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**Version 1.2.0
* Fixed achievements:
- Hunter of The Feerrott (The Feerrott=Feerrott2)
- Hunter of West Karana (Ethernere) (Ethernere Tainted West Karana=ethernere)
- Hunter of the Plane of Hate: Broken Mirror (Plane of hate Revisited=hateplane)
- Hunter of Frontier Mountains (Frontier Mountains=frontiermtnsb)
- Hunter of Kurn's Tower (Kurn's Tower=oldkurn)
* In world mob name to achievement objective name mapping, as some names dont match properly, please report names...
I figured if i named the position after what Function key you would normally use to target them in EQ, it would feel natural and make sense, i do have some ideas on color coding for invis, ivu, and being both, but again its a work in progress, just wanted to get an upddate out with the remapped achievementsHere's a screenshot of what the invis indicator looks like:
View attachment 38424
(the toon I'm on is invis and group member #3)
Nice work!
the info line was always there, but would only show if i found no valid achievement to display. like if you in pok or nexus or if the achievment was just not showing for whatever reason.That info line looks a lot like scope creep. I would probably keep this script related to hunter achievements and add that line to something else.
woops, yeah removed some of the command line stuff, since right clicking the hunter name now gives you those options, i should probably update the infos huh ?Not sure if its just me, but it doesn't appear /hh missing works (saw it in the commands section). I type /hh missing and this is what returns:
View attachment 38437
/hh does work to toggle showing the UI or not.

Any interest in making a feature where when you click on a mob that is up in the HUD it targets the mob?
This would be super helpful for navigating to it!
I've been using this in TOFS with very good success.. I do think it is having trouble with "a shrouded bat" though being that the named and the regular mob has the same name?
Great work and thanks again.
I thought about this, but i will not make it so it targets across zones, because that is usually a dead giveaway of running mq, however i am thinking maybe i could make it highlight the mob on the mob, which i could look into, like use the command maploc to put an X marks the spot of go here and kill my friend.I could see the clicking being useful for zone where you cannot nav to mobs. I am using this lua for the PoP hunter and there is a lot of zones (BoT, PoN, PoWater, etc.) that will not navigate due to portals, water, or changes in elevation.
A single click to target the mob so it shows up on the map would be a nice touch along with the double click to navigate to it. (i am aware you can /target to get the mob)
could you get a screenshot of his name in game? this usually means the ingame display name is different in some way than whats in the achievementItzal, Luclin's Hunter does not show as up even though it was. Killed it and got a checkmark though.

Itzal, Luclin`s HunterItzal, Luclin's Huntertis is fixed in newest patch, i know cause i did the full hunter in the zoneFound another "speshul" zone, HoT's own Feerrot (same achievement name, same point value too).
View attachment 37170

[700] = 1870060, --Hunter of The Feerrott The Feerrott=Feerrott2
[772] = 2177270, --Hunter of West Karana (Ethernere) Ethernere Tainted West Karana=ethernere
should be fixed in latest issueSeems that ethernere tainted west karana has an issue
Groupmembers, turns grey if invis
Nice! That is handy!Groupmembers, turns grey if invis
[66] = 106680, --Hunter of The Ruins of Old Guk The Reinforced Ruins of Old Guk=gukbottom
[73] = 107380, --Hunter of the Permafrost Caverns Permafrost Keep=permafrost
[81] = 258180, --Hunter of The Temple of Droga The Temple of Droga=droga
[87] = 208780, --Hunter of The Burning Wood The Burning Woods=burningwood
[89] = 208980, --Hunter of The Ruins of Old Sebilis The Reinforced Ruins of Old Sebilis=sebilis
..
[455] = 1645560, --Hunter of Kurn's Tower Kurn's Tower=oldkurn
Thanks @kaen01 , this Lua is great! Such a handy QOL upgrade.kaen01 submitted a new resource:
HunterHUD - Optimize your hunter achievments!
Read more about this resource...
/nav stop should do itHow do you stop the auto follow when it's tracking down the hunter
they made changes to the achievement system, likely needs some eyeballs from kaenWhen running /lua run hunterhud it now crashes that toon. I tried reinstalling and it's still crashes.
reinstalling won't do anythingI'm experiencing the same crash post-patch:
View attachment 40944
View attachment 40945
Reinstalled just to be sure, but crashes continue.
reinstalling won't do anything
this will either be
a: something kaen can fix in hunterhud
or
b: something that needs to be fixed in the achievement system in MQ
hang tight
The tech side of me insists on screenshots for proof though so I went ahead and posted hahathat screenie is super useful, gives the MQ devs a crash ID to go and look forAll good, we were posting at the same timeThe tech side of me insists on screenshots for proof though so I went ahead and posted haha
Update!
No-Mo-Crash
Version 1.2.1
* Progrssbar will now show Completed! if the achievement is done.
* Findspawn function was optimized, cause i done dumb the first time.
* Fixed achievements:
- Hunter of The Ruins of Old Guk The Reinforced Ruins of Old Guk=gukbottom
- Hunter of the Permafrost Caverns Permafrost Keep=permafrost
- Hunter of The Temple of Droga The Temple of Droga=droga
- Hunter of The Burning Wood The Burning Woods=burningwood
- Hunter of The Ruins...

