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News - EverQuest Legends Consolidated Thread (9 Viewers)

Huuuummmmm sounds like $10 for EQL and monthly $10, or in your way of thinking up the price of the game to $20 and take away one $10 for the first month and then $110 for the rest of the year. So either way you look at it you will be paying $20 + $110 = $130 (if you keep it for a year) or pay $10 +$120 = $130 (If you keep it for a year). You might want to check my math I failed it in high school.

One of my points is that instead of putting out a game with most of the bugs fixed befor launch day, we get to test for all the bugs the programmers are not good enough with their coding to find and fix. We do the work and they get paid.

Here is an idea, Let them pay us for testing there game. Free for all beta testers, or $10 a month for finding bad coding and bugs. (Only for the one that are in Beta testing.


Zeb
 
Huuuummmmm sounds like $10 for EQL and monthly $10, or in your way of thinking up the price of the game to $20 and take away one $10 for the first month and then $110 for the rest of the year. So either way you look at it you will be paying $20 + $110 = $130 (if you keep it for a year) or pay $10 +$120 = $130 (If you keep it for a year). You might want to check my math I failed it in high school.

One of my points is that instead of putting out a game with most of the bugs fixed befor launch day, we get to test for all the bugs the programmers are not good enough with their coding to find and fix. We do the work and they get paid.

Here is an idea, Let them pay us for testing there game. Free for all beta testers, or $10 a month for finding bad coding and bugs. (Only for the one that are in Beta testing.


Zeb

Yeah I see that. I think of it like DPG when you get into beta now by pre-ordering the expansion. You technically are not paying for the beta but in a way you are.


Speaking of which, I am so far having fun playing. It is different than THJ but so far I am liking it more since it feels more classic.

Some cool features are casting a beneficial spell will make it smart and effect you and not the target you are attacking. I also like the AA that casts all beneficial buffs you have at once. Also some beneficial spells and most songs are permanent until you change load-outs.

Also with enough grinding you can get all classes to 50 and swap as you please between 3 different ones at a time. Still some bugs but they seemed to have fixed instances with today's patch.
 
Not many people actually know this, because THJ was much more popular... but they're the original people that THJ copied from... just saying...
I mean, they say that...but if you follow that line of logic-- because Brad McQuaid once wrote some code for an idea, he's the real one behind THJ and everyone just copied it from him. May he rest in peace.

And we all know Maskoi is responsible for all of MQ. It was all his ideas that everyone else implemented after all.

Chainbreaker wasn't THJ and it's not even foundational for the amount of time and changes that went into THJ. I'm not saying THJ was original or anything, but that whole "they copied from my girlfriend in Canada, but you wouldn't know that because she goes to a different school" thing is meh.

At some point the people saying it was a rip off have to show their work or just accept that someone else did it better... Especially given their reputations for NOT showing their work.

If we're being realistic about all this though -- there's not much that's been done on the EQ client "mod" side in the EQEmu community that's not derivative of MQ. And the server itself is GPL. So at best when people say someone else "stole" their stuff it's a weak argument anyway since all those "proprietary" comments really start to fall apart in a community built around contribution.
 
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EverQuest Legends Producer’s Letter July 8, 2026​


Jul 08, 2026​

URL: https://www.everquestlegends.com/news/eqlegends-producers-letter-july-2026
901.jpg


Hail Norrathians!


The EverQuest Legends development team is moving incredibly fast and working very hard to get the game ready for launch. As we get closer, we want to share more information about how the game will work and what will be included in the base game versus what will be offered in the in-game shop. Those details follow and we will continue to keep you updated.


Race, Class, and Deity Unlocks​


There will be Untapped Potential Achievements for all race, class, and deity unlocks, which can all be earned through gameplay. Race and Class unlocks are already in the game. A Class Unlock Token will also be awarded the first time you level a class to 50 (see below). Deity achievements and unlocks will be implemented shortly after launch.


Level 50 Achievement and Alternate Storage​


There is also a General Achievement for reaching level 50 for the first time on any class. This is a one-time Achievement that will grant a Class Unlock Token and the following additional Alternate Storage:


+50 Tradeskill slots
+25 Dragon's Hoard
+5 Activated Item Slots
+25 Equipment Slots
+25 Exaltation Slots

We will be adding ways to earn additional Alternate Storage through gameplay post-launch.


Please note that we will also continue to make adjustments to the game to make it easier to manage your inventory. These changes include alternate storage for items such as Plane of Sky Quest Runes (they will be stored as “Currency” the same way Motes are).


Based on player feedback, the starting number of Loadout Slots will be increased to three (3) Loadout Slots, and the starting number of Equipment Slots will be 50. We will be adding ways to earn additional Loadout Slots through gameplay post-launch.

