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    Frostreaver

AutoCleric 2.0

Hey man, it's been a while now. Can you push the alpha/beta version with the improved twincast bug fix to the general population?

You're right there was a couple other bug fixes I've done from a while back as well. I just cleared out the old beta/alphas and released the most stable 2.1.
 
You're right there was a couple other bug fixes I've done from a while back as well. I just cleared out the old beta/alphas and released the most stable 2.1.

New one is working great for me so far. It seems a little more responsive than previous versions, but maybe that's just in my head. Thanks for pushing this live.
 
Just tried this.
Puts the cleric merc to shame.
Awesome work!!
Thanks Noob

I have a partially geared lvl 105 cleric who I just got the 101 to 105 spells for ... and autocleric does a great job of immediately jumping in and healing. I may try kiss because of its ability to be customized to the event/requirements, but this is a great stand-in until you do that work.
 
If it would quit getting stuck in the spellbook this would be the ultimate in cleric powa.

I've never had that problem, and I've used this macro while afk and in-person botting A LOT.
 
Does this ever plan to use HoT's... it looks like HOT's have been extended again and even last longer now... Trying to find some cleric healing that utilizes them.
 
Autostand is enabled. I play overseas and my connection is sometimes less than stellar, so perhaps lag is the culprit. It is pretty rare, but once in awhile is see a spell getting spammed every second, tab to the cleric, and see the spellbook open. Not a deal breaker, just an annoyance. Besides, autocleric cleans up the ensuing wipe pretty well as long as I remembered the campfire.
 
Autostand is enabled. I play overseas and my connection is sometimes less than stellar, so perhaps lag is the culprit. It is pretty rare, but once in awhile is see a spell getting spammed every second, tab to the cleric, and see the spellbook open. Not a deal breaker, just an annoyance. Besides, autocleric cleans up the ensuing wipe pretty well as long as I remembered the campfire.

I'm overseas, too.
 
EQ000056.jpg

Cast on tank
Probably not worth adding but more worth it for raiding type macros
 
I'd add anything for you Q8, how do you want them incorporated. Dump an Intervention spell? which spells out of the line up need to replace it.

Thanks man, Here's my 2 cents:-

- You can combine HoT single target spell with Promised line of spells? I see Autocleric (Still mems some Light healing line of spells).
- HoT might use a spell slot, if that's too much then better have one group HoT for emergency.
- Autocleric still mems some slow healing spells (Fervid and Intervention) it would be VERY NICE to have them toggled in the INI file like promised healing toggle, i know it can be too much work but you do know a LOT of this community depend on Autocleric, especially for raiding.
- Splash Line of spells? Will you have this in near future? or will you have a special version for raiding? i know you have raid mode healing in your INI file, but i have to admit i never tested that (But soon i will)

NH, because of KissAssist and Autocleric i'm back to Everquest and it taste way better than before, so thank you very much for adding the flavor. :)
 
New Lineup in the works

(1) Ward Spell
(2) Remedy 1 (Spiritual Remedy)
(3) Remedy 2 (Graceful Remedy)
(4) Undying Life
(5) Word of Greater Reformation
(6) Renewal 1 (Fervid Renewal)
(7) Syllable (New AAs greatly benefit this spell) <-- Great choice with the new EoK Cleric AA's.
(8) Intervention 1 (Change for raid) <-- Mystical Intervention that could be changed to SPLASH line of spells for raid
(9) Fifteenth Hour Dumping HoT idea based on feedback here
(10) Promised
(11) Divine
(12) Extra Buff Slot

- - - Updated - - -

Coding done... In alpha now. Preliminary results look fantastic.
 
New Lineup in the works

(1) Ward Spell
(2) Remedy 1 (Spiritual Remedy)
(3) Remedy 2 (Graceful Remedy)
(4) Undying Life
(5) Word of Greater Reformation
(6) Renewal 1 (Fervid Renewal)
(7) Syllable (New AAs greatly benefit this spell) <-- Great choice with the new EoK Cleric AA's.
(8) Intervention 1 (Change for raid) <-- Mystical Intervention that could be changed to SPLASH line of spells for raid
(9) Fifteenth Hour Dumping HoT idea based on feedback here
(10) Promised
(11) Divine
(12) Extra Buff Slot

- - - Updated - - -

Coding done... In alpha now. Preliminary results look fantastic.

Thanks, dude. I'm running your previously released version on two clerics at the moment. Can't wait to try this one. Let me know if you need/want another tester and I'll try it.
 
ive broken something but i cant seem to work out the fix.. when ever my cleric needs to mem a new spell she simply echo's [MQ2] Memming Spell Aura of the Pious or what ever spell she needs (if i mem this before hand she works fine) but if she needs to mem something new.. broken.. i cant think of any changes except i "auto granted" aa.. (my lvl is 71 on normal server).. i have also tried completely reinstalled.. rebooted.. multipul times..
 
ive broken something but i cant seem to work out the fix.. when ever my cleric needs to mem a new spell she simply echo's [MQ2] Memming Spell Aura of the Pious or what ever spell she needs (if i mem this before hand she works fine) but if she needs to mem something new.. broken.. i cant think of any changes except i "auto granted" aa.. (my lvl is 71 on normal server).. i have also tried completely reinstalled.. rebooted.. multipul times..

About to release a beta that should fix any memming issues, but not sure if it will fix your low level cleric issue as I have no way to test. The newest rev is far better as I just pulled 3 mobs Kor Sha Lab un-slowed and tanked them with a tank merc... DI fired 3 times during this fight with all 3 up... but he hung in there like a champ.
 
anyway to have the cleric to attempt /corpse before rez'ing someone? If you have auto rez accept on you sometimes get rez'd in the most deadliest of places...like when pulling and you die within range of rez. That sucks :P
 
anyway to have the cleric to attempt /corpse before rez'ing someone? If you have auto rez accept on you sometimes get rez'd in the most deadliest of places...like when pulling and you die within range of rez. That sucks :P
Put this in my last alpha
 
Thanks NH, testing away.

