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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Tip - Icebound Avatar - ToV Kael - Hero Mission (1 Viewer)

I cannot get this to work. Each char has a separate MQ2Events_Name (the .ini does not show in name, but properties shows them as ini config files) in the release folder, events plugin is loaded, Normal INI is running, and /event load is typed after loading INI within the zone. Randomly one will get a success but its inconsistent. I'm certain it's something really obvious, but I can't for the life of me figure it out.

Cleric
[BendKnee]
trigger=#*# that Cleric must bend the#*#
command=/multiline ; /mqp on ; /stopcast ; /pause 10 ; /keypress duck ; /say DUCKED
[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /stand ; /mqp off ; /say STANDING

Ranger
[BendKnee]
trigger=#*# that Ranger must bend the#*#
command=/multiline ; /mqp on ; /stopcast ; /pause 10 ; /keypress duck ; /say DUCKED
[Standup]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /stand ; /mqp off ; /say STANDING

Rogue
[BendKnee]
trigger=#*# that Rogue must bend the#*#
command=/multiline ; /rog mode 0 ; /rog autostandonduck off ; /keypress esc ; /pause 10 ; /keypress duck ; /say DUCKED
[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /stand ; /rog autstandduck on ; /rog mode 2 ; /say STANDING

Bard
[BendKnee]
trigger=#*# that Bard must bend the#*#
command=/multiline ; /mqp ; /twist off ; /keypress esc ; /pause 10 ; /keypress duck ; /say DUCKED
[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /stand ; /mqp off ; /say STANDING

Shaman
Cleric
[BendKnee]
trigger=#*# that Shaman must bend the#*#
command=/multiline ; /mqp on; /stopcast ; /pause 10 ; /keypress duck ; /say DUCKED
[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /stand ; /mqp off; /say STANDING
 
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mq2events works sometimes for me not enough to beat this event
add to that the lack of rezzing and its a crap sammich w a tall glass of puke
boxing this will take a while (too much dps, too little dps)
using mercs does seem to help
its of course not a burn mission
 
First off let me say thank you to all you on here - I would know nothing without your posts and constant feedback to my questions - you all rock and make this game enjoyable for me!

To help out others from what I found -
What I finally figured out - this line was pausing for all toons - I added an OOC to see who was doing the event or not and that's how I figured it out only one was doing the Ducking but all were doing the standing.

trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /stand ; /mqp


What I changed mine to and works
[BendKnee]
trigger=#*# that CasterName must bend the#*#
command=/multiline ; /mqp ; /keypress d ; /ooc Ducking

[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/if (${Me.Ducking}) /multiline ; /stand ; /mqp ; /ooc Standing
 
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I cannot however get it to work on my Monk.

This is his line - I have tried lots of things (Sad Panda Face)
[BendKnee]
trigger=#*# that MOnk must bend the#*#
/multiline ; /mqp ; /attack off ; /stopcast ; /disc stop ; /keypress d ; /ooc ducking

MQ2Melee is off in ini
Actually unloaded MQ2Melee

Since Attack off is a command, can I have it in here like this ?

Can I add a 2nd Event where it is attack off and then have this one?
 
First off let me say thank you to all you on here - I would know nothing without your posts and constant feedback to my questions - you all rock and make this game enjoyable for me!

To help out others from what I found -
What I finally figured out - this line was pausing for all toons - I added an OOC to see who was doing the event or not and that's how I figured it out only one was doing the Ducking but all were doing the standing.

trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /stand ; /mqp


What I changed mine to and works
[BendKnee]
trigger=#*# that CasterName must bend the#*#
command=/multiline ; /mqp ; /keypress d ; /ooc Ducking

[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/if (${Me.Ducking}) /multiline ; /stand ; /mqp ; /ooc Standing
Use /mqp on and /mqp off instead of the toggle. Using toggle is going to screw up the other characters.
 
What folder do i make the MQ2Events_ToonName.ini in Macro or release?
 
