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HunterHUD

Release HunterHUD 7-31-2023

Err, I'm sorry. Was my post offensive? I am sorry if it was, as that was not my intention...
E-GADS!! Now you are waving your offensive post-erior at me? Your intentions are seen...you and your Sexy Edna Mode glasses.... Don;t Blue Screen me to death !
I think Redfrog’s response was meant as a joke.
A Joke, like a Jab can puncture your funny bone or other bones and leave you responseless...Sir Knight of Jab, you Ctrl-Alt-Del me.. I die, I perish. I fall to the abyss of MQ despair, I /end.

I'm getting way too silly.. I'll stop now.. /giggle. I even snorted in laughter.
 
First, this is fantastic! Thank you so much for building it and sharing with the community!

I noticed an issue in Cobalt Scar (CoV) that Ol' Grinnin Finley doesn't highlight yellow when he spawns. It tracks the completed killl correctly, but I think there's an issue with the name that it's not showing up highlighted when it's up.
 
There is some weird error though between Ninjadvloo, DPSAdv, and Hunterhud. I keep getting Sharedlist- mark as keep spamming down my MQ window every kill.
 
There is some weird error though between Ninjadvloo, DPSAdv, and Hunterhud. I keep getting Sharedlist- mark as keep spamming down my MQ window every kill.
shared list is entirely ninjadvloot.inc

if you are a on live,test or tlp servers use lootly adn turn off looton in your kiss ini
 
After the game patch today, I am getting error messages and some client crashes:

ImGui Failure

...a\local\VeryVanilla\MacroQuest\Release\Lua\hunterhud.Lua.28
ImGui Critical Failure: Mismatched Begin/beginChild vs
End/EndChild calls: did you forget to call End/End Child?
Plugin ImGui has been temporarily paused. To resume imgui,
run: /mqoverlay resume
Ending Lua script 'hunterhed' with PID 1 and status -1
 
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After the game patch today, I am getting error messages and some client crashes:

ImGui Failure

...a\local\VeryVanilla\MacroQuest\Release\lua\funterfud.lua.28
ImGui Critical Failure: Mismatched Begin/beginChild vs
End/EndChild calls: did you forget to call End/End Child?
Plugin ImGui has been temporarily paused. To resume imgui,
run: /mqoverlay resume
Ending lua script 'hunterhed' with PID 1 and status -1
Yep, broken for me too. Runing /mqoverlay resume doesn't fix it
 
For the record, I cannot play without hunterhud running anymore... I have become so reliant it is crazy. Can't believe I had to search before!!! Best QOL addition ever.
 
After the game patch today, I am getting error messages and some client crashes:

ImGui Failure

...a\local\VeryVanilla\MacroQuest\Release\lua\hunterhud.lua.28
ImGui Critical Failure: Mismatched Begin/beginChild vs
End/EndChild calls: did you forget to call End/End Child?
Plugin ImGui has been temporarily paused. To resume imgui,
run: /mqoverlay resume
Ending lua script 'hunterhed' with PID 1 and status -1
Sic just informed me that we all just need to update MQ and this gets fixed! Had to close and reopen the launcher to get the update option.
 
The original Eastern Waste Hunter Achieve doesn't show up - it shows Hunter of The Eastern Wastes instead of Hunter of Eastern Wastes - I'd add it in myself except I'm not 100% sure where some of the parameters are coming from =)
 
This is probably my favorite Lua and has been for some time.

I was wondering if we could get a toggle (probably default to off) that should show distance from spawned rares? (similar to group/xtar window)
 
Any update on this for Night of Shadows?
Not sure if all the mob names are right with the ' or ` but this should take care of the zones
Code:
[851] = 3008500, --Hunter of Ruins of Shadow Haven      Ruins of Shadow Haven=shadowhaventwo
   [852] = 3008300, --Hunter of Shar Vahl, Divided         Shar Vahl, Divided=sharvahltwo
    [853] = 3008400, --Hunter of Paludal Depths             Paludal Depths=paludaltwo
    [854] = 3008200, --Hunter of Shadeweaver's Tangle       Shadeweaver's Tangle=shadeweavertwo
 
adding the rest of the zones to Cannnonballdex list.

