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profile pic checks outplayed ... as a zerk
The boards are saying lots of things are broken, some people lost their characters, some people just needed to relog.are the pre order ornaments broken or its just me?
that sounds too cool for 2025 EQSo, do you get to pick sides like you did in DoN? Like, can you join Rallos and Solesk or join MM and Tunare?
i was assuming it would be like eok where you have to swap sides to do savior but if its like don that would be cool.So, do you get to pick sides like you did in DoN? Like, can you join Rallos and Solesk or join MM and Tunare?
I have to say this is my favorite reaction of all time.

You don't need your very own thread, one already existsSo far, so good. Toughts and opinions are welcome and worth the shot.
Those on Beta. Whats the catch till now?
LEave your opinion, no spoilers, just the opinion please.
For me, more the same but yet, fun the same as I enjoy playing as old days, maybe more.
So it was announced, newest expansion goes live at noon Dec. 2. I am curious what people have planned for that event?
Popular classes - looks like casters are getting a 15% bump in base spell damageFocuses are getting reworked. Many caster focuses are being changed to crit bonusesWizards and enchanters are getting a large dps buffUnused spells are getting removedAnyone explored the new zones much?Any good farms that people know of? (Probably won't know till release)Plans for sin and debauchery in the guild hall
The next expansion for EverQuest, Shattering of Ro, is set to launch on December 2, 2025, at 12:00 p.m. PST.
It's a level increase for expansions, so new spells means increases in damage. The spells have to hold them over during the next expansion when there is no level increase. All these new wizards are going to find that there are no druids and enchanters to support them. They will want to play a wizard, but not the supporting classes.As Monks were the new hot class to have for TOB....it appears Wizards and Mages are where it's at for SoR as they are destroying the parses.
So it was announced, newest expansion goes live at noon Dec. 2. I am curious what people have planned for that event?
Popular classes - looks like casters are getting a 15% bump in base spell damageFocuses are getting reworked. Many caster focuses are being changed to crit bonusesWizards and enchanters are getting a large dps buffUnused spells are getting removedAnyone explored the new zones much?Any good farms that people know of? (Probably won't know till release)Plans for sin and debauchery in the guild hall
The next expansion for EverQuest, Shattering of Ro, is set to launch on December 2, 2025, at 12:00 p.m. PST.
I don't have parsing data, but family members who raid did and said that wizards were crazy high at the start of the beta, and even detuned later, are still very high. Mages aren't far behind though, and while wizards are probably better for raids, mages should be better for grouping for all their utility.Cool, any parsing data on WIZ and ENC by chance?
Mages are doing better than wizards the majority of the time in raids.I don't have parsing data, but family members who raid did and said that wizards were crazy high at the start of the beta, and even detuned later, are still very high. Mages aren't far behind though, and while wizards are probably better for raids, mages should be better for grouping for all their utility.
Thank you sirYes, there are new ultra-rare items that are ToB T1 raid level. "Unbound Radiance"
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As Tim2051 noted a few posts up, there are some things that really are painful so far. Its hard to get places with odd zone geometry (!@#%# waterfalls), falls sending you to Freeport, and just enough mobs that see through double invis to make it just about impossible to get anywhere without needing to stop and fight.anyone have anything they like or dislike about the expac so far? i play on rizlona so i wont see it until july next year but i was semi optimistic about this expac based on literally nothing.
Any insight on those mechanics? I keep training myself after porting via the corners and have no clue how its supposed to work, haha.Hardest part is getting to them, if you have enough dps you can burn through the first 3 and the last one in spite isn’t bad once you figure out the mechanics
So i can ignore the mechanics in the first three and just all out wtf bbq sauce burn them? or are there some mechanics that i have to do?Hardest part is getting to them, if you have enough dps you can burn through the first 3 and the last one in spite isn’t bad once you figure out the mechanics
ive only done first one so far until i get partisan of candymakers workshop done. pretty much burn certain percentage 5 adds spawn as main boss deactivates attack the 5 mobs dont neccesary have to kill them but if you get them killed and then main boss you get an achievment for.So i can ignore the mechanics in the first three and just all out wtf bbq sauce burn them? or are there some mechanics that i have to do?
The whole encounter for me was like 2 minutes. Had one blob left and missed the ACH. Anyone know how to get my time with blobs or another round to finish them off?ive only done first one so far until i get partisan of candymakers workshop done. pretty much burn certain percentage 5 adds spawn as main boss deactivates attack the 5 mobs dont neccesary have to kill them but if you get them killed and then main boss you get an achievment for.
Story of my lifeThe whole encounter for me was like 2 minutes.
An all out burn makes it a bit harder, especially if zerker and monks are doing ae damage.The whole encounter for me was like 2 minutes. Had one blob left and missed the ACH. Anyone know how to get my time with blobs or another round to finish them off?
Might just try to time my burn to hit during blobs.
Oh, its timed on when the first one dies. That was the missing piece.An all out burn makes it a bit harder, especially if zerker and monks are doing ae damage.
The best way I’ve found is just control it, lower them all down to 15ish then kill them all within a few seconds of each other.
You can do this on a burn too, just be ready to cycle targets quick and do it starting at 50-60 depending on dps (my group is ToB raid geared)
@Redfrog it's a 26+ year old broken game...if the old stuff is broken...fat chance the new stuff is all gonna work...The boards are saying lots of things are broken, some people lost their characters, some people just needed to relog.
The mask isn't a drop. Its acquired through and progressed via a quest chain.The relic mission was a single named, 50 second battle (12.3 mil dps) with zero adds. No one even needed a bandaid. I did the three easy missions today and I’ll add they are really stingy with the rank II trinkets. I got only 2 total. I was hoping for the evolving face item, but no luck. I tried to see it on the mission vendor, but it is not even listed as an option, so I don’t know how many points it will take.
After ToB missions, they must have gotten a bunch of bad feedback on the difficulty because these three were the easiest, requiring almost no tactics, I can remember.
