• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
LDON.mac - LDON Adventures

Release LDON.mac - LDON Adventures v6.0

No permission to download
One thing I'd mention is the zone in and zone out process. I think it might be more clean once you are near the zone in and out to have all of your toons do /doortarget NAME. sometimes just /doortarget will get a random thing. Then once you have it targeted a /nav door click will make you both navigate close enough (if you need to) and click. I find sometimes toons are left in and out.

Also - At the end the tank still sometimes sends your group to the zone in without finishing combat.
 
I did some very minor edits to make this run muleassist, if that helps anyone let me know and I can send the changes.

Thanks for this resource.

INI:
Sub Kiss
/if (${Debugging}) /echo Starting KissAssist
    /if (${UseKissAssist}) {
        /if (${UseEQBC}) {
        /bcg //mac muleassist ${Me.CleanName} assist 98
        } else /if (${UseDanNet}) {
        /squelch /dgge /mac muleassist assist ${Me.CleanName} 98
        }
        /echo \atWaiting a minute for MuleAssist to load...
        /delay 60s
        /echo \agGet Ready!
    }
    
/return
 
Last edited:
cannonballdex updated LDON.mac - LDON Adventures with a new update entry:

Changes

LDON.mac v3.0 by Cannonballdex
07.24.2021
Changed Pulling Method to help eliminate corpse target
Will now attempt to make you leader of group if using DanNet
Fixed some areas where EQBC was being used when calling DanNet
Placed commands for convenience under Sub Kiss and Sub EndKiss for commenting to use CWTN or EQMule

Many changes and unable to completely test them all. Keep the feedback coming. Much appreciated.

Read the rest of this update entry...
 
In Everfrost the macro will hang up on a Confused mutation. I added it to /permignore but it still gets stuck on it.
Yes, sorry I uploaded the wrong file. Should ignore mobs in ignored list again. Thanks.
 
first of all... this is a great macro. Thanks a lot for your hard work<3!!!

After I had severall problems with former versions it seems like its running realy smooth now! Still have some problems with mezzed mobs that jump me after and tank wont target them and it will ignore mobs that jump you when task is finished and your on your way back to the entrance/exit of the instance.

What realy bothers me is the fact the macro seems to ignore the GroupManaChk.

My tank will pause as soon as his endurance is down and need to med up. But it seems like it ignores groupmembers mana even if everyone in the group is OOM my tank will continue pulls. Could you please take a look at it?!

Problem 1 - you wont fight mobs that jump you on your way out of the instance. tank will just stop and do nothing.

Problem 2 - tank ignores groupmana even if everyone is OOM.


Again... GREAT macro thanks a ton!
 
Last edited:
Hello. Great macro. Thank you very much for creating it!

1: After zoning into the adventure, would it be possible to have the CWTN plugin run in a hunter mode instead of using macro?
2: After the adventure is over instead of running the whole group, can just the group leader run back to pick up a new adventure?
3: It would be great to have an option for using mounts.
4: Zoning out of the adventures sometimes does not work for all the toons.
 
hi all, getting an error, Docommand - Couldnt parse 'kill/this'
Ldon.mac@1462 (FarmStuff(String Enemy)):Killthis
wasnt getting this yesterday, after i updated mac on redguides this occurred. My Driver just stands there hoping to social aggro. any ideas?
 
hi all, getting an error, Docommand - Couldnt parse 'kill/this'
Ldon.mac@1462 (FarmStuff(String Enemy)):Killthis
wasnt getting this yesterday, after i updated mac on redguides this occurred. My Driver just stands there hoping to social aggro. any ideas?
/killthis is an mq2melee command. if you're using cwtn toons, we unload mq2melee, so you wouldn't be able to use /killthis
 
/killthis is an mq2melee command. if you're using cwtn toons, we unload mq2melee, so you wouldn't be able to use /killthis
thank you for the reply Sic!!! i see, that makes sense. so when im using a Cwtn as a driver.. what do i do instead? :)
 
thank you for the reply Sic!!! i see, that makes sense. so when im using a Cwtn as a driver.. what do i do instead? :)
If I understand the macro correctly the driver is meant to be using only this macro. It will handle the targeting and killing with the aid of MQ2melee. It’s got functionality for the CWTN / KA / MA built in for the assist toons.
 
What mode are yall using for the driving character on CWTN Plugins? Trying a few different ones out, hunter tank will swap to tank mode after it zones, so not sure how well that will work, unless someone already has a fix for this?
 
Driver has to run manual or better unload cwtn on this char.

the macro does movement and combat on its own.
Other chars on chase aka mode 2.
 
I run several groups, with different types of tanks. 1 of the groups has a warrior as group lead / driver and though i have edited the LDON_Charname file it doesn't appear that they are checking the other characters mana... and continues to run around the zone while the cleric and enchanter are OOM, or below the med threshold. Any ideas? I do have the warrior set to med endurance at 1 and stop at 2, and med mana at 30% until 60% These settings work for paladin / Sk and another warrior.

-Edit- Acutally it appears the warrior in my second group is doing the same thing... not checking for mana / med thresholds as well.
 
Last edited:
cannonballdex updated LDON.mac - LDON Adventures with a new update entry:

ManaCheck

LDON.mac v3.2 by Cannonballdex
07.26.2021
If you are using a caster for a tank (cleric) without a pet caster will now melee
Should check groupmana now for all but the tank and bard unless you have bardmed on
Will only make your toons sit if not using kissassist/other plugin that should already make your toon sit
This macro was designed to be used without any other plugin support for group members, adding these has been a work in progress.

Also, worth mentioning if you are running kissassist on your group and have your kissassist ini set to med at 20 and you have your ldon.mac ini set to med at 30, your tank wait for your toon to med without telling him to sit and he wont sit using kissasist either because he is not at 20 pct.
So you will need to have your ldon.mac ini file set below the kissassist medat or what ever other plugin your using.

