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Lootier

Release Lootier 1.0.6

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[CODE title="Lootier ImGUI error on save"]ImGui Failure:
...ublic\RGManager\Downloads\VanillaMQ_Live\Lua\lootier.Lua:195: attempt to index a nil value
stack traceback:
...ublic\RGManager\Downloads\VanillaMQ_Live\Lua\lootier.Lua: in function 'convertToRemoteFormat'
...ublic\RGManager\Downloads\VanillaMQ_Live\Lua\lootier.Lua:240: in function 'saveRemoteData'
...ublic\RGManager\Downloads\VanillaMQ_Live\Lua\lootier.Lua:367: in function 'drawButtons'
...ublic\RGManager\Downloads\VanillaMQ_Live\Lua\lootier.Lua:438: in function <...ublic\RGManager\Downloads\VanillaMQ_Live\Lua\lootier.Lua:431>
ImGui Critical Failure: Missing EndChild()[/CODE]

Been happening last couple weeks, all up to date
 
You may have to do the old school debug method of only loading half of your loot file to try and find where the missing part of the loot file s. I would think it had to do with that versus being a script issue, as I use Lootier all of the time. I know before when it had messed up like that for me, I had to start with an empty loot file and add each alphabetic section back manually until I found the bad section, then narrowed it down to a specific entry that had some problem (been too long since I did this though to remember the exact issue)
 
Yeah, I read some stuff up above about a corrupted ini file. Will give that a go and see what I find.

Seems that items starting with numbers are a problem:

[5]
5 lb. Saltwater Crab=Keep
[6]
6 lb. Saltwater Crab=Keep

were the offending entries.
 
Last edited:
Is this Lua still working? I tried to load it today and get an error message. Says

Ending Lua script 'lootier' with PID 3 and status 2
no field package.preload['lib.LIP']
no file 'C\Users....and a bunch of other strings
 
Working fine for me, I think there was some mention of the lib.LIP file earlier in the thread. look on page 2 of this thread, maybe halfway down or so.
 
Working fine for me, I think there was some mention of the lib.LIP file earlier in the thread. look on page 2 of this thread, maybe halfway down or so.
Thanks for this tip. I found the post below with a similar error message on page 2. Mine had some slight differences.
Trying to run the script. Getting an error module lib.LIP not found. Anything else I need to load just started using Luas scripts.
This post has a similar error to mine, but it was slightly different at the beginning, but I tried the suggestion from grimmier about that post and downloaded the lip.Lua file and placed it as instructed in his post:
make a folder called "lib" in your Lua folder.

put this file LIP.Lua inside that folder.
After doing this, I now get the error message in the attached picture...please help!
 

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So I tried a few more things and still have had no luck getting Lootier to load. I deleted all files I could find in my macroquest folder that had anything to do with Lootly or Lootier. This did not help. I then placed the Lip.Lua file from the post on page 2 as directed there and it still did not work.

I was thinking my next step would be to delete everything relating to Macroquest and reinstalling it using the Red Guides patcher. My question is, are there any files associated with Macroquest in any other locations other than the main folder? I want clean everything out and start fresh to see if Lootier will work on a fresh install of everything. I am not sure that this is necessary, because every other Lua I run works fine.
 
So I tried a few more things and still have had no luck getting Lootier to load. I deleted all files I could find in my macroquest folder that had anything to do with Lootly or Lootier. This did not help. I then placed the Lip.lua file from the post on page 2 as directed there and it still did not work.

I was thinking my next step would be to delete everything relating to Macroquest and reinstalling it using the Red Guides patcher. My question is, are there any files associated with Macroquest in any other locations other than the main folder? I want clean everything out and start fresh to see if Lootier will work on a fresh install of everything. I am not sure that this is necessary, because every other Lua I run works fine.
Uninstalling is not warranted.
I'll try to revisit this when I get off work if @Coldblooded hasn't chimed in by then.

However, that 4th red line seems suspect in light of what you are saying.
 
Looking at my file structure, it's Release/Lua/Lib.
Release/Lua has the script Lootier.Lua
Release/Lua/Lib has LIP.Lua, and Write.Lua

There are a couple other folders in Lib, having to do with other scripts/plugins. LIP.Lua and Write.Lua are the ones called out in the lootier script. If you go down a couple posts from the one with LIP.Lua in it, there is another zipped file there, which, when unzipped into the release/Lua folder, will add that whole structure. might be worth doing that if you haven't already.
 
There are a couple other folders in Lib, having to do with other scripts/plugins. LIP.Lua and Write.Lua are the ones called out in the lootier script. If you go down a couple posts from the one with LIP.Lua in it, there is another zipped file there, which, when unzipped into the release/Lua folder, will add that whole structure. might be worth doing that if you haven't already.
Woot! Downloading and placing all the folders and files in the second post appears to have worked to get it working! Thanks!
 
Release Lootier

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