yup >> CLICK HERE <<Is there a way to get notified when RG gets MQ2 updated?
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yup >> CLICK HERE <<Is there a way to get notified when RG gets MQ2 updated?
May 21 2020
- Updated for LIVE
doesn't look like your launcher updated since it says april 13th and today is may.Hi,
Just did the update with the Launcher and it shows me up to date. However, I get an error message "MQ2 expected eqgame Date and Time to be: Apr 13 2020 16:06:55 But eqgame's Date and Time is: May 21 2020 09:48:09 Do you need to patch one of them? Loading of MQ2 can not be completed." I tried to reload twice just to be sure it was as up to date as I can make it on my end. Any idea as to why? Thanks, AnotherJohn
Yes, just edited to show my Launcher shows Last Installed: 5/21/2020 4:41:52 PM
"MQ2 expected eqgame Date and Time to be: Apr 13 2020 16:06:55 But eqgame's Date and Time is: May 21 2020 09:48:09 Do you need to patch one of them? Loading of MQ2 can not be completed."
This is the update button you pressed, right?
View attachment 21688
Also, make sure you updated EverQuest, not just VV

Code:May 27 2020 by RedGuides - MQ2AutoLogin (eqmule) Added Rizlona support - MQ2Rez (Knightly) Fix issue with Rez not being consistent - MQ2Status (Sic) Code cleanup - MQ2AdvPath (Knightly) Remove "failed to create directory" message when dir exists - New paid plugin! MQ2Eskay (ChatWithThisName, Sic) For when you need a good tank. - New paid plugin! MQ2Bst (ChatWithThisName, Sic) It's a Beastlord. - CWTN Plugins: fixed issues with MQ2Headshots, MQ2Cleric updated low-level healing, MQ2Bst &...
May 29 2020 by RedGuides
- CWTN Plugins (ChatWithThisName, Sic) Heal routine while melee is fixed. Updated MercFerocity/SharedMercFero, autobuffing fixes.
- Me.Invis now takes an optional index or a name to return invis vs undead and animals
Example 1: /echo ${Me.Invis} just return the normal one like before, are u invis of any kind.
Example 2: /echo ${Me.Invis[ANY]} or just ${Me.Invis[0]} returns true if you are invis of any kind, same as just doing ${Me.Invis}
Example 3: /echo ${Me.Invis[NORMAL]} or just ${Me.Invis[1]} returns true if you are normal invis.
Example 4: /echo ${Me.Invis[UNDEAD]} or just ${Me.Invis[2]} returns true if you are invis vs undead
Example 5: /echo ${Me.Invis[ANIMAL]} or just ${Me.Invis[3]} returns true if you are invis vs animal
Example 6: /echo ${Me.Invis[SOS]} or just ${Me.Invis[4]} returns true IF you are a ROG AND in fact hidden AND have a skill of at least 100 in HIDE AND have the AA for SoS
Code:Jun 03 2020 by RedGuides - MQ2Cast (eqmule) fixed fizzled and interrupted identifications on Live Jun 03 2020 - Added ${Me.AbilityTimer[x]} where x is a bility ad or the name, it returns a pTimeStampType of the timer left on a Ability Example: /echo ${Me.AbilityTimer[Hide].TimeHMS} returns 0:06 (or whatever it's at)
Jun 05 2020 by RedGuides
- MQ2TSTrophy (Sic, Knightly) Fixed an issue when updating trophies that caused bad info to remain
- MQ2AutoLoog (Knightly) partial code cleanup
- CWTN Plugins (ChatWithThisName, Sic) updated, including MQ2BerZerker, MQ2Bst, MQ2Cleric, MQ2Eskay. Changelog in the CWTN forum.
Jun 06 2020
- Fixed a crash in CUnSerializeBuffer::GetString (the one where the address ends in 22) -Brainiac
Jun 14 2020 by RedGuides
- MQ2Nav (brainiac) updated to 1.3.3
The navmesh compatibility version has changed in this release. MQ2Nav is backwards compatible, so meshes do not need to be re-made. Conversion is optional, but recommended to improve performance and memory usage. New MQ2Nav can load old meshes. Old MQ2Nav cannot load new meshes generated with this version.
Highlights
Previous versions of MQ2Nav had an issue when loading navmesh files that caused it to...

Ah ok hehe thank you.Hey, I was notified in the discord that this is normal after patch day and to just sit tight.![]()
Right on so I suppose I will play tonight. Thank you!When EverQuest patches MQ2 has to patch. Generally special donors are allowed to test it for a bit before it's released to general public so any issues can be found. Generally on patch days if too much wasn't changed you can expect an MQ2 release around 8-8:30pm EST. With major changes such as new expansions that time can be extended to be much longer but generally that's when you can expect a working MQ2 after Everquest patches.

Jun 17 2020 by RedGuides
- MQ2React (drwhomphd) Replaced the .ini file with a .yaml - please update your reacts. Added logic to avoid crashing on parse errors, improved save & loading functions, improved enable/disable commands, and made executing actions more aggressive to avoid other issues.
- MQ2Status (Sic) New "/status" commands: login (returns login name) zone (returns current zone) krono (returns # of krono) stat weight (returns weight, limit and difference) currency blah (returns...
The date when hovering over the MQ2 icon reflects the date of eqgame.exe, not our software.I ran the red guides updater and the patch notes say that it is updated for Jun 17, 2020, but when I click to launch MQ it launches the Jun 12th version (I find this by hovering over the MQ icon in system tray). Is this on my end or something with the patcher?
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NM, rebooting fixed it.
Jun 20 2020 by RedGuides
- MQ2SQLite (Knightly) Major update - Added advanced functionality
Can now choose to keep a database open rather than open and close on each query
Deprecated the .clear TLO in favor of the clear command line argument (in Live this will only notify you 5 times per plugin load/unload)
Added the query verb to specify that this is a standard query
Added the open/close verbs to open and close databases
Added the AdvQuery verb to specify that...
MQ2ShellCMD was removed. I'll recompile, I didn't know jande's work depended on it.This update is not working on my installation. When I try to run a Tradesman mac in game it crashes with the following popup:
Plugin Load Failed
Please recompile
<install path>mq2shellcmd.dll -- it is out of date with respect to mq2main (1592731056> 1592426987)
Everything was working fine for me last night prior to this update.
