Wow lot info here
WHY? Makes 0 sense
Heals1=command:/Disc Tylix's Carapace Rk. III|100|Tap (Does not work)
The reason to the why. This is my train of thought....
The heal section is a great place to put tanks Disciplines, lets face it we can't all heal, all we can do is mitigate damage. Well, true tanks don't heal well, hybrids can kinda, but those taps for an SK our in the DPS section, well cause they are awesome dps. I do not want to save them just for heals, that is silly.
My understanding (or assumption) is the heal section has a "priority" over other sections so it will be "scanned" or take precedent over other sections? When my hit points get low, I know I am in some deep shit and want to expedite a life saving disc and I would like to base it off of health, not number of mobs. If I am tanking 20 mobs that con green to me, would I want to use a Deflection, hell no

My HP would never dip below 99%. If I am tanking 5 blue con mobs and my health dips below say 65%, I am probably gonna want a disc up and get it running like now. If that disc is in the DPS section, it maybe to late by the time it come around (DPS sections are getting ridiculous lately at over 20 entries). So we start looking for something that will take precedent. If it was in the AOE section, it could of been wasted on the last 15 green mobs that never even touched me (cause mob base only), so my next logical step was... HEAL section!
I may be out of line, but it really makes sense in my SK head.
Heals1=command:/Disc Tylix's Carapace Rk. III|65|Tap|Cond1
Cond1=${Me.XTarget} > 2 && ${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 20 zradius 10]} > 2
Translation: I am fighting shit and there are more then 2 mobs on extended target, they are close enough they are probably beating on my ass and it hurts, pop a disc NOW!
Then with additional conditions, I can pop my discs in a certain order, in affect saving my lame ass when I decide to do dumb shit.
Found good use for AOE Section:
AEOn=1
AESize=10
AERadius=10
AE1=Scourge Skin|4|Mob
AE2=Circlet of Umbra|4|Mob
AE3=Innoruuk's Dark Blessing|4|Mob
AE4=Miniature Horn Of Unity|4|Mob
AE5=Visage of Death|5|Mob
AE6=Reflexive Revulsion|5|Mob
AE7=Fundament: First Spire of the Reavers|5|Mob
AE8=Duskbringer's Plate Chestguard of the Hateful|5|Mob
Things I know I want to use when I encounter 4+ mobs. I can just disable the section in lowbie zones and enable on challenging zones.