I hate epic's and this is amazing help. Once all the bugs are out, It will be a godsent.
BTW Lisie, I have downloaded the new maps a few times into Nav directory. Not sure what more you want me to download
Even with latest version and latest meshes it is still not able to path to Captain Varns for you? Just sitting there stuck on step 5 after completing step 4? (Saying "take on this task" to Ritald)
I quit the lua a week ago because the shm 1.5 was buggy around step 92. I come back today am outside the guild lobby and run the lua... I notice a shiny new UI with steps and other cool stuff. Allright let's rock! I click the start button and it says traveling to and I'm not going anywhere. Figured I'd just start on step one and let it ride. Hit start and still just sits there. I'm jinqxed
Where was your character when attempting to start? It may have been having a pathing issue. Although I cant imagine it would have been. I will double check my end to insure I havent done an oopsiefucky.
been playing with this on test recently and for the most part loving it ... UNTIL today go to do the combine for my sk 1.5 sheath STEP 50 (eye of dark god, blessed unicorn hair, and gloom nightmare hide) when all of a sudden CTD now i have no sheathe and a return to farming fear for 1 drop that is ugh
Did you happen to save the message that popped up in the message box when you crashed? If not that is fine, I will look into the functions that are used at those steps.
everytime I start it on warrior I get this thing.. am I doing something wrong?
Warrior has not yet been implemented, but it also should not be erroring out this way. I will fix the error asap, and hopefully get Warrior added in the near future.
Bard 1.5
Pre-farm
Running a new Bard and still having Dragorn Refugee stuck issues. Finished another Bard's 2.0 though, TY ! I noticed it installed PackageMan and Luasecs, new?
Some functions were changed so I may have reintroduced this bug on accident. I will take a look at it today and get it cleared up. As to the packageman stuff. Previously I was doing a very sloppy form of version checking, simply checking if the version being ran was more than 18 hours old. I added luasec and socket to the script so that it can check the version in another file online, and determine if there is a newer version the user should be running. With how often bug fixes and version bumps are currently taking place I've got to do what I can to insure users are on the latest version. It makes looking into bug reports much easier, and insures the user is having the best possible experience.
I was running the Shaman epic 1.0. I ran into a few spots where I ran into problems:
1. In the sparkling gem part of the quest, a wandering spirit gets Marrs Promise, Woe, and Envy. Somehow, I didn't have Envy. All 3 must be traded in at the same time. Manually, I went back to kill Glarion to loot Envy and did the turn in.
2. In the City of Mist, where you must kill Lord Ghiosk. You need to kill at a Black Reaver and need the key or a rog to pick the door. I had the key but it didn't try the key to get through door. I then had a rog pick the door but it didn't advance through the door.
3. Loot Students log in CoM. Dropped by spectral courier who spawns around the "stables" area. All the place holders are in the stable area. The shaman was wondering all around the castle killing npc. I think the cwtn plugin was set for hunter tank and the radius is set too large. The shman kept falllng into a pool at the center of the CoM. My mesh may need to be updated but the point is it shouldn't be in that area for the Student log.
4. The checklist written as part of the Shaman is a good example of the type of information on each step which the lua module should give. Towards the end it got too difficult to figure out what the module needed to do and what the quest required. I finished the last part of the quest manually.
As a beta it is great and holds a lot of promise. I'm going to try the 1.5 and 2.0 shaman epic
1. I will look into these steps. It should be checking for the presence of all 3 before moving on. So I will take a look at this.
2. I currently have shaman set up to require a rogue to pick rather than possibly falling back on using the key. I've done it this way because there are several locked doors to contend with in POM. The first at the front to the Black Reaver for Ghiosk, the second and third being up above to get to Neh`Ashiir, which to my knowledge can only be picked. And finally the elevator behind the first reaver that can be picked, or use the key dropped by Neh`Ashiir. Since there are doors that require a lockpicker anyways, I currently have the shaman requiring a lockpicker for all 4. This is definitely not optimal, and something I intend to go back to and make a bit cleaner (as well as the entire process of relying on a lockpicker.
When you brought the rogue in to pick the door, was it grouped with you, and selected in the grouping drop down? The script will command the selected rogue/bard (or the first it finds in group if set to Group instead of an individual character) to open the door.
3. The step to farm for the Student's Log is a single step for farming all 6 items (Crier's Scroll, Merchant's Letter, Personal Diary Page, Priest's Diary Page, Written Announcement, Student's Log) so it bases itself in the stables area, and then uses hunter tank to murder everything in a rather large area. It maintains this radius even after the other 5 items have been obtained. I can eventually look into having it use a smaller radius if only Student's Log remains to be looted, but I will need to think a little bit on how to best implement this.
As to becoming stuck in the water. Which water is it becoming stuck in? The water in the red circle, the yellow circle, or the green circle? If I had to guess I would say yellow, but I do not want to make any assumptions.
4. The outline is still a work in progress. I intend to include the current outline step in the general tab beneath the step# and status message. And hopefully will be able to add that soon. Bug squashing has just taken priority over that.
Running lua script 'epiclaziness' with PID 3
[Epic Laziness] if you encounter any nav mesh issues please ensure you are using the latest mesh from
https://github.com/yb-f/meshes
[Epic Laziness] Settings saved.
...Installed Games\Redguides\Next\lua\epiclaziness\init.lua:182: attempt to index a nil valuestack traceback: ...Installed Games\Redguides\Next\lua\epiclaziness\init.lua: in function 'step_overview' ...Installed Games\Redguides\Next\lua\epiclaziness\init.lua:731: in main chunk
Ending lua script 'epiclaziness' with PID 3 and status -1
I encountered the above error on a different computer with the latest version of epiclaziness. I'll try it on my other computer where it worked previously and see if its the new version.
Epiclaziness was just installed on this computer and it needed to load three modules. The first module was sqllite. I'm not sure about the other 2 module names.
This error message would pop up if you were running a class that is not yet implemented in the script. It should not be crashing out with an error however, so I will be fixing that tonight.
The three modules installed are sqlite, luasec, and socket. Sqlite is used for the database that houses all the information about the quests and their steps. Socket is so that it is able to access a file via http off of a website for version checking. And luasec is used to allow that connection to be handled in https.
if rogue 1.5 and 2.0 are added..I might even start playing again. "Epic" program, nonetheless. I commend you.
Rogue 1.5 is currently about 60% done. It is a VERY long quest (they were punishing rogues for the 1.0 being so dang easy) so it has been taking me much longer to implement than most other quests.