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Patch - February 2023 Patch Notes (Test 2/7/23 - Live 2/15/23) (1 Viewer)

Sic

[sic]
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Highlights

  • Added a prompt to the Shar Vahl stone in the Plane of Knowledge to ask if the adventurer would like to go to the original Shar Vahl or Shar Vahl, Divided.
  • Made several improvements to the Extended Target Window. See the Miscellaneous section for details.

Items

  • Changed the Contract of the Ancient Shissar to Contract of the Painted Sporali. The associated mercenary changed as well.
  • Shar Vahl, Divided coffee shop drinks are no longer marked as quest items.
  • Evolving cloaks of the Selenelion now have the appropriate backstab stats.
  • Night of Shadows items that grant Alternate Advancement abilities will now correctly grant the appropriate ability.
  • Added a 10-level offset on Level Locked Progression servers for spells cast from items.
  • Removed various references to the word "Dollar" as there are no dollars in Norrath.
  • Fixed an issue with Mollen's Divining Rod using a fire spell instead of an ice spell.
  • Keep an eye on the Shar Vahl, Divided Town Crier to have added Shar Vahl Tribune newsletters in the coming months.

Tradeskills

  • Added a recipe for the spell: Song: Warsong of the Vah Shir.

Quests & Events

  • Under Siege (Mission & Raid): Added a message when someone is summoned by the Akheva for trying to avoid the fight. Also, they will be less tolerant of enemies trying to flee down the tunnel.
  • Mean Streets (Raid): Increased time available to defeat Jakasharev's illusions. Fixed an issue that could lock Jakasharev's hit points if all illusions were defeated in the final stages.
  • Changed the minimum level on all Night of Shadow quests to 100.
  • Increased the amount of Tower Keys dropped by Korafax and Tower of Discord raids in Seeds of Destruction by an additional 50%.
  • Leaving an instance in a group will now prioritize keeping the group together over going over the zone population cap if the zone is a /pickzone.
  • Beltron the Shade King (Raid): Beltron will no longer try to cast Touch of Shadows and Icy Clutch at the same time.
  • Carrion My Wayward Sprout (Quest): Corrected an issue that prevented the Undead Essence Extractor from working as expected.
  • When attempting to initiate a raid when at least one member already has a lockout from that raid, the raid leader can choose to enter anyways upon confirming to accept the lockout(s) being applied.
  • Fixed several Agent of Change instances in Planes of Power where minibosses were giving erroneous replay timers. An example is Gryme the Crypt Guardian in the Plane of Disease.
  • Removed the 'Taromani's Blessing' achievement as it was no longer obtainable.
  • Myconid Mutiny (Raid): Augments will not longer appear on the corpses of the workers.

Spells

  • Corrected an issue where item procs that scale by level were using the player's level instead of the item spell's level. In general this caused older items to do more damage than intended, and newer items to do less damage than intended.
  • Protection of Primal Spirit's description should now be more accurate.

AA

  • Magician - Fixed an issue that prevented Elemental Conversion from reporting its damage.
  • Removed the max spell level limiter from the following Archetype AAs:
    • Abundant Healing
  • Removed the max spell level limiter from the following Class AAs:
    • Bard - Fierce Eye
    • Bard - Quick Time
    • Cleric - Sanctified Blessing
    • Druid - Group Spirit of the Great Wolf
    • Druid - Spirit of the Great Wolf
    • Enchanter - Chromatic Haze
    • Enchanter - Gift of Hazy Thoughts
    • Enchanter - Phantasmic Reflex
    • Enchanter - Tashan's Lingering Cry
    • Magician - Elemental Form
    • Magician - Heart of Skyfire
    • Magician - Thaumaturge's Focus
    • Necromaner - Funeral Pyre
    • Necromancer - Hand of Death
    • Paladin - Thunder of Karana
    • Shadow Knight - Visage of Decay
    • Shaman - Dampen Resistance (Also increased the min resist modifiers on ranks 12-20)
    • Wizard - Arcane Fury
    • Wizard - Improved Familiar
    • Wizard - Spire of Arcanum
    • Wizard - Trifurcating Magic
  • Removed the max spell level limiter from the following Focus AAs:
    • Enchanter - Hastened Mesmerization
    • Magician - Flames of Power (Also reduced the Flames of Weakness max damage reduction to -15% and increased the min damage reduction to -5%)

NPCs

  • Fixed some inconsistencies with shades being able to see undead properly.
  • Aten Ha Ra (Vex Thal) - Corrected a very old bug that caused Aten Ha Ra to use generic Akhevan sounds rather than her intended sound effects.

