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LDON.mac - LDON Adventures

Release LDON.mac - LDON Adventures (1 Viewer) v6.0

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Some of the GUK zones are so bad that even a mercenary gets stuck across zone. Not sure there is anything you can do fix these zones.
 
There appears to be a flaw in the stuck logic for the driver. If the driver gets stuck after the adventure ends, he will go back to killing in the zone after he adjusts back onto the mesh.
 
CWTN unloads MQ2melee.

I had the same issue when I moved to mq2next. For me it worked when I tried to start the macro a second or third time.

You could just open the ldon macro with an editor and remove

/call CheckPlugin MQ2Melee

and it should work.
 
Hey Cannonballdex, loaded the /mac LDON, and tried to run it, get the error message, Plugin '$(PluginName)' could not be loaded...then says the mq2melee didnt load for some reason. I use CWTN on all toons... what could be the issue. ? thanks
I think CWTN by default disables mq2melee
 
I noticed the issue, I did a quick for this by only checking mq2melee if not running cwtn. I will upload it.

Code:
/if (!${UseCWTNHunterTankMode}) /call CheckPlugin MQ2Melee
 
It's probably just me not being technically savvy, but I cant get this thing to work at all. I've followed the basic instructions, but my guy just kinda does nothing. He opens the ldon menu, says hes going to the NPC to get an LDON, but then just doesn't. He will randomly move around every couple of minutes and maybe attack something (including non-attackable NPCs). Even if I personally get the LDON and put him in it, it kinda just doesn't work. Any idea what I'm doing wrong?
 
It's probably just me not being technically savvy, but I cant get this thing to work at all. I've followed the basic instructions, but my guy just kinda does nothing. He opens the ldon menu, says hes going to the NPC to get an LDON, but then just doesn't. He will randomly move around every couple of minutes and maybe attack something (including non-attackable NPCs). Even if I personally get the LDON and put him in it, it kinda just doesn't work. Any idea what I'm doing wrong?
Do you have all of the navmesh files?
 
Thank you so much for this, it's working! Actually, it's working int he Commonland adventures, not sure about the others yet, but I'll test later. It wasn't working (and still isn't working) in the Everfrost adventures though. I think you might be right that at has something to do with the mesh file because he just stands around and does nothing now after your update (says he's gonna talk to the mission guy).. I'm using the regular meshs from RG.. I'll see if I can replace it later and test it out.
 
What would be the best way to make sure my bard keeps selo's up? (Using alt activate)

To add mroe context to this one.. my normal Kiss inis work just fine, and my bard enters to LDON and what not and I get the message that he's loading his kissassist, but then he just kills without any sort of twisting or buffing or anything.

More context: Since my chars are all 120, I am ONLY sending my bard. They are in a group of 6, but the other guys are off doing their own thing while the bard grinds away.
 
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Thank you so much for this, it's working! Actually, it's working int he Commonland adventures, not sure about the others yet, but I'll test later. It wasn't working (and still isn't working) in the Everfrost adventures though. I think you might be right that at has something to do with the mesh file because he just stands around and does nothing now after your update (says he's gonna talk to the mission guy).. I'm using the regular meshs from RG.. I'll see if I can replace it later and test it out.
navmesh files
 
What would be the best way to make sure my bard keeps selo's up? (Using alt activate)

To add mroe context to this one.. my normal Kiss inis work just fine, and my bard enters to LDON and what not and I get the message that he's loading his kissassist, but then he just kills without any sort of twisting or buffing or anything.

More context: Since my chars are all 120, I am ONLY sending my bard. They are in a group of 6, but the other guys are off doing their own thing while the bard grinds away.
If I remember this macro was set up to use a tank as the group leader and it runs the toon without using kissassist or any other thing but cwtn (which doesn't have a setup for bard). Kissassist support is only good for other group members and not the main tank.

