- Joined
- Oct 31, 2019
- RedCents
- 1,695¢
For atleast more than 12 month the following hotbutton was sufficient to stop any moving of my ingame team:
"/dgexecute /squelch /multiline ; /afollow off ; /stick off ; /moveto off ; /nav stop ; /mqp off"
This isn't any longer the case.
A view Minutes ago I sat camp with "/dggaex /multiline ; /chaseoff; /shm mode Assist; /mag mode Assist".
Once i had a better overview of pathing and spawns, I wanted to change campspot.
step 1: "/dggaex /multiline ; /chaseoff; /shm mode Vorpal;/mag mode Vorpal"
step 2: "/dggaex /multiline ; /shm pause on;/mag pause on;/nec pause on;/mqp on"
step 3: moved to new spot and "/dggaex /multiline ; /chaseoff; /shm mode Assist; /mag mode Assist"
step 4: activated chars: "/dggaex /multiline ; /shm pause off;/mag pause off;/nec pause off;/mqp off"
"/dggae /nav id ${Me.ID}" made the chars run to me, but as soon they arrived, they turned around an ran back to the old campspot.
even multiple "/dgexecute /squelch /multiline ; /afollow off ; /stick off ; /moveto off ; /nav stop ; /mqp off" could't stop them from running away
I am sure, in the past this button was always sufficient to stop any char from running away.
Is there an additional command to issue, in order to erase the former campspot before I can set a new one?
"/dgexecute /squelch /multiline ; /afollow off ; /stick off ; /moveto off ; /nav stop ; /mqp off"
This isn't any longer the case.
A view Minutes ago I sat camp with "/dggaex /multiline ; /chaseoff; /shm mode Assist; /mag mode Assist".
Once i had a better overview of pathing and spawns, I wanted to change campspot.
step 1: "/dggaex /multiline ; /chaseoff; /shm mode Vorpal;/mag mode Vorpal"
step 2: "/dggaex /multiline ; /shm pause on;/mag pause on;/nec pause on;/mqp on"
step 3: moved to new spot and "/dggaex /multiline ; /chaseoff; /shm mode Assist; /mag mode Assist"
step 4: activated chars: "/dggaex /multiline ; /shm pause off;/mag pause off;/nec pause off;/mqp off"
"/dggae /nav id ${Me.ID}" made the chars run to me, but as soon they arrived, they turned around an ran back to the old campspot.
even multiple "/dgexecute /squelch /multiline ; /afollow off ; /stick off ; /moveto off ; /nav stop ; /mqp off" could't stop them from running away
I am sure, in the past this button was always sufficient to stop any char from running away.
Is there an additional command to issue, in order to erase the former campspot before I can set a new one?
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