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  • A TLP without truebox has thawed (Very Vanilla ready)
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GuildClicky

Release GuildClicky 01/06/2026

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I know its not technically a guild hall clicky, but there's a painting of bristlebane if you click it repeatedly it teleports you to shard's landing.

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usually takes 20-30 times of clicking stare into madness to work,

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How would I submit a pull request to add the new guildclicky items into the script?
I'd prefer they're just listed (image of the item and right click option) here so I can add them.

I won't be accepting stuff without pictures so I can vet/verify them.

Q. There is a clicky missing?!?!
A. Inconceivable! Please post in the discussion thread with a screen snip of the item and of the right-click dialog. Yes, the right-click dialog. no, just the item inspect is not enough. Yes, I need the actual right-click dialog from right-clicking on the item. unfortunately, sometimes they are different. thanks dbg.
 
OK, thanks, I think the ones I had added were the same things linked above, so it's taken care of. I just wanted to help contribute for some items we just added to our guild hall. Thanks!
 
Using the redguides launcher, I am not seeing the updated Guildclicky resource. Even if I download the script from the Download button, and look at the file, it is still dated 7/18/2023
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Entry for Shadeweavers Thicket has a mis-spelling. It says Ticket instead of Thicket :)

shadeweavers = { item = 'Banner of the Vah Shir Crest', text = 'Teleport to Shadeweaver\'s Ticket' },
 
The Laurion Inn entry doesn't match on the Teleport name - need to remove the \'s

laurion = { item = 'Laurion\'s Door', text = 'Teleport to Laurion\'s Inn' },

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I just started using this awesome resource, and I was able to get all group members to do it at once, but my bard got stuck in the wall trying to get to the clicky portal and was stuck running in place. How do I stop this on the bard?
?

I would try and fix why you're stuck.

Guild clicky isn't making you stuck. It just uses nav to move you towards the clicky, and then uses it.

If you have break on key press with nav, and press back, guild clicky will tell you it failed.

Tl;Dr - fix wherever your bard is stuck
 
A couple ways to fix that, your guild hall will vary depending what kind of trashy obstacles your guild has put in your way.

  • Move your guys to a relatively centralized spot, with a clean path to all the clickies first before doing /gc.
  • Make a custom nav mesh for your guild hall that avoids the obstacles your guild has placed in it.
For example, configuring EasyFind so that /travelto works inside the Guildhall by editing the yaml file. Note every time VeryVanilla updates it will overwrite your custom yaml file, its a real pain in the arse. Need to figure out how to mitigate that to make this method useful. Wish this plugin supported some kind of user .inc file for guildhall.

This will require some customization based on where you generally are when you use /travelto, typically this would be where your anchor is. Clutter is your enemy here.

[CODE lang="yaml" title="ZoneConnection.yaml"] guildhalllrg:
- type: ZoneConnection
location: [1, 82, 0]
switch: OBJ_FRONTENTRANCE
targetZone: neighborhood
- type: ZoneConnection
location: [-1.83, -371.73, -20.12]
targetZone: guildlobby
script: |
mq.cmd('/gc lobby')
- type: ZoneConnection
location: [-1.83, -371.73, -20.12]
targetZone: umbraltwo
script: |
mq.cmd('/gc umbral')
- type: ZoneConnection
location: [-1.83, -371.73, -20.12]
targetZone: cobaltscartwo
script: |
mq.cmd('/gc cobalt')
- type: ZoneConnection
location: [-1.83, -371.73, -20.12]
targetZone: laurioninn
script: |
mq.cmd('/gc laurion') [/CODE]
 
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For example, configuring EasyFind so that /travelto works inside the Guildhall by editing the yaml file. Note every time VeryVanilla updates it will overwrite your
A couple months ago, EasyFind was updated to support custom yamls.

  • Duplicate the default file
  • Rename it to something like ZoneConnections_Custom.yaml
  • /easyfind reload ZoneConnections_Custom.yaml
To always have it loaded on all charactetrs, I added that command to my ingame.cfg

Only downside is you won't get any new updates to the file without copying them over yourself.
 
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Feature request:
Stop last navigation when a new target is clicked within GC UI like:
/nav hold
/nav stop
/travelto stop

Reason: when clicking "Palatial Guildhall" at magellan, not all groupmembers end up in the pallatial guildhal, as some of the groupmembers live within a twinks-guild, which does not have the palöatial guildhall.
They do zone from gl to the "big" guildhall like I want them to do. Now I use on my main "/gc UI" to proceed travelling to laurion inn. If I forget to click my "nav stop" hotbutton before doing so, those head to trnaquillity in order to find their way to a pallatial guildhall.

If guildclicky would launch a command to stop prior running navigations before issuing the new command, I could forget to remember to click the hotbutton to stop the former navigation.


Edit: this feature request is unnecessary.
Who may have a similar issue may just add a "/nav stop" into the hotbutton which launches guildclicky to solve the issue.
I just leave it as is, for those which may find a similar issue, as the solution is provided here as well without any modification of gc.
 