What folder do i make the MQ2Events_ToonName.ini in Macro or release?
MQ2Events is a plugin, not a macro, so it goes in the release folder. Also, you shouldn't need to create the file yourself as the plugin should already have done so if you're loading MQ2Events on startup.
 
regarding achievements, specifically All Credit to Rallos, it would seem as though any giants carried over to phase 2 do not count against you. It appears that the script checks for players dealing a killing blow as a failure condition, rather than counting how many killing blows AoW gets as a condition of success. I did a run the other day with a friend of mine, me boxing 5, him playing solo, and we got to the last giant that spawns at 65%. We had the giant at 20% waiting for AoW to do his thing with all dps off but riposte and damage shields took him down to 60% and he warped to phase 2 with the last giant in tow. We finished the event and I still got achievement credit on my boxes that didn't have it yet.
 
I still can not get this to work, events doesnt work for me at all, its the one thing left in ToV for me to complete. I try slow dps and AoW always picks on the cleric 1st and no matter that i do it gets killed, shammy I then have to cotw on him, but cleric oom and does nothing, SK next and soon as he goes down group dies fast. Sick of the mechanics of it all. Has ruined my ToV experience,
 
I still can not get this to work, events doesnt work for me at all, its the one thing left in ToV for me to complete. I try slow dps and AoW always picks on the cleric 1st and no matter that i do it gets killed, shammy I then have to cotw on him, but cleric oom and does nothing, SK next and soon as he goes down group dies fast. Sick of the mechanics of it all. Has ruined my ToV experience,

At what point is AoW going after the cleric? Did your cleric throw its AA undead dot on the mob before it warps over to a new spot?
 
Ok so I made the ini. Pasted the syntax from above. saved it. Loaded the plugin, Loaded the ini. And when I say the text to test it. Nothing happens.

Fresh install on MQ2.

What am I doing wrong?
 
To make the ini, I copied an MQ2forage ini and just renamed it events in place of forage. So windows believes its a config file, not sure it that matters or not, but I know windows like to stick it;s head up it's ass with system and config files and add a hidden .txt to them.

It says it's loading (or reloading) the ini, but it appears events will load a hamster if you ask it too since you can /event load with no ini, yet it will tell you it's loading the ini.

I'm testing it but saying the trigger phrase which causes my character to do... nothing.


my install is fresh but maybe I have a non working copy of mq2events?
 
To make the ini, I copied an MQ2forage ini and just renamed it events in place of forage. So windows believes its a config file, not sure it that matters or not, but I know windows like to stick it;s head up it's ass with system and config files and add a hidden .txt to them.

It says it's loading (or reloading) the ini, but it appears events will load a hamster if you ask it too since you can /event load with no ini, yet it will tell you it's loading the ini.

I'm testing it but saying the trigger phrase which causes my character to do... nothing.


my install is fresh but maybe I have a non working copy of mq2events?

try doing this:
/log on
/mlog on

and then try again.
 
I got it working. Mostly it was my syntax for testing it.
 
Btw for anyone trying to test this out to make sure it's working, the proper line is

INI:
/say ASDF  that TOONNAME must bend the knee hi

I was just trying to say it, and I believe the ' it was sticking before and after was screwing things up, the ASDF inserts a space. Thanks to Sael for that, and thanks to he and Kaen for babystepping me through my borking things last night.
 
Also, just tossing this out here in case others have issues. It appears that it's not enough for you to be ducked, you have to be in the actual ducked animation. Bard seems to be having issues with the animation, it looks like it's standing. It's ducked because if I hit a song, it says you must be standing and if I move at all, it takes on the duck animation, but several times now I've had it get DTd because it was using the standing animation. Till I move it, it appears standing to all my other toons.

Also, potentially related, the zerker was DTd while in juggernaut. I'm assuming he was ducked, he'd done every command, clear target - not attacking - said ducked, but was still DTd. I assume because the illusion doesn't have a ducked animation.

So if you're having issues with toons being DTd, try tabbing to their screen and moving them slightly (or is there a command we can add to make them move just a touch?)
 
