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This my first time use this script, it act very wired,
I'm not sure this is what it's designed for or something is wrong in my side...
My toon is 105 mage and pet tank.
I test it in very low level zone.
1, It won't heal my mage or pet until they have less then 70% HP.
2, It won't heal my mage or pet once they have more then 70% HP.
3, It seems always use the low mana heal spell even when my char or pet has very low HP.
So when I use healer merc, my pet and my char HP are always 90% - 100%.
When I use Auto Cleric, my pet and my char HP are lower than 60% most of time, and they can drop to 40% sometime.
I have test both AutoCleric.mac and AutoCleric21-Beta 1.mac.
Is there a setting associated with autocleric to account for the permanent debuff from crypt of sul and crypt of decay? Could that be the issue?
(I'm assuming he's running the macro on a cleric and not on the mage... there was some confusion about that in the other thread he started)
Can we get releasing on death/using the fellowship fire as an optional feature?
It's driving me completely nuts because it also tries it on the TLP servers which means the clerics usually release just as their getting a rez which means you have to rez them again and waste mana. Also even on live this is an issue, I have two rezzers with me at a time for all reasons and I keep my fellowship fire in an entirely different zone for easy navigation between HAs. The cleric releasing and wasting his fellowship porter is a real bummer.
Use Fellowship Fire - /usefellowship -- Clicks fellowship insignia after death (immediately releases and clicks insignia)
Instant Release on Death - /instantrelease -- Will release immediately on death
This is already a feature. Here is copy/paste from first post.
Rich (BB code):Use Fellowship Fire - /usefellowship -- Clicks fellowship insignia after death (immediately releases and clicks insignia) Instant Release on Death - /instantrelease -- Will release immediately on death
[2016/06/19 22:40:40] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:40:46] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:40:52] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:41:01] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:41:15] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:41:20] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:41:20] <Cleric1> Cleric1 gained an AA, now has 20 unspent
[2016/06/19 22:41:23] <Tank1> [22:41:23] PULLING-> a trapper <- ID:7388 at 147 feet.
[2016/06/19 22:41:29] <Tank1> [22:41:29] TANKING-> a trapper <- ID:7388
[2016/06/19 22:41:42] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:41:43] [MQ2] Tank Gone - Switching to Nearest Group Member Alive
I have seen that event in real time during general groupage. What is happening is that the cleric opens the spell book and tries to cast at the same time (mounted). I've seen it use a fast heal and a 'circle of' spell at different times. Kills the bard when it does it.
SO I think its more like a sticking point that is hard to replicate accurately, but does happen more frequently since the last patch.
|---Ward Spell Slot 1 or Heal over time for low level
>=102 Ward of Surety
>=97 Ward of Certitude
>=77 Solemn Elixir
>=72 Sacred Elixir
>=67 Pious Elixir
>=65 Holy Elixir
>=62 Supernal Elixir
>=59 Celestial Elixir
>=44 Celestial Healing
>=29 Celestial Health
>=19 Celestial Remedy
|---Remedy Slot 2 and 3 (uses last 2)
>=101 Spiritual Remedy
>=96 Graceful Remedy
>=91 Faithful Remedy
>=86 Earnest Remedy
>=81 Devout Remedy
>=76 Solemn Remedy
>=71 Sacred Remedy
>=66 Pious Remedy
>=61 Supernal Remedy
>=59 Ethereal Remedy
>=51 Remedy
>=39 Complete Heal
>=30 Superior Healing
>=29 Celestial Health
>=20 Greater Healing
>=10 Healing
>=4 Light Healing
>=1 Minor Healing
|---Patch Heals Slot 4
>=101 Undying Life
>=97 Fifteenth Emblem
>=92 Fourteenth Catalyst
>=87 Thirteenth Salve
>=82 Twelfth Night
>=77 Eleventh-Hour
>=73 Sacred Light
>=70 Ancient Hallowed Light
>=68 Pious Light
>=65 Holy Light
>=63 Supernal Light
>=58 Ethereal Light
>=53 Divine Light
|---Group Heals Slot 5
>=105 Word of Greater Reformation
>=100 Word of Reformation
>=95 Word of Rehabilitation
>=90 Word of Resurgence
>=85 Word of Recovery
>=80 Word of Vivacity
>=69 Word of Vivification
>=64 Word of Replenishment
>=60 Word of Redemption
>=57 Word of Restoration
>=52 Word of Vigor
>=45 Word of Healing
>=30 Word of Health
|---Yaulp Setup Pre-91 AA
>=91 BUY YAULP AA YOU CHEAP BASTARD!
