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Question - Hotkey issues

Joined
Oct 31, 2019
RedCents
1,695¢
For atleast more than 12 month the following hotbutton was sufficient to stop any moving of my ingame team:
"/dgexecute /squelch /multiline ; /afollow off ; /stick off ; /moveto off ; /nav stop ; /mqp off"

This isn't any longer the case.

A view Minutes ago I sat camp with "/dggaex /multiline ; /chaseoff; /shm mode Assist; /mag mode Assist".
Once i had a better overview of pathing and spawns, I wanted to change campspot.
step 1: "/dggaex /multiline ; /chaseoff; /shm mode Vorpal;/mag mode Vorpal"
step 2: "/dggaex /multiline ; /shm pause on;/mag pause on;/nec pause on;/mqp on"
step 3: moved to new spot and "/dggaex /multiline ; /chaseoff; /shm mode Assist; /mag mode Assist"
step 4: activated chars: "/dggaex /multiline ; /shm pause off;/mag pause off;/nec pause off;/mqp off"

"/dggae /nav id ${Me.ID}" made the chars run to me, but as soon they arrived, they turned around an ran back to the old campspot.

even multiple "/dgexecute /squelch /multiline ; /afollow off ; /stick off ; /moveto off ; /nav stop ; /mqp off" could't stop them from running away
I am sure, in the past this button was always sufficient to stop any char from running away.

Is there an additional command to issue, in order to erase the former campspot before I can set a new one?
 
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I don't know if anything changed but I was always doing that to myself anyway. I have a stop-camp button but I would always forget to click it before running on. So I edited Mq2GroupInfo.ini to put /camphere off at the start of the multilines. It works well! (I didn't notice this was cwtn hopefully works the same?)
 
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Many thanks @microscope Will "/camphere off" work with all automation tools?
Can it be that in the past ctwplugin mode changing to Vorpal incorporated "/camphere off"?
 
I have 2 buttons made up from info on Sic's Hotkey's page. I run a mix of cwtn plugins and rgmercs macros. Look for the section on his page labeled; Campoff Key using CWTN Alias:

The main parts are below;

camp off (works for both types of characters for me):
/bcga //returncamp 0​

camp here;
/bcg //rg camphere
/noparse /bcga //docommand /${Me.Class.ShortName} resetcamp​
 
Many thanks @microscope Will "/camphere off" work with all automation tools?
Can it be that in the past ctwplugin mode changing to Vorpal incorporated "/camphere off"?
A: no nothing changed with cwtn plugins
B: camp here off is not a cwtn command. That is a kiss command
C: it appears you are asking cwtn plugin question, but aren't posting in that section, and your hotkeys could do with some love and attention.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

@Dragonslayer check out my hotkey guide.

Set up the cwtn aliases.

Use /timed in multilines you need to stagger things you need to happen if they need staggering.
 
"/dggae /nav id ${Me.ID}" made the chars run to me, but as soon they arrived, they turned around an ran back to the old campspot.

Is there an additional command to issue, in order to erase the former campspot before I can set a new one?
I had similar behavior until I made sure to change the character mode in my navigation hotkeys using Sic's guides.

My hotkeys are copied from Sic's, pretty much, so refer to those to get yours fixed. If you're using KA & CWTN, you can use MQ2Boxr for a unified command list. Again, Sic's got hotkeys all set up in his videos/guides.
 
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I had similar behavior until I made sure to change the character mode in my navigation hotkeys. Make sure your hotkey to setting a new camp includes the CWTN command for camping in the new spot. KA also needs to reset the camp spot. My hotkeys are copied from Sic's, pretty much, so refer to those to get yours fixed whether you use CWTN or just KA.

If you're using KA & CWTN, you can use MQ2Boxr for a unified command list. Again, Sic's got hotkeys all set up in his videos/guides.
The plugins will always do what they're supposed to do. If you have a camp set and they are away from it, they will run back.

Please see the hotkey guide and how to move your toon guide.

Don't try and "move" toons in assist mode - with a camp set - they're going to run back. Swap to chase for the move (they don't break invis) or put them in manual.

Also there is resetcamp - this is mainly for sic tank or micro adjustment, but does what you mentioned. check the link I've shared a few times
 
Yeah, I had the same problem as OP, but fixing it was as simple as going through your guide to update my hotkeys. This was a while ago after I had used KA for a couple years and just purchased some CWTN plugins so I was learning that behavior and the mode setting was something I didn't have straightened out when I used a certain hotkey combination. I went through all of them to get them fixed and haven't had any problems. It was all user error.
 
Yeah, I had the same problem as OP, but fixing it was as simple as going through your guide to update my hotkeys.
Yep, if you drag them fr their camp, they're gonna run back because you didn't tell them to no longer have that camp
 
My process to move camp (using button master Lua so i have unified macros)

Sic Tank Chase On (using rgmerc on bard)
/cwtn mode 2
/dgga /rg chaseon
/docommand /${Me.Class.ShortName} mode 7

Move toons and sometimes I use the come to me command to do minor adjustments as this point

Sic Tank Camp On
/dgge /rg camphere
/docommand /${Me.Class.ShortName} mode 7
/cwtn mode 1
/docommand /${Me.Class.ShortName} resetcamp

The aliases are from Sic's Hotkeys
 
Ty Sic, will do an overhaul of my hotbuttons following your guide.
I wasn‘t sure if it was a cwtn plugin question and had a feeling, that you don‘t like to have posted questions in CTWN Plugin, where the problem might not be related to these plugins. Thank you for moving it to the right place and providing the links for the solution.
The hotbuttons I posted here, are very old. I created them before I started to use your nice plugins and since today all worked well for me. As I use atleast one of your plugins since more than 12 month and these hotbuttons even much longer without any modification, I wasn‘t able to distinct the aerea of the source of my issue.
Now I think it may be, that in the past, I never tried to move the camp a short distance within the zone, which resulted to the point, that I didn‘t noticed yet, that my hotbuttons are not sufficient.
 
