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Halfmoon Formation!

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kaen01

I am not a complete idiot!..some parts are missing
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kaen01 submitted a new resource:

Halfmoon Formation! - The power of the halfmoon in one button!

Crafts social hotkey for you to tell your team to get into the half moon formation behind you, kinda sortish.

Here is the hotkeys it craft in my socials list, whenever you run the mac again it will either update the keys or create them again if you have deleted them.

View attachment 25362


Here i used 25 for distance (/mac halfmoon 25)View attachment 25359

and here i used 5

View attachment 25360

and a bit more distance but not too...

Read more about this resource...
 
in theory you could, but it would require you to manually edit 5 socials, 4 that does the movement, would need about 18 lines so minimum of 4 buttons for that.
then one button to call the other buttons

/bct ${Raid.Member[1]} //moveto loc ${Math.Calc[${Me.Y}+(DIST*${Math.Sin[SPREAD+(${Me.Heading.Degrees}-198)]})]} ${Math.Calc[${Me.X}+(DIST*${Math.Cos[SPREAD+(${Me.Heading.Degrees}-198)]})]}
so this line youd just increase the raid member number, set the DIST to how much you want them to from the the ma, and SPREAD how close they should be on circle of 360 degrees, like raid member1 would be 0, raid member2 would be 20 and so on.
and then you just make 18 line going from raid member 1 to 18, increasing the raid member number and the spread

and stick em in some socials

and to halfmoon 18 people you could do 9 with distance 15, and and then 9 with distance 25 and keep the spread under 180



then you make a another social
/dosocial raidform1
/dosocial raidform2
and so on

then in theory it should work.
 
For Button Master
Code:
[Button_YOUR_BUTTON_NUMBER]
Cmd1=/dex ${Group.Member[1]} /moveto loc ${Math.Calc[${Me.Y}+(10*${Math.Sin[36+(${Me.Heading.Degrees}-198)]})]} ${Math.Calc[${Me.X}+(10*${Math.Cos[36+(${Me.Heading.Degrees}-198)]})]}
Cmd2=/dex ${Group.Member[2]} /moveto loc ${Math.Calc[${Me.Y}+(10*${Math.Sin[72+(${Me.Heading.Degrees}-198)]})]} ${Math.Calc[${Me.X}+(10*${Math.Cos[72+(${Me.Heading.Degrees}-198)]})]}
Cmd3=/dex ${Group.Member[3]} /moveto loc ${Math.Calc[${Me.Y}+(10*${Math.Sin[108+(${Me.Heading.Degrees}-198)]})]} ${Math.Calc[${Me.X}+(10*${Math.Cos[108+(${Me.Heading.Degrees}-198)]})]}
Cmd4=/dex ${Group.Member[4]} /moveto loc ${Math.Calc[${Me.Y}+(10*${Math.Sin[144+(${Me.Heading.Degrees}-198)]})]} ${Math.Calc[${Me.X}+(10*${Math.Cos[144+(${Me.Heading.Degrees}-198)]})]}
Cmd5=/dex ${Group.Member[5]} /moveto loc ${Math.Calc[${Me.Y}+(10*${Math.Sin[180+(${Me.Heading.Degrees}-198)]})]} ${Math.Calc[${Me.X}+(10*${Math.Cos[180+(${Me.Heading.Degrees}-198)]})]}
Label=Half Moon Formation

Code:
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Last edited:
Help im getting no movement out of toons for /mac halfmoon 20. instead mq is saying parser version reset to your default, the curent macro has ended.
I also tried to copy and past cannonballdex into a macro & group does nothing.
 
@Hamburg0308 … i thi…wait…ummm…yea i nunno

Drawing Motivation GIF
 
Help im getting no movement out of toons for /mac halfmoon 20. instead mq is saying parser version reset to your default, the curent macro has ended.
I also tried to copy and past cannonballdex into a macro & group does nothing.
What this does is creates a hotkey for you to use in your social actions window (Alt+M is the default)
Then when you click that button it will move your toons into position.1745853835553.png
 
So it’s already made hot key. It’s not something I need to make?
when you run the macro it creates a hotkey in your Social actions window for you to use to get the Halfmoon Formation.
You just need to do like I said above and click the hotkey.

Again though as Blankstare points out...it's probably not something you should be using in PoK or around other people.
It's very obvious MQ usage that could/would get reported.
 
Nothing says MQer like doing stuff like this in PoK.
Nah…mqer is when you’re MGBing everyone in guild lobby and someone you don’t like comes in to bitch…then you have your whole bot army /rude him and /follow him…freaks them out like WTF!

200.gif


Or have everyone surround him then /dance
 
Nah…mqer is when you’re MGBing everyone in guild lobby and someone you don’t like comes in to bitch…then you have your whole bot army /rude him and /follow him…freaks them out like WTF!

200.gif


Or have everyone surround him then /dance
If you're feeling extra spicy, find their corpse then have all your toons crouch over it.
 
If you're feeling extra spicy, find their corpse then have all your toons crouch over it.
Nah...I like to use GROW...on a really ugly mount to giant size...then find them in Guild Lobby...and have all my toons turned around so it looks like I'm shitting on them when they're afk...lol

Horse Poop GIF by South Park
 
Last edited:
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