>=86 Yaulp XI
>=81 Yaulp X
>=76 Yaulp IX
>=71 Yaulp VIII
>=69 Yaulp VII
>=65 Yaulp VI
>=56 Yaulp V
|---Renewal Big Heal Lines (uses last 2)
>=105 Fervid Renewal
>=100 Fraught Renewal
>=95 Fervent Renewal
>=90 Frenzied Renewal
>=85 Frenetic Renewal
>=80 Frantic Renewal
>=70 Desperate Renewal
|---Heal Tank and Nuke Tanks Target (uses last 2)
>=103 Mystical Intervention
>=98 Virtuous Intervention
>=93 Elysian Intervention
>=88 Celestial Intervention
>=83 Holy Intervention
|---Promised Heals
>=103 Promised Rehabilitation
>=98 Promised Reformation
>=93 Promised Restitution
>=88 Promised Resurgence
>=83 Promised Recuperation
>=78 Promised Restoration
>=73 Promised Renewal
|--Group Buff All Levels starts at 45
>=105 Unified Hand of Surety
>=100 Unified Hand of Certitude
>=95 Unified Hand of Credence
>=90 Hand of Reliance
>=85 Hand of Gallantry
>=80 Hand of Temerity
>=75 Hand of Tenacity
>=70 Hand of Conviction
>=65 Hand of Virtue
>=60 Blessing of Aegolism
>=52 Heroic Bond
>=45 Blessing of Temperance
|--Self Buff for Mana Regen and armor
>=105 Armor of the Ardent
>=100 Armor of the Reverent
>=95 Armor of the Zealous
>=90 Armor of the Earnest
>=85 Armor of the Devout
>=80 Armor of the Solemn
>=75 Armor of the Sacred
>=70 Armor of the Pious
>=65 Armor of the Zealot
>=60 Ancient High Priest's Bulwark
>=58 Blessed Armor of the Risen
|--Tank Buff Traditionally Shining Series of Buffs
>=104 Shining Bulwark
>=99 Shining Bastion
>=94 Shining Armor
>=89 Shining Rampart
|--Group Vie Buff
>=105 Rallied Greater Ward of Vie
>=100 Rallied Bastion of Vie
>=95 Rallied Armor of Vie
>=90 Rallied Rampart of Vie
>=85 Rallied Palladium of Vie
>= 80 Rallied Shield of Vie
>=75 Rallied Aegis of Vie
|--Aura Buffs
>=100 Aura of the Reverent
>=80 Circle of Divinity
>=70 Aura of the Pious
>=55 Aura of the Zealot
|--Divine Buffs REQUIRES extra spell slot because of the 90s recast
>=102 Divine Indemnification
>=97 Divine Interposition
>=92 Divine Invocation
>=87 Divine Intercession
>=60 Divine Intervention
>=51 Death Pact
|--Reverse Damage Shield
>=104 Mark of the Vicarum
>=99 Mark of the Zealot
>=94 Mark of the Adherent
>=89 Mark of the Devout
>=84 Mark of the Unsullied
>=79 Mark of the Devoted
>=74 Mark of the Martyr
>=69 Mark of the Blameless
>=65 Mark of the Righteous
>=54 Mark of Retribution
|--Symbols
>=101 Unity of Nonia
>=96 Unity of Gezat
>=91 Unity of the Triumvirate
>=86 Symbol of Ealdun
>=81 Symbol of Darianna
>=76 Symbol of Kaerra
>=71 Symbol of Elushar
>=66 Symbol of Balikor
>=61 Symbol of Kazad
>=54 Symbol of Marzin
>=41 Symbol of Naltron
>=31 Symbol of Pinzarn
>=21 Symbol of Ryltan
>=11 Symbol of Transal
|--Group Symbols
>=105 Unified Hand of Nonia
>=100 Unified Hand of Gezat
>=95 Unified Hand of the Triumvirate
>=90 Ealdun's Mark
>=85 Darianna's Mark
>=80 Kaerra's Mark
>=75 Elushar's Mark
>=70 Balikor's Mark
>=63 Kazad's Mark
>=58 Naltron's Mark
|--Single Target HP Buffs
>=102 Unified Surety
>=97 Unified Certitude
>=92 Unified Credence
>=87 Reliance
>=82 Gallantry
>=77 Temerity
>=72 Tenacity
>=67 Conviction
>=62 Virtue
>=60 Aegolism
>=40 Temperance
>=52 Heroism
>=32 Valor
>=22 Bravery
>=17 Daring
>=7 Center
>=1 Courage
The spells below are included for completeness but likely not needed
|---Nuke Target and Heal Tank - DISABLED (setup to use 2)
>=105 Ardent Contravention
>=100 Virtuous Contravention
>=95 Elysian Contravention
>=90 Celestial Contravention
>=85 Holy Contravention
|---Stun Nukes - DISABLED
>=101 Awecrush
>=96 Aweclash
>=91 Aweburst
>=86 Awecrash
>=81 Aweshake
Anyone using AC with a higher lvl cleric or merc? I am having hella issues with things not stacking, and AC spamming the unstackable stuff and therefore not really contributing.
