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KissAssist

KissAssist Release KissAssist (3 Viewers) 12.002.039

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Is there a crash dump being captured? Can't think of anything I made changes too that would cause characters to crash.
Hmm don't think so - tbh i haven't checked. where would a lad such as myself find that? It's not showing up at the end of the ini, where errors usually do, at least
 
Crash dumps are automatically submitted unless you purposefully turned them off. So there isn't anything to send, unless a dev specifically asked for one for a specific replicatable issue

They said it was just poofing with no crash dialog box, which wouldn't produce a crash dmp file.

Poofing with no dialog almost always is something like buffet overflow or divide by zero
 
OK that is helpful to know. But how would you check/test for buffer overflow. The divide by zero I can see checking before doing the math, but you would think a divide by zero error would get trapped and not crash MQ.
 
mmmmm....buffet overflow.... <homer mouth.gif>

Best way to find something that doesn't have a crash dump is to figure out how to recreate it. Narrow down where it's happening and we can troubleshoot from there.
 
OK that is helpful to know. But how would you check/test for buffer overflow. The divide by zero I can see checking before doing the math, but you would think a divide by zero error would get trapped and not crash MQ.
Sometimes they do crash with dump, othertimes they disappear - you would have to have a debugger attached to your eqgame process to catch the non-dmp crash. they're pretty infrequent outside of things doing stuff they shouldn't be doing (by stuff i mean plugin with a design oversight - like the aforementioned mq2react having something longer than 2048 characters.

I doubt kiss is doing anything that can cause that.

back to the where to find crash dumps - they would be in your "\Logs\Dumps\reports"
you can get there right clicking on the mq icon -> open folder -> crash dumps -> reports
but as mentioned they're automatically submitted
1669301995747.png

mmmmm....buffet overflow.... <homer mouth.gif>

Best way to find something that doesn't have a crash dump is to figure out how to recreate it. Narrow down where it's happening and we can troubleshoot from there.
darn buffets and darn autocorrect/fatphonefingers (And this post didn't even post tho i made it like 3 hours ago :( )
 
Hope this is the right place to ask..i've downloaded kissassist...tried running the blank kissassist command to generate ini's.

got an error DoCommand - Couldn't parse '/moveto set alwaysUW off

What causes this

also what plugins are required?
 
Hope this is the right place to ask..i've downloaded kissassist...tried running the blank kissassist command to generate ini's.

got an error DoCommand - Couldn't parse '/moveto set alwaysUW off

What causes this

also what plugins are required?

Heya Jeff,

Kinda hard to figure out how to help here without more details. First time you're running KA?
 
Hope this is the right place to ask..i've downloaded kissassist...tried running the blank kissassist command to generate ini's.

got an error DoCommand - Couldn't parse '/moveto set alwaysUW off

What causes this

also what plugins are required?

/plugin mq2moveutils
try again
ACKCHUALLY it should load the required plugins by itself.
you can also check for all required plugins in the docs
 
I run CWTN plugins except for bard which I use KA. The bard constantly takes a dirt nap becuase he will sit away from the group after combat. If I don't pull him to the group via "Come To Me" he will get killed when I pull due to him sitting between the group and line of pulling. What can I adjust to make him sit with the group?
Chase the tank or returntocamp=1
 
Twistmed=0
Twiston=0

When my bard needs to med, he keeps getting stood up. I have to manually do a '/stop song' to fix it. Is there something I need to tweak in my ini to fix this?
 
What is the bard casting. Bards can play a song and sit down, as long as they are only twisting 1 song.
Amplification makes you stand up. Its the first song in my out of combat twist... but my config is explicitly set to Twistmed=0.

Per the docs on the Wiki:
TwistMed=0 - Bard will NOT sing or twist but just sit.
 
I tried to download it and its a .mac file. Where can I get the download to use it on windows?
 
I tried to download it and its a .mac file. Where can I get the download to use it on windows?
howdy rteflon,

you will definitely want to hit the getting started guides!

Getting Started / Returning user

Welcome to RedGuides, fellow EQ multi-boxing enthusiast!

The best place to begin is our "New User Guide" video series, click this TV to watch:


This step-by-step series will teach absolute beginners how to control 6 characters at once while highlighting Nav, AutoLogin, and DanNet, which are fundamental plugins that will enhance every aspect of your game.

Returning users check out - MacroQuest Release Party: https://www.redguides.com/community/threads/macroquest-release-party.80628/ for information about changes from the legacy MQ2 to the new and awesome MQ
 
Are there updated kiassassist_info.ini files for NoS? If not whats a good source for looking which mobs are mez immune?
 
KA has been very solid for me the last few weeks... except for random client crashes... that seem to be solved by disabling the Cure section!

So these crashes were rare, sometimes as little as once per day. And then I caught my shaman crashing while attempting to cure the group. I turned off all cures on all characters and haven't experienced a crash since! By crashing I mean the game session disappears out of Windows but EQ is still in memory and some interaction is still possible like other characters casting invis would affect the "crashed" character. In other words, the character was still in-world but it's UI was missing.

