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KissAssist

KissAssist Release KissAssist (1 Viewer) 12.002.039

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Not tried it but probably something like:-

Code:
[Heals]
Heals1=Divine Imposition|100|Cond1

...
[KConditions]
Cond1=!${Target.Buff[Divine Imposition].ID}

Which should always check if your target has DI on it. IF you are using MQ2Dannet there's probably a much cooler and reliable way to do it (but I haven't figured that out yet).
 
Is anyone else having issues with their shaman and cleric buffing endlessly? I didn't change my ini and today after patch they just keep trying to cast buff on null target.
 
Is anyone else having issues with their shaman and cleric buffing endlessly? I didn't change my ini and today after patch they just keep trying to cast buff on null target.

I've seen this happening as well but normally if I end and restart it clears up at least for awhile
 
I've seen this happening as well but normally if I end and restart it clears up at least for awhile

I’m seeing this behavior on my cleric. She wants to buff assurance over and over, even though it’s on.

I need to patch and restart everything at some point. I’ve been camping a few old world hunter mobs and don’t want to leave because someone else will swipe it.
 
Seems like this behavior is happening when you have multiple groups in different zones or spread apart. Once I get them together and everyoen is buffed up properly, they stop doing it. At least this is happening in my case.
 
Im still getting it on my Pally...running 11.005. Ran updater first. Oddly enough its not happening like it was this morning on the other toons.
 
Im still getting it on my Pally...running 11.005. Ran updater first. Oddly enough its not happening like it was this morning on the other toons.
I'm not sure if the kiss update was pushed to patcher - did you manually download the new version?
 
Updated through the download button here, Still doing the jiggly dance.

No dannect using eqbc. Wonderingif it is not conflict between mq2zerker and kiss as I am not seeing the bard doing a jiggly.
 
Still having jigs...oddly enough not on the warriors that were doing it during fighting and after mob dies. I had it again once or twice on this last session on the Zerker. I never had it on any other class than Warrior, Sk, Zerker. Never on any of the casters, and some of them have melee on and MQ2 Melee on.

I dont use DanNet OR EQBC /ducks

I went through and looked at the ini of the toons that were doing it and compared the ini of the toons that werent. There were no glaring differences. MQ2 Melee was on both jigglers and non jigglers alike. It was however happening only on melee types, none of the casters ever had the issue. Non jigglers and jigglers were running the same versions of KA.

The way my warrior ran back out to the spot where we killed the last mob when we coh'd the group a bit away was odd, he ran back to that spot each time I coh'd the group over and over, like he didnt know the mob wasnt dead, though his attack button wasnt on.

Moving forward or back stops the dance which leads me to believe something in MQ2Nav is off.

Hope any of this helps.
 
If ReturnToCamp is on the tank he will run back to camp after COH. The jiggle happens when using MQ2Melee and you try to attack a mob that you can't see or is to far away to attack. The TooFar event shortens the /moveto distance by 5 every time it is called, the default is 10 so only has to be called 2 times to create the issue. The problem is how MQ2melee handles /sticking to the mob. I reset the /moveto distance before the /killthis command is issued, so kissassist shouldn't be causing the issue..

Create a hot key that echos this:

${MoveTo.ArrivalDist}

and let me know what the value returns.
 
Difficult catching them in the act if I switch to the one doing it they stop their nonsense,

Value is 10..00, never seen it change either

Caught it
10
16
10
10
16

Another
10
17.32
10
17.32
10
10

This is with selo's sonata can that maybe be the problem ?
 
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Aye CT, return to camp is not on any of the toons. The jiggle / moonwalk back and forth continues after the mob is dead. I recreated the experiment and killed a mob with group, then moved the mage away from where we killed the mob (again no return to camp on), I then coh'd the group to the mage, a good distance away from where we killed the mob (corpse looted and they are not loot on) and the two toons ran back to where we had killed the mob and kept going back and forth exactly where they each stood upon mob death. Each time I coh'd them back they would do this. I can recreate this every time. Nothing is in there target window when they run back either, like they are still trying to attack something and the attack button shows off. Once they get to the spot where they had just killed the mob after CoH, I did notice in the eq actions window that the Run Walk button was set to walk, and that while they are pacing back and forth I could not force click the Walk Run button to Run. Not using bards here Jande.

I could make a video of it all but I have to work this morning and have no time. Goodluck!
 
When you get a chance get me a debug log of this.. Start capturing the log just before you COH, and let it run a bit after they get back to camp..

PM the log to me.
 
@jande, those numbers are what we should be seeing. The jiggling normally happens when the ArrivalDist is less than 5. So there is something else going on that is causing this issue.

The next thing I would try is the following commands:
/play off
/stick off
/moveto off
/nav stop

I would do them 1 at a time and in the order listed to see if one of the commands stops them from dancing around.
 
ive noticed all my 110 mages been buffing lvl 11 burnout on pets and ignoring the burnout XIII
having the same issues with cleric rebuffing hand 110 necro wont buff infuse ally or sigil on pet also
 
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Still having jigs...oddly enough not on the warriors that were doing it during fighting and after mob dies. I had it again once or twice on this last session on the Zerker. I never had it on any other class than Warrior, Sk, Zerker. Never on any of the casters, and some of them have melee on and MQ2 Melee on.

I dont use DanNet OR EQBC /ducks

I went through and looked at the ini of the toons that were doing it and compared the ini of the toons that werent. There were no glaring differences. MQ2 Melee was on both jigglers and non jigglers alike. It was however happening only on melee types, none of the casters ever had the issue. Non jigglers and jigglers were running the same versions of KA.