Code:
    [851] = 3008500, --Hunter of Ruins of Shadow Haven      Ruins of Shadow Haven=shadowhaventwo
    [852] = 3008300, --Hunter of Shar Vahl, Divided         Shar Vahl, Divided=sharvahltwo
    [853] = 3008400, --Hunter of Paludal Depths             Paludal Depths=paludaltwo
    [854] = 3008200, --Hunter of Shadeweaver's Tangle       Shadeweaver's Tangle=shadeweavertwo
    [855] = 3008700, --Hunter of  Darklight Caverns         Darklight Caverns=darklightcaverns
    [856] = 3008600, --Hunter of Deepshade                  Deepshade=deepshade
    [857] = 3008100, --Hunter of Firefall Pass              Firefall Pass=firefallpass
 
adding the rest of the zones to Cannnonballdex list.

Code:
    [851] = 3008500, --Hunter of Ruins of Shadow Haven      Ruins of Shadow Haven=shadowhaventwo
    [852] = 3008300, --Hunter of Shar Vahl, Divided         Shar Vahl, Divided=sharvahltwo
    [853] = 3008400, --Hunter of Paludal Depths             Paludal Depths=paludaltwo
    [854] = 3008200, --Hunter of Shadeweaver's Tangle       Shadeweaver's Tangle=shadeweavertwo
    [855] = 3008700, --Hunter of  Darklight Caverns         Darklight Caverns=darklightcaverns
    [856] = 3008600, --Hunter of Deepshade                  Deepshade=deepshade
    [857] = 3008100, --Hunter of Firefall Pass              Firefall Pass=firefallpass
I wasn't sure if these were speshul :)
[855] = 3008700, --Hunter of Darklight Caverns Darklight Caverns=darklightcaverns
[856] = 3008600, --Hunter of Deepshade Deepshade=deepshade
[857] = 3008100, --Hunter of Firefall Pass Firefall Pass=firefallpass
 
This is still one of my favorite Lua's, thanks again for making this and sharing it.

I was wondering if it would be possible to add startup arguments so toggling spawned/missing hunts or even starting minimized could be done with /Lua run hunterhud [whatever]?
 
This is still one of my favorite lua's, thanks again for making this and sharing it.

I was wondering if it would be possible to add startup arguments so toggling spawned/missing hunts or even starting minimized could be done with /lua run hunterhud [whatever]?
I ended up showing the title bar so I could minimize the box. But not sure what the toggling spawned is about. :)
 
When in Sepulcher East or West, the HUD needs to read as if you were in Sepulcher of Order, if possible. They combined the hunters for these three zones into one Achieve.

1675097883056.png
 
When in Sepulcher East or West, the HUD needs to read as if you were in Sepulcher of Order, if possible. They combined the hunters for these three zones into one Achieve.

View attachment 45690
Under zone map. This will just show all the named in any of the three zones.
Code:
[734] = 1973360, --Hunter of The Sepulcher of Order     Sepulcher of Order East=eastseupulcher
[735] = 1973360, --Hunter of The Suplucher of Order     Sepulcher of Order West=westsepulcher
 
No it does not register. After killing and it respawned no recognizo, nor after unloading and reloading the Lua. My mq2hud picks it up as a named, but hunterhud does not see it.
 
I noticed Gem Collector in Crystal Caverns doesnt light up when spawned. possibly because the C is not capitalized
 
The Lua needs a correction added for "Hunter of Old City of Dranik" in the SOD expansion, as it's not populating at all. The HUD populates with "City of Dranik" I presume we need a zoneMap entry for it, but I don't know where you're getting the two numerics you populate your table with in the Lua.

Edit=->

Solution is to add this line into the table, at about line 65, between [333] for hunter of sewers of draink and [700] hunter of the feerrott:

[474] = 1647460, --Hunter of Old city of Dranik Scar City of Dranik=olddranik

The numbers are the zoneid and the achievement ID. reload the Lua and it works correctly now.
 
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Release HunterHUD

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