Thank you for the feedback.

Read the rest of this update entry...
 
Last edited:
thank you for the reply Sic!!! i see, that makes sense. so when im using a Cwtn as a driver.. what do i do instead?
To be honest, none of this support for plugins was considered when writing the macro. This was originally intended to be a standalone smack and whack macro for automating the adventures.

I understand how nice it is to be able to use these plugins, but it does take extra effort and coding to work them in and be compatible without having to rewrite the whole thing.

I will look into these things and improve upon them as my capabilities permit. As always this carries the risk of breaking something else.

With that being said, I appreciate all the feedback on macro. Thank you.
 
Much appreciate all the edits! I can say that I am able to achieve stability to allow me to LDoN efficiently! I HIGHLY recommend binding in whatever camp you are working on. This way if your group wipes, the driver will basically bring everyone back into the zone, or if you are running a wizard... you can TL/Gate back to camp.

As people mentioned; Make sure MQ2Meele is being used on your driver for best performance. You can run CWTN manually with it... but it will occasionally struggle and spam your toons with /killthis.
 
Any specific considerations to make to ensure rangers stay in ranged distance? I think my ranger is fighting with the groupnavtome function but dont want to lose reliability in movement/doors
 
So I unloaded everything, rebooted, deleted the LDoN mac (as i suspected it probably wasnt updated properly via the launcher) and it appears to be running smoothly. thanks for all the work on this. I'm enjoying this macro immensely!

-EDIT- After running for little bit i noticed that the warrior's are once again not checking mana / med thresholds. Guess I was wrong. However my SK and Pal are performing the checks.
 
Last edited:
cannonballdex updated LDON.mac - LDON Adventures with a new update entry:

Additions & Fixes

LDON.mac v3.3 by Cannonballdex
07.26.2021
You can now activate /LDON UseKissassist on, /LDON UseCWTN on, or /LDON UseMuleAssist on (Only turn on one or the other, It's all grouped toons or none right now.)
Regardless of using a plugin (kissassist on or off), other than using bardmed off or on, -
- your group will now sit when low on mana, health or endurance if using eqbc or dannet
No longer sends /killthis command if UseCWTN is on
Fixed broken DanNet commands in checkinvis
Think I got...

Read the rest of this update entry...
 
1: After zoning into the adventure, would it be possible to have the CWTN plugin run in a hunter mode instead of using macro?
2: After the adventure is over instead of running the whole group, can just the group leader run back to pick up a new adventure?
3: It would be great to have an option for using mounts.
4: Zoning out of the adventures sometimes does not work for all the toons.
1. Working on something like this.
2. The only reason the group should follow the leader from completing a task is if the group is in the same zone as the leader and the leader gets aggro. The group will assist the leader.
3. You can set up mounts in your chosen plugin or macro ini for group members or for the main tank you can use the clickbuffs section. However, not sure how well you will do running around the dungeons on a mount. Could get stuck a LOT.
4. Working on this, some zones have the door behind a wall that you cannot navigate too, other issues are some zones have different doors within the same group of task zones. I am slowly getting these doors associated with the task zones. This still may not cure the issue, but it's worth a try.
 
So I unloaded everything, rebooted, deleted the LDoN mac (as i suspected it probably wasnt updated properly via the launcher) and it appears to be running smoothly. thanks for all the work on this. I'm enjoying this macro immensely!

-EDIT- After running for little bit i noticed that the warrior's are once again not checking mana / med thresholds. Guess I was wrong. However my SK and Pal are performing the checks.
All checks for mana and endurance should work in the latest upload. Thanks.
 
SWEET! I'll do some testing with my box teams here in a bit! Thanks for all your work!
 
4. Working on this, some zones have the door behind a wall that you cannot navigate too, other issues are some zones have different doors within the same group of task zones. I am slowly getting these doors associated with the task zones. This still may not cure the issue, but it's worth a try.

For the zone outs I think you are going to want to find a location that is close and have the toons somewhat redundantly path to it. Also they should path to it after all following is turned off to make sure chase and other things doesn't move them. It's a real tough task, that's for sure.
 
For the zone outs I think you are going to want to find a location that is close and have the toons somewhat redundantly path to it. Also they should path to it after all following is turned off to make sure chase and other things doesn't move them. It's a real tough task, that's for sure.
At the moment they do go to pretty much nav to the closest spot on the map to the door, if they get stuck, then the group leader takes over and tries to get them unstuck. At that point its a /nav to groupleader thing.

I will keep messing with it and testing to see what might work better. All input is appreciated. :)
 
I do this as a hobby and love for the community. However, I would accept RedCents or Krono :)

And since the subject came up here on the forum. Aside from already thanking them, I do want to publicly thank those who have already asked and sent me krono. I really appreciate it.
 
Last edited:
At the moment they do go to pretty much nav to the closest spot on the map to the door, if they get stuck, then the group leader takes over and tries to get them unstuck. At that point its a /nav to groupleader thing.

I will keep messing with it and testing to see what might work better. All input is appreciated. :)

Totally understand. What I mean is at the point they try to zone out now you could have them nav to the safe spot one additional time. The click ranges are REALLY short. Even a little bit of chasing or moving after you get to the safe spot can make you not get out.
 
having some trouble, My sk runs through mobs in tak, runs passed 1 full room to another full room, any suggestions? :D
 
having some trouble, My sk runs through mobs in tak, runs passed 1 full room to another full room, any suggestions? :D
and to add to that, im running another group which has a war as a driver and he doesnt seem to train himself
 
Release LDON.mac - LDON Adventures

Users who are viewing this thread

Back
Top
Cart