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Feature request:
Stop last navigation when a new target is clicked within GC UI like:
/nav hold
/nav stop
/travelto stop

Reason: when clicking "Palatial Guildhall" at magellan, not all groupmembers end up in the pallatial guildhal, as some of the groupmembers live within a twinks-guild, which does not have the palöatial guildhall.
They do zone from gl to the "big" guildhall like I want them to do. Now I use on my main "/gc UI" to proceed travelling to laurion inn. If I forget to click my "nav stop" hotbutton before doing so, those head to trnaquillity in order to find their way to a pallatial guildhall.

If guildclicky would launch a command to stop prior running navigations before issuing the new command, I could forget to remember to click the hotbutton to stop the former navigation.
I'll re-read this a little later, but im inclined to say no.

the toons you are talking about wouldn't even do a gc command because they're not in a guild hall. so it is completely unrelated to them

if you need a stopnav, you should do it

I could potentially utilize a different dannet group - like zone, instead of group - but that wouldn't stop you from running your toons to the wrong place
 
I'll re-read this a little later, but im inclined to say no.

the toons you are talking about wouldn't even do a gc command because they're not in a guild hall. so it is completely unrelated to them

if you need a stopnav, you should do it

I could potentially utilize a different dannet group - like zone, instead of group - but that wouldn't stop you from running your toons to the wrong place
All chars of the group, when I click "pallatial Guildhall" run ro the left Guildhall from guildlobby. The characters of the mains guild zone into "palatial guildhall" whereas the chars of the twink-guild zone into their "greater guildhall". All stop moving after they have zoned into the Guildhall, but those of the twink-guild show their nav-window with some zones to go, as Magellan noticed, they are not yet inside a "palatial Guildhall".

If I push than my "stop-nav" hotbutton before I use the gc ui, click "group" than "laurion" the chars in the main guild run to the laurion-door of the "palatial Guildhall" they are in and gate to LS, whereas the chars of the twink-guild are heading to the laurion-door of their "greater Guildhall" and zone to LS as well.

The "stop-nav" just make the twinks forget the remaining navigation-queue from Magellan before I proceed with guilclicky to navigate to LS.

If I use gc ui and click the tab "group" before I click "laurion" the command to head to LS arrives at all chars in group, at least that is what it looks like for me, as all chars in group run to the door and zone.

I can't think of a situation where a "/nav stop" before launching the command to click a portal in the Guildhall could be detrimental. But for those cases, the navigation has still some zones in queue it will be useful.

Nevertheless it's just a request to make my life a little easier.

Guildclicky is great as it is and very helpful for me.
 
All chars of the group, when I click "pallatial Guildhall" run ro the left Guildhall from guildlobby. The characters of the mains guild zone into "palatial guildhall" whereas the chars of the twink-guild zone into their "greater guildhall". All stop moving after they have zoned into the Guildhall, but those of the twink-guild show their nav-window with some zones to go, as Magellan noticed, they are not yet inside a "palatial Guildhall".

If I push than my "stop-nav" hotbutton before I use the gc ui, click "group" than "laurion" the chars in the main guild run to the laurion-door of the "palatial Guildhall" they are in and gate to LS, whereas the chars of the twink-guild are heading to the laurion-door of their "greater Guildhall" and zone to LS as well.

The "stop-nav" just make the twinks forget the remaining navigation-queue from Magellan before I proceed with guilclicky to navigate to LS.

If I use gc ui and click the tab "group" before I click "laurion" the command to head to LS arrives at all chars in group, at least that is what it looks like for me, as all chars in group run to the door and zone.

I can't think of a situation where a "/nav stop" before launching the command to click a portal in the Guildhall could be detrimental. But for those cases, the navigation has still some zones in queue it will be useful.

Nevertheless it's just a request to make my life a little easier.

Guildclicky is great as it is and very helpful for me.
i read and understood what you are asking.

I just don't think it is guild clicky's responsibility to issue a stop - and furthermore, i think that it issuing a stop could have potential side effects that are unintended. if i have toons outside of the guild hall and they're travelling, i definitely DONT want guildclicky to make everyone stop.

I don't think making your toons NOT in your guild hall to stop is the responsability of guildclicky.
 
@Sic rethinking my request I agree with you. Stupid me to not have tried to think a little more before requesting.
I just will modify my hotbutton which launches guildclicky to issue the "/nav stop" commands before calling "/gc ui".
Sure it makes no sense to add it, if it can cause unintended sideeffects.
Scrap the request, its solved.
 
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wouldnt that be more of a magellan issue, that it only defines the palatial guild as a acceptable version of the neigbourhood guild door?
 
Is there anyway to make the tabs at the top of the guild clicky window freeze pane like headers in an excel spreadsheet or to check for missing clickies this program supports?
 
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mod edit: you have a character or pet name in your image, take care not to do that.
 
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Release GuildClicky

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