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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Problem - LS You Can't Hit Them From Here

I haven't seen this discussed yet so apologies if so, but...

In multiple Laurion Song zones - Unkempt Woods quite a bit - mobs get engaged and then locked in some "Untouchable" zone where PCs can't do anything but pets are still damaging.

Only way I can resolve is to feign/back off pets, move back a bit and wait for mob to path to me.

This has wiped me several times in multiple locations with multiple mobs.

Is this a known thing or just a spot I've gotten into?
 
this is a known eq issue in this expansion, so its really just a waiting game till they wanna do somehting about it-
 
They have already confirmed this along with a few other bugs, like the shinys popping under world, and it supposed to be fixed (from what I heard) in the coming patch.
 
What sic said.

From my general experience it only happens when the mob is on a hill or uneven area. Try and move the mob to flat(ter) ground and you should be okay. Super annoying regardless.
 
Threw a cheap "Can't Hit" alarm - in case my attention wanders. Only fires once every 5 seconds, so won't spam.

Lua:
local mq = require("mq")

local last_message = os.time()

print("\aw Monitoring for \atCan't Hit\aw messages.")

local function event_canthit()
    local since = os.time() - last_message
    if (since > 5) then
        last_message = os.time()
        mq.cmd('/beep')
        print("\ar Can't Hit.  \awBetter fix.")
    end
end

mq.event('event_canthit', "#*#You can't hit them from here.#*#", event_canthit)

while(true) do
    mq.delay(100)
    mq.doevents()
end
 
Pretty sure this happened in OMAD this last few days. Was a slight hill and we could not hit the mobs at all and there were 3 of them so not like we didn't have a choice lol
 
Most EQ zones. Anything hilly. Underfoot, SoD RoF just a few I’ve seen it in this week. Obnoxious.

I have experienced it also on relatively flat terrain in Heros Forge. It is so strange because the visual representation on all screens shows the mob above ground in a normal way but it is as if he is in the terrain and cannot be seen or hit. I have tried using things like Grappling Strike to see if I could pull him out but it doesnt seem to work.

The only thing is if I can move him some distance but many times he wont budge an inch for awhile and only after constant movement around will he seem to get into a good place at random basically. It is very frustrating.
 
I have noticed you have to taunt them and move the non-hittable mob a few steps then it becomes attackable again. Though Pets usually keep it rooted in place, so its not as easy as it sounds. It particularily happens on slopes.
 
Problem - LS You Can't Hit Them From Here

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