I've done it several times where the character is *not* in the ducking animation and is still able to successfully pass the emote.
 
Also, just tossing this out here in case others have issues. It appears that it's not enough for you to be ducked, you have to be in the actual ducked animation. Bard seems to be having issues with the animation, it looks like it's standing. It's ducked because if I hit a song, it says you must be standing and if I move at all, it takes on the duck animation, but several times now I've had it get DTd because it was using the standing animation. Till I move it, it appears standing to all my other toons.

Also, potentially related, the zerker was DTd while in juggernaut. I'm assuming he was ducked, he'd done every command, clear target - not attacking - said ducked, but was still DTd. I assume because the illusion doesn't have a ducked animation.

So if you're having issues with toons being DTd, try tabbing to their screen and moving them slightly (or is there a command we can add to make them move just a touch?)

I think you may have just given me my final puzzle piece, could never understand why they were still being DTed
 
Also, just tossing this out here in case others have issues. It appears that it's not enough for you to be ducked, you have to be in the actual ducked animation. Bard seems to be having issues with the animation, it looks like it's standing. It's ducked because if I hit a song, it says you must be standing and if I move at all, it takes on the duck animation, but several times now I've had it get DTd because it was using the standing animation. Till I move it, it appears standing to all my other toons.

Also, potentially related, the zerker was DTd while in juggernaut. I'm assuming he was ducked, he'd done every command, clear target - not attacking - said ducked, but was still DTd. I assume because the illusion doesn't have a ducked animation.

So if you're having issues with toons being DTd, try tabbing to their screen and moving them slightly (or is there a command we can add to make them move just a touch?)

My bard in particular seems to have this issue, but even if I use a fellowship to change them to an illusion that absolutely does have a duck animation the bard just refuses to stay ducked for some reason. I have the events pause script, clear twist, stop song, stop cast, clear target, and duck - and still the bard for some reason appears to keep standing. I don't know that it's an animation issue though because for me even if I manually tab over, duck, the bard instantly stands back up. Just can't figure out the 'why' - he isn't using MQ2Melee, he isn't trying to hit anything, he isn't trying to cast, but for some reason get him in combat and he just won't stay ducked. MQ2Twist plugin maybe?
 
seems the duck can be ok but how do you deal with the constant assisting on adds and not staying on namer if your not manually driving the warrior....usually driving my monk
 
seems the duck can be ok but how do you deal with the constant assisting on adds and not staying on namer if your not manually driving the warrior....usually driving my monk
I normally drive my bard puller and let the war be automated, but for this mission I switch and play the war so I can pick targets. All the automation stuff prioritizes names over trash.
 
If you duck right after a spell cast it will bug your animation as standing, need a delay to give your cast animation to finish before you duck.
 
If you duck right after a spell cast it will bug your animation as standing, need a delay to give your cast animation to finish before you duck.
I've seen this plenty of times, but it's a visual bug only. The game still registers as being ducked. At least that's been my experience.
 
seems the duck can be ok but how do you deal with the constant assisting on adds and not staying on namer if your not manually driving the warrior....usually driving my monk
I have on a hotkey /bcga //switchnow, and that takes care of the KA characters, and then for my berserker I just /bct berserker press esc to clear his target (he will then switch over to whatever the MA has targetted)
 
I have on a hotkey /bcga //switchnow, and that takes care of the KA characters, and then for my berserker I just /bct berserker press esc to clear his target (he will then switch over to whatever the MA has targetted)
[/QUOT
great info thank you!!!
 
MQ2Events is a plugin, not a macro, so it goes in the release folder. Also, you shouldn't need to create the file yourself as the plugin should already have done so if you're loading MQ2Events on startup.

I had to get a copy of the ini.. from a friend. the MQ2events.dll is the only thing that loads with VV .
 
