- Joined
- Dec 14, 2010
- RedCents
- 189¢
Yea im using 2.0 /chase only or /chase on ? Do i need tank in ini followtoon ? Because it just says chase on will post log when i get home she doesnt move at all
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Yea im using 2.0 /chase only or /chase on ? Do i need tank in ini followtoon ? Because it just says chase on will post log when i get home she doesnt move at all
Follow Player - /chase -- Target PC to follow that toon / No Target cancels Followtoon -- /chaseon and /chaseoff are valid **KissAssist Commands**
[2016/04/25 21:28:58] [MQ2] -----AutoCleric LOADING------
[2016/04/25 21:28:58] MQ2Rez :: Spawn OFF
[2016/04/25 21:29:07] [MQ2] Reset General ChaseAssist 1
[2016/04/25 21:29:08] [MQ2] Following Tank name
[2016/04/25 21:29:10] [MQ2] toggle ChaseAssist on
[Spells]
mountitem=Bracelet of the Severed Hand
[General]
AutoRez=1
pethealpoint=0
tbmhealpoint=65
raidhealpoint=65
Manatonuke=40
usepromheals=1
DivineBuffOn=0
usedruid=0
FollowToonName=Tank name
ClericCampOn=0
AlwaysHoldCamp=0
UseFellowship=1
InstantRelease=1
QMGroup=0
You should never actually have to edit the INI.
Rich (BB code):[2016/04/25 21:28:58] [MQ2] -----AutoCleric LOADING------ [2016/04/25 21:28:58] MQ2Rez :: Spawn OFF [2016/04/25 21:29:07] [MQ2] Reset General ChaseAssist 1 [2016/04/25 21:29:08] [MQ2] Following Tank name [2016/04/25 21:29:10] [MQ2] toggle ChaseAssist on
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Rich (BB code):[Spells] mountitem=Bracelet of the Severed Hand [General] AutoRez=1 pethealpoint=0 tbmhealpoint=65 raidhealpoint=65 Manatonuke=40 usepromheals=1 DivineBuffOn=0 usedruid=0 FollowToonName=Tank name ClericCampOn=0 AlwaysHoldCamp=0 UseFellowship=1 InstantRelease=1 QMGroup=0
via your response did not edit the Ini
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I am getting nothing from my cleric movement not sure wtf the issue is
I am having issues with it trying to spam Twelfth Night on people that are at exactly 35% but the game saying they are not a valid target for the spell. Might change that check to be at 34% instead of 35%? Otherwise has been going great.
... somehow my 105 Cleric is now 97 (like I said, a bad week) ...
spawn=1
lol... like to let spawns that spanked you reset rather than instantly fucking own you again? hahaha
|----------------------------------------------------------------------------
| SUB: CheckSpells
|----------------------------------------------------------------------------
Sub CheckSpells
|---Ward Spell Slot 1 or Heal over time for low level
/if (${Me.Level}>=102 && ${Me.Book[${Spell[Ward of Surety].RankName}]}) {
/varset wardspell ${Spell[Ward of Surety].RankName}
} else /if (${Me.Level}>=97 && ${Me.Book[${Spell[Ward of Certitude].RankName}]}) {
/varset wardspell ${Spell[Ward of Certitude].RankName}
} else /if (${Me.Level}>=95 && ${Me.Book[${Spell[Elixir of the Beneficent].RankName}]}) {
/varset wardspell ${Spell[Elixir of the Beneficent].RankName}
} else /if (${Me.Level}>=92 && ${Me.Book[${Spell[Zealous Elixir].RankName}]}) {
/varset wardspell ${Spell[Zealous Elixir].RankName}
} else /if (${Me.Level}>=90 && ${Me.Book[${Spell[Elixir of the Ardent].RankName}]}) {
/varset wardspell ${Spell[Elixir of the Ardent].RankName}
} else /if (${Me.Level}>=87 && ${Me.Book[${Spell[Earnest Elixir].RankName}]}) {
/varset wardspell ${Spell[Earnest Elixir].RankName}
} else /if (${Me.Level}>=85 && ${Me.Book[${Spell[Elixir of Expiation].RankName}]}) {
/varset wardspell ${Spell[Elixir of Expiation].RankName}
} else /if (${Me.Level}>=82 && ${Me.Book[${Spell[Devout Elixir].RankName}]}) {
/varset wardspell ${Spell[Devout Elixir].RankName}
} else /if (${Me.Level}>=80 && ${Me.Book[${Spell[Elixir of Atonement].RankName}]}) {
/varset wardspell ${Spell[Elixir of Atonement].RankName}
} else /if (${Me.Level}>=77 && ${Me.Book[${Spell[Solemn Elixir].RankName}]}) {
/varset wardspell ${Spell[Solemn Elixir].RankName}
} else /if (${Me.Level}>=72 && ${Me.Book[${Spell[Sacred Elixir].RankName}]}) {
/varset wardspell ${Spell[Sacred Elixir].RankName}
} else /if (${Me.Level}>=67 && ${Me.Book[${Spell[Pious Elixir].RankName}]}) {
/varset wardspell ${Spell[Pious Elixir].RankName}
} else /if (${Me.Level}>=65 && ${Me.Book[${Spell[Holy Elixir].RankName}]}) {
/varset wardspell ${Spell[Holy Elixir].RankName}
} else /if (${Me.Level}>=62 && ${Me.Book[${Spell[Supernal Elixir].RankName}]}) {
/varset wardspell ${Spell[Supernal Elixir].RankName}
} else /if (${Me.Level}>=59 && ${Me.Book[${Spell[Celestial Elixir].RankName}]}) {
/varset wardspell ${Spell[Celestial Elixir].RankName}
} else /if (${Me.Level}>=44 && ${Me.Book[${Spell[Celestial Healing].RankName}]}) {
/varset wardspell ${Spell[Celestial Healing].RankName}
} else /if (${Me.Level}>=29 && ${Me.Book[${Spell[Celestial Health].RankName}]}) {
/varset wardspell ${Spell[Celestial Health].RankName}
} else /if (${Me.Level}>=19 && ${Me.Book[${Spell[Celestial Remedy].RankName}]}) {
/varset wardspell ${Spell[Celestial Remedy].RankName}
}
/if (!${Me.Gem[${spellgem}].Name.Equal[${wardspell}]}&&${Me.Book[${wardspell}]}) /call MemSpells "${wardspell}" ${spellgem}
/if (${Me.Book[${wardspell}]}) /varcalc spellgem ${spellgem}+1
I was testing a feature of mq2rez and well its a nice feature but apparently it can cause undesired effects. Like no rez's being taken but at least my guy released instantly! lol
this code in your [MQ2rez] section will cause your toon to release immediately, thought it would be good to bind cleric at camp and set it to release so he could keep going, lets just say, the 5 min wait is worth it to release....