Collections

  • Altered text in the lore on the Citadel Orchids collection items to Citadel Orchids instead of Cauldron Flowers.

Overseer

  • Corrected the misspelling of Dragon Necropolis for the Overseer Collection Item Dispenser.
  • Fixed the Overseer Collection Item Dispenser to not allow CoV collections to be claimed unless CoV is unlocked.

Progression Servers

  • Added Zi-Thuuli of the Granite Claw back to randomized loot on random loot servers.
  • Altered the release schedule for Coirnav in anticipation of the server merge in July.
  • Chests in raid encounters that drop components for the Serpent Seeker's Charm of Lore will now contain these items.
  • Mechanics that require players to cast spells of a certain level will now have a 10 level adjustment on Level Locked Progression servers.

Miscellaneous

  • Added future planned patch dates to the in-game calendar. These dates may change.
  • Added an option to /shownames to display only first and guild names.
  • Added options to /xtarget to load and save a target set. Use /xtarget to see usage details.
  • Increased the max amount of saved targets sets in the Extended Target Window from 10 to 30.
  • Added a prompt to the Shar Vahl stone in the Plane of Knowledge to ask if the adventurer would like to go to the original Shar Vahl or Shar Vahl, Divided.
  • Added the percentage gained to raid experience messages.
  • Fixed an issue with an erroneous popup at level 61 telling the player about /autoskill when /autoskill had its level requirement removed.

UI

  • Removed the Social Sharing button from the cascade menu.
  • Corrected an issue where your UI would be locked out if you confirmed the sale of a bag's contents after closing the Merchant Window.
  • The Upgrade Character button on the Inventory Window is now disabled while a heroic upgrade is in progress.
  • Updated the Overseer Window so that the Agent area on the Quests tab is always visible.
  • Added a message to the Tradeskill Depot Window when your items are being loaded.
  • Fixed a crash that could occur when an invalid number of quests in ActiveList in your character's ini file are present.
  • Withdrawing a single item from your Tradeskill Depot, Dragon's Hoard, or Item Overflow will now place that item on your cursor rather than directly in your inventory.
  • Attempting to delete a Heroic Character that was created on a Heroic-flagged server such as Miragul will now give a warning that the Heroic Character feature will not be refunded.
  • Removed the deprecated social sharing tab from the Options Window.
  • When turning in a stack of items for a quest, you will now see fewer chat messages about it.
  • Updated the Task Overlay Window's default lock status, transparency, and close button visibility.
- Changed -
EQUI.xml
EQUI_DragItems.xml
EQUI_OptionsWindow.xml
EQUI_OverseerWnd.xml
EQUI_ShareWnd.xml
EQUI_TaskOverlayWnd.xml
EQUI_TradeskillDepotWnd.xml


Previously Updated

  • Mean Streets (Mission) - The Glimmering Illusion spell can now be removed as intended from Jakarashev's illusions.
 
Like when you hand in 4 stacks of 1,000 items to a quest npc? lol
- When turning in a stack of items for a quest, you will now see fewer chat messages about it.
We all have been waiting for this one.
- Removed the deprecated social sharing tab from the Options Window.
Interesting.
- Added options to /xtarget to load and save a target set. Use /xtarget to see usage details.
 
Thank goodness they shortened it!!!

per twatter
We will be having a global downtime on Feb. 15th starting at 6 a.m. PT and lasting around 4 hours. This affects login, commerce, and authentication services. Access to forums and websites will be possible without login. Please watch our socials for updates!
 
Thank goodness they shortened it!!!

per twatter
We will be having a global downtime on Feb. 15th starting at 6 a.m. PT and lasting around 4 hours. This affects login, commerce, and authentication services. Access to forums and websites will be possible without login. Please watch our socials for updates!
for clarity, the gobal downtime is that 4 hours, but i believe the eq downtime is still the same

dbg said:
All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers.
 
Hey Sic is there a place on here that gives status updates about when mq will be back up? Sorry I am sure this has been answered a million times before but I have only been using it for about a week lol.
 
We have about 6.5 hours left in the scheduled window of this patch, and then MQ will potentially be up some time after that, when offsets and such can be recompiled.

1676481990035.png
 
Patch - February 2023 Patch Notes (Test 2/7/23 - Live 2/15/23)

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