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Changing swarm pets is Daybreak's solution to lag I guess.
some folks use the lag to their advantage - I'm curious how those folks will feel about it.If it works, yay :-) anxious to see if autogrant will also get me some free AAs
some events will lag so hard the boss is barely hitting, or adds never make it to the raid, or AE's dont hit.Interesting, never thought lag could be positive - for pseudo w*rping?
Changing swarm pets is Daybreak's solution to lag I guess.
How’d the chicken turn out?I went to throw some chicken on the smoker, came back and Test server is locked for a patch.
-Taz
I just defrosted some left over pulled pork to make pulled pork nachos tomorrow myself. Love left over smoked meat.Lol, actually have not had it yet. Was smoking the chicken to use in a salad for tomorrow's lunch. Left over pulled pork from his weekend was for dinner and it was awesome!
I hope you ment chicken.
Taz
some events will lag so hard the boss is barely hitting, or adds never make it to the raid, or AE's dont hit.
Test server:- Updated all spells in the Shock of Many spell line to have only 3 damage tiers and to require significantly fewer in-combat pets per tier.
Awesome, now all we have to do is figure this out all over again and determine how many "fewer" is.
Mage pets (and probably others) do more damage under lag, if you equip them with basic non-proc daggers and block all buff procsInteresting, never thought lag could be positive - for pseudo w*rping?
I know that raid mages use no-proc weaps, but is the lag causing the dps slowdown with procs, or do mage pets with lag outperform mage pets without lag (all else remaining the same)? That would be a bug, I guess :-)Mage pets (and probably others) do more damage under lag, if you equip them with basic non-proc daggers and block all buff procs
Mage pets with lag, outperform mage pets without lag, as long as they have non-proc'ing weapons and all buff procs blocked... indeed, it's a bugI know that raid mages use no-proc weaps, but is the lag causing the dps slowdown with procs, or do mage pets with lag outperform mage pets without lag (all else remaining the same)? That would be a bug, I guess :-)
most definitely a bug related with lag and raid performance (eq side)I know that raid mages use no-proc weaps, but is the lag causing the dps slowdown with procs, or do mage pets with lag outperform mage pets without lag (all else remaining the same)? That would be a bug, I guess :-)
The banners look awesome..but I didn't get to test those because I can't run 12 toons manually.this stuff going live wed - how does every feel on test, ya'll? the VV MQ build should be up here in a few
this stuff going live wed - how does every feel on test, ya'll? the VV MQ build should be up here in a few
Same song and dance =) They work very hard and diligently when a patch is needed. Some go fast and some do not. Sic addresses it here almost every patch day =)we gotta an eta for when mq2 gets updated? I cant play this game without my automation!! lol thanks team!
we gotta an eta for when mq2 gets updated? I cant play this game without my automation!! lol thanks team!
Yall are nothing short of amazing, doing the lords work LOL! did not expect it to be updated so fast!It is now back up and ready, but read about what to expect on patch days just as an FYI
What to expect on patch days?
When eq patches MQ has to be rebuilt. (you also have to patch EQ --- this way you avoid "Version Mismatch" issues)
once mq is built RG can build - we now have an automated system that rebuilds RG as soon as it is updated - which means our previous method of "let's give it a quick test" is no longer there, and sometimes there ends up being another smaller patch later to correct if something got missed - so re-check on patch days if you are having issues.
eq could change literally anything and it would require the way MQ interacts with that portion of EQ to be completely reworked. It is normally just offsets, sometimes struct changes --- with the large changes eq has been making over the past few months (updates and backend improvements) there are more things than just offset changes that are happening, so it can certainly be a lot of work for the devs.
Curious when Very Vanilla will be updated?
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MacroQuest for Live servers:
MacroQuest for Test server
EQ patches go like this: (in theory)
2nd* tue/wed = test "real" patch
3rd* wed = live patch
4th* tue/wed = test "true up
the tue over the wed is a more recent thing (I suspect klanderso has more to do with that, and having time to ensure working stuff before the weekend and upset people - klanderso is pretty awesome)
* holidays subject to cause shifts in days or even week
test is notorious for being like "oops we forgot the 'dont crash plz' file, gotta patch again", or "woops we added +1 to crashing, we meant -1", so "on paper" it is double the patches, but very frequently ends up being more than double the work (i imagine, I'm not doing the work - I'd love to learn enough at some point to help facilitate doing so, however)
Mq itself is open source and by volunteer(s) - RG which builds and distributes that is obviously paid for.
If you wanted to show your appreciation to the MQ devs for their volunteer work:
Tip the MQ Developers HERE:
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