Yea, the cure section is very DanNet dependent, when using Dannet. I have made some changes to the cure section to try and help with the crashing. I have went through the code and changed everything I can to make it work according to Dan himself. I think it is the size of one of the strings I request to check if a character needs a cure. The issue, is it works most of the time, but will gradually fail, but figuring out what is causing it to fail is the issue. The code that works 99% of the time, is the same code that is failing. Not sure how to trace down where the failure is occurring.