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AutoCleric 2.0

didn't notice you posted the beta I'm gonna test it out later tonight :) kinda excited
 
Cleric insists on being mounted since the beta, is that intentional? Or am I doing something wrong.

Also he isn't memming a Yaulp spell.. I AM a cheap bastard and haven't got him the AA yet.
 
This my first time use this script, it act very wired,
I'm not sure this is what it's designed for or something is wrong in my side...
My toon is 105 mage and pet tank.
I test it in very low level zone.

1, It won't heal my mage or pet until they have less then 70% HP.
2, It won't heal my mage or pet once they have more then 70% HP.
3, It seems always use the low mana heal spell even when my char or pet has very low HP.

So when I use healer merc, my pet and my char HP are always 90% - 100%.
When I use Auto Cleric, my pet and my char HP are lower than 60% most of time, and they can drop to 40% sometime.

I have test both AutoCleric.mac and AutoCleric21-Beta 1.mac.
 
This my first time use this script, it act very wired,
I'm not sure this is what it's designed for or something is wrong in my side...
My toon is 105 mage and pet tank.
I test it in very low level zone.

1, It won't heal my mage or pet until they have less then 70% HP.
2, It won't heal my mage or pet once they have more then 70% HP.
3, It seems always use the low mana heal spell even when my char or pet has very low HP.

So when I use healer merc, my pet and my char HP are always 90% - 100%.
When I use Auto Cleric, my pet and my char HP are lower than 60% most of time, and they can drop to 40% sometime.

I have test both AutoCleric.mac and AutoCleric21-Beta 1.mac.

Heal Pets - /pethealpoint % (Set to 0 to disable)

So by default this will be /pethealpoint 70
lets say you want it at 90, do /pethealpoint 90
 
I have done both /pethealpoint 95 and change ini file to pethealpoint=95 before test.
So seems its not working and no one use it before.
So which line or variable in the code I should find out to try fix it by myself?

And since this bot also won't heal tank(my mage) to more then 70% HP, what I should do to change that?

And I have not meet any cleric in my life to want keep tank HP below 70%,
So I don't know why this bot want do it,
is there some specific reason I don't know about this game?
 
Is there a setting associated with autocleric to account for the permanent debuff from crypt of sul and crypt of decay? Could that be the issue?

(I'm assuming he's running the macro on a cleric and not on the mage... there was some confusion about that in the other thread he started)
 
Is there a setting associated with autocleric to account for the permanent debuff from crypt of sul and crypt of decay? Could that be the issue?

(I'm assuming he's running the macro on a cleric and not on the mage... there was some confusion about that in the other thread he started)

Yes.

Tbmsethealpoint = XYZ or whatever it is in the INI... something close to that. Change the number based on the level of mitigation you have for your party. Once you finish progression the debuff is permanently gone btw. Example: Half my group is finished with progression and has no debuff; the other half isn't but has enough done that they never get lower than 76%. So, I set the heal point to 75. This will prevent crazy-cleric behavior.

It should be noted that mercs and pets are immune to the zonewide debuffs in both Crypt of Decay and in Sul.
 
Using the latest beta, lastnight in CoD had a few toons fall in the sewage and "burned" to death due to a weird chase bug, while got them all out of the pool and rezed the cleric with a CoW and restarted the beta mac with tank targeted and she rezed the rest of the grp, but here is the odd thing since its an indoor zone no mounts work but cleric stood with no mobs around chain yaulping instead of sitting to get get more mana regen then yaulping, also saw in the notes about the QM only without rez sickness and no extended targets. anyways long explaination aside could there be a check in the medding portion that checks for rez sickness/LoM/indoor because atleast on my cleric sitting while OOC/with a debuff i regen alot more then the 75 from the aa yaulp? Other then that awesome mac Noob.
 
Can we get releasing on death/using the fellowship fire as an optional feature?

It's driving me completely nuts because it also tries it on the TLP servers which means the clerics usually release just as their getting a rez which means you have to rez them again and waste mana. Also even on live this is an issue, I have two rezzers with me at a time for all reasons and I keep my fellowship fire in an entirely different zone for easy navigation between HAs. The cleric releasing and wasting his fellowship porter is a real bummer.
 
Can we get releasing on death/using the fellowship fire as an optional feature?

