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IRL - Congratulations on the first build from the new test/live update team!

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Nothing but positive thoughts and well wishes to the new team.

I saw the banner message is still up, so I am guessing there could be some challenges. Keep the faith people.
 
Nothing but positive thoughts and well wishes to the new team.

I saw the banner message is still up, so I am guessing there could be some challenges. Keep the faith people.
I think I saw on the discord someone went "when I did it last time it was like 4 or so offsets... HOLY SHT!" x.X

I think folks have the monster drinks and fire extinguishers in use. Sic has been doing a good job keeping folks as up to date as he can.

 
Is MQ back up and running? On my very vanilla launcher it still shows patch day unavailable

there is a neat little icon on the right side of the homepage of an icecream cone. if you look anywhere in that direction.. you will find that it is not.

Right now, I think we just need to be patient and wait and see.

As I understand things, a team is working on a patch to MQ following the EQ patch on Wednesday. They did manage to patch for Test and it took them from last Wednesday until Sunday to do that. I don't think we should read anything into that timeline other than that it isn't straightforward! I would expect a similar effort would be required for Live (we can't assume that all changes will be the same) and there appear to be some new detection methods introduced by DBG that may take some time to unravel as well.

It will probably happen but nobody can predict when that may be (or even if it is certain). For myself, I'm just glad that these guys were willing to step up. It's a lot of work.

In the meantime, let's step outside and enjoy the Spring - or use the time in EQ to do all that stuff we have been putting off.
 
We should have some kind of a sticky-thread that can show progress. I know folks are working hard while a bunch of annoying people try to be patient. It would be great to see their progress through these steps. Personally I could use a few days off of EQ, seeing the team's progress towards the fix would help me plan my week out.
 
The learning curve is high, but the live/test team is making good progress. They're in-game, running scripts. But they're also being very careful, they want quality consistent with what everyone expected the last few years. When that's attained, you'll see a release. Stay tuned!
 
The learning curve is high, but the live/test team is making good progress. They're in-game, running scripts. But they're also being very careful, they want quality consistent with what everyone expected the last few years. When that's attained, you'll see a release. Stay tuned!
Thank you for the update! I spent the last year playing without MQ because it wasn’t enabled on truebox, and then I started using it again a few months back.. but it’s crazy how you don’t miss it unless you get used to how convenient it is.

Will likely just take some time away and play a bit less than I have been.MQ is just so much fun.
 
The github repository has a version up, but I believe it is the emu version. Supposedly, they weren't going to branch off the live/test, so it may or may not work on live. I have not tested. They did release a version for test servers so....

there is not currently a public version that i am aware of for live.

might someone unbeknownst to me have a private one? sure

does rg have one yet? no
 
Troll here, been on the boards for a few months but this might be post #1. I'm an old MQ user from way back when you had to compile the system hash into the exe. . . . those were the days. First thing I did when coming back to EQ was to look for MQ. I would not have started playing without it. Thank You to the new dev team for stepping up. Hopefully there is a donate link that I can search out and do my part.
 
Troll here, been on the boards for a few months but this might be post #1. I'm an old MQ user from way back when you had to compile the system hash into the exe. . . . those were the days. First thing I did when coming back to EQ was to look for MQ. I would not have started playing without it. Thank You to the new dev team for stepping up. Hopefully there is a donate link that I can search out and do my part.
yes looking to donate also!
 
yes, I would like to donate as well. New team is working hard and giving up a lot of there time and efforts. I personally would not play this without MQ/RG as it adds so much more excitement to the game. ROCK ON!!!
 
Absolutely feel this is necessary that there be a donation link setup for those who are putting all their free time in to this. I do not possess the knowledge to do the demanding work this code presents, but I certainly appreciate the time and effort being put in to potentially keep us gaming in the near future.
 
Has anyone seen how the new detection changes are actually impacting live servers so far—either positively or negatively?

I’m especially curious about real-world effects (player behavior, economy shifts, etc.), not just intended design goals.

My assumption is that this kind of detection would disproportionately affect multibox-heavy setups on live servers, potentially reducing their efficiency or viability.

For those actively playing:
  • Are multiboxers noticeably less common or less effective?
  • Has it changed server population dynamics or competition for resources/content?
 
Has anyone seen how the new detection changes are actually impacting live servers so far—either positively or negatively?

I’m especially curious about real-world effects (player behavior, economy shifts, etc.), not just intended design goals.

My assumption is that this kind of detection would disproportionately affect multibox-heavy setups on live servers, potentially reducing their efficiency or viability.

For those actively playing:
  • Are multiboxers noticeably less common or less effective?
  • Has it changed server population dynamics or competition for resources/content?
I've been curious about this as well.
 
Has anyone seen how the new detection changes are actually impacting live servers so far—either positively or negatively?

I’m especially curious about real-world effects (player behavior, economy shifts, etc.), not just intended design goals.

My assumption is that this kind of detection would disproportionately affect multibox-heavy setups on live servers, potentially reducing their efficiency or viability.