Little more about what the macro can do. https://www.redguides.com/community/resources/ldon-mac-ldon-adventures.2168/field?field=instructions

As far as twisting for bard running main tank. Did you try /twist 1 2 3 4 5
to see if he will use mq2twist?
 
If I remember this macro was set up to use a tank as the group leader and it runs the toon without using kissassist or any other thing but cwtn (which doesn't have a setup for bard). Kissassist support is only good for other group members and not the main tank.

Little more about what the macro can do. https://www.redguides.com/community/resources/ldon-mac-ldon-adventures.2168/field?field=instructions

As far as twisting for bard running main tank. Did you try /twist 1 2 3 4 5
to see if he will use mq2twist?
I see, yea, I thought maybe using the bard instead of a tank might be part of the issue. I'll still run him because it's working, but slower than I'd like. haha. The Lua doesn't seem to be doing anything btw (probably my fault again, this is the first Lua I've used, but I did follow your instructions and it does say its running the Lua.. its just not actually making the bard cast selos), think that's because of the tank / bard issue as well?
 
If I remember this macro was set up to use a tank as the group leader and it runs the toon without using kissassist or any other thing but cwtn (which doesn't have a setup for bard). Kissassist support is only good for other group members and not the main tank.

Little more about what the macro can do. https://www.redguides.com/community/resources/ldon-mac-ldon-adventures.2168/field?field=instructions

As far as twisting for bard running main tank. Did you try /twist 1 2 3 4 5
to see if he will use mq2twist?
Just wanted to follow up.. everything works smoother if I just let my tank do it and the bard follows... Thank you again for your help and your work on this mac!
 
Anyone have an edited updated version of this that works with Muleassist instead of KA?
 
Anyone have an edited updated version of this that works with Muleassist instead of KA?
Assuming you want to run MuleAssist on the main puller? The macro can run muleassist on the rest of the group. However, running muleassist on the main tank would consist of trying to run two macros at the same time (which won't work) or a modified script that will switch between ldon.mac and muleassist after entering the instance.
 
Am I able to run this in a group but without involving the rest? Like let the ranger do the missions alone while in a group?

Edit: Got it just turned off eqbc and dannet in ini, the macro seems disappointed in me for it though.
 
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Am I able to run this in a group but without involving the rest? Like let the ranger do the missions alone while in a group?

Edit: Got it just turned off eqbc and dannet in ini, the macro seems disappointed in me for it though.
There is also the opposite of this.

If you want your group to assist and follow the group leader (Requires EQBC or DanNet)
/LDON UseAssist on (and) /LDON GroupNavToMe on

to

/LDON UseAssist off (and) /LDON GroupNavToMe off
 
For anyone having issues with doors/portals:

Updating the commands for each door/portal to use nav click fixed a lot of the issues.

You can find and change the commands for each zone and replace.

[CODE title="Fix (Most) Door Issues"]
----------
Original
----------

/doortarget OBJ_GUK_SWITCH
/delay 2s
/click left door

----------
Change to
----------

/nav door OBJ_GUK_SWITCH click

(You can also use the object ID, just need to go find them)

/nav door 4 click[/CODE]
 
For anyone having issues with doors/portals:

Updating the commands for each door/portal to use nav click fixed a lot of the issues.

You can find and change the commands for each zone and replace.

[CODE title="Fix (Most) Door Issues"]
----------
Original
----------

/doortarget OBJ_GUK_SWITCH
/delay 2s
/click left door

----------
Change to
----------

/nav door OBJ_GUK_SWITCH click

(You can also use the object ID, just need to go find them)

/nav door 4 click[/CODE]
I think something like this was brought up in the past. There is one set of instances where the the doors are not navigable and this may not work for those doors. (Believe it might be the ones started in Butcherblock, just guessing.)
 
Ahh, ya, guess I should have mentioned that as well. For a couple of the doors there is no active area in the mesh. If you open your zonemesh and see that the area around the door/portal doesn't have an active area, you can add it.. Has worked fine for me so far.