It's driving me completely nuts because it also tries it on the TLP servers which means the clerics usually release just as their getting a rez which means you have to rez them again and waste mana. Also even on live this is an issue, I have two rezzers with me at a time for all reasons and I keep my fellowship fire in an entirely different zone for easy navigation between HAs. The cleric releasing and wasting his fellowship porter is a real bummer.

This is already a feature. Here is copy/paste from first post.
Rich (BB code):
Use Fellowship Fire - /usefellowship -- Clicks fellowship insignia after death (immediately releases and clicks insignia) 
Instant Release on Death - /instantrelease -- Will release immediately on death
 
This is already a feature. Here is copy/paste from first post.
Rich (BB code):
Use Fellowship Fire - /usefellowship -- Clicks fellowship insignia after death (immediately releases and clicks insignia) 
Instant Release on Death - /instantrelease -- Will release immediately on death

Sometimes when features upset me I bitch about them without checking the initial post.

True story.
 
This is probably something only I would complain about, but since I current have live 80 toons logged on and 9 of them are running autocleric, can we get an option to turn of the eqbc spam! It spams to all 80 clients and its kinda annoying the living shit outta me. I have been manually going into autocleric.mac and removing all lines that reference "EQBC.Connected" but that seems silly I will have to do that on every release or update.... Again prolly just a me thing but grrrrr

The only things I need eqbc to spam are tells and warnings, not every single damn cast my clerics are making.....
 
Or at the least spam them to their own EQBC channel that not everyone is logged into (if that is easier to code)?
 
Still doing "Channeling the Divine" and "Improved Twincast" crazy non-sense where it will spam Divine even though they don't stack.

Also, the Cleric for who knows what reason likes to cast Quiet Miracle on the tank immediately after zoning even if they are FM. I'm *guessing* maybe it's because of the 10% HP drop due to the Cleric aura upon zoning? I'm not sure. But it's really frustrating wasting a QM like that.

This is using the latest public beta release.

edit: I can't spell.
 
Been using the macro for a while and absolutely love it. However, just started having an issue when running "Fit for the New World" while AFK. I've come back after attempting to run the macro overnight the last few nights to find my Tank and Nuker dead due to the cleric attempting to chain cast "Word of Greater Reformation" on herself over and over, which apparently results in a lack of healing for the tank and then he flops. I've seen the same pattern in my cleric's log file each time and have included the one from last night below

Rich (BB code):
[2016/06/19 22:40:40] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:40:46] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:40:52] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:41:01] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:41:15] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:41:20] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:41:20] <Cleric1> Cleric1 gained an AA, now has 20 unspent
[2016/06/19 22:41:23] <Tank1>  [22:41:23] PULLING-> a trapper <- ID:7388 at 147 feet.
[2016/06/19 22:41:29] <Tank1>  [22:41:29] TANKING-> a trapper <- ID:7388
[2016/06/19 22:41:42] <Cleric1> Word of Greater Reformation =>> Cleric1 <<=
[2016/06/19 22:41:43] [MQ2] Tank Gone - Switching to Nearest Group Member Alive

I'm assuming the cleric is getting a curse or debuff put on them and then they are trying to clear it, but it looks like they are either not succeeding or the mob is just chain-reapplying it and therefore the cleric has to keep clearing. Any idea's what could be going on here?
 
Thats a group heal which mean the whole group is taking damage, it will spam casting cure on <toonname> ( but only the cleric and tank)
 
I have seen that event in real time during general groupage. What is happening is that the cleric opens the spell book and tries to cast at the same time (mounted). I've seen it use a fast heal and a 'circle of' spell at different times. Kills the bard when it does it.

SO I think its more like a sticking point that is hard to replicate accurately, but does happen more frequently since the last patch.
 
I have seen that event in real time during general groupage. What is happening is that the cleric opens the spell book and tries to cast at the same time (mounted). I've seen it use a fast heal and a 'circle of' spell at different times. Kills the bard when it does it.

SO I think its more like a sticking point that is hard to replicate accurately, but does happen more frequently since the last patch.

I believe you are correct. I just had it happen again and indeed the spellbook was open. Granted that's the only time I've actually been at the keyboard to observe what's happening, but that makes the most sense. I'm actually killing a single mob over and over, so it didn't make sense to me why the cleric would be spamming a group heal. It does seem strange that I've had this happen 4x now in the last 2 days and every single time it was trying to cast the same "Word of Greater Reformation" spell.
 