For those actively playing:
  • Are multiboxers noticeably less common or less effective?
  • Has it changed server population dynamics or competition for resources/content?
I've been curious about this as well.
the stuff that i get sent to me in DMs - people are out there making multipage infographic business presentations about it all.

the thing is - we've had a couple days wait on MQ build before - so this isn't the first time - it is also coming into the dip before summer tlp launches

i do imagine a lot of people heard the rg announcement and said "fuck all this; fuck dbg" too
 
the stuff that i get sent to me in DMs - people are out there making multipage infographic business presentations about it all.

the thing is - we've had a couple days wait on MQ build before - so this isn't the first time - it is also coming into the dip before summer tlp launches

i do imagine a lot of people heard the rg announcement and said "fuck all this; fuck dbg" too
Yeah I get that people might be overthinking it a bit, or that it’s still early—but DBG is a business. They’re 100% looking at data to see if this actually works.

So why wouldn’t players do the same?

Even if it’s not perfect, paying attention to stuff like multibox activity, camp competition, or the economy seems fair if people care about the impact.

At the end of the day, if cancellations go up or engagement drops, that kind of speaks for itself—hard to call that a win unless that was somehow the goal (which I doubt).
 
Funny how dead the servers are. DBG isn't very intelligent. And to the poster above me, there is no way they were trying to kill it on purpose, I think it's an experiment tbh. They're going to backpedal fast if they figure out half the playerbase is using MQ.
 
Funny how dead the servers are. DBG isn't very intelligent. And to the poster above me, there is no way they were trying to kill it on purpose, I think it's an experiment tbh. They're going to backpedal fast if they figure out half the playerbase is using MQ.
You’d be surprised how often companies end up shooting themselves in the foot on purpose for one reason or another. That said, I still doubt that’s actually the goal here—I’m in the corporate world and I’ve seen it happen plenty of times.

If it really does hit a big chunk of the playerbase, let’s hope they don’t stick with it for long.
 
You’d be surprised how often companies end up shooting themselves in the foot on purpose for one reason or another. That said, I still doubt that’s actually the goal here—I’m in the corporate world and I’ve seen it happen plenty of times.

If it really does hit a big chunk of the playerbase, let’s hope they don’t stick with it for long.
Given that Daybreak is backed by venture capital, any decision that negatively impacts income or cash flow is likely to generate immediate concern from investors. This makes the situation seem less like a deliberate strategic move and more like either an unusual inquiry into the true player base prompted by the Heroes Journey suit strategy, or an internal overreaction by someone interpreting questionable spreadsheet data and deciding corrective action was necessary. If this ends up deterring paying subscribers, it would suggest either a major error in judgment or a significant operational mistake that should end up in a removal... like I said, venture capitalists... they don't care about your game, your community, you, or what you think, UNLESS it stops that check, they care about that check.
 
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Was curious as well, found this, for what its worth.

Course the only "real" data would be from DBG
I could be way off... I don't think a lot of MQ users launch from Steam (is it even possible?). Thus, Steam would not have their tally or anyone using the DBG Launcher.

Edit: I just looked at the main live server I play on and there is at least 550 accounts logged in. Also, thread is starting to get off topic....
 
Not sure if this is allowed, but found this interesting. A forum I read has a guy claiming he's already compiled his own MQ2 for live. Also, after looking at Project Quarm, and seeing the ruleset, NO MULTIBOXING ALLOWED, YOU WILL BE BANNED, and NO KILLSTEALING, it really seems like some kind of middle finger to live EQ and TLP servers, the fact that they would even be willing to work with someone like that, says a lot about DBG. I don't think he's doing anything for them besides the EQ Legends stuff. (Secrets)

1776494935994.png

P99 was fun about...15 years ago, for about 15 minutes. But to each their own. I disagree with them creating their own THJ when they could have just worked with the creators, instead they bring legal action against them and hire a clown like Secrets..
 
So, for my own curiosity here; what all does compiling MQ entail? Not looking for a breakdown or anything, (as in no way can I code or C++) but more of an; explain it to me like I'm a 5 year old. What do the Devs have to complete every patch in order to keep MQ functioning properly?
 
Huge congratulations are in order for @captboom, @boxbuddy, @ncellular, @iluvseq and @Sic for working non-stop over the last week to bring you a build for the Test server! After MacroQuest devs retired from live/test (to focus exclusively on emu) we weren't sure if we'd ever see another live/test build, but this is the beauty of open source. If there's demand, skill, and time, it'll happen.


I just wish to nod, and offer a virtual "tip the hat" to those stepping up to carry the baton of getting MQ updated for use with Live.


This stuff requires a niche and deep technical level of skill, and you guys have my admiration for taking your C++ dev experience, your MQ experience, into that dark labyrinth of chaos to figure out and re-wire into undocumented EQ binaries.


These things take time, especially as it has a learning curve, no instruction manual. The community will paraphrase and ask the journey question "are we nearly there yet?", but it takes as long as it takes. You're learning it this dungeon crawl. You will get experience and pardon the gaming pun - will level up, get faster at ploughing through all this stuff.