Rich (BB code):spawn=1
I noticed the level 77 - 95 Heal Over time spells were missing so I added them in.
nah have it set to only take 96% rezzes, this was just the healer going down, repopping, the healer going down again, now no way to get more mana so tank goes down then dps dies but cleric just keeps respawning and with no mana, well tank dropped to 103, dps to 104 and cleric to 97.... so no more spawn=1
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No one on my server seems to want to fuck with me, the last guy found 100 toons camped on his camp and murdering anything he targetted
Ouch, you added some really bad spells. Take out the group ones, and honestly I don't know if i'd even bother with elixir line past 80 since its not really doing you many favors. Elixir of the spells are just god awful for mana and heal for crap. Let me know how you like the single target elixir spells post 80 though, there might be some benefit to it, but you will sacrifice some healing power putting it in.
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awesome! thx
Lol, if you notice when you launch autocleric it turns spawn=0 as I want the macro to release your corpse with /instantrelease. Changing this to 1 after launching autocleric might put you into an infinite loop. So, use /instantrelease and not mq2rez spawn=1.
Ouch, you added some really bad spells. Take out the group ones, and honestly I don't know if i'd even bother with elixir line past 80 since its not really doing you many favors. Elixir of the spells are just god awful for mana and heal for crap. Let me know how you like the single target elixir spells post 80 though, there might be some benefit to it, but you will sacrifice some healing power putting it in.
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Lol, if you notice when you launch autocleric it turns spawn=0 as I want the macro to release your corpse with /instantrelease. Changing this to 1 after launching autocleric might put you into an infinite loop. So, use /instantrelease and not mq2rez spawn=1.
nah have it set to only take 96% rezzes, this was just the healer going down, repopping, the healer going down again, now no way to get more mana so tank goes down then dps dies but cleric just keeps respawning and with no mana, well tank dropped to 103, dps to 104 and cleric to 97.... so no more spawn=1
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No one on my server seems to want to fuck with me, the last guy found 100 toons camped on his camp and murdering anything he targetted
The reason for not using the spell is lack of spell slots. I never have mana issues expecially at 105 but let me see what I can come up with.I'm looking for a workaround to use the highest Yaulp spell available instead of using the AA, I bought the AA thinking it may be better but after maxing it out it's worse than the current spell yaulp. Without the need for a petition to ask them to refund my yaulp AA's i'd like to find a workaround to just use the current yaulp spell at 105 instead of the AA. I looked in the code and it says over 91 it will use the aa. Even after I put in the name of my yaulp spell in the settings it still uses the aa.
I am still seeing the bug where the cleric has the spell book open and hangs there. This stops the healing and most times the group wipes. I have noticed that the spell book would be open and the macro is trying to cast circle of divinity or the other aura over and over again.
I think a fix might be a timer on memming spells, say if the spell book is open for say 10 seconds, the macro automatically closes it. I think that would prevent the spell book hang. Just a thought.
Well after ward line, elixir's are pretty much a moot point as ward's are far and away better. I think if we had 14 spell slots we could work elixir in, but its not worth giving up anything else that is currently in the line up. I don't see any harm working single target elixir's in before we get ward line though. Then again, I just play group game, so if any other max level clerics want to chime in, please do! I'm always looking for ways to improve AutoCleric.
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Oh, I could always give up an intervention spell for elixir if deemed to be an improvement.
Hello, im new to this site, trying out kissassist and of course this awesome macro i was wondering before i tried it in a raid how is the Xtarget healing on it? anyone had any experience with it?
I noticed this uses a spell for resurrection instead of using the cleric AA Blessing of Resurrection. Are there plans to simply use the AA instead of memorizing the spell and casting?
Haven't paid attention to the forums much so sorry if this was reported:
HUGE issue if the Cleric casts AA Improved Twincast (not even sure what's causing her to cast this???) but then she tries to cast Channeling the Divine. And attempts to re-cast it. AKA spam casts it b/c it doesn't stack with ITC. There needs to be some kindof check for one or the other and honestly I'm not sure why ITC is even coded in esp. if it's flipping out CtD.
This is with the normal 2.0 release.
Another thing I've noticed is that in the latest version (maybe some of the later versions of 1 as well) the Cleric is having a horrible time keeping "Shining" up on the tank. DI is maintained fine... auras... other stuff for the most part. Anyone else having problems with this?