I'm going to see what I can find this weekend about this. I need a distraction from my new job, cleaning house there and mapping out replacing the entire it infrastructure has taken it toll on my sleep.

Sent from my SAMSUNG-SM-G920A using Tapatalk
 
For some reason Aura of Divinity not being cast by my 105 cleric, i downloaded the beta again, deleted config file for my cleric and still.
 
Hey N00b,

Using the release version from first page (non-beta). Cleric is grp'd with high lvl pally. Cleric is spamming Unified Hand of Credence which will not land/stack with the pally's Hand of the Stormbound Keeper. Since it wont land, it keeps casting it. Trying to follow the rules and not edit anything, what do you suggest?

Also, this cleric hasn't been in town in awhile so has long since out-leveled his spells if that makes a difference.

** Update **
Found no work around so disabled the pally buff so I could test/use this. Pally buff is superior tho *shrug*.
 
Last edited:
for those that don't like to play clerics and don't want to buy spells that aren't going to be used:

I picked apart the routine that memmed spells and I *believe* i got all the spells that could be triggered by Autocleric

*this is based on the version posted at the beginning of this thread, no clue if any changes are excluded.

Rich (BB code):
|---Ward Spell Slot 1 or Heal over time for low level
	>=102 Ward of Surety
	>=97 Ward of Certitude
	>=77 Solemn Elixir
	>=72 Sacred Elixir
	>=67 Pious Elixir
	>=65 Holy Elixir
	>=62 Supernal Elixir
	>=59 Celestial Elixir
	>=44 Celestial Healing
	>=29 Celestial Health
	>=19 Celestial Remedy
|---Remedy Slot 2 and 3 (uses last 2)
	>=101 Spiritual Remedy
	>=96 Graceful Remedy
	>=91 Faithful Remedy
	>=86 Earnest Remedy
	>=81 Devout Remedy
	>=76 Solemn Remedy
	>=71 Sacred Remedy
	>=66 Pious Remedy
	>=61 Supernal Remedy
	>=59 Ethereal Remedy
	>=51 Remedy
	>=39 Complete Heal
	>=30 Superior Healing
	>=29 Celestial Health
	>=20 Greater Healing
	>=10 Healing
	>=4 Light Healing
	>=1 Minor Healing
|---Patch Heals Slot 4
	>=101 Undying Life
	>=97 Fifteenth Emblem
	>=92 Fourteenth Catalyst
	>=87 Thirteenth Salve
	>=82 Twelfth Night
	>=77 Eleventh-Hour
	>=73 Sacred Light
	>=70 Ancient Hallowed Light
	>=68 Pious Light
	>=65 Holy Light
	>=63 Supernal Light
	>=58 Ethereal Light
	>=53 Divine Light
|---Group Heals Slot 5
	>=105 Word of Greater Reformation
	>=100 Word of Reformation
	>=95 Word of Rehabilitation
	>=90 Word of Resurgence
	>=85 Word of Recovery
	>=80 Word of Vivacity
	>=69 Word of Vivification
	>=64 Word of Replenishment
	>=60 Word of Redemption
	>=57 Word of Restoration
	>=52 Word of Vigor
	>=45 Word of Healing
	>=30 Word of Health
|---Yaulp Setup Pre-91 AA
	>=91 BUY YAULP AA YOU CHEAP BASTARD!
	>=86 Yaulp XI
	>=81 Yaulp X
	>=76 Yaulp IX
	>=71 Yaulp VIII
	>=69 Yaulp VII
	>=65 Yaulp VI
	>=56 Yaulp V
|---Renewal Big Heal Lines (uses last 2)
	>=105 Fervid Renewal
	>=100 Fraught Renewal
	>=95 Fervent Renewal
	>=90 Frenzied Renewal
	>=85 Frenetic Renewal
	>=80 Frantic Renewal
	>=70 Desperate Renewal
|---Heal Tank and Nuke Tanks Target (uses last 2)
	>=103 Mystical Intervention
	>=98 Virtuous Intervention
	>=93 Elysian Intervention
	>=88 Celestial Intervention
	>=83 Holy Intervention
|---Promised Heals