I'm working on getting the achievement "All Credit to Rallos" now while 6-boxing my crew. This is done by ensuring The Icebound Avatar's "Rage" cast kills the restless giant adds. He casts it every 155 seconds. Any giant at or below 25% health will get killed by the "Rage". If any player character or pet gets the kill shot on a giant you fail the achievement.

You have to time your DPS to get the giant below 25% not long before IAoW casts the "Rage" spell but not doing so much DPS you kill the giant before the IAoW!

I use GINA and created a "Countdown" Timer so I have a pretty good idea when the next "Rage" is coming. My problem thus far is controlling my DPS. The giants are like powder puffs and keeping one alive for sometimes 2 minutes is proving to be very difficult.

My first attempt to control DPS was to create a pair of Hot Buttons, DPS ON and DPS OFF with the command /bcga //dpson 0 and /bcga //dpson 1. For some reason 2 of my characters freeze up when I issue these commands. (Using KA 11.005, going to try 12.001 next!)

I thought of issuing /mqp commands but I need my priests to continue healing not to mention that I'm using the /mqp commands to ensure I don't fail the duck emote and it would be bad to interfere with that.

I checked out the /backoff command but that appears to only affect Melee combat for the puller or tank?

And once I figure out how to curtail DPS during the 1st phase, I'll need to ramp it back up for the final 50% of the fight? So if I strip the DPS sections of most of my crew then the final portion of this mission will be painful!

I'm just trying to brainstorm here. I would appreciate any ideas. I'm thinking now in terms of leaving half the group outside the arena area and not calling them in until the 2nd phase...
 
I'm working on getting the achievement "All Credit to Rallos" now while 6-boxing my crew. This is done by ensuring The Icebound Avatar's "Rage" cast kills the restless giant adds. He casts it every 155 seconds. Any giant at or below 25% health will get killed by the "Rage". If any player character or pet gets the kill shot on a giant you fail the achievement.

You have to time your DPS to get the giant below 25% not long before IAoW casts the "Rage" spell but not doing so much DPS you kill the giant before the IAoW!

I use GINA and created a "Countdown" Timer so I have a pretty good idea when the next "Rage" is coming. My problem thus far is controlling my DPS. The giants are like powder puffs and keeping one alive for sometimes 2 minutes is proving to be very difficult.

My first attempt to control DPS was to create a pair of Hot Buttons, DPS ON and DPS OFF with the command /bcga //dpson 0 and /bcga //dpson 1. For some reason 2 of my characters freeze up when I issue these commands. (Using KA 11.005, going to try 12.001 next!)

I thought of issuing /mqp commands but I need my priests to continue healing not to mention that I'm using the /mqp commands to ensure I don't fail the duck emote and it would be bad to interfere with that.

I checked out the /backoff command but that appears to only affect Melee combat for the puller or tank?

And once I figure out how to curtail DPS during the 1st phase, I'll need to ramp it back up for the final 50% of the fight? So if I strip the DPS sections of most of my crew then the final portion of this mission will be painful!

I'm just trying to brainstorm here. I would appreciate any ideas. I'm thinking now in terms of leaving half the group outside the arena area and not calling them in until the 2nd phase...
/backoff on, issued to each DPS character individually, is what you want to do. Then /backoff off to get back in the fight.
 
/backoff on, issued to each DPS character individually, is what you want to do. Then /backoff off to get back in the fight.

This was the final piece of the puzzle! Thanks! I did tweak all my INI files again to reduce massive DPS hits like Chromatic Haze and Harm Touch and big dots. I issued the /backoff commands to 4 of my 6. I left my tank and my cleric alone. I also found out the hard way to ignore the axes and concentrate on giant HP until they were below 25%, then switch back to the axes. I also used 3 weapons on my bandoleer, a Zero DPS, a Tank set, and a DPS 2hs. After the DPS was turned off on the group I would fine-tune by which weapon I equipped, then I would switch to the tank set for max HP just before the Rage cast to survive it.
 