This also works for some of the stones in PoK (the Halas stone, for example always gave me trouble.) Just add an area on the whole stone and it should nav to it fine. You could also probably change your activation distance, but editing the mesh was just an easier solution for me :)
 
Do not know if possible, but able to put in a toggle option to always kill the named mobs? It helps with those looking to complete the Hunter Achievement. Great macro and thank you.
 
just had a quick question regarding this. i use the cwtn plugins on all my toons except of course my bard, it says it won't run 2 though, so will the bard at least follow along and or assist? sorry, i would have tried to search it but wasn't exactly sure how to word the search on this one.
 
just had a quick question regarding this. i use the cwtn plugins on all my toons except of course my bard, it says it won't run 2 though, so will the bard at least follow along and or assist? sorry, i would have tried to search it but wasn't exactly sure how to word the search on this one.
/LDON GroupNavToMe On
Should make the bard follow.

Directions
 
Hi all,

Three stupid questions, if I may.

1) Do we still need to download the mesh files I saw in earlier posts, or are the meshes now part of the mesh updater in the RG launcher?

2) In a previous post it sounded like KissAssist needed to be started manually on each of the other character. Is this true, or does LDON.mac start it on the other toons if you toggle /ldon UseKissAssist on?

3) Do you need to be at the Adventure Recruiter when you start the mac, or can you be at the Magus in the Guild Lobby?

Maybe we can skip question #3 but just curious. My first attempt at trying to use the mac was a wipe so I am learning the hard way.

My settings are as follows:

[General]
Debugging=FALSE
UseLogOut=FALSE
AssistMe=TRUE
UseEQBC=FALSE
UseDanNet=TRUE
UseMerc=FALSE
HardMode=FALSE
GroupNavToMe=TRUE
UseClickBuffs=FALSE
UseClickDamage=FALSE
ForageTime=0
[Group]
UseMuleAssist=FALSE
UseCWTNHunterTankMode=FALSE
UseCWTN=FALSE
UseKissAssist=TRUE
UseRGMercs=FALSE

I think the trouble was that I did not start KissAssist manually because I thought the mac would take care of that task. The cleric did not heal and just swung his weapon. The enchanter did not mez and before I could react the party wiped to a group of blue and light blue mobs.

Be well. Happy gaming.
 
Hi all,

Three stupid questions, if I may.

1) Do we still need to download the mesh files I saw in earlier posts, or are the meshes now part of the mesh updater in the RG launcher?

2) In a previous post it sounded like KissAssist needed to be started manually on each of the other character. Is this true, or does LDON.mac start it on the other toons if you toggle /ldon UseKissAssist on?

3) Do you need to be at the Adventure Recruiter when you start the mac, or can you be at the Magus in the Guild Lobby?

Maybe we can skip question #3 but just curious. My first attempt at trying to use the mac was a wipe so I am learning the hard way.

My settings are as follows:

[General]
Debugging=FALSE
UseLogOut=FALSE
AssistMe=TRUE
UseEQBC=FALSE
UseDanNet=TRUE
UseMerc=FALSE
HardMode=FALSE
GroupNavToMe=TRUE
UseClickBuffs=FALSE
UseClickDamage=FALSE
ForageTime=0
[Group]
UseMuleAssist=FALSE
UseCWTNHunterTankMode=FALSE
UseCWTN=FALSE
UseKissAssist=TRUE
UseRGMercs=FALSE

I think the trouble was that I did not start KissAssist manually because I thought the mac would take care of that task. The cleric did not heal and just swung his weapon. The enchanter did not mez and before I could react the party wiped to a group of blue and light blue mobs.

Be well. Happy gaming.
Should have all of your toons at the quest giver on the first run, then the other toons will wait at zone in after the first run for the quest getter to run and get the quest. UseKissassist=TRUE will run kissassist on the group inside the instance, however you still need kissassist ini files set up for the toons to do anything. The mesh files provided are custom mesh files for the instances, I don't think the mesh updater has these files.
 
