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Being "on the way up" clr is more than fineis it a big loss of potential to go CLR instead of SHM in the group:
WAR/BRD/CLR/MNK/ROG/ZERK?
i mean, do i still need the shm to hit haste cap for all of those melees at higher level? or for any other clear reason besides some dmg procs? i tend to like safety and with only bard mana regen, i figured the clr would be the 'easiest' on the journey up
)is it a big loss of potential to go CLR instead of SHM in the group:
WAR/BRD/CLR/MNK/ROG/ZERK?
i mean, do i still need the shm to hit haste cap for all of those melees at higher level? or for any other clear reason besides some dmg procs? i tend to like safety and with only bard mana regen, i figured the clr would be the 'easiest' on the journey up
Your day has arrived!I choose to believe one day, on a quiet winter morning, we're going to wake up one and MQ2B----* is going to be sitting there, ready to be tested
Thx, out of those two, what do you think is preferable for general use? I'm imagining that melee group would tear through burns like paper, but couldn't sustain as well as the casters listed over long-periods of time without any mana regen available (although the shamy has canni so maybe that's all the group needs?), and could easily fall apart on adds... Safety is certainly a factor in my equation for sustained farming/AA grinding. Are either of those two options just clear winners?
heck ya brotherYour day has arrived!
Why not cleric with warrior and shaman with SK?Any group without a bard makes me sad. I truly believe necromancers are next to useless without a bard in group.
Your best bet with pure CWTN plugins is probably either:
SK/enc/Clr/mag/mag/mag
War/Shm/Bst/Rog/Zerk/Rog (no mez tho)
Sks can load a mana tap vice health for the group, also druids HP buff is mana regen. necros get a mana tap dot, but depending on kill speed, mostly useless in group.what is the ultimate mana regen group? is it:
ENC
BRD
MAG
BST
and SK, SHM picks for tank/heals to use it ?
or maybe is this a group fit for a DRU healer?
still running this, but at level 100 with cotf the rogue is struggling to keep up with the rest of the a-team meleeheck ya brother
doing WAR / CLR / BRD / ZERK / ROG / BST at the moment
bass pumpin, arms flailin
It's hard to compare apples to apples when comparing DPS characters until they're all at the same point of achievement in the game.still running this, but at level 100 with cotf the rogue is struggling to keep up with the rest of the a-team melee
sometimes even the bard is beating him on trash. i’m wondering if i should swap him out for a shaman and run the epic
but tbh probably another zerk is the real answer at least for this era
for now i’m gonna keep grinding aa’s and try to get the rog geared before i retire him. are rogues just like that at 100, though?
I'm running the same group except using sk instead of pally. Tons of fun so far, granted they are only level 87 at the moment, they've been solid the whole way up.The answer with Bard our now is so clearly
Shaman, Pally, Bard, Necro, Mage and Beastlord.
3 Rezzers all kinds of healing, 3 Pet classes for crazy damage. ADPS from multiple classes. There are no weaknesses in this group.
It's a great group and they only get stronger. I chose Pally for Defense but SK works great for offense as well.I'm running the same group except using sk instead of pally. Tons of fun so far, granted they are only level 87 at the moment, they've been solid the whole way up.
I find them to be about the same on self-survival. Pally can help keep a group up a bit better but it has hardly been necessary in my opinion.Is there a consensus better tank for pushing group content with group gear at levels 100+? At full AAs.
I’m considering making a full caster group (yes even without bard - I already just ran a full melee group) and am trying to decide if Sk just beats Pal all around, specifically, if all I plan to do is farm nameds and missions.
I should add: my goal for the tank is staying alive easier, not necessarily having some percent better dps, since sometimes group content can be randomly overbalanced.
Also Sic likes to point out NEC PAL synergy for making things undead and then booping them hard with PAL.
We certainly do handle all thatAnyone know if mq2pal will adjust and do this on the fly?
guess that would require checking if a non-UD mobs was suddenly made UD and then reacting appropriately? or we just talkin slay undead kicking in passively?
i have this same set up and shred everything...to me Shammy is not as reliable as Cleric when things get alittle crazy.is it a big loss of potential to go CLR instead of SHM in the group:
WAR/BRD/CLR/MNK/ROG/ZERK?
i mean, do i still need the shm to hit haste cap for all of those melees at higher level? or for any other clear reason besides some dmg procs? i tend to like safety and with only bard mana regen, i figured the clr would be the 'easiest' on the journey up
I think enc+bard is too much and I'd drop one for another dps. I'll caveat that I haven't played PoP in era since it was released so this is going off what google tells me, but I'd keep the chanter since you have a wizard and probably add another wizard if you don't mind the overlap.old thread, old questions... but cwtn edition.. Building a pop era group (fangbreaker) and interested in opinions. I will probably not be farming epics, but who knows. That's what they always say...
-I want a RNG so that takes a slot.
-I feel more confident with CLR healer in this case.
-Do ENC / BRD work well enough together to be functional and not terribly inefficient? If everyone has mana to benefit from it?
-If I do take both, I'll run an SK tank to take advantage of the mana regen. If just 1, a WAR instead.
-Leaving 1 slot: WIZ? to fully absorb the mana and utilize it?
So: anyone got opinions on SK / CLR / ENC / BRD / WIZ / RNG ?
I know a full melee group probably 'wins' but my last group did that, so am looking to switch it up. Is there anything glaringly inefficient here? I know, I know, it's what you enjoy. I will enjoy anything, though, so I am happy to have inputs.