	>=103 Promised Rehabilitation
	>=98 Promised Reformation
	>=93 Promised Restitution
	>=88 Promised Resurgence
	>=83 Promised Recuperation
	>=78 Promised Restoration
	>=73 Promised Renewal
|--Group Buff All Levels starts at 45
	>=105 Unified Hand of Surety
	>=100 Unified Hand of Certitude
	>=95 Unified Hand of Credence
	>=90 Hand of Reliance
	>=85 Hand of Gallantry
	>=80 Hand of Temerity
	>=75 Hand of Tenacity
	>=70 Hand of Conviction
	>=65 Hand of Virtue
	>=60 Blessing of Aegolism
	>=52 Heroic Bond
	>=45 Blessing of Temperance
|--Self Buff for Mana Regen and armor
	>=105 Armor of the Ardent
	>=100 Armor of the Reverent
	>=95 Armor of the Zealous
    	>=90 Armor of the Earnest
        >=85 Armor of the Devout
        >=80 Armor of the Solemn
        >=75 Armor of the Sacred
        >=70 Armor of the Pious
	>=65 Armor of the Zealot
	>=60 Ancient High Priest's Bulwark
	>=58 Blessed Armor of the Risen
|--Tank Buff Traditionally Shining Series of Buffs
   	>=104 Shining Bulwark
	>=99 Shining Bastion
        >=94 Shining Armor
        >=89 Shining Rampart
|--Group Vie Buff
        >=105 Rallied Greater Ward of Vie
        >=100 Rallied Bastion of Vie
	>=95 Rallied Armor of Vie
        >=90 Rallied Rampart of Vie
        >=85 Rallied Palladium of Vie
        >= 80 Rallied Shield of Vie
        >=75 Rallied Aegis of Vie
|--Aura Buffs
	>=100 Aura of the Reverent
	>=80 Circle of Divinity
        >=70 Aura of the Pious
	>=55 Aura of the Zealot
|--Divine Buffs REQUIRES extra spell slot because of the 90s recast
	>=102 Divine Indemnification
	>=97 Divine Interposition
	>=92 Divine Invocation
	>=87 Divine Intercession
	>=60 Divine Intervention
	>=51 Death Pact
|--Reverse Damage Shield
	>=104 Mark of the Vicarum
	>=99 Mark of the Zealot
	>=94 Mark of the Adherent
	>=89 Mark of the Devout
	>=84 Mark of the Unsullied
	>=79 Mark of the Devoted
	>=74 Mark of the Martyr
	>=69 Mark of the Blameless
	>=65 Mark of the Righteous
	>=54 Mark of Retribution
|--Symbols
	>=101 Unity of Nonia
	>=96 Unity of Gezat
	>=91 Unity of the Triumvirate
	>=86 Symbol of Ealdun
	>=81 Symbol of Darianna
	>=76 Symbol of Kaerra
	>=71 Symbol of Elushar
	>=66 Symbol of Balikor
	>=61 Symbol of Kazad
	>=54 Symbol of Marzin
	>=41 Symbol of Naltron
	>=31 Symbol of Pinzarn
	>=21 Symbol of Ryltan
	>=11 Symbol of Transal
|--Group Symbols
	>=105 Unified Hand of Nonia
	>=100 Unified Hand of Gezat
	>=95 Unified Hand of the Triumvirate
	>=90 Ealdun's Mark
	>=85 Darianna's Mark
	>=80 Kaerra's Mark
	>=75 Elushar's Mark
	>=70 Balikor's Mark
	>=63 Kazad's Mark
	>=58 Naltron's Mark
|--Single Target HP Buffs
	>=102 Unified Surety
	>=97 Unified Certitude
	>=92 Unified Credence
	>=87 Reliance
	>=82 Gallantry
	>=77 Temerity
	>=72 Tenacity
	>=67 Conviction
	>=62 Virtue
	>=60 Aegolism
	>=40 Temperance
	>=52 Heroism
	>=32 Valor
	>=22 Bravery
	>=17 Daring
	>=7 Center
	>=1 Courage

The spells below are included for completeness but likely not needed
|---Nuke Target and Heal Tank - DISABLED (setup to use 2)
	>=105 Ardent Contravention
	>=100 Virtuous Contravention
	>=95 Elysian Contravention
	>=90 Celestial Contravention
	>=85 Holy Contravention
|---Stun Nukes - DISABLED
	>=101 Awecrush
	>=96 Aweclash
	>=91 Aweburst
	>=86 Awecrash
	>=81 Aweshake
 
