I am going to be attempting to implement a fix tonight to try and handle characters becoming stuck on various geometry.
I put a new mesh for City of Mist up on
https://github.com/yb-f/meshes yesterday night. If you are able to check if this new mesh rectifies the issue I would be very appreciative.
I have added a couple of checks involving this.
First, it will now properly check for pausing or skipping steps during the loops involved in the relocate function.
Second, it will bail out of the loops after an appropriate amount of time so that it does not become stuck in an eternally looping state.
Third, it will verify that you have actually changed zones since the start of the relocate function, and try again if not.
I have added a message in the quest requirements text to remind the user to check their food and drink.
I have added functionality to make the rogue move behind the npcs in rivervale and kaladim when attempting to purchase or speak to them. This should correct the issue with being unable to purchase the necessary items.
I may need to add this functionality in a couple of places in rivervale for the turn ins to the mayor and lendel deeppockets, but I am unsure if that is necessary at this time. I will await further feedback and add it to other NPCs as needed.
As to the first part of your message. Is it failing the combine do to items missing in the container when it attempts to do the combine, or is it just simply failing to hit the combine button? I will look at the functions and see what I can come up with to clear up whatever is happening.