The way my warrior ran back out to the spot where we killed the last mob when we coh'd the group a bit away was odd, he ran back to that spot each time I coh'd the group over and over, like he didnt know the mob wasnt dead, though his attack button wasnt on.

Moving forward or back stops the dance which leads me to believe something in MQ2Nav is off.

Hope any of this helps.
Same here. Stagger dancing during and after fights.
 
ive noticed all my 110 mages been buffing lvl 11 burnout on pets and ignoring the burnout XIII
having the same issues with cleric rebuffing hand 110 necro wont buff infuse ally or sigil on pet also


There was an issue found in the new CheckPetBuffs routine need to change These lines:

INI:
            /varset 1stPart ${PetBuffs[${i}].Arg[1]}
            /varset 2ndPart ${PetBuffs[${i}].Arg[2]}
            /varset 3rdPart ${PetBuffs[${i}].Arg[3]}

to these:

INI:
            /varset 1stPart ${PetBuffs[${i}].Arg[1,|]}
            /varset 2ndPart ${PetBuffs[${i}].Arg[2,|]}
            /varset 3rdPart ${PetBuffs[${i}].Arg[3,|]}
 
Report from discord,

6:59 PM] SusanTN: Bug for you bard in group using dannet. keep getting dquery errors when mainassist is not one of my boxed toons
[7:03 PM] SusanTN: My guess is it's blocked buffs
[7:04 PM] SusanTN: need to add a check to make sure the toon in question is a dannet peer
[7:04 PM] Redbot: interesting!
[7:05 PM] Redbot: using kissassist I assume?
[7:05 PM] SusanTN: ya
dqueryerrors.jpg


[7:08 PM] SusanTN: Looks like it's in assign looter
[7:10 PM] SusanTN:
debug.jpg

[7:11 PM] SusanTN: it's 11.005 from the forums
[7:11 PM] Redbot: ok, thank you
[7:11 PM] SusanTN: I am group leader in a raid assisting another group member
[7:11 PM] SusanTN: For context
 
Yea, That has been fixed in the copy I am having tested. Just waiting on the final testing of cures before releasing. I added the ability to use the |me tag.

Anyone willing to use this for now, but I can't promise anything. Just remember to change what macro you are running or rename this one. As always, make a copy of your current Kissassist.mac
 

Attachments

These are my issues following the latest patch. When I use my follow me button.. my team which used to follow behind me like a Congo line now spreads out into a wider formation that depending on the terrain like howler mission in GMM the ones who followed me on the terrain usually stay with me, but the ones who were spread out not on the terrain path fall off and become stuck in terrain. If I stop the follow me and use come to me the characters remain stuck in the terrain and have to be moved manually back to me. Areas in Howling mission such as tight path between gears sticking up out of ground same with group now spread out some make it past gears as others get stuck in the gears.
Other issues are when I start a fight and mobs are in camp they move in trying to get into position with mob, and randomly they keep repositioning them selves over and over which gives the appearance of a dance routine, and sometimes one toon will just run off in a random direction during repositioning and either get stuck in terrain or just quit trying to come back to camp and have to be manually brought back to camp.
Looking for any help the Community can offer me as I have seen similar complaints but not seeing any posts on fixes for issue.
 
Were going to have to donate big time after all this is figured out! Many thanks CT and co.
 
@John_cena, Try downloading the attachment I posted in my last post and see if that helps any.

The movement and how your characters are bunching up will be something Nav and/or Moveutils. Kiss just uses one or the other based on if the nav mesh is loaded or not. If /stick is being used kiss sets the base distance to ChaseDistance and that is defaulted to 25, but you can change it in your ini files. so if you want to NOT bunch up the group try staggering the ChaseDistance for each character.

After downloading and running the attachment I posted above let me know if you are still having the melee dancing. I believe we have fixed that issue already.
 
Consideration for the rogue, it is not utilizing the Intimidation aa, that increases back stab dmg 5% per rank 20% on max. also skipping fell strike.
the main burn for a rogue is an should only be used on named. twisted chance/rogue fury/third spire/rakes rampage. after tc falls off it rolls into frenzied stabbing, at present its jus using all abilities with no synergy in mind.
 
Consideration for the rogue, it is not utilizing the Intimidation aa, that increases back stab dmg 5% per rank 20% on max. also skipping fell strike.
the main burn for a rogue is an should only be used on named. twisted chance/rogue fury/third spire/rakes rampage. after tc falls off it rolls into frenzied stabbing, at present its jus using all abilities with no synergy in mind.
this is the kissassist thread - kiss would use whatever you have setup in your kissassist.ini as far as abilities goes
 
this is the kissassist thread - kiss would use whatever you have setup in your kissassist.ini as far as abilities goes
Ah, I wasn't sure if you post here to help improve things. or if it was a here's the assist muttle through an change what ya like lol. sorry bout that.
 
I've noticed in the last patch that sometimes my casters (wiz, mage) don't attack on some targets. Its completely random, one target works the next doesn't, with no movement involved so its not distance related. Anyone else experiencing the same issue?
 
@Armyboxer99, If you can capture a debug log of that when it is happening it would be most helpful. If you can get a log file just PM it to me.
 
@ctaylor22 - Have tried to replicate the Caster ignoring random mobs with your latest version (pet fix) and all seems to be working fine now. I will keep watching and post again if it happens. However in the pet fix version I now get an error on my MT when there are multiple mobs being tanked. I managed to capture in the debug log as follows;

WARNING: Undefined Variable C2ndPart] used on line [email protected] } else /if (${C2ndPart].Equal[curse]} && ${IniDebuffCount.Arg[4,|]}>0) {Macro Paused.

If you need the full log file, please let me know and I will send you. Thanks as always
 
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