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HunterHUD

Release HunterHUD 7-31-2023

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this was the first thing i downloaded and i love it :) as a beast with no track trying to finish hunters in each zone is made so much easier with this <3 thank you!
 
kaen01 updated HunterHUD with a new update entry:

Stuff changed, maybe for better? maybe for worse?

**Version 1.2.0
* Fixed achievements:
- Hunter of The Feerrott (The Feerrott=Feerrott2)
- Hunter of West Karana (Ethernere) (Ethernere Tainted West Karana=ethernere)
- Hunter of the Plane of Hate: Broken Mirror (Plane of hate Revisited=hateplane)
- Hunter of Frontier Mountains (Frontier Mountains=frontiermtnsb)
- Hunter of Kurn's Tower (Kurn's Tower=oldkurn)
* In world mob name to achievement objective name mapping, as some names dont match properly, please report names...

Read the rest of this update entry...
 
Here's a screenshot of what the invis indicator looks like:

1646205218186.png

(the toon I'm on is invis and group member #3)

Nice work!
 
Here's a screenshot of what the invis indicator looks like:

View attachment 38424

(the toon I'm on is invis and group member #3)

Nice work!
I figured if i named the position after what Function key you would normally use to target them in EQ, it would feel natural and make sense, i do have some ideas on color coding for invis, ivu, and being both, but again its a work in progress, just wanted to get an upddate out with the remapped achievements

then after the last F6 indicator will be an indicator t hat will, grey(inactive) if no spawns are up, if there is something up, but not a needed hunt, it will be the weak orange, and if something is up that you need it will be the brighter orange.

the PC indicator, does not show your own group, i figured i was more interested in if other players was in the zone, and not my group as such.

The infoline also stays if you minimize. so you have the hunter name/zone name for non hunter zones, and then the infoline

also thinking about limiting the horizontal size to the max width of the infoline with a full group and spawn indicator once that goes in, so the window is always a fixed width, however that will cause the achievementname / zone name to possibly word wrap, but i think that allows for more ease on having it on screeen and not change size whenever it wants to.
 
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That info line looks a lot like scope creep. I would probably keep this script related to hunter achievements and add that line to something else.
 
That info line looks a lot like scope creep. I would probably keep this script related to hunter achievements and add that line to something else.
the info line was always there, but would only show if i found no valid achievement to display. like if you in pok or nexus or if the achievment was just not showing for whatever reason.
 
Not sure if its just me, but it doesn't appear /hh missing works (saw it in the commands section). I type /hh missing and this is what returns:

1646315033499.png

/hh does work to toggle showing the UI or not.
 
Not sure if its just me, but it doesn't appear /hh missing works (saw it in the commands section). I type /hh missing and this is what returns:

View attachment 38437

/hh does work to toggle showing the UI or not.
woops, yeah removed some of the command line stuff, since right clicking the hunter name now gives you those options, i should probably update the infos huh ? :D
 
Ah ok, no worries! I personally wouldn't have minded it so I could just /dga it to all my nerds and not click on each to see what they are missing, but also I just appreciate this thing is even here! So thank you :)
 
Any interest in making a feature where when you click on a mob that is up in the HUD it targets the mob?

This would be super helpful for navigating to it!

I've been using this in TOFS with very good success.. I do think it is having trouble with "a shrouded bat" though being that the named and the regular mob has the same name?

Great work and thanks again.

I could see the clicking being useful for zone where you cannot nav to mobs. I am using this lua for the PoP hunter and there is a lot of zones (BoT, PoN, PoWater, etc.) that will not navigate due to portals, water, or changes in elevation.

A single click to target the mob so it shows up on the map would be a nice touch along with the double click to navigate to it. (i am aware you can /target to get the mob)
I thought about this, but i will not make it so it targets across zones, because that is usually a dead giveaway of running mq, however i am thinking maybe i could make it highlight the mob on the mob, which i could look into, like use the command maploc to put an X marks the spot of go here and kill my friend.
 
Itzal, Luclin's Hunter does not show as up even though it was. Killed it and got a checkmark though.
could you get a screenshot of his name in game? this usually means the ingame display name is different in some way than whats in the achievement

found a picture of him
1646475510932.png

as you can see the ingame name uses
Itzal, Luclin`s Hunter
vs. the name in the achievement.
Itzal, Luclin's Hunter
 
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Found another "speshul" zone, HoT's own Feerrot (same achievement name, same point value too).
View attachment 37170
tis is fixed in newest patch, i know cause i did the full hunter in the zone :D
Lua:
    [700] = 1870060, --Hunter of The Feerrott               The Feerrott=Feerrott2
    [772] = 2177270, --Hunter of West Karana (Ethernere)    Ethernere Tainted West Karana=ethernere
 
Here are a few more speshul zones i found so far while slumming for TBL glove unlock: (Looks like HH zones can't be hunted, but it's nice to see what's up)

Code:
    [66]  = 106680,  --Hunter of The Ruins of Old Guk       The Reinforced Ruins of Old Guk=gukbottom
    [73]  = 107380,  --Hunter of the Permafrost Caverns     Permafrost Keep=permafrost
    [81]  = 258180,  --Hunter of The Temple of Droga        The Temple of Droga=droga
    [87]  = 208780,  --Hunter of The Burning Wood           The Burning Woods=burningwood
    [89]  = 208980,  --Hunter of The Ruins of Old Sebilis   The Reinforced Ruins of Old Sebilis=sebilis
    ..
    [455] = 1645560, --Hunter of Kurn's Tower               Kurn's Tower=oldkurn
 
Loving the HUD!

If there is only one other person (than your group) in the zone, the PC count shows 0, not 1. If there are 2 (or more) people, the count seems to be correct.
 
reinstalling won't do anything

this will either be

a: something kaen can fix in hunterhud
or
b: something that needs to be fixed in the achievement system in MQ

hang tight

All good, we were posting at the same time :) The tech side of me insists on screenshots for proof though so I went ahead and posted haha
 
All good, we were posting at the same time :) The tech side of me insists on screenshots for proof though so I went ahead and posted haha
that screenie is super useful, gives the MQ devs a crash ID to go and look for
 
kaen01 updated HunterHUD with a new update entry:

fixed some stuff, broke some stuff, made some stuff pretty

Version 1.2.1
* Progrssbar will now show Completed! if the achievement is done.
* Findspawn function was optimized, cause i done dumb the first time.
* Fixed achievements:
- Hunter of The Ruins of Old Guk The Reinforced Ruins of Old Guk=gukbottom
- Hunter of the Permafrost Caverns Permafrost Keep=permafrost
- Hunter of The Temple of Droga The Temple of Droga=droga
- Hunter of The Burning Wood The Burning Woods=burningwood
- Hunter of The Ruins...

Read the rest of this update entry...
 
@kaen01 Not sure when it came up, but there are two small icons on either side of the F1 number (Invis Alert), What are those?
The one on the left looks like two little people huddled close and the 4 next to them....People in zone? Plus its 'colored up' indicating 'active'?
The one on the Right looks like a little Bell...but I can't figure out anything to do with it...if it IS a bell....can it be for making a Beep or ding or whatever to give me a notification that a spawn is up?
Audio Alert on and it is 'colored active' type thing.
1659984795129.png
 
the people icon is people in the zone not counting group members

and the little ding icon is supposed to maybe do something at some point once i figured out how to do it best, but it would sorta require a big rewrite of the entire thing and i am not tooo keen on getting that started.
 
Release HunterHUD

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