- - - Updated - - -

Ok had a quick test with 99 and 105 clerics, here's what i got so far:

- 99 cleric in outdoor zone, had problems with spamming mount casting.
- 105 cleric in an indoor zone, got frozen trying to summon a mount.

Both had summon item configured in their INI. Once mount removed from INI everything went OK. Healing is faster than before, very responsive. Cleric with previous version never healed some group members with minor damage, my zerker used to get hit and would stay around around 70 to 80% HP without getting a heal, now that's gone and all group being healed.

- - - Updated - - -

Found another bug, or maybe a glitch from my side. The 99 cleric dinged 100 today, memmed the spell "Aura of Divinity" while old one lower level was up "Circle of Divity" and was trying to cast new one without checking how many Auras were up in Aura window. Cleric had two aura up, Reverent Aura and Circle of Divinity.
 
There are some core MQ2 issues being worked on from the 12/14 compile that might be causing this. Try it after we upload the next compile.
 
Thanks NH, testing away.

- - - Updated - - -

Ok had a quick test with 99 and 105 clerics, here's what i got so far:

- 99 cleric in outdoor zone, had problems with spamming mount casting.
- 105 cleric in an indoor zone, got frozen trying to summon a mount.

Both had summon item configured in their INI. Once mount removed from INI everything went OK. Healing is faster than before, very responsive. Cleric with previous version never healed some group members with minor damage, my zerker used to get hit and would stay around around 70 to 80% HP without getting a heal, now that's gone and all group being healed.

- - - Updated - - -

Found another bug, or maybe a glitch from my side. The 99 cleric dinged 100 today, memmed the spell "Aura of Divinity" while old one lower level was up "Circle of Divity" and was trying to cast new one without checking how many Auras were up in Aura window. Cleric had two aura up, Reverent Aura and Circle of Divinity.

Fixed the mount issue, I have changed the way it verifies mounting its in testing on the 121516 alpha.

There are some core MQ2 issues being worked on from the 12/14 compile that might be causing this. Try it after we upload the next compile.

Noticing quirky stuff with following, and some events being missed. Just like the lizard says, on next compile I'm sure it will be a lot more reliable.
 
This thing is fantastic. MY 105 SK, 100 Bard, and 105 Cleric are a wrecking crew..Only problem is I can't get unstuck from the tank.. whats the command to toggle the stick?
 
First page of this thread.

Follow Player - /chase -- Target PC to follow that toon / No Target cancels Followtoon -- /chaseon and /chaseoff are valid **KissAssist Commands**
 
Hello! First off amazing job you've done with this macro. One thing I've noticed is that Quiet Miracle seems to bug out sometimes. My cleric will cast it on my Wizard and when Quiet Miracle comes back up it tries to spam it endlessly. The issue is the wizard now has Shroud of the Miracle and can't be Quiet Miracle'd for at least 5 minutes. I haven't dug into the code yet but I am assuming you're checking for the buff and maybe not giving enough time to populate buffs as it spams FAST.

-- Edit --

So I think I see what is going on now. We had a guy join us last night to get some levels and he ran the macro! I think the two clerics are just colliding on who they Miracle.
 
Last edited:
Hello! First off amazing job you've done with this macro. One thing I've noticed is that Quiet Miracle seems to bug out sometimes. My cleric will cast it on my Wizard and when Quiet Miracle comes back up it tries to spam it endlessly. The issue is the wizard now has Shroud of the Miracle and can't be Quiet Miracle'd for at least 5 minutes. I haven't dug into the code yet but I am assuming you're checking for the buff and maybe not giving enough time to populate buffs as it spams FAST.

-- Edit --

So I think I see what is going on now. We had a guy join us last night to get some levels and he ran the macro! I think the two clerics are just colliding on who they Miracle.

Yeah I don't believe I've put checks in for that, but you can always just do /qmgroup from front page to disable quiet miracle casting on group or change it in the ini. I still need to expand this to be raid capable and double clerics in group.
 
Yeah I don't believe I've put checks in for that, but you can always just do /qmgroup from front page to disable quiet miracle casting on group or change it in the ini. I still need to expand this to be raid capable and double clerics in group.

Will have him do that in a minute. It would be neat if there was a /alliance feature if two clerics are detected. That way they could do pew pew pew just healing.

-- Edit --

He was AFK so I just wrote a very hacky workaround. At least with this we aren't spamming the AA.

Rich (BB code):
/declare QMDebuff		string outer "Shroud of the Miracle"

Sub QuietMiracle(int nextid)
	/if (${Me.Sitting}) /stand
	/target id ${Spawn[${nextid}].ID}
	/delay 10 ${Target.ID}==${Spawn[${nextid}].ID}
	/if (!${Target.Buff[${QMDebuff}].Name.Equal[${QMDebuff}]}) /return
	/if (${Target.ID}==${Spawn[${nextid}].ID}) /docommand /alt act 135
	/delay 8
	/if (!${EQBC.Connected} || !${Bool[${Plugin[MQ2EQBC]}]}) /docommand /echo [+o+]Quiet Miracle =>> ${Spawn[${nextid}]} <<=[+x+]
	/if (${EQBC.Connected}) /docommand /bc [+o+]Quiet Miracle =>> ${Spawn[${nextid}]} <<=[+x+]
/return
 
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AutoCleric 2.0

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