Correct You need to change The Buffs to your Own Level and Choices. the Taunts are automated thou. And a headsup its a bit painful once u hit level 75+ LOL at least for a 105 sk i started getting hurt pretty good. with the whole zone on me.
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Well I managed to play with it a Bunch and In total I have Done the following near as i can tell with some Small Hiccups along the way it Definely Needs cleanup and i will try but its fully functional for me now and runs great Tested it on live.
Removed Eqbc From The macro Converted to Mq2dannet
Removed Mq2twist - Didn;t work for me half the time
For all Movement except exiting Zone Using mq2nav, use mq2moveutils for exiting the zone
made it so its Not bard dependant Works with Any Class...
Here is the Latest Version!
It would be super simple to have it include functionality for both dannet and eqbc.
So I originally modified the hatchery as my First project I have Not done many since but i am Much more versed in macro language since this macro. Some things i would have done differently and so I am Going back and Making this Macro better.
1.60 Update Notes!
Mq2EQBC is Back! - Dannet still in use for Safety Checks to ensure no Dieing! Dannet now autoloads.
MQ2Twist Is back! - Now twists as well as stops to avoid Lockups!
Task Quit Routine Cleaned up Now Much Cleaner. and We Welcome...
This Is one of the things the New Version Fixed Drawthow Only needs 1 single drop task statement and works everytime as i use /kickp task now. on the task leader.Thank you for all the updates! Huge improvements over the old version in 8 hrs have gone from level 21 to 70, with no deaths and really no problems.
I had 56 cycles last night. The only thing I needed to add two more drop task wait statements (at least 1 toon was not dropping the task every time), and the Tank only requested the damage shield on startup. Had to hit him with ds for the rest of the night.
There is a problem with the Marco 1/2 is in dnet and the other 1/2 is in eqbc. Two ways to deal with this 1. load eqbc and dannet 2. covert the marco to use either dnet or eqbc 100%.So I have been trying to use this macro to level my tunes, i have a 108 sk. and 5 various toons.. One of which is now a bard after doing a little reading here. What happens for me is that my sk will instruct the leader to zone in, then no one follows and my sk just sits there and does nothing. If i zone the sk in, the process will happen with the zone being pulled to entrance. Then after that my sk will zone out, and my plees will stand there and do nothing. Followed by a 2nd process of waiting until i move everyone out of zone. Then the sk will need to be reset with mac, followed by it all happening over agian. Any help as to what is going on or a direct i can go to fix this would be awesome! thanks! One more thing to add is that once i zone them in the shadowknight does its thing but all of the plees including the bard who is supposed to run the ae, do nothing at all.
Thank you for replying to my message, after getting eqbc working I have been up and running, it is after some tuning up and running and gaining me levels. The issue i still have is that it will not run my group leader out of the zone, the leader will literally stop right at the line just one tap on the forward will zone it out..There is a problem with the Marco 1/2 is in dnet and the other 1/2 is in eqbc. Two ways to deal with this 1. load eqbc and dannet 2. covert the marco to use either dnet or eqbc 100%.
Test was just patched on Sunday and after that patch, I have had to change a few of the XY coordinates for me it was where the SK stops when pulling and where the bard stands to do the AOE.Thank you for replying to my message, after getting eqbc working I have been up and running, it is after some tuning up and running and gaining me levels. The issue i still have is that it will not run my group leader out of the zone, the leader will literally stop right at the line just one tap on the forward will zone it out..
Okay, I attempted to use mqnav in order to figure out how to get the loc and attempt agian. My guess is when the bard is walking back its just a tap to the side of the other guys and that is causin it to be a tap way from the zone lol, which is just odd as all get out. I have been using mq for awhile just only had to change ini files really so I am a rookie here.Test was just patched on Sunday and after that patch, I have had to change a few of the XY coordinates for me it was where the SK stops when pulling and where the bard stands to do the AOE.
I was interested in trying this out but I thought the quest was level 20 can you do it at level 1?still working. for 1-70 yes it is worthwhile
has anyone got an edited mac i could use for my sk to pl a couple of toons? I can't get my head round the instructions
Basically wasn't sure if a mage or other DS was required or could just use an SK and they said on discord an SK is fine but extra DS will kill quicker. I was a bit confused about the mechanics as well and the initial set up as i haven't power leveled before. Once the macro is repaired i'll give it a whirl and see what happens.what do you need help with?
Brief rundown on the method used in this macro namely Damage shield powerleveling.I was a bit confused about the mechanics as well and the initial set up as i haven't power leveled before.
That's great that's exactly what I didn't understand thank you!Brief rundown on the method used in this macro namely Damage shield powerleveling.
What is happening is you pull a bunch of mobs then hold aggro on them all while you are out of group, the characters you are powerleveling is in a group and they need to do at least 1 point of damage to all of the mobs, which is why a class with an aoe is preferred it is quicker to damage all of the mobs.
Now here is the magic: damage shield damage is not attributed to any character so you higher level character is in fact doing zero damage while they beat on him in the process killing themselves, the lower level characters get the xp as one of them did do at least 1 point of damage.
Thus also why we tend to use SK's they have a host of nodamage aoe hate spells to keep aggro with.
