreen exclusive mode.


*** Previously Updated ***

- Fixed an event scheduling bug that prevented the Tempest Festival NPCs from appearing.
 
Last edited:
May 12, 2026
_____________________


*** Highlights ***

- Raid difficulty NPCs will now give a two and a half minute (instead of five) out-of-combat timer.


*** Items ***

- Bramblefang and Short Spear of Resonant Fracture should both now have their particle effects.
- Fixed an issue where Free Storage key ring items would count towards used slots.
- Created new Time Locked Progression starter packs for Frostreaver, available when the server opens.


*** Quests & Events ***

- Tallongast (Raid) - Adjusted the center point and radius of the tether area.
- Tallongast (Raid) - Single-target heals should now affect good eggs.
- Spitetangle (Raid) - Fixed an issue with the "Cracked" achievement. As part of the fix, the prisons will now despawn when their health drops to approximately 15%.
- Spitetangle (Base, Mission, and Raid) - Changed the Spite zone geometry and the pathing in the large open room of the sewers to reduce the instances of NPCs going under the floor.
- Echo of Hate (Raid) - The Wax oozes should cover more of the raid area. Its aura is also a larger radius.
- Spiteful Machinations (Quest) - In the Labyrinth of Spite, Drew Xiomar will now talk to all players regardless of level but will only grant the task Spiteful Machinations if level 115 or higher.


*** Spells ***

- Hybrid and Melee Classes - Adjusted existing Progressive abilities to fix the three ways they had been falling behind both content and other abilities. Rank 1 of a new ability is now equal to Rank 6 of the previous ability and all other ranks are upgrades. We are targeting June for a similar upgrade for Caster and Priest classes.
- Beastlord - In addition to the larger upgrades to the Dichotomic Fury line, added a new boost to Pet Critical Melee Damage that improves along with the amount of HP, Mana, and Endurance that the line returns.
- Updated the achievements that all Reciprocal Progressive abilities from The Outer Brood use for advancement. Ranks 2 and 3 can now be obtained by accomplishments from Laurion's Song and not Night of Shadows, The ranks obtained from achievements in The Outer Brood are unchanged.
- Magician - Corrected the description for Dyzil's Deafening Decoy to properly reflect that it consumes Malachite, not Peridot.


*** NPCs ***

- Raid difficulty NPCs will now give a two and a half minute (instead of five) out-of-combat timer.
- Considering an Encounter Locked NPC will now show who it is locked to.


*** Miscellaneous ***

- Typos were fixed in the components and collection items for the Claws of Veeshan achievement: Altered Velium.
- Fixed DX11 memory corruption that caused random client crashes.
- Using the /hotbutton command with a very long argument will no longer crash the client.
- Fixed a zone crash that could occur in raid instances.
- Added a speculative fix for a zone crash involving inventory item processing.
- Fixed an issue where mounts could die if hit by an area effect spell soon after being summoned.
- Fixed awkward camera bounce when on certain mounts while in first person view.
- Partial item stacks can now be combined in the Activated Items keyring by picking one up and placing it onto another.
- Depositing stackable items into the Activated Items keyring will now attempt to fill any partial stacks in the keyring even if the keyring is full.


*** UI ***

- The borderless fullscreen checkbox in the Options Display window now behaves itself.
- Mitigated a crash when re-entering the world after camping out to server select screen, while in fullscreen exclusive mode.


*** Previously Updated ***

- Fixed an event scheduling bug that prevented the Tempest Festival NPCs from appearing.


- The EverQuest Team
 
All EverQuest Live Servers will be taken offline for emergency downtime. Estimated downtime is expected to be 3 hours.
 
Troubleshooting Data Center GIF
 


Items​

  • Fixed an issue that was preventing charms from Tides of Time from working as intended.

Progression Servers​

  • Fixed an issue that would not offer all available level decreases when speaking with the Priest of Discord.
    Worn equipment will no longer be placed in bags if the item is associated with an expansion that has not yet launched on the server.
 
They just casually snuck this one in there:
- Fixed DX11 memory corruption that caused random client crashes.
 
getting the ' MacroQuest version mismatch! ' error due to differing version dates betw EQ and MQ. when i run redfetch it doesn't allow to patch, still says ' MQ Down: Patch Day '. how do i update?
 
getting the ' MacroQuest version mismatch! ' error due to differing version dates betw EQ and MQ. when i run redfetch it doesn't allow to patch, still says ' MQ Down: Patch Day '. how do i update?
that is correct.

patches take several days these days - and dbg also patched twice.

make sure to check the banners when they're posted

1779475666012.png
 
Had a feeling that patch was coming after hearing about the avoidance disc/skills issues. Thanks for the hardwork to dev team.
 
The reason I keep playing is cause I believe ya guys. My game is based on MQ and plugins now. I don’t think I want to single toon ever again! Thanks for keep trying.
 
even if you're a die-hard "live" person, patch downtimes are a great time to check out some of the cool emu servers out there.
cwtn and i were rocking on perky crew a few months ago, and that was really fun
 
I have my doubts. I haven't seen a reference about the spell haste being buggy in any of the discord channels I'm in, so at the very least it's not affecting Teek at all. Could just be an idiot making a bug report?
 
I have my doubts. I haven't seen a reference about the spell haste being buggy in any of the discord channels I'm in, so at the very least it's not affecting Teek at all. Could just be an idiot making a bug report?
dunno - i heard about it from raiders who hand play - they are usually "cutting edge info" --- speculation is it is related to them trying to unravel and change the progressive class spells and there's a ripple affect from it. Also appears some issue with twincast
also hearing that some raids are crashing
 
Does it reset progress to absolute zero when they push a new patch out?

I really wish I could help out with the updates...I'm moderately tech-savvy but definitely no coder...what's the lead time on becoming good enough at something involved in the process to help at all? Years?
 
Nust wanna day how much I appreciate the time and effort yall put into this.

For me, the game is basically unplayable with out MQ and I have spent the down time working on TS or touching grass.

I cant wait for it to come back up and know yall are working hard to get it back up and running!
 
Nust wanna day how much I appreciate the time and effort yall put into this.

For me, the game is basically unplayable with out MQ and I have spent the down time working on TS or touching grass.

I cant wait for it to come back up and know yall are working hard to get it back up and running!

Agreed. I appreciate all the new folks out there working on making this work for everyone to enjoy once again.
 
IRL - May 2026 Update (live 20; test 12, 26)
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