So far I haven't encountered anything in NOS that truly requires a cure if you have plenty of healing.

Let me reiterate, the crashes were extremely rare and almost always on my priest classes, although it did happen to my SK and Mage when they had Cures enabled. I'm not expecting anyone to fix this, mostly just posting so @ctaylor22 is aware of it should he ever decide to work on the Cure code in the macro!

It's actually pretty easy to move truly important cures to a React or an Event! There aren't very many that can't just be healed through.
 
Same for me with Druid using cures, sometimes crashing Dannet aswell, Bard with song or horn works fine.
 
Yea, the cure section is very DanNet dependent, when using Dannet. I have made some changes to the cure section to try and help with the crashing. I have went through the code and changed everything I can to make it work according to Dan himself. I think it is the size of one of the strings I request to check if a character needs a cure. The issue, is it works most of the time, but will gradually fail, but figuring out what is causing it to fail is the issue. The code that works 99% of the time, is the same code that is failing. Not sure how to trace down where the failure is occurring.
 
How To - KA12 - [Buff=Shrink Self] After [$(Me.Height)] check

"If you just want to make sure you are shrunk, regardless of illusion or not. you should be able to just check your Height(${Me.Height}) and just cast shrink till your under a certain height." -ctaylor22 May 21, 2016
I found this quote from @ctaylor22 while looking for anyway to cast shrink on myself via a clicky using KA12.

Q: How would I write a buff line to check the height and then cast my shrink clicky on myself if needed?

Using: Earring of Diminutiveness - Must target self to shrink self. Can also target other members of group and shrink them too.

Assistance with this will be greatly appreciated.
Thanks in Advance!

~TheFiddler~
 
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This is a long shot, but looking for a good Druid Raid INI for kiss to compare. I wasnt sure where else to ask this other than a general post but didnt want it to get merged anyways.

Any and all help is welcome!! PM me please, Thanks
 
Feature Request:
Extend the single target mez parameter "MezSpell" to work identic like the AEMez. This would allow to decide to start mezzing only if i.e. more than 3 mobs are on aggro


as is now
MezOn00/1/2/30=Off/1=Single & AE Mez/2=Single Mez only/3=AE Mez only.
MezRadius50Any #Radius to detect mobs surrounding enchanter/bard
MezMinLevelN/AMinimum level of mobs to mez within MezRadius
MezMaxLevelN/AMaximum level of mobs to mez within MezRadius
MezStopHPs801-100Mob HPs to stop mezzing at.
MezSpellN/ASpell/SongYour single target mez spell or song
MezAESpellN/AAE Spell/Song|#AE Mez spell/song|Number of mobs to start mezzing. 3 is generally a good minimum value.
Example: MezAESpell=Wake of Subdual|3
MezDebuffOnResist00/1This will allow you to cast a debuff on the mob in the Mez routine if they resist mez.
MezDebuffSpellName of SpellExample: MezDebuffSpell=Bite of Tashani


as I would like it to function
MezOn00/1/2/30=Off/1=Single & AE Mez/2=Single Mez only/3=AE Mez only.
MezRadius50Any #Radius to detect mobs surrounding enchanter/bard
MezMinLevelN/AMinimum level of mobs to mez within MezRadius
MezMaxLevelN/AMaximum level of mobs to mez within MezRadius
MezStopHPs801-100Mob HPs to stop mezzing at.
MezSpellN/ASpell/Song|#Your single target mez spell or song :: spell/song|Number of mobs to start mezzing .. ie. Zlumber of bard|3 -> if less than 3 mobs on aggro, no mezzes are cast
MezAESpellN/AAE Spell/Song|#AE Mez spell/song|Number of mobs to start mezzing. 3 is generally a good minimum value.
Example: MezAESpell=Wake of Subdual|3
MezDebuffOnResist00/1This will allow you to cast a debuff on the mob in the Mez routine if they resist mez.
MezDebuffSpellName of SpellExample: MezDebuffSpell=Bite of Tashani

Addendum: in order to not break running inis, this new additional number might be optional, so no number means works as it has always been working
 
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When running the Mean Streets mission and the Jakarashev's do their position swap, my SK running in KA tank mode will immediately try and run off to re-engage the existing Jakarashev in its new position. This is a bad thing as characters then get hung up in geometry and/or they run too near other camps and aggro other mobs.

Of course, when a new mob happens to pop nearby, I can quickly try to target it and aggro it and then use my /switchnow button.

However, if there isn't a nearby mob to target, then the whole group begins to race toward whatever new location the warping mob has taken up residence. I'm thinking this is the Stick function in mq2moveutils trying to get back to its calculated position.

Ideally it would be nice to be able to "forget" about a mob that was previously engaged but has left the area or perhaps been memory blurred by bard or enchanter.

Any pointers or suggestions would be appreciated. I normally run my SK in tank mode but then move it around manually and target and engage mobs as I need. All my other chars are in Assist mode and normally in /chase mode. (Not afollow though!)
 
KissAssist Release KissAssist

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