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Release Alctol.mac 3.1

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wirlin submitted a new resource:

Updated Alctol.mac for 590 skill with option to camp on max and finds your chosen alcohol anywhere. - Updated Alctol.mac 3.0 for 590 skill

INI:
| alctol.mac
| Takes you to 590 Alcohol Tolerance
| Version 3.0
| Date: 11-02-2010
|
| By Bror
| Updated by Maskoi
| Updated by Wirlin 12-30-2019
| MerchantName is the name of the merchant that sells your booze
| MaxWanted is where you want to stop: Default is 590
| Booze is the alcohol you want to buy: Default is Brandy
|  Updated 12-30-2019
|  Now goes to 590 skill and uses the vendor behind the small bank next to the brew barrel by default...
|  Also fixed the /Useitem to not...

Read more about this resource...
 
I never understood what alcohol tolerance / alcohol does for you in game (Mana regen?), other than make the screen difficult to work with.

Does it do endurance regen also? How much longer can you drink without the screen messing up if you have high tolerance?
 
There are some events that require it. Outside of that, it just means you can drink more before those screen effects kick in. Which you can also achieve by not drinking~. So, yeah, just the events really.
 
There are some events that require it. Outside of that, it just means you can drink more before those screen effects kick in. Which you can also achieve by not drinking~. So, yeah, just the events really.
back in the day some toons would use it for the str iirc - which isn't really a thing any more with caps and hstats and such
 
wirlin updated Updated Alctol.mac for 590 skill with option to camp on max and finds your chosen alcohol anywhere. with a new update entry:

Goes to your max alcohol tolerance for your level and sobers up before camping

Can use it anywhere with 1500ish Brandy in inventory it will max before it runs out... ends now when it runs out and there is no merchant nearby.
Waits until you are sober before camping if the option is enabled to camp on max.
Goes to the max alcohol tolerance for your level by default.

Read the rest of this update entry...
 
not working for me, have 1500 brandy, standing in guild hall. /mac alctol i get the message

[MQ2] Alcohol Tolerance is at 451 of 595
The current macro has ended

same for the others in my team with different skill lvls of course
 
One of the raid events this expansion has a boss that does some drunk effect that Alcohol Tolerance helps with.
 
Like one of the ones from Neriak, Third Gate where the dude makes you drunk and teleports around the room. With high skill, each proc of the drunk effect makes you less drunk and you seem to recover your vision and stats quicker.
 
Having the same problem, i edited the macro for a different NPC and when i run it, it lists my skill and then ends the mac. I re downloaded it just in case and same results.

I downloaded 3.0 and it works fine, might have to do with i am on a progression server
 
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Do this for raids and for the l33t achievement points :)
 
Or just for the fun to have all skills maxxed
 
Vampires in Skyfire Mountains (EOK) cause you to get drunk when attacking them.
 
I did what Talhur did and downloaded v3.0 and it works, using v3.1 it gives like everyone else

"[MQ2] Alcohol Tolerance is at 451 of 595
The current macro has ended"
 
Alctol.mac updated to run from anywhere in the Plane of Knowledge /mac alctol (uses MQ2Nav)
Updated to use any zone with a Brandy Merchant.
 

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Last edited:
Same, the VV included version (3.1) , as others have reported, just lists your skill and then ends the macro. Many years ago I had modified a much earlier version of this to work on TLPs. I'll try to troubleshoot this.

The one that @cannonballdex included works pretty well, just edit the macro to be whatever alcohol you want (I use honey mead or short beer since they are a lot cheaper).
 
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So, I wanted to report on this original posted macro.

The MaxSkill subroutine ends the macro instead of returning. If you change the /endmacro to /return, the thing works. I think the /endmacro call was not where it needed to be. This is what I modified my macro to be to correct the problem:

Code:
| --------------------------------------------------------------------------------------------
| SUB: MaxSkill
| --------------------------------------------------------------------------------------------
    Sub MaxSkill
    /if (${Me.Skill[Alcohol Tolerance]}>=${MaxWanted}) {
        /echo Alcohol Tolerance is at or greater than ${MaxWanted}. Quiting!
        /if (${CampOnMax}==1) {
            /call SoberCamp
            }
    /endmacro
    }
    /return


There is also a problem with buying more booze. The call is "BuyBooze" but that sub doesn't work correctly when we run out of booze, but will work if we start the macro and have no booze at macro start. I made corrections by getting rid of the "DrinkMore" loop. Once you got into the drinking phase, you would * never * go back to buy more booze. The buy phase is towards the beginning of the macro, so if you had 0 booze you would hit it. If you had at least 1 booze, you would skip the buy phase and then never go back.

I also use a /nav to the desired merchant, to ensure we are close enough to the merchant and are not behind an object, too far away, etc. This wasn't a problem I ran into, but a problem I could see happening when you drunk stagger back and forth randomly.
 
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