Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

I noticed some similar exp nerfs since the last patch. Like power leveling toons at 90 with 120s, use to be able to take a toon from 90 to 115 in day. Takes a bit longer and it seems the exp only gets better as the toons get closer in range with the level.
Its all based on level. If you have a super high SK it will kill stuff faster, before the AE toon can land hits. You have to change the timing in the macro to suit your levels.I am seeing a huge difference since last I used /mac hatchery. My bard moves to position super late, when only a few mobs are left. I have to manually move him up to just after the Wurm command is executed to get any real exp, works, but every time is a bummer. Is anyone else having the same issue?
Were you by chance using an AOE caster that wasn't a Bard or Druid? I ended up adding a check for group class that will specify a location to move to for AOE based on your class. I think if you were using a Bard or Druid at Range 30 would be fine, but the same settings wouldn't work for a Mage or Necro at Range 20. You could have all of them go in range, but I found that I prefer to stay as far back from the mobs as possible to avoid getting stomped on. And I'm not sure if max melee/spell distance is still a thing or not.I have made a few changes for the nuker.
/delay 3s ${Cast.Ready}
/if (${ShowDebug}) DEBUGCHAT [${Macro.Name} @ ${Macro.CurLine}] ---> Sending ${PLee1} into position.
/delay 3s
/squelch /bct ${PLee1} //keypress f8
/squelch /bct ${PLee1} //nav target
/squelch /bct ${PLee1} //twist 1
the loc itself wasnt hitting but about 70% of the mobs. so i have ae nuker target the a mob then nav target
|--Bard - Chords of Dissonance at level 2. Range 30
|--Cleric - Word of Pain at level 9. Range 20
|--Druid - Tremor at level 21. Range 30
|--Magician - Fire Flux at level 1. Range 20
|--Necromancer - Word of Shadow at level 20. Range 20
|--Wizard - Numbing Cold at level 1. Range 25
Are you running this on Test? On live, I am not getting nearly that in my 20's. I used this a year ago and it was awesome.Level 85 mobs getting about 5-7% of a level per round on level 73 toon. Still not bad exp.
On Live. 5-7% per round is killing level 85-87 mobs at level 73. I'm guessing test would be more with double exp. I switched it over to 90%aa and getting 35 ish aa per round on same toons. The higher the difference in mob level to your level will gain more exp. If your group is 20 and the mobs are red you will get the best exp.Are you running this on Test? On live, I am not getting nearly that in my 20's. I used this a year ago and it was awesome.
) If I remember correctly. The SK was stuck casting only one spell in the spells rotation. I had to stop and reenter the instance. Was happening once every 10 runs or so.Here is another version, added a high level toon option. If you are running a 120 tank and get your toons up to the 60s exp dies and mobs are light blue. If you add an 85 level toon to the group and zone in first the instance is full of 85 level mobs and you get about 10%-12% of exp per run at level 70. This could boost exp at lower levels with any level toon I suppose but not tested on lower level toons. Highest level mobs I have seen in the instance were 97 zoning in first with a 120 (which pretty much wiped my 120 sk on the full train). 120 sk Gold with t2 gear handles the level 85-87 mobs fairly well with a merc.
Just something else to play with. haha
|--For higher levels 65 plus and using a 120 SK tank you can add a level 85 toon to group for high level mobs in the High Level Toon Section
|--Caution, you will get toons up to 2 levels higher than the high level toon in the instance
|--Added spells from 116-120 for SK
#1 I think the quest toon is right where you zone out and in distance to a hail or say ready. Having toons zone in randomly looks better than 6 toons saying ready at the same time.You really shouldn't be having people use this for 2 key reasons.
#1. You dont need to nav to the npc if its within distance to respond to say. Do you know how obvious it is to see 5-6 toons /nav ontop of the npc everytime before they say ready ? You should add dist=20 to the end of all nav commands done in pok so they dont move if they're already near the npc.
#2. They will spam ready over and over if the instance doesn't loaded. You need to set a timer to do it once and if they dont zone in wait 60s and try again if they still don't zone in wait 5m drop the task and get a new one.
