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    Frostreaver
Button Master

Release Button Master (3 Viewers) 05/09/2026

No permission to download
Did >> /Lua stop buttonmaster then /Lua run buttonmaster

The same size came up. Just in case it wasn't clear, the default size came up, not the size I wanted.
 
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Each toon will get the default size to start - do them one at a time and don't leave the script running on other toons while getting the size/position setup
 
Each toon will get the default size to start - do them one at a time and don't leave the script running on other toons while getting the size/position setup

Did >> /Lua stop buttonmaster on all of them and did Did >> /Lua run buttonmaster on the main toon

Same thing : (
 
I got to work. I did a comparison with a new zip.

initialRun =true >>>set it to initialRun = false

Fixed.

Thank you for the help, what a PITA.
 
I got to work. I did a comparison with a new zip.

initialRun =true >>>set it to initialRun = false

Fixed.

Thank you for the help, what a PITA.

What line are you modifying? I don't see any zips with that set to true outside of the intentional check
 
The original zip is good. Is the file I played with last night. I cause this crap on my own.
Started from scratch. I am doing too many things at once.

I didn't know about game.cfg for starting this plugin up.

Seem like I have almost everything working now. Going to m2next, Danet, and learning new commands got me overwhelmed.
Sorry for wasting your time.
 
Are there plans for the button window to have a gamma level so I could turn the transparency down and see through the box ? I don't "need" to click through the box but I would love to be able to see through it without closing it , if not I will plan accordingly because yeah . Button Master is worth the real estate on the monitor.
 
Are there plans for the button window to have a gamma level so I could turn the transparency down and see through the box ? I don't "need" to click through the box but I would love to be able to see through it without closing it , if not I will plan accordingly because yeah . Button Master is worth the real estate on the monitor.
oh, i like this idea, i wonder if you could have mouse over and faded levels - that would be legit.

also, in case this helps you with real estate grimlock - you can actually drag it OUTSIDE of everquest, like onto another monitor
 
I'm working on some button master updates - probably won't be ready until sometime next week. I didn't see any settings for controlling opacity - just on/off.

1630739687644.png
 
Are there any plans for making the edit box expandable? find myself having to arrow key my way through lines to double check grammar or work out kinks
 
something i have discovered in playing with button master , the toon you create the buttons from creates a parent-child situation crash that only occurs if you try to edit the button from a toon you didn't create the button on it crashes it . is there a way to sperate the button config between toons so i can have sperate set ups between toons . something like a buttonmaster.toonname config , i use events file from a master file and i like that for a lot of things , but button master i think would be better served with single toon files in my humble opinion , but like i was saying above , even if there isn't i will use this resource . very nice work .
 
One of your buttons has an empty label value

This is my buttonmaster.ini

INI:
[Button_1]
Cmd1=/bcaa //burn
Cmd2=/timed 500 /bcaa //burn
Label=Burn (all)

[Button_2]
Cmd1=/bcaa //multi ; /twist off ; /mqp on
Label=Pause (all)

[Button_3]
Cmd1=/bcaa //mqp off
Label=Unpause (all)

[Button_4]
Cmd1=/bca //nav id ${Target.ID}
Label=Nav Target (bca)

[Button_5]
Label=1

[Please don't post your character names]
1=Primary
2=Movement

[Global]
ButtonCount=5
ButtonSize=6

[Set_Movement]
1=Button_4

[Set_Primary]
1=Button_5

[Sets]
1=Primary
2=Movement
 
I made some extra tabs but when i load in on a differant toon they are not there how do i copy the layout to other toons? sorry if this a simple question
 
hi @SpecialEd , Hoping you can take a look at this or anyone can chime in, thanks. It loads with /Lua run but when I right click and the mouse goes over assign, it crashes out. I downloaded and put the files in the correct places. It does load fine and I can move it around and such. I can restart it after typing /mqoverlay resume and then /Lua run buttonmaster. But the same thing happens when the mouse goes over the assign.
1636221908277.pngEDIT: I think I got it sorted out...Was I missing that I had everything loaded but I had to make a change in the Config file first? BEFORE I can right click to assign or anything.
 
