• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release lootnscoot (for emu) 05/16/2026

No permission to download
Same issue here, sqllite install fails and Lua crashes.

[CODE title="error"]Failed to load package lsqlite3 :: success[/CODE]
 
Same issue here, sqllite install fails and lua crashes.

[CODE title="error"]Failed to load package lsqlite3 :: success[/CODE]
So I got mine working. In the end I deleted the lootnscoot folder and did a re-install. Once it was in place, i double checked the file attributes. Windows like to make folders read only over and over. So I turned that off, and immediately ran the Lua script in game. it installed and works.
 
For me it was the version of luarocks I had, it was the 64bit version used on live (thats what was in the mmobugs compile at the time). Once I went and got the 32bit from RG emu compile it worked.
 
Is it possible to have a per character .ini file for loot on this? Or just the global loot file? Tired of running a .mac on each character each group of pulls, and would love to have a Lua script running quietly in the background...just not sure if I'm smart enough to figure this out! :)

*edited for clarity
 
Last edited:
i am getting that themes error from earlier in the thread when i try to run lootnscoot standalone.

i even tried to install grimmier's themez to see if that would fix it to no avail.
 
Based on my experiences with lootnscoot, I believe this is possible. I think the magic would be in the global item list as that overrides all the other settings.

I have the most experience with lootnscoot as part of Lua mercs but there is a gui for standalone as well so it will probably work the same. If I were trying to do this, I'd put the item in the global list and specify quest|# and class of character who needs it. I'd then turn on nodrop looting for just that dude.

Try that and see if you can tweak the approach to make it work the way you want. There's definitely enough flexibility in lootnscoot to get it done I think.
 
Hi, I would like to request that a toggle be provided so that items LEFT on the corpse will be announced. I'm new to Project Laz and want to avoid having to check every corpse after lootnscoot flies through the process :)

My apologies if this is already provided and I just haven't figured it out yet.

Great app, thanks for your work.
 
Stupid question for you on this - are you running it *only* on your driver toon? Or are you running it also on your boxes?
 
First of all, just wanted to say a massive thanks , this is an amazing Lua.

I'm having a couple of teething troubles though. I'm using the standalone version, and sometimes it loots very fast and leaves items behind, Is there a way to slow it down ? And also the /lootutils sell doesnt work when i target or click on a vendor. But using the GUI sell , it works fine.

Cheers
 
Last edited:
I run in standalone also, and I've seen this, where the corpse is opened and closed very quickly. Items are left. Lately I've been using a hotkey to pause lootnscoot (/Lua pause lootnscoot), kill mobs in a defined area, then stop pulling and use the same key to unpause.
 
I run in standalone also, and I've seen this, where the corpse is opened and closed very quickly. Items are left. Lately I've been using a hotkey to pause lootnscoot (/lua pause lootnscoot), kill mobs in a defined area, then stop pulling and use the same key to unpause.
I'll give that a shot. Thanks for the reply.
 
I think I'm finally getting this tweaked and the loot tables set up. Is there a way to edit a config file or somehow make it to remember the status for hide corpse after looting? I have to change it back each time I start the Lua. Awesome work by the way. Absolute necessity on Laz.
 
at the end of the month i plan on dropping the adv looting rewrite.
its currently included in rgmercs Lua and has some beta users as well testing on the sotb server both as standalone and in rgmercs Lua.

for anyone that wants to try the current beta is located HERE read the page there is also a link for a generic Items.db for emu servers which should cover all items that were not modified or added on your server. its the base set emu servers start with.

The config files and databases are different so they can be kept separate allowing you to go back to the classic lns version.

when i do make the push to update everything i will include a branch to keep the old version on incase anyone wants to just continue with that.
 
Last edited:
sorry for the delay.
should be up within the hour.

the current old version can be retrieved from the history tab here
or from the github releases https://github.com/aquietone/lootnscoot/releases/tag/Classic_Version

if you do not want to use the new version and you use the rg launcher or redfetch. unwatch this resource so it doesn't autoupdate on you.

the configs and databases are separate for both version so you can switch between them with little problems.
 
aquietone updated lootnscoot (for emu) with a new update entry:

04/12/2025

〰️Commits​


Adv looting rewrite (#20)

# Loot N Scoot (Rewrite) ~ Now with more adv looting features.~

Because of the rewrite to fix some issues and add more advanced looting mechanics. There is a link to the old version on the Github Releases page.

All configs, tables, etc are kept separate between the new...

Read the rest of this update entry...
 
I would love to see this work on the live servers, using the advloot window. How hard do you think it would be to have that functionality added?
 
Seeing this a few times recently - just complains, doesnt crash:
1745137862758.png

edit: appears to be happening while using mq2AutoForage.
 
Last edited:
Is there an easy way to migrate loot rules from one install to another? I snagged the db but that did not have the expected results. I suspect I am missing something else.
 
loot rules will be in MQfolder\Resources\Lootnscoot\servername\

there should be 3 databses.
  1. LootHistory.db (this is all past looted history for lookup later)
  2. Items.db (This is the items table can differ per server)
  3. AdvLootRules.db (the rules applied to loot for that sever (Normal, global, personal))
 
aquietone updated lootnscoot (for emu) with a new update entry:

06/06/2025

〰️Commits​


Directed adjustments (#25)

for handling calling LNS from its install folder and not being bundled
You can call it in directed mode either way by bundling it into your lib/lootnscoot folder or just pass lootnscoot as the 3rd parameter to call it from its own standalone install folder (this should make it easier than having to maintain LNS inside other scripts)
...

Read the rest of this update entry...
 
aquietone updated lootnscoot (for emu) with a new update entry:

06/07/2025

〰️Commits​


New settings, fixes, tooltips and more (#27)

* Added New setting `IgnoreMyNearCorpses` for those servers where you keep your gear on death.
* Added `SafeZones` see Settings panel We will NOT try to loot if in a `SafeZone`.
* Added Tooltips to the settings
* Added a button to the GUI to toggle Debug spam
* Another pass on directed mode.
* Another pass on loot rule checks (hopefully this fixes...

Read the rest of this update entry...
 
image.png
the settings:
Combat Looting, Loot MyCorpse, Ignore Nearby Corpses, and Loot Corpse Radius are passed between RGMercs lus as the Director and LNS, you can adjust on either gui and the other is in sync.

View attachment 20250606-2344-36.1447569.mp4
Demo Syncing
Demonstrates passing the changes between the 2 scripts.

View attachment 20250607-0258-49.8557384.mp4
Demo Toggeling between Bundled LNS and Standard Install LNS
in this case Bundled = mqLuaDir/rgmercs/lib/lootnscoot and standard is just mqLuaDir/lootnscoot

View attachment 20250607-1643-12.4479095.mp4
Cleaned up settings some and added SafeZones and Tooltips
Safe Zones are per server and shared. when in a safe zone we will NOT loot corpses.
 
Release lootnscoot (for emu)

Users who are viewing this thread

Back
Top
Cart