In-Game Shop

EverQuest Legends will use an in-game virtual currency called Iridium (IR):

$4.99 | 500 IR
$9.98 | 1,000 IR
$24.99 | 2,750 IR (+10%)
$49.99 | 5,750 IR (+15%)
$99.99 | 12,000 (+20%)


The following items will be available in the in-game shop (pricing is subject to change):

  • Deity Unlock Token | 500 IR
  • Race Unlock Token | 1000 IR
  • Class Unlock Token | 1500 IR
  • Additional Loadout Slot | 500 IR
  • Alternate Storage Increase | 500 IR (provides additional slots to one type of storage in the increments shown above)
  • Additional Inventory Slot | 500 IR
  • Weight Reduction Bags
    • 12-slot 100% WR Bag | 500 IR
    • 24-slot 80% WR Bag | 750 IR
    • 50-slot 0% WR 100 Weight Bag |1000 IR
  • AA potion | 500 IR (provides double points for the next five AAs and does not expire)
  • Name Change Potion | 1000 IR
  • Token of Reclamation (restore a lost item) | 100 IR
  • Various cosmetic items | Pricing TBD

Items may be added or removed from the in-game shop, and pricing may change.

Thank you all for your patience as we continue to do everything we can to make EverQuest Legends the best it can be! See you soon in Norrath!


David “Sysyphus” Youssefi
Executive Producer
 
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Let's get back on track, we have EQ, EQ2, now we add EQL to the group. My quest question is WHY! Why can they not take the content of EQL and just put it into either EQ or EQ2?

Right now you play Everquest and the only time you pay is when a new expansion is added. Now the expansions kind of equal the price if you had to pay monthly. Everquest Legends is a monthly fee of $10 (just for get the $20 and free month and just make it $10. So now it looks like we have a reverse of not paying a monthly fee to paying a monthly fee.

As I understand it, EQL has some or most of the content of EQ with changes coming in the future. Not all of the expansions but looks like they will be add them in some time.

The big question is are you going to drop EQ for EQL or keep them both and double what you pay?

Zeb
 
One: Darkpaw Games are not the active devs - it is Game Jawn whatever ran by Secrets with the assist from Darkpaw to iron out bugs and promote. Two: It is basically free money. Three: Darkpaw will never improve legacy content unless it makes them money.

I will never hand Daybreak another penny.
 

EverQuest Legends Producer’s Letter July 8, 2026​


Jul 08, 2026​

URL: https://www.everquestlegends.com/news/eqlegends-producers-letter-july-2026
901.jpg


Hail Norrathians!


The EverQuest Legends development team is moving incredibly fast and working very hard to get the game ready for launch. As we get closer, we want to share more information about how the game will work and what will be included in the base game versus what will be offered in the in-game shop. Those details follow and we will continue to keep you updated.


Race, Class, and Deity Unlocks​


There will be Untapped Potential Achievements for all race, class, and deity unlocks, which can all be earned through gameplay. Race and Class unlocks are already in the game. A Class Unlock Token will also be awarded the first time you level a class to 50 (see below). Deity achievements and unlocks will be implemented shortly after launch.


Level 50 Achievement and Alternate Storage​


There is also a General Achievement for reaching level 50 for the first time on any class. This is a one-time Achievement that will grant a Class Unlock Token and the following additional Alternate Storage:


+50 Tradeskill slots
+25 Dragon's Hoard
+5 Activated Item Slots
+25 Equipment Slots
+25 Exaltation Slots

We will be adding ways to earn additional Alternate Storage through gameplay post-launch.


Please note that we will also continue to make adjustments to the game to make it easier to manage your inventory. These changes include alternate storage for items such as Plane of Sky Quest Runes (they will be stored as “Currency” the same way Motes are).


Based on player feedback, the starting number of Loadout Slots will be increased to three (3) Loadout Slots, and the starting number of Equipment Slots will be 50. We will be adding ways to earn additional Loadout Slots through gameplay post-launch.

In-Game Shop

EverQuest Legends will use an in-game virtual currency called Iridium (IR):

$4.99 | 500 IR
$9.98 | 1,000 IR
$24.99 | 2,750 IR (+10%)
$49.99 | 5,750 IR (+15%)
$99.99 | 12,000 (+20%)


The following items will be available in the in-game shop (pricing is subject to change):

  • Deity Unlock Token | 500 IR
  • Race Unlock Token | 1000 IR
  • Class Unlock Token | 1500 IR
  • Additional Loadout Slot | 500 IR
  • Alternate Storage Increase | 500 IR (provides additional slots to one type of storage in the increments shown above)
  • Additional Inventory Slot | 500 IR
  • Weight Reduction Bags
    • 12-slot 100% WR Bag | 500 IR
    • 24-slot 80% WR Bag | 750 IR
    • 50-slot 0% WR 100 Weight Bag |1000 IR
  • AA potion | 500 IR (provides double points for the next five AAs and does not expire)
  • Name Change Potion | 1000 IR
  • Token of Reclamation (restore a lost item) | 100 IR
  • Various cosmetic items | Pricing TBD

Items may be added or removed from the in-game shop, and pricing may change.

