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@cotto8177 What character is your puller and what character is your tank? You can set your camp radius and meleedistance to be different values for each character. For your tank, to keep him/her from lunging out as a mob is incoming, just set your meleedistance to the same value as your campradius.
And that is the problem, it is never loaded but if I start kiss12 up with dpsmeter=1 it somehow loads it....I would just turn DPSMeter off on all the toons you are assisting with. Other thing you may not be aware of is you don't have to load the DPSAdv UI to use the DPSMeter that kissassist uses. All my toons that have DPSMeter turned on. Do not load the UI, because I agree that you don't need anymore windows open with everything already open.
Fixed an error
Hmmm. I am not getting that error from the AECheck routine. What is your ${MacroQuest.Parser} returning?
Anyone else having this issue?
When I'm just sitting in the zone ${MacroQuest.Parser} returns a 1.Hmmm. I am not getting that error from the AECheck routine. What is your ${MacroQuest.Parser} returning?
Anyone else having this issue?
@B_I_G__D_A_D_D_Y in kiss 11.5 you can't. But the new beta version you can use conditions in the PetToys routine.
The PetToys routine requires a pet name to be passed to it that you can use in your conditions. Use ${petName} in your conditions. Here is an example: ${Me.Pet.CleanName.Equal[${petName}]}
As all other sections that use conditions add the |cond to the end of the entry.
Okay making the move to get everything ready for moving out of Beta testing. Run this copy and give feedback so I can make any final fixes. Big THANKS to everyone.
Fixed med during groupwatch.
Made a change to the checkhealth routine. The routine now checks if the character is in range of a heal to consider them for being most hurt. Fixed an issue with characters not getting healed because the most hurt character was too far away.
Role was Tank, and died maybe 3 feets to far, to be summoned. After the fight I had to Do just a viw steps to be able, to summon him. The loop was already the attempt to summon, there was a flood of messages like 'to far to be summoned'Was the role puller or pullertank?
I can't find any code that locks the rezzer in the rez routine. There is no loop that keeps the rezzer trying over and over again. it tries to rez then leaves. Can you post the heal section of your healer.
Also was the puller in the same zone as the healer when they were trying to rez?
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=NULL
Heals2=Zrelik's Recourse|99|Cond10
Heals3=Primordial Intervention|56
Heals4=Reckless Renewal|65
Heals5=Reckless Rejuvenation|63
Heals6=Ancestral Aid|60|MA|weave
Heals7=Union of Spirits|52|MA|weave
Heals8=Soothsayers's Intervention|55
Heals9=Spectre of Renewal|96|Cond13
Heals10=Reckless Regeneration|61
Heals11=Spirit Guardian|49|Me
Heals12=Ancestral Guard|45|Me
Heals13=Call of the Wild|0|rezcombat
Heals14=Rejuvenation of Spirit|0|rezooc
AutoRezOn=0
Heals15=NULL
XTarHeal=0
HealGroupPetsOn=1
HealsSize=15
XTarHealList=Xtar slots here Example: 5|6|7
identified an issue, just started trying the 12 beta so not sure if I did something wrong.
I just installed 12 beta over previous 11. same ini files.
When I hit group button to send KA start:
/dgge /mac kissassist war 99
my toons are setup "war", and "war"healer
all my toons are showing MA is "war"healer
i.e. same first part of name but additional letters tacked on. I noticed same issue when i first starting using MQ2. my old habit of /autofollow for toons would default to clerics name. Not sure if this working as intended or if I don't understand some key issue.
My question is: Can I have Brambles cast on the MA (stronger DS) and have Flame cast on the rest of the group? Also while defining the buff I can make the buff cast on MA but can I use !MA to not have it cast on him or do I need to make a condition and set it up there?
/if (${MedCombat} && !${Medding} && ${AggroTargetID}!=0 && ${AggroTargetID}==${MyTargetID}) /return
/if (${MedCombat} && !${Medding} && ${AggroTargetID}!=0 /return
Setting MedCombat=1 tells the med routine to med while in combat. If you don't want your cleric to med during combat set MedCombat=0
