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Fixed typo causing enviromental combine containers to not function properly.
Fixed invis skill usage stutter stepping and interrupting casts.
Fixed Beastlord 1.5 looping endlessly searching for Ailing Walrus
Removed redundant unused functions
Cleaned up parameters on several function calls
It would have exited at this step anyways due to being unable to loot the head, but the way it did so is a bug, I will upload a fix for it in a moment.Hey,
Love this Lua! Tried it on Cleric epic 1.5 prequest and worked well up to step 9. This maybe my fault, toon wasn't set as leader so I don't think it was able to loot Shima's Head. So I manually looted it, restarted the script (and checked up to step 9) then tried to restart but it just sits there frozen at step 10 saying "Searching for nearest Laura Rako". However Laura Rako isn't up anymore as she already despawned (from the Shima fight). Any way to get it to skip this step and keep going?
View attachment 60315View attachment 60316
Shm 2.0
Step 35 in Outline says to search for Kupiop in Nobles Causeway.
This is skipped and immediately goes to Step 38 Searching for Murkglider School Leader (which spawn after talking to Kupiop )
This happens even with restart and attempt to force the step.
EDIT: The steps might be switched in order, as I manually talked to Kupiop and then resarted lua and it took me to murkglider and killed it, but instead of looking to loot, it sais next step is to look for Kuiop. Who had just despawned when we say ready.
EDIT EDIT: SO I tried restarting and forwarding a few steps after kiling the MurkGlider, it took me back to Kuiop. I was about to stop it, but let it go to see what will happen. It ran it the correct way, go to Kuiop, say ready to spawn, nav to murkglider and kill and then loot. Then run off to Dranik. So you just have a bit of extra code there in front.
Bard 2.0
Step 14-ish
Can you please check if the bard is stuck on discordling corpses? It doesn't move on to more live mobs unless corpses looted for discordlings.
Fixed a bug that would cause a crash (rather than stopping gracefully) when failing to loot an item.
Oops! Pal 1.5 is not supposed to be available yet. I've not finished it. Sorry about thatPal 1.5, unknown step 156. This is just after shard is looted in PoNightmare from shade of mujaki the devourer. Theres no outline and cant skip past it, just ends.
/Lua run epiclazinessHow Do I start the Lua I am dying to use it!
thanks/lua run epiclaziness
You are killing it Lisie!Oops! Pal 1.5 is not supposed to be available yet. I've not finished it. Sorry about that
Per the Overview page:everytime I start it on warrior I get this thing.. am I doing something wrong?
if rogue 1.5 and 2.0 are added..I might even start playing again. "Epic" program, nonetheless. I commend you.Lisie submitted a new resource:
Epic Laziness - Automatic questing for class epics
Read more about this resource...
I hate epic's and this is amazing help. Once all the bugs are out, It will be a godsent.
BTW Lisie, I have downloaded the new maps a few times into Nav directory. Not sure what more you want me to download
I quit the lua a week ago because the shm 1.5 was buggy around step 92. I come back today am outside the guild lobby and run the lua... I notice a shiny new UI with steps and other cool stuff. Allright let's rock! I click the start button and it says traveling to and I'm not going anywhere. Figured I'd just start on step one and let it ride. Hit start and still just sits there. I'm jinqxed
been playing with this on test recently and for the most part loving it ... UNTIL today go to do the combine for my sk 1.5 sheath STEP 50 (eye of dark god, blessed unicorn hair, and gloom nightmare hide) when all of a sudden CTD now i have no sheathe and a return to farming fear for 1 drop that is ugh
everytime I start it on warrior I get this thing.. am I doing something wrong?
Bard 1.5
Pre-farm
Running a new Bard and still having Dragorn Refugee stuck issues. Finished another Bard's 2.0 though, TY ! I noticed it installed PackageMan and Luasecs, new?
I was running the Shaman epic 1.0. I ran into a few spots where I ran into problems:
1. In the sparkling gem part of the quest, a wandering spirit gets Marrs Promise, Woe, and Envy. Somehow, I didn't have Envy. All 3 must be traded in at the same time. Manually, I went back to kill Glarion to loot Envy and did the turn in.
2. In the City of Mist, where you must kill Lord Ghiosk. You need to kill at a Black Reaver and need the key or a rog to pick the door. I had the key but it didn't try the key to get through door. I then had a rog pick the door but it didn't advance through the door.
3. Loot Students log in CoM. Dropped by spectral courier who spawns around the "stables" area. All the place holders are in the stable area. The shaman was wondering all around the castle killing npc. I think the cwtn plugin was set for hunter tank and the radius is set too large. The shman kept falllng into a pool at the center of the CoM. My mesh may need to be updated but the point is it shouldn't be in that area for the Student log.
4. The checklist written as part of the Shaman is a good example of the type of information on each step which the lua module should give. Towards the end it got too difficult to figure out what the module needed to do and what the quest required. I finished the last part of the quest manually.