Thank you all for your patience as we continue to do everything we can to make EverQuest Legends the best it can be! See you soon in Norrath!


David “Sysyphus” Youssefi
Executive Producer
"Untapped Potential Achievements" lol this is like "unlimited earning potential"
 
One: Darkpaw Games are not the active devs - it is Game Jawn whatever ran by Secrets with the assist from Darkpaw to iron out bugs and promote. Two: It is basically free money. Three: Darkpaw will never improve legacy content unless it makes them money.

I will never hand Daybreak another penny.
To be clear - Darkpaw is making money off of this. You were probably saying that to mean you won't be playing EQL either, but I could read it either way.

Kind of funny EQL is monetizing changing classes when Secrets specifically bagged on THJ for having an option to use the THJ currency to change classes.
 
Well I will not be playing EQL....... I have invested to much time and money over the years to add something that looks like what I am playing. I will stay with EQ and If I get a wild hair up my butt I might try EQ2 to see how it works.


Zeb
 
To be clear - Darkpaw is making money off of this. You were probably saying that to mean you won't be playing EQL either, but I could read it either way.

Kind of funny EQL is monetizing changing classes when Secrets specifically bagged on THJ for having an option to use the THJ currency to change classes.
If you look at GameJawn's website and when it was registered, it was during peak THJ lawsuit.

I find that, as well as their website as a whole to be wholely unprofessional. Everything about GameJawn seems sketchy, even if I try to remove my biases...
I'm not going to link it, don't want to give them the seo link juice, but GameJawn's website truly is something else.
 
I've been waiting for this information... These prices are astronomical in my opinion. Realistically there are only a handful of classes that will need to be h locked to switch you primary. But then, I'm now curious about the diety.. will that prevent me from switching my main class because I can't have a Shadow Knight who worships Tunare? Forcing me to unlock the class And diety? Only time will tell I suppose.

If they are going to be charging this much, just make it free to play.

I'm honestly at a loss of words because I'm filled with disappointment. I was genuinely excited to get it on this, but now I'm uncertain. I still haven't requested a refund yet in hopes if positive news... But man.. I just don't know.

Maybe I'll be ide it out and see what happens with live. But i still feel decepted and I don't like it

If you look at GameJawn's website and when it was registered, it was during peak THJ lawsuit.

I find that, as well as their website as a whole to be wholely unprofessional. Everything about GameJawn seems sketchy, even if I try to remove my biases...
I'm not going to link it, don't want to give them the seo link juice, but GameJawn's website truly is something else.
I just pulled up the website. It looks like a school project that was put online.


Based on your statement I bet daybreak was on communication with this group mid trial in anticipation of being able to monetize it's popularity. And you can't really ask the people your suing t come work for you I suppose.
 
Based on your statement I bet daybreak was on communication with this group mid trial in anticipation of being able to monetize it's popularity. And you can't really ask the people your suing t come work for you I suppose.
It's straight up robbery. Sue them n take their idea.

There's a right way, a wrong way, the anti consumer way, and the stupid way to handle cases like this. Dbg chose a combination of the last 3.
With how the votes turned out from Frostreaver, they know what their audience wants... Yet they continuously make decisions that make me think they hate their investors and their customers.
 

Race, Class, and Deity Unlocks​


There will be Untapped Potential Achievements for all race, class, and deity unlocks, which can all be earned through gameplay. Race and Class unlocks are already in the game. A Class Unlock Token will also be awarded the first time you level a class to 50 (see below). Deity achievements and unlocks will be implemented shortly after launch.

I'm now curious about the diety.. will that prevent me from switching my main class because I can't have a Shadow Knight who worships Tunare? Forcing me to unlock the class And diety? Only time will tell I suppose.

Your question seems to be addressed in the letter directly. Having a Tunare loving Druid/SK/<anything> is available right from the beginning. If you get to 50 with some other combo and want to switch deity or classes or races, there will be in game achievements to do so or you can take shortcut of the somewhat expensive but not game breaking store tokens.

The store items (to me at the moment) seem like shortcuts for those that don't want to put in extra time and want to run out of things to do faster. I don't really see any of the items being made available as something that I'll feel the need to spend money on but I guess things could change.
 
News - EverQuest Legends Consolidated Thread

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