Regards and Best Wishes
 
I know that prior to the news coming out I was ready to pull the trigger on 12 more fully paid annual subscriptions and I already pay for 6. Depending on how that went it would've been 18 more. In the grand scheme of things I am just one person, but I use to only subscribe two accounts, and I know I'm not the only one of us that pays for multiple accounts. That's thousands a year from me and I have been around since the game started, and if they really do go through with bans they are going to lose tens, or hundreds of thousands of dollars if not more. On top of that potentially killing off the game if they drive away the players who put the most into both investment in time and money.

I am also sure there are a lot of people out there like me who help a LOT of other people many who just play one maybe two accounts. It's the people that don't box that seem to be the ones that KS and train people purposely because they don't do what a boxer does. I am going to keep with it though, if I get suspensions here and there that's fine, but if they start doing bans I will probably throw in the towel.
 
So, for my own curiosity here; what all does compiling MQ entail? Not looking for a breakdown or anything, (as in no way can I code or C++) but more of an; explain it to me like I'm a 5 year old. What do the Devs have to complete every patch in order to keep MQ functioning properly?
You can look at the commits on GitHub to see what all gets changed every month.
 
well do we have a idea when live might be up again.. I understand it might take some time but now its the weekend and still has not updated..
second question i have is.. i understand if someone was fired and that what caused this.. why didn't you all stick around and help these guys out a little on the first patch.. or at least allow them to see what you guys do in order to get it working ..
 
So, for my own curiosity here; what all does compiling MQ entail? Not looking for a breakdown or anything, (as in no way can I code or C++) but more of an; explain it to me like I'm a 5 year old. What do the Devs have to complete every patch in order to keep MQ functioning properly?
For a new team, this work is like fully clearing a brand-new dungeon in EverQuest from a completely unknown state—with no prior information, no maps, and no third-party tools.
 
well do we have a idea when live might be up again.. I understand it might take some time but now its the weekend and still has not updated..
second question i have is.. i understand if someone was fired and that what caused this.. why didn't you all stick around and help these guys out a little on the first patch.. or at least allow them to see what you guys do in order to get it working ..
Based on comments from some of og team... There was legal ramifications for doing certain things and input scroll up in this thread.
 
For a new team, this work is like fully clearing a brand-new dungeon in EverQuest from a completely unknown state—with no prior information, no maps, and no third-party tools.
I know right.. they could at least made a comment of 1 more patch with the new team instead there like forget test/live but if you wana take it over it a option.. in that case why don't they just make the program open.. and let us use it at are own risk.. someone mention in these post if we were worried about bans or losing a account we wouldn't use a account were worried about losing.
 
New detection methods have not been countered YET, correct? The warning to use it on live or test at your own risk with high probability of suspension is still intact correct? Enjoy the vacation, cancel your subs, give the wife the attention she's been starved of and go enjoy some sunshine, correct?

What other tools are people using in the meantime? ISBoxer? Indentured teen gnomes? Anything else?

Has there been an actual increase in reports of suspensions?

But think of all that candy you could buy with your EQ and MQ subscription money. Or how many starving children you could feed. Think of the children!
In the immortal words of MJ “ F*ck them Kids”
 
So, for my own curiosity here; what all does compiling MQ entail? Not looking for a breakdown or anything, (as in no way can I code or C++) but more of an; explain it to me like I'm a 5 year old. What do the Devs have to complete every patch in order to keep MQ functioning properly?
Using a debugger to find the offsets after that you need to deal with the detection methods they're using to catch MQ. Its a time consuming task that has only gotten harder recently even for the previous team. If you look at the last few updates it was taking longer each time to do it. The days of us getting MQ before the live servers are even up are probably gone.
 
I would also like to donate to the team if there will be a link. and I will be looking for redbots link to toss some love there also.
 
the stuff that i get sent to me in DMs - people are out there making multipage infographic business presentations about it all.

the thing is - we've had a couple days wait on MQ build before - so this isn't the first time - it is also coming into the dip before summer tlp launches

i do imagine a lot of people heard the rg announcement and said "fuck all this; fuck dbg" too
Regardless of what happens with MQ, fuck DBG. That’s just a generally good stance, their management of the IP has been ass for a while.
I know right.. they could at least made a comment of 1 more patch with the new team instead there like forget test/live but if you wana take it over it a option.. in that case why don't they just make the program open.. and let us use it at are own risk.. someone mention in these post if we were worried about bans or losing a account we wouldn't use a account were worried about losing.
It’s open source already…
P99 was fun about...15 years ago, for about 15 minutes. But to each their own. I disagree with them creating their own THJ when they could have just worked with the creators, instead they bring legal action against them and hire a clown like Secrets..
How could you forget Rogean being on the team too
 
We should have some kind of a sticky-thread that can show progress. I know folks are working hard while a bunch of annoying people try to be patient. It would be great to see their progress through these steps. Personally I could use a few days off of EQ, seeing the team's progress towards the fix would help me plan my week out.
Progress isn't linear is the problem.
 
IRL - Congratulations on the first build from the new test/live update team!
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