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hi @SpecialEd , Hoping you can take a look at this or anyone can chime in, thanks. It loads with /lua run but when I right click and the mouse goes over assign, it crashes out. I downloaded and put the files in the correct places. It does load fine and I can move it around and such. I can restart it after typing /mqoverlay resume and then /lua run buttonmaster. But the same thing happens when the mouse goes over the assign.

One of your button configs is probably missing a label. dm your ini if you don't figure it out
 
One of your button configs is probably missing a label. dm your ini if you don't figure it out
You posted while I was typing back.. :P Yes, I loaded it and tried to right click on a blank button.. so it is creating it, but labels it a numeric value and therefore crashes? When it dawned on me to go look at the ini I saw and changed the number to a word..ran it again..now I see I can edit in the Lua window.
 
Hey guys, this thing is pretty nice! Are the button sizes alterable, besides just the text? Is there any sort of option for transparency?
I haven't figured how to undock it from my EQ window as Sic mentioned, so it's an eyesore in my visual real estate. Minimizing is cool, but it won't function that way. ;)
 
Hey guys, this thing is pretty nice! Are the button sizes alterable, besides just the text? Is there any sort of option for transparency?
I haven't figured how to undock it from my EQ window as Sic mentioned, so it's an eyesore in my visual real estate. Minimizing is cool, but it won't function that way. ;)
/mqsettings
then "enable viewports"

1636661993978.png

should be an example in the > functions, features, etc <
 
Several people asked if I could share my ini, so here it is.

All these buttons are designed to work if clicked from any toon in my group.

Some of them call socials on a specific toon, which in turn activates or deactivates Reacts, which is beyond the scope of this post.

1638173174365.png

INI:
[Button_11]
ButtonColorRGB=165,117,0
Cmd1=/bcaa //afollow off
Cmd2=/multiline ; /cwtn pause off; /cwtn resetcamp
Cmd3=/multiline ; /bct SKName //shd mode 4; /bct ShamaName //shm mode 1
Cmd4=/multiline ; /bcaa //grouproles set SKName 1; /bcaa //grouproles set SKName 2
Cmd5=/multiline ; /bct RogName //mac kissassist SKName; /timed 40 /bct RogName //camphere on; /timed 50 /bct RogName //chaseoff
Label=Tank

[Button_19]
ButtonColorRGB=165,117,0
Cmd1=/bca //afollow off
Cmd2=/multiline ; /cwtn pause off; /cwtn resetcamp
Cmd3=/multiline ; /bct SKName //shd mode 5; /bct ShamaName //shm mode 1
Cmd4=/multiline ; /bcaa //grouproles set SKName 1; /bcaa //grouproles set SKName 2; /bcaa //grouproles set SKName 3
Cmd5=/multiline ; /bct RogName //mac kissassist SKName; /timed 40 /bct RogName //camphere on; /timed 50 /bct RogName //chaseoff
Label=Puller

[Button_2]
Cmd1=/bcaa //multi ; /twist off ; /mqp on
Label=Pause (all)

[Button_20]
ButtonColorRGB=165,117,0
Cmd1=/bca //afollow off
Cmd2=/multiline ; /cwtn pause off; /cwtn resetcamp
Cmd3=/multiline ; /bct SKName //shd mode 8; /bct ShamaName //shm mode 2; /bct ShamaName //shm usemelee on
Cmd4=/multiline ; /bcaa //grouproles set SKName 1; /bcaa //grouproles set SKName 2; /bcaa //grouproles unset SKName 3
Cmd5=/multiline ; /bct RogName //mac kissassist SKName; /timed 40 /bct RogName //camphere off; /timed 50 /bct RogName //chaseon
Label=Hunter

[Button_21]
ButtonColorRGB=0,85,0
Cmd1=/bct RogName //mqp off
Cmd2=/cwtn pause off
Label=Unpause

[Button_22]
ButtonColorRGB=85,0,0
Cmd1=/bct RogName //mqp on
Cmd2=/cwtn pause on
Label=Pause