Thank you. I will grab your mesh files. There was some funky pathing when using the mesh files from the updater

Be well. Happy gaming.
 
I originally posted about the mac not working with CWTN plugins but have now edited the post because you cannot out right delete it.

My trouble was I had the min and max set on my SK for out-in-the-world pulling. When you do LDON's most mobs are light blue. Once I did /shd levelmin 1, he started pulling. I think the actual lowest level for me was 65 but I did 1 to play it safe.

To make a long story short, when using CWTN plugins with this mac, mac sure your minimum pulling level is set low enough or else he won't pull. Makes sense after you think about it. :)

Be well. Happy gaming.
 
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Ok. More stupid questions.

Does the macro prevent the Bard from singing mana regen song?

On my alt team, Pally, Bard, Shammy, Thief, Zerker, Druid (will flip in my higher Beastie later in life), I am using KA for all the toons and LDON.mac on the Pally. Normally with the KA ini for the Bard while not in combat he cycles, health, mana, and run speed with no issue. When were went into an LDON and used the macro, when we are out of combat he only sings Hymn of Restoration. Mana regen on the Shammy and druid have been so slow that I lost at least one LDON because of time and am adjusting MedTill numbers to ridiculously low levels like 30%.

Please let me know if I am doing something wrong. Thanks.

Be well. Happy Twisting.
 
Ok. More stupid questions.

Does the macro prevent the Bard from singing mana regen song?

On my alt team, Pally, Bard, Shammy, Thief, Zerker, Druid (will flip in my higher Beastie later in life), I am using KA for all the toons and LDON.mac on the Pally. Normally with the KA ini for the Bard while not in combat he cycles, health, mana, and run speed with no issue. When were went into an LDON and used the macro, when we are out of combat he only sings Hymn of Restoration. Mana regen on the Shammy and druid have been so slow that I lost at least one LDON because of time and am adjusting MedTill numbers to ridiculously low levels like 30%.

Please let me know if I am doing something wrong. Thanks.

Be well. Happy Twisting.
lost me at thief..
 
lost me at thief..

Way back when dinosaurs roamed the earth there was a statistician named E. Gary Gygax that created a game using pen, paper, and odd shaped dice. He called the game Dungeons and Dragons. He had character classes called fighter, cleric, wizard, paladin, thief, assassin, illusionist, monk.

that was in the mid to late 70’s and 80’s. Now when we move into the 1990’s, we enter the era of political correctness. NBA basketball teams like the Washington (formerly Baltimore) Bullets had to change the name to Washington Wizards because the name Bullets could promote violence. Games were not immune from this new found correctness. It was no longer acceptable to name the class thief so a new politically correct name came into being - Rogue. Diablo embraced the new found virtue. Later D&D versions embraced it and eventually it was the moral standard to label a character a Rogue when the abilities to sneak, hide, pickpocket, use poison, and backstab all go back to the original Thief class.

I am not politically correct, nor am I woke, so it will always be a thief to me. Sorry about the history lesson.

Be well. Happy gaming.
 
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Ok. More stupid questions.

Does the macro prevent the Bard from singing mana regen song?

On my alt team, Pally, Bard, Shammy, Thief, Zerker, Druid (will flip in my higher Beastie later in life), I am using KA for all the toons and LDON.mac on the Pally. Normally with the KA ini for the Bard while not in combat he cycles, health, mana, and run speed with no issue. When were went into an LDON and used the macro, when we are out of combat he only sings Hymn of Restoration. Mana regen on the Shammy and druid have been so slow that I lost at least one LDON because of time and am adjusting MedTill numbers to ridiculously low levels like 30%.

Please let me know if I am doing something wrong. Thanks.

Be well. Happy Twisting.
The only setting I remember off hand is

BardMed - If you do not want to wait for the bard to med mana or endurance
/LDON BardMed Off or /LDON BardMed on

If you are just using kissassist for the Bard he should play whatever songs you have in your kissassistbard.ini
 
Release LDON.mac - LDON Adventures

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