Ooooookay... where to start (using most recent beta release):

-Still Twincast conflict
-Randomly casting Third Spire of Divinity. Literally my entire group was sitting non-aggro, FM/Full HP and BAM - Spire.
-Casts QM on main tank if they zone in after the cleric. I'm not sure why but this may have something to do with the Cleric aura dropping their HP? I honestly have no idea on this one but pretty much if QM is up and you zone, it's gonna get wasted on whoever is set as MT.
-Casting Celestial Regen as soon as it refreshes constantly even with group OOC, FM, full HP,... etc. Literally just casting it for no reason.
 
Your QM on MA/MT when they zone in after cleric I believe is due to the way the came "spawns" them as the populate in the zone. If you watch you characters come in from the Clerics screen you will see that for an instant they will be a 1% on all bars (HP/mana/end). I personally believe that it is that cycle that initiates you Clerics QM to go off. I have had KA or MQ2Heals fire heals on characters that I fellowship in while that are running.
 
Anyone using AC with a higher lvl cleric or merc? I am having hella issues with things not stacking, and AC spamming the unstackable stuff and therefore not really contributing.
 
Anyone using AC with a higher lvl cleric or merc? I am having hella issues with things not stacking, and AC spamming the unstackable stuff and therefore not really contributing.

I rarely get a twincast error stacking issue, like once every couple of days. but I use AC with huge success. 105 max AA'd group TBM geared cleric with minimal augs - heals like a boss
 
Yeah, I'm sure it works great in that setting... In fact it works great in my main grp (had one prob with stacking with Pally but turned off the Pally buff to address it). But I'm thinking I can't use this in a PL setting like I can AFnuke2. Ima have to keep KA for PLing cleric, or stick him in a corner with /mqp.
 
Sorry, I should have specified that I used AC to GET my toons to max AA, pretty much had auto granted when I started.

AC is great.

I'm now using AC exclusively for the Cleric and AFNuke for my new wizzie that I made last week (now 105 with 10k AA).

PLing an enchanter now, was 85 last night, 105 this morning - good times
 
I'm running autocleric beta and am really enjoying it. I wish it would nuke periodically, but that's just because I'm doing slightly lower level content with a lvl 105 TBM group geared SK. When it comes to current content it performs very well.

An issue I'm running into is related to movement.

Here's what I'm trying to do... I move my box team by pausing the macros and doing a /moveto command through EQBC. All toons run go the location I was in when I clicked the move hotkey (while the macros are paused). I then have a "/mqpause off" hotkey that re-enables all the macros. I do it this way so that if I run into issues the group can respond very quickly, as opposed to having to /end and restart the macros if I run into problems. I also found if I didn't "/mqpause on" before I moved I sometimes ran into unforeseen problems (like toons stopping to recast buffs even though they were invised surrounded by mean mobs).

Anyway, when I /mqpause off after moving my group, the cleric always takes off back towards the spot where I started the macro. I've tried the commands:
Rich (BB code):
Camp Mode - /clericcamp -- Toggles Camping (Set at 30 units from current spot before leashing) Stick and FollowToon turn this off.
Always Hold Camp - /holdcamp -- Will always camp when Follow / Stick / AFollow not on

I figure the "camp mode" is screwing me somehow, but I can't figure it out. Turning it off with the toggle doesn't seem to help.

I can check my .ini later on tonight to be sure, but I wanted to throw it out here in case others have seen similar.
 
I'm running autocleric beta and am really enjoying it. I wish it would nuke periodically, but that's just because I'm doing slightly lower level content with a lvl 105 TBM group geared SK. When it comes to current content it performs very well.

An issue I'm running into is related to movement.

Here's what I'm trying to do... I move my box team by pausing the macros and doing a /moveto command through EQBC. All toons run go the location I was in when I clicked the move hotkey (while the macros are paused). I then have a "/mqpause off" hotkey that re-enables all the macros. I do it this way so that if I run into issues the group can respond very quickly, as opposed to having to /end and restart the macros if I run into problems. I also found if I didn't "/mqpause on" before I moved I sometimes ran into unforeseen problems (like toons stopping to recast buffs even though they were invised surrounded by mean mobs).