[Button_28]
Cmd1=/bcaa //target RogName
Cmd2=/bcaa //nav target
Label=To ROG

[Button_29]
Cmd1=/bcaa //target SKName
Cmd2=/bcaa //nav target
Label=To SK

[Button_3]
Cmd1=/bcaa //mqp off
Label=Unpause (all)

[Button_31]
Cmd1=/bcaa //target ShamaName
Cmd2=/bcaa //nav target
Label=To SHM

[Button_4]
Cmd1=/bcaa //nav id ${Target.ID}
Label=Nav Target

[Button_40]
ButtonColorRGB=0,85,0
Cmd1=/bcaa //dosocial "stay invis"
Cmd2=/bcaa //dosocial "a-hide"
Label=Stay invis

[Button_41]
ButtonColorRGB=85,0,0
Cmd1=/bcaa //dosocial "visible"
Label=Drop invis

[Button_42]
ButtonColorRGB=0,85,0
Cmd1=/bct SKName //dosocial "stay ivu"
Cmd2=/bct RogName //dosocial "a-hide"
Label=Stay IVU

[Button_43]
ButtonColorRGB=0,85,0
Cmd1=/bct ShamaName //timed 2 /alt activate 630
Cmd2=/bct SKName //alt activate 1212
Cmd3=/bct RogName //dosocial "a-hide"
Label=Double invis

[Button_5]
ButtonColorRGB=164,116,0
Cmd1=/cwtn mode 0
Cmd2=/bct RogName //end
Label=Manual

[Button_53]
Cmd1=/bcaa //squelch /multiline ; /end; /afollow off; /stick off; /moveto off; /nav stop; /play off
Cmd2=/cwtn pause on
Cmd3=/cwtn mode 0
Label=STOP ALL
TextColorRGB=255,0,0

[Button_55]
Cmd1=/squelch /multiline ; /end; /afollow off; /stick off; /moveto off; /nav stop; /play off
Cmd2=/${Me.Class.ShortName} mode 0
Cmd3=/${Me.Class.ShortName} pause on
Label=STOP ME
TextColorRGB=255,0,0

[Button_57]
Cmd1=/bct RogName //end
Cmd2=/cwtn mode 0
Cmd3=/cwtn pause on
Cmd4=/bcaa //alt activate 511
Label=All throne
TextColorRGB=0,255,0

[Button_59]
Cmd1=/bct RogName //end
Cmd2=/cwtn mode 0
Cmd3=/cwtn pause on
Cmd4=/bcaa //useitem "primary anchor"
Label=All GH
TextColorRGB=0,255,0

[Button_60]
Cmd1=/bct RogName //end
Cmd2=/cwtn mode 0
Cmd3=/cwtn pause on
Cmd4=/bcaa //useitem drankard's stein
Label=All PoK
TextColorRGB=0,255,0

[Button_64]
Cmd1=/bcaa //dosocial "Visible"
Cmd2=/bcaa //useitem fellowship registration insignia
Label=Campfire
TextColorRGB=165,117,0

[Button_67]
Cmd1=/bct SKName //useitem wicked steed
Cmd2=/bct ShamaName //useitem snow griffin saddle
Cmd3=/bct RogName //multiline ; /useitem ghostrider's spirit; /timed 20 /doability sneak; /timed 20 /doability hide
Label=Mount up
TextColorRGB=0,255,0

[Button_68]
Cmd1=/bcaa //dismount
Label=Dismount
TextColorRGB=255,207,0

[Button_70]
Cmd1=/bct RogName //dosocial "3 burn"
Cmd2=/cwtn burnnow
Label=All burn
TextColorRGB=255,135,0

[Button_71]
ButtonColorRGB=164,0,0
Cmd1=/bct RogName //dosocial "Escape"
Cmd2=/bcaa //dosocial "feign"
Label=ALL FEIGN

[Button_73]
Cmd1=/bct RogName //dosocial "rev mercs"
Label=Revive mercs
TextColorRGB=0,255,0

[Button_75]
Cmd1=Shared Stealth
Cmd2=/bct RogName //alt activate 1507
Label=Shared stealth

[Button_76]
Cmd1=/noparse /bcga //if (${Mercenary.State.Equal[ACTIVE]}) /nomodkey /notify MMGW_ManageWnd MMGW_SuspendButton LeftMouseUp
Label=Suspend mercs
TextColorRGB=255,206,0