/backoff on, issued to each DPS character individually, is what you want to do. Then /backoff off to get back in the fight.
Done this on all eleven of my toons and here is how I do it....its tough to control. Basically I turn off MQ2Mele...period...run my tank on manual so all dps except tank has MQ2 Melee off... and I switch between the adds stop dps at twenty percent health left..if you get into a situation where you are waiting on the rage..target yourself on the tank and call a melee assist..and swap to the toons and make sure they are either targeting you or themselves.. to stop their attacks. The hardest part if when he is at 67% he will spawn the last axe and last giant. you have to dps the giant down and use the axe as dps buffer time until his last rage goes off. Sometimes I just target my tank and do not target the named and just let me beat me up until he rages. Its a hard one to box but can be done..just have to use your tank to keep the assist off the named or off the adds so they dont die before he rages....it took quite a few attempts to get it on all toons but sometimes you get a nice run and others times its a complete shit show.... But hey you got only about 140+ missions to do anyways to get all your type fives so...tons of time to practice right ?
 
Done this on all eleven of my toons and here is how I do it....its tough to control. Basically I turn off MQ2Mele...period...run my tank on manual so all dps except tank has MQ2 Melee off... and I switch between the adds stop dps at twenty percent health left..if you get into a situation where you are waiting on the rage..target yourself on the tank and call a melee assist..and swap to the toons and make sure they are either targeting you or themselves.. to stop their attacks. The hardest part if when he is at 67% he will spawn the last axe and last giant. you have to dps the giant down and use the axe as dps buffer time until his last rage goes off. Sometimes I just target my tank and do not target the named and just let me beat me up until he rages. Its a hard one to box but can be done..just have to use your tank to keep the assist off the named or off the adds so they dont die before he rages....it took quite a few attempts to get it on all toons but sometimes you get a nice run and others times its a complete shit show.... But hey you got only about 140+ missions to do anyways to get all your type fives so...tons of time to practice right ?
I'm running mq2war on my tank, so not even bothering with kissassist nor mq2melee. For kissassist, /backoff is the designed solution for this type of event. It does work when used correctly. But honestly, I don't even go for the achievements anymore.
 
This worked beautifully for me last night - went from frustrating losses to a cakewalk.

"/keypress d" didn't work for me though, but "/keypress duck" did
 
This worked beautifully for me last night - went from frustrating losses to a cakewalk.

"/keypress d" didn't work for me though, but "/keypress duck" did
It depends on what your bindings are in eq settings. If 'd' key is bound to something else, it's not going to duck. For me, duck is bound to 'x' so I use /keypress x. You probably have 'd' bound to turn right, so all your characters were probably making small turns to the right instead of ducking.
 
Duck is bound to d but didn't work for me, literally typing the word "duck" did though, which probably works regardless of keybindings
 
I’m gonna try this again with unloading and reloading mq2berserker. I haven’t been able to get this to work otherwise on my zerker.
 
/plugin MQ2Events
Update your ini with the following settings:
If you're using macros or other plugins that may make you stand, disable them in the [BendKnee] trigger. Then re-enable them in the [StandUp] trigger.

[CODE lang="ini" title="MQ2Events_ToonName.ini" highlight="3,7"]
[BendKnee]
trigger=#*# that ToonName must bend the#*#
command=/multiline ; /nuke pause ; /keypress d

[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /stand ; /nuke resume[/CODE]

This worked very well for me and made this much easier to box. It is still, however, a very difficult event to tank (with a warrior in some TBL/RoS raid gear).


Will MQ2Events read a /delay in a multiline? Something like:

INI:
command=/multiline ; /mqp on ; /keypress d; /delay 5s; /keypress d

To make him duck for 5 secs then stand back up?
 
Will MQ2Events read a /delay in a multiline? Something like:

INI:
command=/multiline ; /mqp on ; /keypress d; /delay 5s; /keypress d

To make him duck for 5 secs then stand back up?
I don't think so. And 5 seconds wouldn't be enough time, you have be ducking when the second emote goes off.
 
Tip - Icebound Avatar - ToV Kael - Hero Mission

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