As a beta it is great and holds a lot of promise. I'm going to try the 1.5 and 2.0 shaman epic

Running lua script 'epiclaziness' with PID 3
[Epic Laziness] if you encounter any nav mesh issues please ensure you are using the latest mesh from https://github.com/yb-f/meshes
[Epic Laziness] Settings saved.
...Installed Games\Redguides\Next\lua\epiclaziness\init.lua:182: attempt to index a nil valuestack traceback: ...Installed Games\Redguides\Next\lua\epiclaziness\init.lua: in function 'step_overview' ...Installed Games\Redguides\Next\lua\epiclaziness\init.lua:731: in main chunk
Ending lua script 'epiclaziness' with PID 3 and status -1
I encountered the above error on a different computer with the latest version of epiclaziness. I'll try it on my other computer where it worked previously and see if its the new version.
Epiclaziness was just installed on this computer and it needed to load three modules. The first module was sqllite. I'm not sure about the other 2 module names.
if rogue 1.5 and 2.0 are added..I might even start playing again. "Epic" program, nonetheless. I commend you.
Commits
(6fe8a96) ~LisieFix
fix: removed unnecesary print statement.
Fix
fix: Fixed typo referring to "Globe of Discordant Energy" as "Glove"
fix: Added checks in Shaman 1.0 quest to insure that Woe, Envy, and Marr's Promise are looted.
fix: Adjusted step numbers in Shaman 1.0 outline.
fix: Some renumbering of steps in Shaman 1.0 to accomodate the...
I got my Cleric pre1.5 in no time whatsoever
But the tracking issues with Shaman ,1.0 and 1.5 are just impossible.
I tried it on my Berserker and it wouldn't run.
I've gotten pretty far into the Bard pre 1.5 over half way.. with the tracking issues I have to /quit
Then restart the game me over beyond whatever sticking point and restart the LUA
Even with the trouble I'm having I can see getting Epics. So I love this. Just wish the tracking was a little better if that is even possible. Maybe I'm doing something wrong.
I will take a look at bst1.5 step ~117Back again and first the good My 2nd Sk and clr have both completed their 2.0s Thank you!
now working on my Bst 1.5 and I'm in Gulf of Gunthak for step 117 farming for Swirling Feral Essence there are 3 ph camps that you set us up between nice parking using CTWN im switched to hunter tank. What im observing is we are not killing the Ph's. ive tinkered with the camp radius & pull radius increasing them both to 999 even and got nothing what I did find is if I returned the other settings back to yours and increase the pullzhigh/pullzlow options to 100 each I now am able to "look away" while the ph's are taken down.
also may want to have them cast a shrink when they zone to Blackburrow for step 170 (jagged pine forest) taller classes get hung up on a lower wall in the tunnels.
Logged in my BL this smorning and tried to start his LUA and got the following:
Running Lua script 'epiclaziness' with PID 3
[Epic Laziness] if you encounter any nav mesh issues please ensure you are using the latest mesh from https://github.com/yb-f/meshes
[Epic Laziness] Settings saved.
D:\REDGUIDES\LUA\EPICLAZINESS\INIT.LUA:119: attempt to compare num with NIL
stack traceback
D:\REDGUIDES\LUA\EPICLAZINESS\INIT.LUA: in main chunk
Worked fine last night. restarted and updated the Lua and got the same result.
Alright I will see what I can find. Unfortunately I have made major changes since the last version that was uploaded so the line numbers are skewed quite a bit.BL 1.5
BL 1.5
Back again and first the good My 2nd Sk and clr have both completed their 2.0s Thank you!
now working on my Bst 1.5 and I'm in Gulf of Gunthak for step 117 farming for Swirling Feral Essence there are 3 ph camps that you set us up between nice parking using CTWN im switched to hunter tank. What im observing is we are not killing the Ph's. ive tinkered with the camp radius & pull radius increasing them both to 999 even and got nothing what I did find is if I returned the other settings back to yours and increase the pullzhigh/pullzlow options to 100 each I now am able to "look away" while the ph's are taken down.
also may want to have them cast a shrink when they zone to Blackburrow for step 170 (jagged pine forest) taller classes get hung up on a lower wall in the tunnels.
Manual update to fix error in loot function.

Good Morning!
Bard 1.5
Dire killing steps: Upon zone in, would be nice, dependent on level, to see weapons offloaded from hand slots before arriving to the mob, or at least mentioning it in MQ window that it will happen.
I know this is more user vanity/sanity check, but I remember reading you made the change but upon seeing the first dire I was sweating it to see what would happen. First two Dires was flawless.
Third one was mostly flawless until one 'unlucky' bit of damage:
View attachment 60350
As I arrived to the Kodiak, I did see the weapons disappear from both hands, but I had my bag open and never saw them go into the bag. As you can see in the pic, I was slash and pierce up top, then punch and an unlucky kick of 30K and at the end, back to pierce and slash. It was dying fine at the beginning and I saw the hp going well, then it insta died and left me alone in the woods for 6 hours to try again.
Another issue, When traveling through The Warrens, there is a water area for a very short bit we fall into and have to get back out of. Most characters get stuck upon the get back out part. This would apply to any epics traveling through Warrens.