[Button_81]
Cmd1=/bcaa //hidecorpses all
Label=Hide corpses

[Button_83]
Cmd1=/bct SKName //target id ${Target.ID}
Cmd2=/bct SKName //alt activate 7007
Label=Summon remains

[Button_84]
Cmd1=/bct ShamaName //alt activate 630
Label=Group invis once

[Button_87]
Cmd1=/bct SKName //target id ${Target.ID}
Cmd2=/bct SKName //cast 9
Label=Manual pull
TextColorRGB=255,0,0

[Button_91]
Cmd1=/bcaa //autoloot barter
Label=Barter

[Button_93]
Cmd1=/bca //target //nav id ${Target.ID}
Cmd3=/bcaa //timed 50 /autoloot sell
Label=Sell

[Button_94]
Cmd1=/bcaa //mac overseer
Label=Overseer

[Button_95]
Cmd1=/bcaa //mac deleteinbag 10
Label=Delete bag

[Button_1]
Cmd1=/bcaa //burn
Cmd2=/timed 500 /bcaa //burn
Label=Burn (all)

[Char_Servername_ShamaName_Config]
1=Primary
2=Movement
3=BCAA

[Char_Severname_RogName_Config]
1=Primary
2=Movement
3=BCAA

[Char_Servername_SKName_Config]
1=Primary
2=Movement
3=BCAA

[Global]
ButtonCount=95
ButtonSize=6
Font=1

[Set_BCAA]
1=Button_5
2=Button_11
3=Button_19
4=Button_20
5=Button_21
6=Button_55
7=Button_40
8=Button_42
9=Button_29
10=Button_31
11=Button_28
12=Button_4
13=Button_22
14=Button_53
15=Button_41
16=Button_43
17=Button_57
18=Button_59
19=Button_60
20=Button_64
21=Button_67
22=Button_73
23=Button_84
24=Button_75
25=Button_70
26=Button_81
27=Button_83
28=Button_87
29=Button_68
30=Button_76
33=Button_91
34=Button_93
35=Button_94
36=Button_95
40=Button_71

[Set_Movement]
1=Button_4

[Set_Primary]
1=Button_1
2=Button_2
3=Button_3

[Sets]
1=Primary
2=Movement
3=BCAA
 
ok, I have done the impossible. I have lost the ability to display my buttons. I have ran the following commands trying to resolve this, to no avail.

/plugin mq2lua unload /plugin mq2lua load /lua run buttonmaster /lua ps /btn /lua ps /btn /lua stop /lua run buttonmaster /btn

1639153258328.png

I then went to /mqsettings > plugins > Lua and clicked "Show Lua GUI" and nothing displays. This use to display a new box were you could run some scripts I think. Not sure what I did but this was all working earlier today. Any suggestions? Re-install buttonmaster maybe, but that does not explain why the Lua GUI will not display...


Setup: Next on Test... testing...
 

Attachments

  • 1639152719210.png
    1639152719210.png
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I read a post above that said /btn
NM, I see you tried that

Is it possible that it's on another screen or behind your current screen? I haven't played with Button Master yet.
 
ok so, killing my session and logging back in worked.

/q /lua run buttonmaster

Now i wonder if I would have just done a /reloadui, that might have worked too.

--Taz
 
ok, I have done the impossible. I have lost the ability to display my buttons. I have ran the following commands trying to resolve this, to no avail.

/plugin mq2lua unload /plugin mq2lua load /lua run buttonmaster /lua ps /btn /lua ps /btn /lua stop /lua run buttonmaster /btn

View attachment 35660

I then went to /mqsettings > plugins > lua and clicked "Show Lua GUI" and nothing displays. This use to display a new box were you could run some scripts I think. Not sure what I did but this was all working earlier today. Any suggestions? Re-install buttonmaster maybe, but that does not explain why the Lua GUI will not display...


Setup: Next on Test... testing...
Possibly by chance you had the viewport option enabled an the Gui windows were just on a different monitor?

I did this to myself. and it sucked.
 
Release Button Master

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