Ty Sic, will do an overhaul of my hotbuttons following your guide.
I wasn‘t sure if it was a cwtn plugin question and had a feeling, that you don‘t like to have posted questions in CTWN Plugin, where the problem might not be related to these plugins. Thank you for moving it to the right place and providing the links for the solution.
The hotbuttons I posted here, are very old. I created them before I started to use your nice plugins and since today all worked well for me. As I use atleast one of your plugins since more than 12 month and these hotbuttons even much longer without any modification, I wasn‘t able to distinct the aerea of the source of my issue.
Now I think it may be, that in the past, I never tried to move the camp a short distance within the zone, which resulted to the point, that I didn‘t noticed yet, that my hotbuttons are not sufficient.
Cwtn questions should go in the cwtn section, that is why it is there. Cwtn plugin specific questions should go in the cwtn plugin discussion, that is why it is there. You are definitely reading something that is not there/true.

(Edit: on mobile so sounds dry - All is good tho, happy to help get you sorted out. No issues.)

As mentioned if you move with a camp, we're going to back to the camp
 
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I checked the links, I checked boxr, I checked the command list of mq2mage.
I was not able to find a command to disable the "return to camp" behavior.
Should mode Vorpal not disable the "return to camp" behavior.
I tried hard for ours now to find the right command to disable this behavior once mode Assist has been activated.

Please give me the command here, I feel I have tried hard enough to find it on my own.
I must have missed it.
 
I checked the links, I checked boxr, I checked the command list of mq2mage.
I was not able to find a command to disable the "return to camp" behavior.
Should mode Vorpal not disable the "return to camp" behavior.
I tried hard for ours now to find the right command to disable this behavior once mode Assist has been activated.

Please give me the command here, I feel I have tried hard enough to find it on my own.
I must have missed it.
being in assist mode = have a camp = return to camp

vorpal does not have a camp, there is no camp to return to you are not in assist mode and vorpal mode - you are in EITHER vorpal or assist

/cwtna mode 0 - Puts everyone in mode 0 - this is manual mode - no camp - nothing to return to - no running anywhere

check out the "how i move my toons" thing i suggested.


if you are in vorpal mode - there is no camp to return to - cwtn plugins are not returning anywhere --- now if you are running another automation on top of it, like rgmercs or kiss, or mule etc - then you might have a camp that they are returning you to - you don't want to do that at all. /dg /end you don't want conflicting automation.
 
Many thanks for your patience with me.
I checked anything you suggested.
I understood the different modes.
I never run a ctwn-plugin and any other automation tool on the same char, but ,as I always like to have a bard in my team, I run kissasist on chars not running one of your plugins.

What I still not understand:
If I play a while in „mode assist“ and want to change the mode to „mode Vorpal“, should the swap to „mode Vorpal“ disable the behavior to „return to camp“ or should I always go to „mode 0“ before I switch from „mode assist“ to „mode Vorpal“ to be shure that the behavior „return to camp“ is disabled?
Should „mode 0“ be a always save way, to disable the „return to camp“ behavior from „mode assist“?
Is „resetcamp“ the right command to disable the „retun to camp“ behavior, after I switch frim „mode assist“ to any other mode“?
 
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I checked anything you suggested.
I understood the different modes.
I never run a ctwn-plugin and any other automation tool on the same char, but ,as I always like to have a bard in my team, I run kissasist on chars not running one of your plugins.
What I still not understand:
If I play a while in „mode assist„ and change the mode to „mode Vorpal“, should the swap to „mode Vorpal“ disable the behavior to „return to camp“ or should I always go to „mode 0“ before I switch from „mode assist“ to „mode Vorpal“ to be shure that the behavior „return to camp“ is disabled?
Should „mode 0“ be a always save way, to disable the „return to camp“ behavior from „mode assist“?
Vorpal does not set a camp. There is no camp.

If you leave assist mode, for vorpal or chase and then go back to assist mode, you set a new camp

If you're just going vorpal to move you should just use chasemode instead of a follow. Which is what I said and the video I've suggested shows.

No. Vorpal does not have a camp. No vorpal does not return to a camp, if you go from assist -> vorpal -> assist you create a new camp when you go into mode 1 (assist)

if you were trying to FORCE some strange behavior - you can assist mode (which creates a camp), then vorpal - move somewhere - then /mag gotocamp (goes to the previous camp you created) and then assist mode again to say "i want to recreate my camp at this location and return to it if i move" (this should probably be disabled from being able to happen)

Test it so you can see for yourself

pick a toon - I'm going to use mage as an example

/mag mode 1 - you set a camp "camp updated to x y z in zone blah
try and move outside of your red circle - it moves you back
/mag mode 3 - mode is currently: vorpal
now move around outside of your red circle (which was your previous camp, which you no longer use)
/mag mode 1 - mode is currently: assistmode + you set a camp "camp updated to x y z"
try and move outside of your red circle - it moves you back


but no, vorpal does not return to a camp


Please make sure to watch the "how i move my toons" guide i've mentioned a few times. some of the info is a little dated - but the ideas are the same and i demonstrate and go over the hotkeys and how to use them.

since the cwtn plugins don't break invis, i personally move all my characters using sictank/chase + invis these days - where in the video i paused everyone and used follow-me - but your mileage may vary depending on what automation you're using across your whole team.

if you have doubt, are unwilling, or unable to setup the hotkeys and such - then just always go mode 0 when you're going to do something manually (meaning not have the plugin do it) - going to move then toons somewhere? manual first
 
Question - Hotkey issues

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