Anyway, when I /mqpause off after moving my group, the cleric always takes off back towards the spot where I started the macro. I've tried the commands:
Rich (BB code):
Camp Mode - /clericcamp -- Toggles Camping (Set at 30 units from current spot before leashing) Stick and FollowToon turn this off.
Always Hold Camp - /holdcamp -- Will always camp when Follow / Stick / AFollow not on

I figure the "camp mode" is screwing me somehow, but I can't figure it out. Turning it off with the toggle doesn't seem to help.

I can check my .ini later on tonight to be sure, but I wanted to throw it out here in case others have seen similar.

Could this be a KISS setting for auto return to camp interfering with AC 2.0?
 
dont mqp and move, i havent messed with any settings with AC and i use chase/and stick to move the group and dungeon crawl with no issues with fighting mobs while moving. i just use /chaseon through eqbc and /chaseoff and have a hotkey for stick on and off. the only issue i run into is that rarely the toons will lock into moving only one direction, and i cant release them from it even ending kiss and AC unloading moveutils, advpath and most plugins still not able to move the toons off there heading. only 2 ways i have been able to unlock them is too kill them and release then they are fine. but back to your issue, in the ini there is a clericcamp mode that is defaulted to not be on, if it is on it seems absolute in a since that i can not get the cleric to move from that spot till i end the macro and restart it in the new camp. I was working on a mod to AC for a "chase" before noob modded it in and thats when i started playing around with the subs in the mac to find why the cleric would not get out of camp mode.
 
dont mqp and move, i havent messed with any settings with AC and i use chase/and stick to move the group and dungeon crawl with no issues with fighting mobs while moving. i just use /chaseon through eqbc and /chaseoff and have a hotkey for stick on and off. the only issue i run into is that rarely the toons will lock into moving only one direction, and i cant release them from it even ending kiss and AC unloading moveutils, advpath and most plugins still not able to move the toons off there heading. only 2 ways i have been able to unlock them is too kill them and release then they are fine. but back to your issue, in the ini there is a clericcamp mode that is defaulted to not be on, if it is on it seems absolute in a since that i can not get the cleric to move from that spot till i end the macro and restart it in the new camp. I was working on a mod to AC for a "chase" before noob modded it in and thats when i started playing around with the subs in the mac to find why the cleric would not get out of camp mode.

So what you're saying is... you know the mac won't go out of camp mode? lol
 
yes via the /toggle commands camp wont release atleast for me. In the ini there is a camp setting just change it from =1 to =0 and should be able to move around just fine.
 
I just noticed that when running AutoCleric (beta version) my framerate drops to about 9-10 FPS. When I pause it, it goes back to normal. Had never paid attn to it before, thought I would bring it up to see if you can put a bit breathing room in the main loop.
 
I believe you are correct. I just had it happen again and indeed the spellbook was open. Granted that's the only time I've actually been at the keyboard to observe what's happening, but that makes the most sense. I'm actually killing a single mob over and over, so it didn't make sense to me why the cleric would be spamming a group heal. It does seem strange that I've had this happen 4x now in the last 2 days and every single time it was trying to cast the same "Word of Greater Reformation" spell.

+2 for experiencing a "my spellbook sticks open and prevents casting" very randomly. It really stinks when you're grinding 2 clerics up to max AA and both stick with their book open. tank goes splat...

I haven't broken into the macro to try to fix it
 
Also getting the stuck in Spellbook issue. I think it may be that the macro is using stand to exit the spellbook instead of closing the window while mounted. Stand won't work to close spellbook while mounted it needs to actually close the window.
 
Also getting the stuck in Spellbook issue. I think it may be that the macro is using stand to exit the spellbook instead of closing the window while mounted. Stand won't work to close spellbook while mounted it needs to actually close the window.
I think you are right, I never use a mount so that would make sense why I dont see this I'll change this in next beta.
 
I think you are right, I never use a mount so that would make sense why I dont see this I'll change this in next beta.

I use a mount, but have not run into this issue. Interestingly, I have run into a stacking issue with Twinheal/Twincast and an AA it tries to fire off (I'll have to get the exact text when I get home... it's Champion of the.. or Chalice of the.. or something like that). The macro will spam trying to cast the AA because I presume there's not a check for the stacking issue with the twincast/heal buff.
 
AutoCleric 2.0

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