Might try more of delay to wait for the zone to load. Usually they load within 30 seconds, however I have seen it take longer. You might try dropping the task and starting over if it takes longer than that.Seeing issues with spamming ready.. the instance is never ready, spend about 10 mins before reseting macro. had cases of sk crashing zoning in and out. If the mac ran consistantly id enjoy it. but with the time im just reseting the mac might as well post up somewhere and just pull everyonce in awhile for a chunk of xp lol. would love some insight on how to possibly fix the zoning issue
He is in distance but you nav to0 him and the group to him even though you can just say ready because you're already near him. So every time they zone in they nav ontop of the npc before saying ready.#1 I think the quest toon is right where you zone out and in distance to a hail or say ready. Having toons zone in randomly looks better than 6 toons saying ready at the same time.
#1 Why not just end the script and reload it if the instance doesn't spawn right away? I know sometimes the server lags or the player lags, but I have ran this script for days on end and only had an issue once with the server not loading an instance. I just stopped the script and restarted it.
As with any running script, you should always be paying attention to things when they don't go as planned.
Good point, got me there. Not sure if something has changed within the EQ code... does your bard get xp if you went out in the open world with the lvl 1's in group with him?Should the Bard not be getting XP though? Currently noone is.
Bard will only get exp if he is getting hits on the mobs. My guess is your bard aoe is not landing on mobs. Recommended level is 15.Should the Bard not be getting XP though? Currently no one is.
Yes, Bard is level 10, rest of group (PLee) are currently level 1)
Just checked Combat Logs again and I can't see any specific damage applied by sk, DPS Advanced v1.6 is showing only sk damage total 914 and DPS 457. DPS meter on Bard only showing sk damage.....???
100% you will get resisted until about 12 but ideally you want to be 15 +Bard will only get exp if he is getting hits on the mobs. My guess is your bard aoe is not landing on mobs. Recommended level is 15.
And you'll need to level up the PLees to be able to group with bard as well100% you will get resisted until about 12 but ideally you want to be 15 +
Really appreciate your inputs 
I think everyone's right. It's minimum 5 until the half level formula thing is >5 and kicks in until it maxes out at 30I may be wrong but I thought that at lower levels that the group make up to get exp is 5 level difference. So a level 10 Bard would need to have the rest of the group be between the levels of 5 to 10 for all to get exp.
Zeb
Thank you guysReally appreciate your inputs
I had thought that, when the Bard drops their AOE, if targets popped up on the Extended Targets window, they were effectively "tagged" i.e had taken damage. So was hoping the level 10 bard was capable of at least tagging some mobs.
Your totally right about the other PLees, they need, and will be, levelled up to within 2-5 levels of the Bard. Was also thinking that if Bard did "tag" mobs, then they at least should have gotten experience....
and it is working "as expected", slow kills at the mo while Bard is low teens in level and xp per mob is as reported, much lower than before, but shrug.@BigDorf thank you for that explanation about Extended Targets. Sounds right and I had made the wrong assumption!
PLed Bard to 12 and rest of team to 10-12, and now running Hatchery (Cannons versionand it is working "as expected", slow kills at the mo while Bard is low teens in level and xp per mob is as reported, much lower than before, but shrug.
Anyhow, truly thank you all for your help and support in getting me up and running.

slap some quoties on that badboyQuick check I'm doing this part right please - - "Modify the top part of the file inserting Damage Shield Casters Name & the Shield they are Using Lvl 115 DS tend to be to strong to be useful."
|---------------Start Edit-----------------------------------|
|---Change EDIT to your Damage Shield Caster Name------------|
|---And Damage Shield Spell You Want The Caster To Cast------|
|------------------------------------------------------------|
/declare Damageshieldcaster string outer CharacterName
/declare Damageshieldspell string outer Barrier of Combustion
Name is working fine, but have not seen it casting the DS yet....
Update : Ohhh, read mac code, and possibly the Group Leader needs to be over 49, before the extra DS gets to be used....well 49 will roll by soon so will see if that kicks in![]()