Camp Mode - /clericcamp -- Toggles Camping (Set at 30 units from current spot before leashing) Stick and FollowToon turn this off.
Always Hold Camp - /holdcamp -- Will always camp when Follow / Stick / AFollow not on
I'm running autocleric beta and am really enjoying it. I wish it would nuke periodically, but that's just because I'm doing slightly lower level content with a lvl 105 TBM group geared SK. When it comes to current content it performs very well.
An issue I'm running into is related to movement.
Here's what I'm trying to do... I move my box team by pausing the macros and doing a /moveto command through EQBC. All toons run go the location I was in when I clicked the move hotkey (while the macros are paused). I then have a "/mqpause off" hotkey that re-enables all the macros. I do it this way so that if I run into issues the group can respond very quickly, as opposed to having to /end and restart the macros if I run into problems. I also found if I didn't "/mqpause on" before I moved I sometimes ran into unforeseen problems (like toons stopping to recast buffs even though they were invised surrounded by mean mobs).
Anyway, when I /mqpause off after moving my group, the cleric always takes off back towards the spot where I started the macro. I've tried the commands:
Rich (BB code):Camp Mode - /clericcamp -- Toggles Camping (Set at 30 units from current spot before leashing) Stick and FollowToon turn this off. Always Hold Camp - /holdcamp -- Will always camp when Follow / Stick / AFollow not on
I figure the "camp mode" is screwing me somehow, but I can't figure it out. Turning it off with the toggle doesn't seem to help.
I can check my .ini later on tonight to be sure, but I wanted to throw it out here in case others have seen similar.
dont mqp and move, i havent messed with any settings with AC and i use chase/and stick to move the group and dungeon crawl with no issues with fighting mobs while moving. i just use /chaseon through eqbc and /chaseoff and have a hotkey for stick on and off. the only issue i run into is that rarely the toons will lock into moving only one direction, and i cant release them from it even ending kiss and AC unloading moveutils, advpath and most plugins still not able to move the toons off there heading. only 2 ways i have been able to unlock them is too kill them and release then they are fine. but back to your issue, in the ini there is a clericcamp mode that is defaulted to not be on, if it is on it seems absolute in a since that i can not get the cleric to move from that spot till i end the macro and restart it in the new camp. I was working on a mod to AC for a "chase" before noob modded it in and thats when i started playing around with the subs in the mac to find why the cleric would not get out of camp mode.
I believe you are correct. I just had it happen again and indeed the spellbook was open. Granted that's the only time I've actually been at the keyboard to observe what's happening, but that makes the most sense. I'm actually killing a single mob over and over, so it didn't make sense to me why the cleric would be spamming a group heal. It does seem strange that I've had this happen 4x now in the last 2 days and every single time it was trying to cast the same "Word of Greater Reformation" spell.
I think you are right, I never use a mount so that would make sense why I dont see this I'll change this in next beta.Also getting the stuck in Spellbook issue. I think it may be that the macro is using stand to exit the spellbook instead of closing the window while mounted. Stand won't work to close spellbook while mounted it needs to actually close the window.
I think you are right, I never use a mount so that would make sense why I dont see this I'll change this in next beta.
